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SCH.lua
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SCH.lua
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-- Initialization function for this job file.
function get_sets()
mote_include_version = 2
-- Load and initialize the include file.
include('Wiz-Include.lua')
end
-- Setup vars that are user-independent. state.Buff vars initialized here will automatically be tracked.
function job_setup()
update_sublimation()
update_active_strategems()
end
-------------------------------------------------------------------------------------------------------------------
-- User setup functions for this job. Recommend that these be overridden in a sidecar file.
-------------------------------------------------------------------------------------------------------------------
-- Setup vars that are user-dependent. Can override this function in a sidecar file.
function user_setup()
state.OffenseMode:options('None', 'Normal')
state.CastingMode:options('Normal', 'Occult')
state.IdleMode:options('Normal', 'PDT')
state.MagicBurst = M(true, 'Magic Burst')
state.WeakStratMode = M{['description']="Weak Nuke Mode", 'None', 'DuringImmanence', 'FullTime'}
state.EatTp = M(false, 'Eat TP')
state.CombatWeapon:set('MalignancePole')
state.MalignancePole = M{['description']='Malignance Pole Set', 'Khonsu', 'Irenic'}
state.Tupsimati = M{['description']='Tupsimati Set', 'Khonsu', 'Enki'}
state.Musa = M{['description']='Musa Set', 'Khonsu', 'Enki'}
state.Slaine = M{['description']='Slaine Set', 'Khonsu', 'Enki'}
send_command('bind ^` gs c toggle MagicBurst')
send_command('bind !` gs c toggle EatTp')
send_command('bind ~f7 gs c cycle WeakStratMode')
send_command('bind ~f1 gs c set CombatWeapon MalignancePole')
send_command('bind ~f2 gs c set CombatWeapon Tupsimati')
send_command('bind ~f3 gs c set CombatWeapon Musa')
send_command('bind ~f4 gs c set CombatWeapon Slaine')
end
function user_unload()
send_command('unbind ^`')
send_command('unbind !`')
send_command('unbind ~f1')
send_command('unbind ~f2')
send_command('unbind ~f3')
send_command('unbind ~f4')
send_command('unbind ~f7')
end
-- Define sets and vars used by this job file.
function init_gear_sets()
--------------------------------------
-- Start defining the sets
--------------------------------------
local hybrid_cape = { name="Lugh's Cape", augments={'VIT+20','Eva.+20 /Mag. Eva.+20','INT+10','"Fast Cast"+10','Mag. Evasion+15'}}
local pdt_cape = { name="Lugh's Cape", augments={'VIT+20','Eva.+20 /Mag. Eva.+20','VIT+10','"Fast Cast"+10','DEF+50',}}
local mdt_cape = { name="Lugh's Cape", augments={'INT+20','Eva.+20 /Mag. Eva.+20','INT+10','"Fast Cast"+10','Mag. Evasion+15'}}
local nuke_cape = { name="Lugh's Cape", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','INT+10','"Mag.Atk.Bns."+10','Spell interruption rate down-10%'}}
local cure_cape = { name="Lugh's Cape", augments={'MND+20','Mag. Acc+20 /Mag. Dmg.+20','MND+10','"Fast Cast"+10','Spell interruption rate down-10%'}}
local mnd_magic_ws = { name="Lugh's Cape", augments={'MND+20','Mag. Acc+20 /Mag. Dmg.+20','MND+10','Weapon skill damage +10%','Damage taken-5%'}}
local int_magic_ws = { name="Lugh's Cape", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','INT+10','Weapon skill damage +10%','Damage taken-5%'}}
