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Engine.ini
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[/Script/EngineSettings.GameMapsSettings]
GameDefaultMap=/Game/FactoryGame/Map/GameLevel01/Persistent_Level
LocalMapOptions=?sessionName=SatisfactoryServer?Visibility=SV_FriendsOnly?loadgame=savefile?listen?bUseIpSockets?name=Host
[/Script/Engine.Engine]
bSmoothFrameRate=true
bUseFixedFrameRate=false
SmoothedFrameRateRange=(LowerBound=(Type=Inclusive,Value=5.000000),UpperBound=(Type=Exclusive,Value=15.000000))
MinDesiredFrameRate=8.000000
FixedFrameRate=15.000000
NetClientTicksPerSecond=15
[/Script/Engine.GarbageCollectionSettings]
gc.MaxObjectsInEditor=2162688
gc.MaxObjectsInGame=2162688
gc.MaxObjectsNotConsideredByGC=476499
gc.SizeOfPermanentObjectPool=100378488
gc.ActorClusteringEnabled=True
gc.BlueprintClusteringEnabled=True
[/Script/Engine.Player]
ConfiguredInternetSpeed=104857600
ConfiguredLanSpeed=104857600
[/script/Engine.StreamingSettings]
s.AsyncLoadingThreadEnabled=True
s.EventDrivenLoaderEnabled=True
[/Script/OnlineSubsystemUtils.IpNetDriver]
NetServerMaxTickRate=120
MaxNetTickRate=400
MaxInternetClientRate=104857600
MaxClientRate=104857600
LanServerMaxTickRate=120
InitialConnectTimeout=300.0
ConnectionTimeout=300.0
[/Script/SocketSubsystemEpic.EpicNetDriver]
MaxClientRate=104857600
MaxInternetClientRate=104857600
[/Script/FactoryGame.FGSaveSession]
mNumRotatingAutosaves=5
[CrashReportClient]
bAgreeToCrashUpload=true
bImplicitSend=true
[SystemSettings]
t.MaxFPS=15
AllowAsyncRenderThreadUpdates=1
AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=1
net.UseRecvMulti=0
net.RecvMultiCapacity=8192
net.IpNetDriverUseReceiveThread=0
net.IpConnectionUseSendTasks=1
net.IpNetDriverReceiveThreadQueueMaxPackets=8192
net.MaxNetStringSize=67108864
net.MaxRPCPerNetUpdate=8
tick.AllowAsyncComponentTicks=1
tick.AllowConcurrentTickQueue=1
tick.AllowAsyncTickDispatch=1
tick.AllowAsyncTickCleanup=1