-
Notifications
You must be signed in to change notification settings - Fork 0
/
GEO.lua
469 lines (399 loc) · 15.6 KB
/
GEO.lua
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
-------------------------------------------------------------------------------------------------------------------
-- Setup functions for this job. Generally should not be modified.
-------------------------------------------------------------------------------------------------------------------
-- Initialization function for this job file.
function get_sets()
mote_include_version = 2
-- Load and initialize the include file.
include('Wiz-Include.lua')
end
-- Setup vars that are user-independent. state.Buff vars initialized here will automatically be tracked.
function job_setup()
state.OffenseMode:options('None', 'Normal')
state.CastingMode:options('Normal', 'Resistant')
state.IdleMode:options('Normal', 'PDT')
state.MagicBurst = M(false, 'Magic Burst')
data.petJA = S{"Full Circle","Radial Arcana","Mending Helation","Concentric Pulse"}
send_command('bind ^` gs c toggle MagicBurst')
end
-- Called when this job file is unloaded (eg: job change)
function user_unload()
send_command('unbind ^`')
end
-- Define sets and vars used by this job file.
function init_gear_sets()
local fc_Cape = { name="Nantosuelta's Cape", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','Mag. Acc.+10','"Fast Cast"+10','Spell interruption rate down-10%'}}
local tp_Cape = { name="Nantosuelta's Cape", augments={'DEX+20','Accuracy+20 Attack+20','"Dbl.Atk."+10','Damage taken-5%'}}
local mab_Cape = { name="Nantosuelta's Cape", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','INT+10','"Mag.Atk.Bns."+10','Spell interruption rate down-10%'}}
local pet_Cape = { name="Nantosuelta's Cape", augments={'MND+20','Eva.+20 /Mag. Eva.+20','Mag. Evasion+10','Pet: "Regen"+10','Pet: "Regen"+5'}}
local ws_Cape = { name="Nantosuelta's Cape", augments={'MND+20','Accuracy+20 Attack+20','MND+10','Weapon skill damage +10%','Damage taken-5%'}}
local idle_pdt_cape = { name="Nantosuelta's Cape", augments={'VIT+20','Eva.+20 /Mag. Eva.+20','VIT+10','Pet: "Regen"+10','DEF+50'}}
local idle_mdt_cape = { name="Nantosuelta's Cape", augments={'INT+20','Eva.+20 /Mag. Eva.+20','INT+10','Pet: "Regen"+10','Mag. Evasion+15'}}
--------------------------------------
-- Precast sets
--------------------------------------
-- Precast sets to enhance JAs
sets.precast.JA.Bolster = {body="Bagua tunic +3"}
sets.precast.JA['Life cycle'] = {body="Geomancy tunic +3", back=pet_Cape}
sets.precast.JA['Full Circle'] = {
head="Azimuth hood +3",
hands="Bagua mitaines +3"
}
sets.precast.JA['Concentric Pulse'] = { head="Bagua galero +3" }
sets.precast.JA['Radial Arcana'] = { feet="Bagua sandals +3" }
-- Fast cast sets for spells
sets.precast.FC = {
head="Merlinic hood",
neck="Voltsurge torque",
ear2="Loquacious Earring",
ear1="Etiolation earring",
body="Shango robe",
hands="Agwu's gages",
ring1="Medada's ring",
ring2="Kishar ring",
back=fc_Cape,
waist="Embla sash",
legs="Geomancy pants +3",
feet="Merlinic crackows"
}
sets.precast.FC.Cure = set_combine(sets.precast.FC)
sets.precast.FC['Elemental Magic'] = set_combine(sets.precast.FC, {hands="Bagua mitaines +3"})
sets.precast.FC['Stoneskin'] = set_combine(sets.precast.FC, {
head="Umuthi hat"
})
sets.precast.FC['Impact'] = set_combine(sets.precast.FC, {
head=empty,
body='Crepuscular cloak'
})
sets.precast.FC["Dispelga"] = set_combine(sets.precast.FC, {main="Daybreak"})
-- Weaponskill sets
-- Default set for any weaponskill that isn't any more specifically defined
sets.precast.WS = {
head="Nyame helm",
body="Nyame mail",
hands="Nyame gauntlets",
legs="Nyame flanchard",
feet="Nyame sollerets",
neck="Fotia Gorget",
waist="Grunfeld Rope",
ear1="Moonshade earring",
ear2="Regal Earring",
ring1="Rufescent Ring",
ring2="Shukuyu Ring",
back=ws_Cape
}
-- Specific weaponskill sets. Uses the base set if an appropriate WSMod version isn't found.
