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In "ObjectEditor.cs" just replace
public override void OnInspectorGUI() { DrawDefaultInspector(); _buttonsDrawer.DrawButtons(targets); }
with
public override VisualElement CreateInspectorGUI() { VisualElement container = new VisualElement(); InspectorElement.FillDefaultInspector(container, serializedObject, this); IMGUIContainer iMGUIContainer = new IMGUIContainer(() => { _buttonsDrawer.DrawButtons(targets); }); container.Add(iMGUIContainer); return container; }
It's just more performant in the Editor.
The text was updated successfully, but these errors were encountered:
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In "ObjectEditor.cs" just replace
public override void OnInspectorGUI() { DrawDefaultInspector(); _buttonsDrawer.DrawButtons(targets); }
with
It's just more performant in the Editor.
The text was updated successfully, but these errors were encountered: