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Releases: madewokherd/wine-mono

wine-mono-7.3.0

03 Jun 02:14
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Changes since 7.2.0:

  • Mono:
    • Implemented [Out] conversion for more array types in managed-to-native wrappers. (from Rémi Bernon, for Space Engineers)
    • Fixed a regression caused by the IsCopyConstructed mashaling implementation in 7.0.0, which affected types that have a copy constructor but no destructor. (for ValveSoftware/Proton#5007)
    • Updated from upstream.
  • Fixed output redirection when csc.exe is run without a console.
  • The MSI packages now install globally by default and will automatically remove previous per-user installs. This is to address a bug caused by Proton changing the user SID after the prefix is created, which made it impossible to uninstall the support MSI package. (ValveSoftware/Proton#2699)
  • Fixed theme: namespace in PresentationFramework.Aero's embedded xaml. (for ValveSoftware/Proton#1474)
  • Added v3.5 directory to c:\Windows\Microsoft.NET\Framework[64]. (for winehq bug 52944)
  • Fixed an error when reading string objects with mono-basic's FileGetObject method. (for ValveSoftware/Proton#5832)
  • Updated FNA to 22.05.

wine-mono-7.2.0

02 Apr 20:54
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Changes since 7.1.1:

  • Mono:
    • Updated from upstream.
    • Imported System.DirectoryServices.AccountManagement.dll from corefx (resolves 50158).
    • Imported NegotiateStream class from corefx.
    • Imported System.IO.Ports from corefx (resolves 52340).
    • Static class constructors on the entry point class are now executed before the entry point function (resolves 50158).
    • Module constructors are now executed before invoking a method with reflection (resolves #133).
    • Fixed a memory error in object marshaling for blittable types (for DayZ launcher).
    • AppDomainSetup.TargetFrameworkName is now populated based on TargetFrameworkAttribute, allowing for quirks based on target framework.
    • System.Drawing.Icon will check all icons directly for a PNG file signature, rather than guessing based on width/height (for Control launcher).
    • The 1 MB limit on the size of value types has been removed. This limit is required by the spec, but .NET Framework doesn't seem to enforce it. In practice, this probably won't work in most cases, but it seems to be usable at least for RVA static fields.
    • Hooks have been added to allow the AppDomain search path (usually the .exe directory) to be skipped in searching for assemblies. As of Wine 7.4, this can be used with the WINE_MONO_OVERRIDES environment variable. Example: WINE_MONO_OVERRIDES=System.*,PrivatePath=n would ignore System.dll and System.*.dll in the application directory. This provides a work-around for applications affected by #138.
    • Fixed reflection calls with Pointer objects as parameters (for ELYON launcher).
    • Implemented native-to-managed marshaling of pointers with IsCopyConstructed modifier (for ELYON launcher/CefSharp).
    • NamedPipeChannelListener now treats Timeout.MaxValue as infinite (for ELYON launcher/CefSharp).
    • The HttpClient class can now be constructed with a null message handler, which creates a default HttpClientHandler object (for ELYON launcher).
    • Imported the internal ClientConfigPaths class from corefx (for ELYON launcher). This does not integrate with the rest of System.Configuration.dll so for the moment its use (through reflection) doesn't affect the configuration.
    • Implemented NamedPipeDuplexSessionChannel class (for ELYON launcher/CefSharp).
    • Fixed a potential out-of-range memory access in trace code for non-void methods that have an unreachable return instruction without a value at the end.
  • WPF:
    • Optimizations to line wrap code (for Arma 3 launcher).
    • Stubbed TextLine.Collapse (for Arma 3 launcher).
    • If target framework is 4.5, two-way or one-way to source bindings are allowed on properties without a public setter (for Arma 3 launcher). This behavior is documented on msdn
    • Newline characters embedded in TextCharacters objects are now treated as newlines (for Arma 3 and DayZ launchers).
  • Many improvements to monoDX (for Sega Rally launcher).
  • Added Servicing value to registry (resolves 52698).
  • The D3D11 graphics driver for FNA3D is built now and can be enabled by setting FNA3D_FORCE_DRIVER=D3D11. It doesn't currently work with Wine's d3dcompiler.
  • SDL has been updated with some work-arounds for window management regressions 52519 and 52532.

wine-mono-7.1.5

25 Feb 16:56
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Added a change to fix options screens on the DayZ launcher that was supposed to be in 7.1.4, but wasn't because I made a Git mistake.

wine-mono-7.1.4

23 Feb 19:14
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This adds fixes for the Control and DayZ launchers.

wine-mono-7.1.3

18 Feb 17:56
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This release has some fixes for the Arma 3 and DayZ launchers in Proton:

  • Optimized line wrap code in WPF.
  • Improved stub for TextLine.Collapse().
  • Fixed a memory corruption error when a class type with explicit blittable layout is used as an out or ref parameter to a pinvoke method.

wine-mono-7.1.2

04 Feb 02:37
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The only change since 7.1.1 is reverting SDL from 2.0.18 back to 2.0.16. This change only affects games using XNA 4, for which we provide FNA as a replacement.