local ws_magic = set_combine(sets.precast.WS, {
ring1="Medada's ring",
ring2="Metamorph ring +1",
waist="Orpheus's sash"
})
sets.precast.WS['Shining Strike'] = set_combine(ws_magic, {})
sets.precast.WS['Seraph Strike'] = set_combine(ws_magic, {})
sets.precast.WS['Brainshaker'] = set_combine(sets.precast.WS, {})
sets.precast.WS['Starlight'] = set_combine(sets.precast.WS, {})
sets.precast.WS['Moonlight'] = set_combine(sets.precast.WS, {})
sets.precast.WS['Skullbreaker'] = set_combine(sets.precast.WS, {})
sets.precast.WS['True Strike'] = set_combine(sets.precast.WS, {})
sets.precast.WS['Judgment'] = set_combine(sets.precast.WS, {waist="Fotia belt"})
sets.precast.WS['Hexa Strike'] = set_combine(sets.precast.WS, {waist="Fotia belt"})
sets.precast.WS['Black Halo'] = set_combine(sets.precast.WS, {})
sets.precast.WS['Flash Nova'] = set_combine(ws_magic, {})
sets.precast.WS['Realmrazer'] = set_combine(sets.precast.WS, {waist="Fotia belt"})
sets.precast.WS['Exudation'] = set_combine(sets.precast.WS, {})
sets.precast.WS['Earth Crusher'] = set_combine(ws_magic, {neck="Quanpur Necklace"})
--------------------------------------
-- Midcast sets
--------------------------------------
-- Base fast recast for spells
local conserve_mp_set = {
head="Vanya hood",
waist="Austerity belt +1",
legs="Geomancy pants +3",
feet="Medium's sabots"
}
sets.midcast['Elemental Magic'] = {
sub="Ammurapi shield",
head="Bagua galero +3",
neck="Sanctity necklace",
ear1="Malignance earring",
ear2="Regal earring",
body="Bagua tunic +3",
hands="Agwu's gages",
ring1="Medada's ring",
ring2="Metamorph ring +1",
waist="Acuity belt +1",
legs="Bagua pants +3",
feet="Bagua sandals +3",
back=mab_Cape
}
sets.magic_burst = set_combine(sets.midcast['Elemental Magic'], {
main="Bunzi's rod",
ammo="Ghastly tathlum +1",
head="Ea hat +1", --MB: 7 MB2:7
neck="Sibyl scarf", -- MB: 10
body="Azimuth coat +3", --MB: 9 MB2:9
hands="Agwu's gages", --MB2: 5
-- ring1="Mujin band", --MB2: 5
legs="Azimuth tights +3", --MB: 8 MB2:8
feet="Agwu's pigaches" --MB: 6
})
sets.midcast['Impact'] = set_combine(sets.midcast['Elemental Magic'], {
head=empty,
ring2="Archon ring",
body='Crepuscular cloak'
})
sets.midcast["Dispelga"] = set_combine(sets.midcast['Enfeebling Magic'], {main="Daybreak"})
sets.midcast.Geocolure = set_combine(conserve_mp_set, {
main="Idris",
range="Dunna",
neck="Bagua charm +2",
body="Bagua tunic +3",
hands="Geomancy mitaines +3",
ring1="Medada's ring",
back=fc_Cape,
})
sets.midcast.Indicolure = set_combine(sets.midcast.Geocolure, {
main="Idris",
range="Dunna",
head="Azimuth hood +3",
body="Bagua tunic +3",
hands="Geomancy mitaines +3",
back="Lifestream cape",
legs="Bagua pants +3",
feet="Azimuth gaiters +3"
})
sets.midcast.Cure = set_combine(conserve_mp_set, {
head="Vanya hood", --10%
body="Vrikodara Jupon", --13%
hands="Geomancy mitaines +3", --Mnd +43
ring1={name="Stikini Ring +1", bag="wardrobe5"},
ring2={name="Stikini Ring +1", bag="wardrobe6"},
back="Solemnity cape", --7%
legs="Gyve trousers", --10%
