- Cache-efficient Entity-Component-System architecture
- Physically-Based Rendering (Cook-Torrance BRDF, GGX microfacet distribution). Supported maps:
- Albedo
- Metallic-Smoothness (red and alpha channels)
- Normal
- Ambient Occlusion
- Soft shadows
- Draw call batching
- Lua scripting (documentation)
- Versatile resource management system
- Resolution-independent UI system
-
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A С++ game engine with OpenGL
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maksmaisak/Engine
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