-
Notifications
You must be signed in to change notification settings - Fork 0
/
_Wizardstick_NIN.lua
204 lines (166 loc) · 6.62 KB
/
_Wizardstick_NIN.lua
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
OffensiveSpecModes = {"acc", "tp", "hybrid"}
OffensiveSpecModeIndex = 1
WeaponSetIndex = 1
WeaponSet = {"Naegling", "Tupsimati", "Musa", "Bunzi" }
Kiting = false
send_command('bind f9 gs c Cycle OffensiveSpecMode')
send_command('bind f12 gs c Refresh')
send_command('bind ^k gs c Toggle Kiting')
function help()
add_to_chat(122, 'gs available commands:')
add_to_chat(122, '//gs c Cycle OffensiveSpecMode: Acc, tp, hybrid')
add_to_chat(122, '//gs c Toggle Kiting')
add_to_chat(122, '//gs c Refresh: Refresh gear set to current state')
add_to_chat(122, '//gs c Help: To see this information again')
end
function get_sets()
sets.idle = {
ammo="Yamarang",
head={ name="Dampening Tam", augments={'DEX+9','Accuracy+13','Mag. Acc.+14','Quadruple Attack +2'}},
body="Malignance Tabard",
hands="Malignance Gloves",
legs={ name="Samnuha Tights", augments={'STR+10','DEX+10','"Dbl.Atk."+3','"Triple Atk."+3'}},
feet="Malignance Boots",
neck={ name="Loricate Torque +1", augments={'Path: A'}},
waist="Flume Belt +1",
left_ear="Hearty Earring",
right_ear="Tuisto Earring",
left_ring="Vocane Ring +1",
right_ring="Defending Ring",
back="Repulse mantle"
}
sets.idle['pdt'] = {}
sets.idle['mdt'] = {}
sets.idle['regen'] = {}
sets.ws = {
head={ name="Herculean Helm", augments={'DEX+1','CHR+3','Weapon skill damage +5%','Accuracy+17 Attack+17','Mag. Acc.+20 "Mag.Atk.Bns."+20'}},
body={ name="Herculean Vest", augments={'Accuracy+28','Weapon skill damage +4%','DEX+10','Attack+3'}},
hands={ name="Herculean Gloves", augments={'AGI+1','STR+12','Weapon skill damage +8%','Accuracy+11 Attack+11'}},
legs={ name="Lustr. Subligar +1", augments={'Accuracy+20','DEX+8','Crit. hit rate+3%'}},
feet={ name="Lustra. Leggings +1", augments={'HP+65','STR+15','DEX+15'}},
neck="Fotia Gorget",
waist="Fotia Belt",
back={ name="Toutatis's Cape", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','Weapon skill damage +10%','Damage taken-5%'}},
left_ear={ name="Moonshade Earring", augments={'"Mag.Atk.Bns."+4','TP Bonus +250',}},
right_ear="Ishvara Earring",
left_ring="Regal Ring",
right_ring="Gere Ring",
}
sets.ws['Evisceration'] = sets.ws
sets.ws['Shark Bite'] = sets.ws
sets.ws['Dancing Edge'] = sets.ws
sets.ws['Aeolian Edge'] = set_combine(sets.ws, {
legs =
{ name="Herculean Trousers",
augments={'Potency of "Cure" effect received+4%','STR+1','Weapon skill damage +8%','Accuracy+13 Attack+13','Mag. Acc.+14 "Mag.Atk.Bns."+14'}
}
}
)
sets.melee = {
head="Dampening tam",
neck="Anu torque",
ear1="Sherida earring",
ear2="Telos earring",
body={ name="Herculean Vest", augments={'Accuracy+1','INT+1','"Treasure Hunter"+2','Accuracy+10 Attack+10'}},
hands="Malignance gloves",
ring1="Hetairoi ring",
ring2="Epona's ring",
waist="Chaac belt",
back={ name="Toutatis's Cape", augments={'DEX+20','Accuracy+20 Attack+20','Attack+10','Haste+10','Damage taken-5%'}},
legs={ name="Herculean Trousers", augments={'Attack+19','"Dual Wield"+1','"Treasure Hunter"+2'}},
feet="Malignance boots"
}
sets.melee['acc'] = sets.melee
sets.melee['tp'] = sets.melee
sets.melee['hybrid'] = sets.melee
sets.ja = {} --No gear should be defined here. This set will enver be used. Only used to prevent nil references.
sets.kiting = {}
sets.fc = {}
sets.fc["Utsusemi: Ichi"] = set_combine(sets.fc, {})
sets.fc["Utsusemi: Ni"] = sets.fc["Utsusemi: Ichi"]
sets.midcast = {} --No gear should be defined here. This set will enver be used. Only used to prevent nil references.
sets.midcast.fastcast = { } --Fast cast gear can go here to reduce recast timers
end
-----------------------------------------------------------------------------------
--Read the current state of engaged mode, tank mode and kiting mode to determine the gear to put on
function SetGearToState(status)
if status == "Engaged" then
local offensiveSpecMode = OffensiveSpecModes[OffensiveSpecModeIndex]
equip(sets.melee[offensiveSpecMode])
else
equip(sets.idle)
end
if Kiting then
result = set_combine(result, sets.kiting)
end
end
-----------------------------------------------------------------------------------
function precast(spell)
-- print_set(spell) --Uncomment for debugging
if spell.type == 'WeaponSkill' then
if(sets.ws[spell.name]) then
equip(sets.ws[spell.name])
else
equip(sets.ws)
end
elseif spell.type == 'JobAbility' and sets.ja[spell.name] then
equip(sets.ja[spell.name])
elseif spell.action_type == 'Magic' then
if sets.fc[spell.name] then
equip(sets.fc[spell.name])
else
equip(sets.fc)
end
end
end
function midcast(spell)
if spell.action_type == 'Magic' then
equip(sets.midcast.fastcast)
end
end
function aftercast(spell)
-- print(player.status)
SetGearToState(player.status)
end
function status_change(new,old)
--print(new)
SetGearToState(new)
end
-----------------------------------------------------------------------------------
--This function is used to read commands sent to gearswap from the ffix chat window
--i.e. //gs c
function print_player_status()
local offensiveSpecMode = OffensiveSpecModes[OffensiveSpecModeIndex]
add_to_chat(122, ' ')
add_to_chat(122, '--- Current Mode Status ---')
add_to_chat(122, 'Offensive Type: ' .. offensiveSpecMode)
if Kiting then
add_to_chat(122, 'Kiting: On')
else
add_to_chat(122, 'Kiting: Off')
end
add_to_chat(122, '--- End ---')
end
function self_command(command)
if command == 'Cycle OffensiveSpecMode' then
OffensiveSpecModeIndex = OffensiveSpecModeIndex % #OffensiveSpecModes + 1
SetGearToState(player.status)
print_player_status()
elseif command == 'Toggle Kiting' then
Kiting = not Kiting
SetGearToState(player.status)
elseif command == 'Refresh' then
SetGearToState(player.status)
print_player_status()
elseif command == 'Help' then
help()
end
end
print_player_status()
function lockstyle()
if player.main_job == 'NIN' then send_command('@input /lockstyleset 9') end
end
function sub_job_change()
coroutine.schedule(lockstyle,6)
end
-----------------------------------------------------------------------------------