feet="Medium's sabots" --7%
})
sets.midcast.Curaga = sets.midcast.Cure
sets.midcast['Dark Magic'] = set_combine(conserve_mp_set, {
neck="Erra pendant",
body="Geomancy tunic +3",
ring1="Evanescence ring",
ring2="Archon ring",
waist="Fucho-no-obi",
legs="Azimuth tights +3"
})
sets.midcast.Drain = set_combine(sets.midcast['Dark Magic'], {
head="Pixie Hairpin +1",
ring1="Archon ring",
ring2="Excelsis ring",
waist="Fucho-no-obi",
feet="Merlinic crackows"
})
sets.midcast.Aspir = sets.midcast.Drain
sets.midcast['Enfeebling Magic'] = {
sub="Ammurapi shield",
ammo="Dunna",
head="Befouled crown",
neck="Incanter's torque",
ear1="Regal earring",
ear2="Malignance earring",
body="Geomancy tunic +3",
hands="Regal cuffs",
ring1="Medada's ring",
ring2={name="Stikini Ring +1", bag="wardrobe6"},
back="Aurist's cape +1",
waist="Luminary sash",
legs="Geomancy pants +3",
feet="Bagua sandals +3"
}
sets.midcast['Enhancing Magic'] = set_combine(conserve_mp_set, {
sub="Ammurapi shield",
head="Befouled crown",
neck="Incanter's torque",
ear1="Andoaa earring",
ear2="Mimir earring",
ring1={name="Stikini Ring +1", bag="wardrobe5"},
ring2={name="Stikini Ring +1", bag="wardrobe6"},
waist="Embla sash"
})
sets.midcast.Aquaveil = set_combine(sets.midcast['Enhancing Magic'], {
hands="Regal cuffs"
})
sets.midcast.Absorb = {
sub="Ammurapi Shield",
range="Dunna",
head="Azimuth Hood +3",
body="Geomancy Tunic +3",
hands="Geo. Mitaines +3",
legs="Azimuth Tights +3",
feet="Azimuth Gaiters +3",
neck="Erra Pendant",
waist="Acuity Belt +1",
left_ear="Regal Earring",
right_ear="Malignance Earring",
ring1="Medada's ring",
ring2="Archon Ring",
back=fc_Cape
}
sets.midcast.Stun = {
sub="Ammurapi shield",
head="Bagua galero +3",
neck="Erra pendant",
ear1="Malignance earring",
ear2="Regal earring",
body="Geomancy tunic +3",
hands="Geomancy mitaines +3",
ring1="Medada's ring",
ring2={name="Stikini Ring +1", bag="wardrobe6"},
waist="Luminary sash",
legs="Geomancy pants +3",
feet="Geomancy sandals +3",
}
--------------------------------------
-- Idle/resting/defense/etc sets
--------------------------------------
-- Idle sets
sets.idle = {
main="Idris",
sub="Genmei shield",
range="Dunna",
head="Azimuth hood +3",
neck="Loricate torque +1",
ear1="Etiolation earring",
ear2="Arete del luna +1",
body="Bagua tunic +3",
hands="Azimuth gloves +3",
ring1="Defending Ring",
ring2={name="Stikini Ring +1", bag="wardrobe6"},
back=pet_Cape,
waist="Slipor sash",
legs="Geomancy pants +3",
feet="Azimuth gaiters +3"
}
-- .Pet sets are for when Luopan is present.
sets.idle.Pet = set_combine(sets.idle, {
main="Idris",
range="Dunna",
-- head="Azimuth hood +3",
neck="Bagua charm +2",
hands="Geomancy mitaines +3",
back=pet_Cape,
-- feet="Bagua sandals +3"
})
sets.Kiting = {
feet="Geomancy sandals +3"
}
--------------------------------------
-- Engaged sets
--------------------------------------
-- Variations for TP weapon and (optional) offense/defense modes. Code will fall back on previous
-- sets if more refined versions aren't defined.
