From 86d70f957bcf57512f54f5ce6a52cd768d9399d0 Mon Sep 17 00:00:00 2001 From: Sam Birley Date: Mon, 16 Dec 2024 15:42:07 +0000 Subject: [PATCH] [NT-0] fix: addressing PR feedback Addressing a code example indentation nit. --- .../learn/physical_digital_realities/fiducial_markers.md | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/Library/docs/source/learn/physical_digital_realities/fiducial_markers.md b/Library/docs/source/learn/physical_digital_realities/fiducial_markers.md index c1398d786..e5beaaf64 100644 --- a/Library/docs/source/learn/physical_digital_realities/fiducial_markers.md +++ b/Library/docs/source/learn/physical_digital_realities/fiducial_markers.md @@ -156,8 +156,7 @@ csp::multiplayer::SpaceEntitySystem::EntityCreatedCallback Callback = [](csp::mu if (CreatedSpaceEntity) { // Add fiducial marker component. - FiducialMarkerSpaceComponent* MarkerComponent = - static_cast(CreatedSpaceEntity->AddComponent(ComponentType::FiducialMarker)); + FiducialMarkerSpaceComponent* MarkerComponent = static_cast(CreatedSpaceEntity->AddComponent(ComponentType::FiducialMarker)); // Set marker properties. MarkerComponent->SetAssetCollectionId("AssetCollection123");