local ws_boots = { name="Merlinic Crackows", augments={'Attack+25','Crit.hit rate+3','Weapon skill damage +10%','Mag. Acc.+16 "Mag.Atk.Bns."+16'}}
local fc_cape = hybrid_cape
local merlinic_legs_mb = { name="Merlinic Shalwar", augments={'Mag. Acc.+22','Magic burst dmg.+10%','MND+2','"Mag.Atk.Bns."+13'}}
local merlinic_feet_mb = { name="Merlinic Crackows", augments={'"Mag.Atk.Bns."+25','Magic burst dmg.+11%','Mag. Acc.+5'}}
local chironic_refresh_legs = { name="Chironic Hose", augments={'STR+9','CHR+4','"Refresh"+2','Mag. Acc.+14 "Mag.Atk.Bns."+14'}}
sets.MalignancePole = {main="Malignance pole", sub="Khonsu"}
sets.MalignancePole.Khonsu = {main="Malignance pole", sub="Khonsu"}
sets.MalignancePole.Irenic = {main="Malignance pole", sub="Irenic strap +1"}
sets.Tupsimati = {main="Tupsimati", sub="Khonsu"}
sets.Tupsimati.Khonsu = {main="Tupsimati", sub="Khonsu"}
sets.Tupsimati.Enki = {main="Tupsimati", sub="Enki strap"}
sets.Musa = {main="Musa", sub="Khonsu"}
sets.Musa.Khonsu = {main="Musa", sub="Khonsu"}
sets.Musa.Enki = {main="Musa", sub="Enki strap"}
sets.Slaine = {main="Slaine", sub="Khonsu"}
sets.Slaine.Khonsu = {main="Slaine", sub="Khonsu"}
sets.Slaine.Enki = {main="Slaine", sub="Enki strap"}
-- Precast Sets
-- Precast sets to enhance JAs
sets.precast.JA['Tabula Rasa'] = { legs="Pedagogy Pants +3" }
sets.precast.JA['Enlightenment'] = {body="Pedagogy gown +3"}
-- Fast cast sets for spells
--10% from arts
--20% from sub rdm
--52% from gear
--82% total
--54 dt
sets.precast.FC = {
ammo="Staunch tathlum +1",
head="Arbatel bonnet +3",
neck="Loricate torque +1",
ear1="Malignance earring", --fast cast 4%
ear2="Etiolation earring", --fast cast 1%
body="Pinga tunic +1", --fast cast 15%
hands="Academic's bracers +3", --fast cast 8%
ring1="Medada's ring", --fast cast 10%
ring2="Defending ring",
back=fc_cape, --fast cast 10%
waist="Platinum moogle belt",
legs="Agwu's slops", --fast cast 6%
feet="Pedagogy loafers +3" --fast cast 8%
}
sets.precast.FC['Enhancing Magic'] = set_combine(sets.precast.FC)
sets.precast.FC['Elemental Magic'] = set_combine(sets.precast.FC, {
legs="Mallquis trews +2",
ring2="Mallquis Ring",
ear1="Barkarole earring"
})
sets.precast.FC.Cure = set_combine(sets.precast.FC)
sets.precast.FC.Curaga = sets.precast.FC.Cure
sets.precast.FC.Impact = set_combine(sets.precast.FC['Elemental Magic'], {
head=empty,
body='Crepuscular cloak'
})
sets.precast.FC.Dispelga = set_combine(sets.precast.FC, {
main="Daybreak",
sub="Ammurapi shield"
})
local physical_int_ws = {
head="Pedagogy mortarboard +3",
neck="Fotia gorget",
ear1="Regal earring",
ear2="Barkarole earring",
body="Nyame mail",
hands="Jhakri cuffs +2",
ring1="Metamorph ring +1",
ring2="Persis ring",
back=int_magic_ws,
waist="Fotia belt",
legs="Nyame flanchard",
feet=ws_boots
}
local magical_int_ws = {
head="Pedagogy mortarboard +3",
neck="Argute stole +2",
ear1="Regal earring",
ear2="Malignance earring",
body="Nyame mail",
hands="Jhakri cuffs +2",
ring1="Medada's ring",
ring2="Metamorph ring +1",
back=int_magic_ws,
waist="Orpheus's sash",
legs="Pedagogy pants +3",
feet=ws_boots
}
local magical_mnd_ws = {
head="Nyame helm",
neck="Argute stole +2",
ear1="Regal earring",
ear2="Malignance earring",
body="Nyame mail",
hands="Jhakri cuffs +2",
ring1="Medada's ring",
