A Go interface to an Elgato Streamdeck (currently works with the 32-button XL only because that's what I have).
Designed for and tested with Ubuntu, Go 1.13+ and a Streamdeck XL. Images are the wrong size for other streamdecks; bug reports and patches are welcome!
Either include the library in your project or install it with the following command:
go get github.com/magicmonkey/go-streamdeck
On Linux, you might also need to add some udev
rules. Put this into /etc/udev/rules.d/99-streamdeck.rules
:
SUBSYSTEM=="usb", ATTRS{idVendor}=="0fd9", ATTRS{idProduct}=="0060", MODE:="666"
SUBSYSTEM=="usb", ATTRS{idVendor}=="0fd9", ATTRS{idProduct}=="0063", MODE:="666"
SUBSYSTEM=="usb", ATTRS{idVendor}=="0fd9", ATTRS{idProduct}=="006c", MODE:="666"
SUBSYSTEM=="usb", ATTRS{idVendor}=="0fd9", ATTRS{idProduct}=="006d", MODE:="666"
SUBSYSTEM=="usb", ATTRS{idVendor}=="0fd9", ATTRS{idProduct}=="0080", MODE:="666"
SUBSYSTEM=="usb", ATTRS{idVendor}=="0fd9", ATTRS{idProduct}=="0090", MODE:="666"
There are 2 ways to use this: the low-level "comms-oriented" interface (using streamdeck.Open
) which wraps the USB HID protocol, or the higher-level "button-oriented" interface (using streamdeck.New
) which represents buttons and actions.
If you want to implement your own actions, I suggest that you either instantiate a CustomAction
or alternatively implement the ButtonActionHandler
interface (basing your code on the CustomAction
).
High level usage gives some helpers to set up buttons. This example has a few things to look at:
-
A button in position 2 that says "Hi world" and prints to the console when pressed
-
A button in position 7 displaying the number 7 - changes to number 8 when pressed.
-
A yellow button in position 26
-
A purple button in position 27, it changes colour and prints to the console when pressed.
import (
"image/color"
"time"
streamdeck "github.com/magicmonkey/go-streamdeck"
"github.com/magicmonkey/go-streamdeck/actionhandlers"
"github.com/magicmonkey/go-streamdeck/buttons"
_ "github.com/magicmonkey/go-streamdeck/devices"
)
func main() {
sd, err := streamdeck.New()
if err != nil {
panic(err)
}
// A simple yellow button in position 26
cButton := buttons.NewColourButton(color.RGBA{255, 255, 0, 255})
sd.AddButton(26, cButton)
// A button with text on it in position 2, which echoes to the console when presesd
myButton := buttons.NewTextButton("Hi world")
myButton.SetActionHandler(&actionhandlers.TextPrintAction{Label: "You pressed me"})
sd.AddButton(2, myButton)
// A button with text on it which changes when pressed
myNextButton := buttons.NewTextButton("7")
myNextButton.SetActionHandler(&actionhandlers.TextLabelChangeAction{NewLabel: "8"})
sd.AddButton(7, myNextButton)
// A button which performs multiple actions when pressed
multiActionButton := buttons.NewColourButton(color.RGBA{255, 0, 255, 255})
thisActionHandler := &actionhandlers.ChainedAction{}
thisActionHandler.AddAction(&actionhandlers.TextPrintAction{Label: "Purple press"})
thisActionHandler.AddAction(&actionhandlers.ColourChangeAction{NewColour: color.RGBA{255, 0, 0, 255}})
multiActionButton.SetActionHandler(thisActionHandler)
sd.AddButton(27, multiActionButton)
time.Sleep(20 * time.Second)
}
The program runs for 20 seconds and then exits.
The low-level usage gives more control over the operations of the streamdeck and buttons.
This example shows an image on any pressed button, updating each time another button is pressed.
import streamdeck "github.com/magicmonkey/go-streamdeck"
func main() {
sd, err := streamdeck.Open()
if err != nil {
panic(err)
}
sd.ClearButtons()
sd.SetBrightness(50)
sd.ButtonPress(func(btnIndex int, sd *streamdeck.Device, err error) {
if err != nil {
panic(err)
}
sd.ClearButtons()
sd.WriteImageToButton("play.jpg", btnIndex)
})
time.Sleep(20 * time.Second)
}
The program runs for 20 seconds and then exits.
Projects using this library (pull request to add yours!)
This is a very new project but all feedback, comments, questions and patches are more than welcome. Please get in touch by opening an issue, it would be good to hear who is using the project and how things are going.
For more, see CONTRIBUTING.md.