l4d2_tank_props_glow
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When a Tank punches a Hittable it adds a Glow to the hittable which all infected players can see. + Stop tank props from fading whilst the tank is alive -Video- https://www.youtube.com/watch?v=UZDF6dbagxU&feature=youtu.be -ChangLog- v2.4 -AlliedModder Post: https://forums.alliedmods.net/showthread.php?t=312447 -Credit: Sir, A1m`, Derpduck => https://github.com/SirPlease/L4D2-Competitive-Rework/blob/master/addons/sourcemod/scripting/l4d2_tank_props_glow.sp -ConVar- left4dead2\cfg\sourcemod\l4d2_tank_props_glow.cfg // Time it takes for hittables that were punched by Tank to dissapear after the Tank dies. l4d2_tank_prop_dissapear_time "10.0" // Prop Glow Color, three values between 0-255 separated by spaces. RGB Color255 - Red Green Blue. l4d2_tank_prop_glow_color "255 255 255" // Only Tank can see the glow l4d2_tank_prop_glow_only "0" // How near to props do players need to be to enable their glow. l4d2_tank_prop_glow_range "4500" // How near to props do players need to be to disable their glow. l4d2_tank_prop_glow_range_min "256" // Spectators can see the glow too l4d2_tank_prop_glow_spectators "1" // Show Hittable Glow for infected team while the tank is alive l4d_tank_props_glow "1"