ring2="Freke ring",
back=mnd_magic_ws,
waist="Orpheus's sash",
legs="Nyame flanchard",
feet=ws_boots
}
local dark_magic_affinity = {head="Pixie hairpin +1", ring2="Archon ring"}
local dark_magic_int_ws = set_combine(magical_int_ws, dark_magic_affinity)
local dark_magic_mnd_ws = set_combine(magical_mnd_ws, dark_magic_affinity)
sets.precast.WS = physical_int_ws
-- STR 40% | Physical
sets.precast.WS["Heavy Swing"] = physical_int_ws
-- STR 40% INT 40% | Magical
sets.precast.WS["Rock Crusher"] = magical_int_ws
-- STR 40% INT 40% | Magical
sets.precast.WS["Earth Crusher"] = magical_int_ws
-- STR 40% MND 40% | Magical
sets.precast.WS["Starburst"] = dark_magic_int_ws
-- STR 40% MND 40% | Magical
sets.precast.WS["Sunburst"] = dark_magic_int_ws
-- STR 100% | Physical
sets.precast.WS["Shell Crusher"] = physical_int_ws
-- STR 50% | Physical
sets.precast.WS["Full Swing"] = physical_int_ws
-- INT 50% MND 50% | Physical
sets.precast.WS["Spirit Taker"] = physical_int_ws
-- STR 30% MND 50% | Physical
sets.precast.WS["Retribution"] = physical_int_ws
-- STR 30% INT 30% | Magical
sets.precast.WS["Cataclysm"] = dark_magic_int_ws
-- INT 85% | Physical
sets.precast.WS["Shattersoul"] = physical_int_ws
-- MND 80% | Magical
sets.precast.WS["Omniscience"] = dark_magic_mnd_ws
-- MAX MP
sets.precast.WS["Myrkr"] = {
head="Pixie Hairpin +1",
ear1="Etiolation earring",
ear2="Loquacious earring",
neck="Sanctity necklace",
body="Pedagogy gown +3",
hands="Kaykaus cuffs",
ring1="Mephitas's ring +1",
ring2="Persis ring",
waist="Luminary sash",
legs="Pedagogy pants +3",
feet="Kaykaus boots"
}
-- Midcast Sets
sets.midcast.Cure = set_combine(sets.precast.FC, {
main="Musa", -- 25% cure | 10% fc
sub="Khonsu",
-- head="Vanya hood", -- 10% cure | haste: 6%
ear2="Arbatel earring +1",
body="Pinga tunic +1", -- 15% cure | 15% fc
hands="Pedagogy bracers +3", -- 3% cure II | 3% haste
back=cure_cape, -- 10% fc
ring1="Persis ring",
ring2="Defending ring",
legs="Academic's pants +3", -- 8% cure |
-- legs="Pinga pants +1",
feet="Pedagogy loafers +3"
})
sets.midcast.Cursna = {
neck="Debilis Medallion",
body="Pedagogy gown +3",
hands="Pedagogy bracers +3",
ring1="Haoma's ring",
ring2="Menelaus's ring",
feet="Gendewitha Galoshes +1"
}
sets.midcast.CureWithLightWeather = set_combine(sets.midcast.Cure, {
waist="Hachirin-no-obi"
})
sets.midcast.Curaga = sets.midcast.Cure
local midcast_enhancing_duration = {
main="Musa",
ammo="Staunch tathlum +3",
head="Telchine cap",
neck="Loricate torque +1",
ear2="Magnetic earring",
ring1="Freke ring",
ring2="Defending ring",
body="Telchine chasuble",
hands="Telchine gloves",
waist="Embla sash",
legs="Telchine braconi",
feet="Telchine pigaches"
}
sets.midcast.Regen = set_combine(midcast_enhancing_duration, {
head="Arbatel bonnet +3"
})
sets.midcast['Enhancing Magic'] = set_combine(midcast_enhancing_duration, {
neck="Incanter's torque",
ear1="Andoaa earring",
ear2="Mimir earring",
body="Pedagogy gown +3",
hands="Telchine gloves",
waist="Embla sash",
ring1={name="Stikini Ring +1", bag="wardrobe5"},
ring2={name="Stikini Ring +1", bag="wardrobe6"}
})
sets.midcast.Stoneskin = set_combine(sets.midcast['Enhancing Magic'])
sets.midcast.Storm = set_combine(midcast_enhancing_duration, {feet="Pedagogy Loafers +3"})
sets.midcast['Enfeebling Magic'] = {
main="Contemplator +1",