Explanation: It turns out that SDL 2.0.18 fixed a bug in focus change detection, so now window activation and deactivation are being detected in situations where they weren't before. This would be awesome, except that SDL responds to these focus changes in broken ways. If SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS is enabled (FNA enables it so in our case it is), focus loss causes a fullscreened window to unfullscreen, and it doesn't go back to fullscreen when activated again. Changing the hint is not a solution, as I've noticed other problems in that configuration. In the long term, this is going to require further investigation to understand what's going wrong and fix whatever bug in SDL, FNA, or Wine might be causing this.

wine-mono-7.1.1

28 Jan 00:47
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Changes since 7.1.0:

  • Uninstalling the package now removes and unregisters diasymreader.dll.
  • FNA updated to 22.01.
  • FAudio updated to latest Git revision.

wine-mono-7.1.0

25 Jan 22:39
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Changes since 7.0.0:

  • Build system updates:
    • Monolite is now shipped via a Git repository, instead of being downloaded from upstream Mono CI. Our monolite binaries are no longer compatible with upstream.
    • The test archive now contains a build of Mono's C# REPL, good for quick tests of API behaviors on Windows.
    • The support package will attempt to install diasymreader.dll. This requires patches that add the dll to Wine (not sent yet).
  • Mono updates:
    • The Stack<> and Queue<> types have been moved from mscorlib.dll back to System.dll where they are in .NET Framework. This difference was causing incompatibilities between binaries built with Mono and .NET Framework. It also broke Space Engineers. Unfortunately, fixing this made wine-mono incompatible with monolite from upstream Mono, so we are no longer using that.
    • Added private field IsolatedStorageFile.m_RootDir, used by Let's Build a Zoo.
    • Fixed an out-of-range access in configuration code. (Fixes https://bugs.winehq.org/show_bug.cgi?id=51513)
    • Added support for codepage 28603, Estonian.
    • Encoding.Default now returns the Active Code Page instead of UTF8.
    • Implemented Marshal.GetTypeFromCLSID.
  • VB.NET updates:
    • Implemented OptimisticSet on LateBinding.LateIndexSetComplex.
    • Fixed behavior of "Option Compare Text" in VB.NET. (for #122)
    • Added string resources to System.dll for applications that access these directly.
  • WPF updates:
    • Implemented GetWindowTextWrapper function in PresentationNative.
    • Some optimizations to the WPF/dwrite layer.
    • Added PresentationFramework.Aero.dll.
    • Fixed failures to load PresentationFramework.Classic.dll and PresentationFramework.Aero.dll version 3. This now redirects to version 4.
    • Fixed XamlParseException when creating a Calendar control. (Fixes https://bugs.winehq.org/show_bug.cgi?id=51754)
  • Winforms updates:
    • Fixed Clipboard class failing to paste.
    • Fixed hang when attempting to use the SendKeys class.
  • Upstream updates:
    • Updated Mono and MonoDX from upstream.
    • Updated SDL to 2.0.18.
    • Updated FNA to 21.12. This includes the 21.09 release which had a refactor of Game.Tick to improve frame timing accuracy and input latency for some games.

wine-mono-7.0.0

10 Nov 19:19
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This will most likely be the last release before Wine 7.0.

Changes since 6.4.1:

  • SEH exceptions in Marshal.Release are now silently ignored. This fixes a crash in the launcher of Borderlands GOTY Enhanced. (Paul Gofman, Esme Povirk)
  • The Interaction.Command method has been fixed to return only command line arguments, not the program name. Fixes #116.
  • Implemented special marshaling behavior for IsCopyConstructed. This fixes a crash in SteamLayerWrap.dll on x86.
  • Updated Mono from upstream.

wine-mono-6.4.1

02 Oct 18:55
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Changes since 6.4.0:

  • Fixed pinvokes that use the object type without MarshalAsAttribute. This fixes the accessibility code for drop-down lists in winforms.
  • Added a hack that prevents Type.GetType("System.MonoType") or Type.GetType("Mono.Runtime") from returning a type if WINE_MONO_HIDETYPES=1 is set. This is to prevent a common method of detecting Mono. In a future version, hopefully these types can be removed entirely, but right now Mono-specific codepaths are needed for some things to work.
  • Fixed some embedded resources in winforms having the wrong name. This fixes an exception when trying to use the PropertyGrid control.
  • Updated FAudio to fix a regression where missing WMA support would cause a crash when used in a certain way. This restores the previous behavior where the audio is treated as silence.