-- If you create a set with both offense and defense modes, the offense mode should be first.
-- EG: sets.engaged.Dagger.Accuracy.Evasion
-- Normal melee group
sets.engaged = {
head="Nyame Helm",
neck="Combatant's torque",
ear1="Telos earring",
ear2="Dignitary's earring",
body="Nyame Mail",
hands="Gazu bracelets +1",
ring1="Chirich ring +1",
ring2="Chirich ring +1",
back=tp_Cape,
waist="Grunfeld rope",
legs="Nyame Flanchard",
feet="Nyame Sollerets"
}
sets.defense.PDT = {
head="Nyame helm", -- 5 mdb 123 meva
neck="Loricate Torque +1",
ear1="Ran earring",
ear2="Foresti earring",
body="Adamantite armor",
hands="Nyame gauntlets", -- 4 mdb 112 meva
ring1="Gelatinous ring +1",
ring2="Mephitas's ring +1",
back=idle_pdt_cape,
waist="Austerity belt +1",
legs="Nyame flanchard", -- 7 mdb 150 meva
feet="Nyame sollerets" -- 5 mdb 150 meva
}
sets.defense.MDT = {
head="Bagua galero +3",
neck="Loricate torque +1",
ear1="Lugalbanda earring",
ear2="Arete del luna +1",
body="Adamantite armor",
hands="Bagua mitaines +3",
ring1="Shadow ring",
ring2={name="Vexer ring +1", bag="wardrobe6"},
back=idle_mdt_cape,
waist="Slipor sash",
legs="Bagua pants +3",
feet="Bagua sandals +3"
}
sets.precast.Item['Holy Water'] = {
neck="Nicander's necklace",
ring1={name="Blenmot's ring +1", bag="wardrobe5"},
ring2={name="Blenmot's ring +1", bag="wardrobe6"}
}
sets.precast.Item['Hallowed Water'] = {
neck="Nicander's necklace",
ring1={name="Blenmot's ring +1", bag="wardrobe5"},
ring2={name="Blenmot's ring +1", bag="wardrobe6"}
}
coroutine.schedule(lockstyle,8)
end
-------------------------------------------------------------------------------------------------------------------
-- Job-specific hooks for standard casting events.
-------------------------------------------------------------------------------------------------------------------
-- Run after the default midcast() is done.
-- eventArgs is the same one used in job_midcast, in case information needs to be persisted.
function job_post_midcast(spell, action, spellMap, eventArgs)
if spell.skill == 'Elemental Magic' then
if state.MagicBurst.value and spell.english ~= 'Impact' then
equip(sets.magic_burst)
end
local obi_or_orpheus = obi_or_orpheus(spell)
if obi_or_orpheus then
equip({waist=obi_or_orpheus})
end
end
end
function job_aftercast(spell, action, spellMap, eventArgs)
-- print_set(spell)
--Wait for the pet to come or go before taking off gear that is based off luopan ja. Not sure if needed for Geocolure but just to be safe.
if spellMap == "Geocolure" or (spell.type == 'JobAbility' and data.petJA:contains(spell.english)) then
eventArgs.handled = true
end
end
-------------------------------------------------------------------------------------------------------------------
-- Job-specific hooks for non-casting events.
-------------------------------------------------------------------------------------------------------------------
-- Called when a player gains or loses a buff.
-- buff == buff gained or lost
-- gain == true if the buff was gained, false if it was lost.
function job_buff_change(buff, gain)
end
function job_state_change(stateField, newValue, oldValue)
end
-------------------------------------------------------------------------------------------------------------------
-- User code that supplements standard library decisions.
-------------------------------------------------------------------------------------------------------------------
function job_get_spell_map(spell, default_spell_map)
end
function customize_idle_set(idleSet)
return idleSet
end
-- Called by the 'update' self-command.
function job_update(cmdParams, eventArgs)
end
function lockstyle()
if player.main_job == 'GEO' then send_command('@input /lockstyleset 3') end
end
function job_sub_job_change()
coroutine.schedule(lockstyle,8)
end
function display_current_job_state(eventArgs)
end