sub="Enki strap",
ammo="Hydrocera",
head="Academic's mortarboard +3",
neck="Argute stole +2",
ear1="Regal earring",
ear2="Malignance earring",
body="Arbatel gown +3",
hands="Regal cuffs",
ring1={name="Stikini Ring +1", bag="wardrobe5"},
ring2="Kishar ring",
back="Aurist's cape +1",
waist="Obstinate sash",
legs="Arbatel pants +3",
feet="Academic's loafers +3"
}
-- Custom spell classes
sets.midcast.MndEnfeebles = set_combine(sets.midcast['Enfeebling Magic'], {
hands='Arbatel bracers +3',
ring2={name="Stikini Ring +1", bag="wardrobe6"},
})
sets.midcast.IntEnfeebles = set_combine(sets.midcast['Enfeebling Magic'], {
ammo="Ghastly tathlum +1",
ring1="Medada's ring",
ring2="Metamorph ring +1",
waist="Acuity belt +1",
})
sets.midcast.MaccEnfeebles = set_combine(sets.midcast['Enfeebling Magic'], {
sub="Khonsu",
ammo="Pemphredo tathlum",
hands="Arbatel bracers +3",
ring1="Medada's ring",
ring2="Metamorph ring +1",
waist="Acuity belt +1",
feet="Arbatel loafers +3",
})
sets.midcast['Dark Magic'] = {
ammo="Pemphredo tathlum",
head='Pixie hairpin +1',
neck="Erra pendant",
ear1="Regal earring",
ear2="Malignance earring",
body="Academic's gown +3",
hands="Arbatel bracers +3",
ring1={name="Stikini Ring +1", bag="wardrobe5"},
ring2="Archon ring",
back=nuke_cape,
waist="Acuity belt +1",
legs="Arbatel pants +3",
feet="Arbatel loafers +3"
}
sets.midcast.Dia = sets.midcast.enfeebling
sets.midcast.Bio = sets.midcast['Dark Magic']
sets.midcast.Slow = sets.midcast.MndEnfeebles
sets.midcast.Paralyze = sets.midcast.MndEnfeebles
sets.midcast.Addle = sets.midcast.MndEnfeebles
sets.midcast.Distract = sets.midcast.MndEnfeebles
sets.midcast.Frazzle = sets.midcast.MndEnfeebles
sets.midcast.Sleep = sets.midcast.IntEnfeebles
sets.midcast.Blind = sets.midcast.IntEnfeebles
sets.midcast.Silence = sets.midcast.MaccEnfeebles
sets.midcast.Inundation = sets.midcast.MaccEnfeebles
sets.midcast.Dispel = sets.midcast.MaccEnfeebles
sets.midcast.Gravity = sets.midcast.MaccEnfeebles
sets.midcast.Break = sets.midcast.MaccEnfeebles
sets.midcast.Bind = sets.midcast.MaccEnfeebles
sets.midcast.Poison = sets.midcast.MaccEnfeebles
sets.midcast.Stun = sets.midcast.MaccEnfeebles
sets.midcast.ElementalEnfeeble = sets.midcast.IntEnfeebles
sets.midcast.Kaustra = {
main="Bunzi's Rod",
sub="Ammurapi Shield",
ammo="Pemphredo Tathlum",
head="Arbatel bonnet +3",
neck="Argute Stole +2",
ear1="Malignance Earring",
ear2="Regal Earring",
body="Agwu's Robe",
hands="Agwu's Gages",
ring1="Medada's ring",
ring2="Metamorph ring +1",
back=nuke_cape,
waist="Sacro cord",
legs="Agwu's Slops",
feet="Arbatel Loafers +3"
}
sets.midcast.Drain = set_combine(sets.midcast['Dark Magic'], {
head="Pixie Hairpin +1",
neck="Erra pendant",
ring1="Excelsis ring",
ring2="Archon ring",
waist="Fucho-no-obi",
legs="Pedagogy pants +3",
feet="Agwu's pigaches"
})
sets.midcast.Aspir = sets.midcast.Drain
sets.midcast.Absorb = {
main="Musa",
sub="Khonsu Strap",
ammo="Pemphredo Tathlum",
head="Pixie hairpin +1",
body="Acad. Gown +3",
hands="Acad. Bracers +3",
legs="Acad. Pants +3",
feet="Acad. Loafers +3",
neck="Argute Stole +2",
waist="Sacro cord",
ear1="Regal Earring",
ear2="Malignance Earring",
ring1="Medada's ring",
ring2="Archon ring",
back="Aurist's cape +1"
}
-- Elemental Magic sets are default for handling low-tier nukes.
sets.midcast['Elemental Magic'] = {
main="Tupsimati",
sub="Enki strap",
ammo="Pemphredo tathlum",
head="Arbatel bonnet +3",
neck="Argute stole +2",
ear1="Regal earring",
ear2="Malignance earring",
body="Arbatel gown +3",
hands="Arbatel bracers +3",
ring1="Medada's ring",
ring2="Metamorph ring +1",
back=nuke_cape,
waist="Sacro cord",
legs="Arbatel pants +3",
feet="Arbatel loafers +3"
}
sets.midcast['Elemental Magic'].Occult = set_combine(sets.midcast['Elemental Magic'], {
ammo="Seraphic ampulla",
head="Mallquis chapeau +2",
neck="Combatant's torque",
ear1="Dedition earring",
ear2="Crepuscular earring",
hands={ name="Merlinic Dastanas", augments={'"Mag.Atk.Bns."+23','"Occult Acumen"+10','Mag. Acc.+3'}},
ring1={name="Chirich Ring +1", bag="wardrobe5"},
ring2={name="Chirich Ring +1", bag="wardrobe6"},
back={name="Taranus's Cape", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','INT+10','"Store TP"+10','Spell interruption rate down-10%'}},
waist="Oneiros rope",
legs="Perdition slops",
feet={ name="Merlinic Crackows", augments={'"Occult Acumen"+11','Mag. Acc.+15'}}
})
sets.WeakNuke = {
main="Malignance pole",
sub="Khonsu",
ammo="Incantor Stone",
head="Pedagogy mortarboard +3",
neck="Bathy choker +1",
ear1="Dignitary earring",
ear2="Loquac. Earring",
body="Pinga tunic +1",
hands="Academic's bracers +3",
ring1={name="Chirich Ring +1", bag="wardrobe5"},
ring2={name="Chirich Ring +1", bag="wardrobe6"},
back=idle_cape,
waist="Embla sash",
legs={ name="Lengo Pants", augments={'INT+5','Mag. Acc.+13'}},
feet="Academic's loafers +3"
}
sets.midcast.MagicBurst = set_combine(sets.midcast['Elemental Magic'], {
main="Bunzi's rod",
sub="Ammurapi shield",
head="Agwu's cap", --MB2: 4
neck="Argute stole +2", --MB: 7
body="Agwu's robe", --MB: 10
hands="Agwu's gages", --MB2: 5
legs="Agwu's slops", --MB: 9
feet="Arbatel loafers +3",
-- feet="Agwu's pigaches", --MB: 6
ring2="Mujin band" --MB2: 5
})
sets.midcast['Elemental Magic'].Helix = set_combine(sets.midcast.MagicBurst, {
sub="Culminus",
ammo="Ghastly tathlum +1",
waist="Acuity belt +1"
})
sets.midcast['Enfeebling Magic'] = {
main="Contemplator +1",
sub="Enki strap",
ammo="Hydrocera",
head="Academic's mortarboard +3",
neck="Argute stole +2",
ear1="Regal earring",
ear2="Malignance earring",
body="Arbatel gown +3",
hands="Regal cuffs",
ring1={name="Stikini Ring +1", bag="wardrobe5"},
ring2="Kishar ring",
back="Aurist's cape +1",
waist="Obstinate sash",
legs="Arbatel pants +3",
feet="Academic's loafers +3"
}
-- Custom spell classes
sets.midcast.MndEnfeebles = set_combine(sets.midcast['Enfeebling Magic'], {
hands='Arbatel bracers +3',
ring2={name="Stikini Ring +1", bag="wardrobe6"},
})
sets.midcast.IntEnfeebles = set_combine(sets.midcast['Enfeebling Magic'], {
ammo="Ghastly tathlum +1",
ring1="Medada's ring",
ring2="Metamorph ring +1",
waist="Acuity belt +1",
})
sets.midcast.Holy = {
main="Daybreak",
sub="Ammurapi shield",
ammo="Hydrocera",
head="Agwu's cap",
neck="Argute stole +2",
ear1="Regal earring",
ear2="Arbatel earring +1",
body="Agwu's robe",
hands="Agwu's gages",
ring1="Medada's ring",
ring2="Freke ring",
back=fast_cast_cape,
waist="Orpheus's sash",
legs="Agwu's slops",
feet="Agwu's pigaches"
}
sets.midcast.Banish = {
main="Daybreak",
sub="Ammurapi shield",
ammo="Hydrocera",
head="Ipoca beret",
neck="Argute stole +2",
ear1="Regal earring",
ear2="Arbatel earring +1",
body="Arbatel gown +3",
hands="Arbatel bracers +3",
ring1={name="Stikini Ring +1", bag="wardrobe5"},
ring2={name="Stikini Ring +1", bag="wardrobe6"},
back="Aurist's cape +1",
waist="Obstinate sash",
legs="Arbatel pants +3",
feet="Academic's loafers +3"
}
sets.midcast.Banish.Resistant = set_combine(sets.midcast.Banish, {
head="Arbatel bonnet +3"
})
sets.midcast.Banishga = sets.midcast.Banish
sets.midcast.Banishga.Resistant = sets.midcast.Banish.Resistant
sets.midcast.Impact = {
main="Tupsimati",
sub="Khonsu",
ammo="Pemphredo tathlum",
head=empty,
neck="Argute stole +2",
ear1="Regal earring",
ear2="Malignance earring",
body='Crepuscular cloak',
hands="Arbatel bracers +3",
ring1="Medada's ring",
ring2="Archon ring",
back="Aurist's cape +1",
waist="Acuity belt +1",
legs="Arbatel pants +3",
feet="Academic's loafers +3"
}
sets.midcast["Dispelga"] = set_combine(sets.midcast['Enfeebling Magic'], {main="Daybreak"})
sets.Kiting = {
ring2="Shneddick ring +1",
feet="Hippomenes socks +1"
}
-- Engaged sets
-- Variations for TP weapon and (optional) offense/defense modes. Code will fall back on previous
-- sets if more refined versions aren't defined.
-- If you create a set with both offense and defense modes, the offense mode should be first.
-- EG: sets.engaged.Dagger.Accuracy.Evasion
-- Normal melee group
sets.engaged = {
head="Nyame helm",
neck="Sanctity necklace",
ear1="Telos earring",
ear2="Dignitary's earring",
body="Pedagogy gown +3",
hands="Gazu bracelets +1",
ring1="Chirich Ring +1",
ring2="Chirich Ring +1",
waist="Grunfeld rope",
legs="Nyame flanchard",
feet="Nyame sollerets",
back={ name="Lugh's Cape", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10','Mag. Evasion+15'}}
}
-- Buff sets: Gear that needs to be worn to actively enhance a current player buff.
sets.buff['Dark Arts'] = {body="Academic's gown +3"}
sets.buff['Ebullience'] = {head="Arbatel bonnet +3"}
sets.buff['Rapture'] = {head="Arbatel bonnet +3"}
sets.buff['Perpetuance'] = {hands="Arbatel Bracers +3"}
sets.buff['Immanence'] = {
head="Nyame helm",
body="Nyame mail",
hands="Arbatel Bracers +3"
}
sets.buff['Penury'] = {legs="Arbatel Pants +3"}
sets.buff['Parsimony'] = {legs="Arbatel Pants +3"}
sets.buff['Celerity'] = {feet="Pedagogy Loafers +3"}
sets.buff['Alacrity'] = {feet="Pedagogy Loafers +3"}
sets.buff['Klimaform'] = {feet="Arbatel loafers +3"}
sets.buff['Focalization'] = {head="Pedagogy mortarboard +3"}
sets.buff.FullSublimation = {head="Academic's mortarboard +3", body="Pedagogy gown +3", waist="Embla sash"}
sets.buff.PDTSublimation = {head="Academic's mortarboard +3", body="Pedagogy gown +3", waist="Embla sash"}
sets.precast.Item['Holy Water'] = {
neck="Nicander's necklace",
ring1={name="Blenmot's ring +1", bag="wardrobe5"},
ring2={name="Blenmot's ring +1", bag="wardrobe6"}
}
sets.precast.Item['Hallowed Water'] = {
neck="Nicander's necklace",
ring1={name="Blenmot's ring +1", bag="wardrobe5"},
ring2={name="Blenmot's ring +1", bag="wardrobe6"}
}
sets.idle = {
ammo="Homiliary",
head="Arbatel bonnet +3",
neck="Loricate torque +1",
ear1="Etiolation earring",
ear2="Arete del Luna +1",
body="Arbatel gown +3",
hands="Agwu's gages",
ring1={name="Stikini Ring +1", bag="wardrobe5"},
ring2={name="Stikini Ring +1", bag="wardrobe6"},
back=hybrid_cape,
waist="Platinum moogle belt",
legs="Assiduity pants +1",
feet="Arbatel loafers +3"
}
sets.defense.PDT = {
ammo="Staunch tathlum +1",
head="Nyame helm",
neck="Loricate torque +1",
ear1="Ran earring",
ear2="Lugalbanda earring",
body="Adamantite armor",
hands="Nyame gauntlets",
ring1="Mephitas's ring +1",
ring2="Shadow ring",
back=pdt_cape,
waist="Austerity belt +1",
legs="Agwu's slops",
feet="Nyame sollerets"
}
-- 1348 def
-- 56 mdb 777 meva
-- 48 dt
sets.defense.MDT = {
ammo="Staunch tathlum +1",
head="Arbatel bonnet +3", -- 10 mdb 136 meva
neck="Warder's charm +1",
ear1="Lugalbanda earring",
ear2="Sanare earring", -- 4 mdb 6 meva
body="Adamantite armor",
hands="Arbatel bracers +3", -- 7 mdb 98 meva
ring1={name="Vexer ring +1", bag="wardrobe5"}, --4 mdb
ring2="Shadow ring",
back=mdt_cape, --30 meva
waist="Platinum moogle belt", -- 15 meva
legs="Arbatel pants +3", -- 10 mdb 168 meva
feet="Arbatel loafers +3" --10 mdb 168 meva
}
--sets.buff['Sandstorm'] = {feet="Desert Boots"}
coroutine.schedule(lockstyle,8)
end
-------------------------------------------------------------------------------------------------------------------
-- Job-specific hooks for standard casting events.
-------------------------------------------------------------------------------------------------------------------
-- Run after the general midcast() is done.
function job_post_midcast(spell, action, spellMap, eventArgs)
if spell.action_type == 'Magic' then
if state.MagicBurst.value and spell.skill == 'Elemental Magic' and spellMap ~= 'ElementalEnfeeble' and spell.english ~= 'Impact' then
if spellMap ~= 'Helix' then
equip(sets.midcast.magic_burst)
elseif spellMap == 'Helix' then
equip(sets.midcast['Elemental Magic'].Helix)
end
end
apply_grimoire_bonuses(spell, action, spellMap, eventArgs)
local obi_or_orpheus = obi_or_orpheus(spell)
if obi_or_orpheus then
equip({waist=obi_or_orpheus})
end
if spell.skill == 'Elemental Magic' and state.WeakStratMode.value == 'DuringImmanence' and state.Buff.Immanence then
equip(sets.WeakNuke)
elseif spell.skill == 'Elemental Magic' and state.WeakStratMode.value == 'FullTime' then
equip(sets.WeakNuke)
end
end
end
-------------------------------------------------------------------------------------------------------------------
-- Job-specific hooks for non-casting events.
-------------------------------------------------------------------------------------------------------------------
-- Called when a player gains or loses a buff.
-- buff == buff gained or lost
-- gain == true if the buff was gained, false if it was lost.
function job_buff_change(buff, gain)
-- print('buff: ' .. buff .. ' gain: ' .. tostring(gain))
if buff == "Sublimation: Activated" then
handle_equipping_gear(player.status)
end
end
-- Handle notifications of general user state change.
function job_state_change(stateField, newValue, oldValue)
end
-------------------------------------------------------------------------------------------------------------------
-- User code that supplements standard library decisions.
-------------------------------------------------------------------------------------------------------------------
-- Custom spell mapping.
function job_get_spell_map(spell, default_spell_map)
end
function customize_idle_set(idleSet)
if state.Buff['Sublimation: Activated'] then
if state.IdleMode.value == 'Normal' then
idleSet = set_combine(idleSet, sets.buff.FullSublimation)
elseif state.IdleMode.value == 'PDT' then
idleSet = set_combine(idleSet, sets.buff.PDTSublimation)
end
end
-- print(state.EatTp.value)
if state.EatTp.value then
idleSet = set_combine(idleSet, {neck='Chrysopoeia torque'})
end
return idleSet
end
-- Called by the 'update' self-command.
function job_update(cmdParams, eventArgs)
update_active_strategems()
update_sublimation()
end
-------------------------------------------------------------------------------------------------------------------
-- User code that supplements self-commands.
-------------------------------------------------------------------------------------------------------------------
-- Called for direct player commands.
function job_self_command(cmdParams, eventArgs)
end
-------------------------------------------------------------------------------------------------------------------
-- Utility functions specific to this job.
-------------------------------------------------------------------------------------------------------------------
-- Reset the state vars tracking strategems.
function update_active_strategems()
state.Buff['Ebullience'] = buffactive['Ebullience'] or false
state.Buff['Rapture'] = buffactive['Rapture'] or false
state.Buff['Perpetuance'] = buffactive['Perpetuance'] or false
state.Buff['Immanence'] = buffactive['Immanence'] or false
state.Buff['Penury'] = buffactive['Penury'] or false
state.Buff['Parsimony'] = buffactive['Parsimony'] or false
state.Buff['Celerity'] = buffactive['Celerity'] or false
state.Buff['Alacrity'] = buffactive['Alacrity'] or false
state.Buff['Dark Arts'] = buffactive['Dark Arts'] or false
state.Buff['Klimaform'] = buffactive['Klimaform'] or false
end
function update_sublimation()
state.Buff['Sublimation: Activated'] = buffactive['Sublimation: Activated'] or false
end
-- Equip sets appropriate to the active buffs, relative to the spell being cast.
function apply_grimoire_bonuses(spell, action, spellMap)
if state.Buff.Perpetuance and spell.type =='WhiteMagic' and spell.skill == 'Enhancing Magic' then
equip(sets.buff['Perpetuance'])
end
if state.Buff.Rapture and (spellMap == 'Cure' or spellMap == 'Curaga') then
equip(sets.buff['Rapture'])
end
if spell.skill == 'Elemental Magic' and spellMap ~= 'ElementalEnfeeble' then
if state.Buff.Ebullience and spell.english ~= 'Impact' then
equip(sets.buff['Ebullience'])
end
if state.Buff.Immanence then
equip(sets.buff['Immanence'])
end
if state.Buff.Klimaform and spell.element == world.weather_element then
equip(sets.buff['Klimaform'])
end
end
-- print_set(spell)
-- print(buffactive['Dark Arts'])
if spell.type == 'BlackMagic' and spell.skill == 'Enfeebling Magic' and (state.Buff['Dark Arts'] or state.Buff['Addendum: Black']) then
equip(sets.buff['Dark Arts'])
end
if state.Buff.Penury then equip(sets.buff['Penury']) end
if state.Buff.Parsimony then equip(sets.buff['Parsimony']) end
if state.Buff.Celerity then equip(sets.buff['Celerity']) end
if state.Buff.Alacrity then equip(sets.buff['Alacrity']) end
end
function lockstyle()
if player.main_job == 'SCH' then send_command('@input /lockstyleset 6') end
end
function sub_job_change()
coroutine.schedule(lockstyle,8)
end
function display_current_job_state(eventArgs)
end