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BLU.lua
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BLU.lua
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-------------------------------------------------------------------------------------------------------------------
-- Setup functions for this job. Generally should not be modified.
-------------------------------------------------------------------------------------------------------------------
-- Initialization function for this job file.
function get_sets()
mote_include_version = 2
-- Load and initialize the include file.
include('Wiz-Include.lua')
end
-- Setup vars that are user-independent. state.Buff vars initialized here will automatically be tracked.
function job_setup()
state.OffenseMode:options('Normal', 'LowHaste', 'MidHaste', 'MaxHaste', 'HighAcc')
state.CombatMode:options('SwordShield', 'DualWield')
state.HybridMode:options('Normal', 'DT')
state.CastingMode:options('Normal', 'Resistant')
state.IdleMode:options('Normal', 'PDT', 'MDT')
state.MagicBurst = M(true, 'Magic Burst')
state.SleepMode = M{['description']='Sleep Mode', 'Normal', 'MaxDuration'}
state.EnspellMode = M(true, 'Enspell Melee Mode')
state.CombatWeapon:set('Naegling')
-- state.CombatWeapon = M{['description']='Combat Weapon', 'Naegling', 'Crocea', 'Club', 'Dagger', 'Zerodmg'}
state.Naegling = {}
state.Naegling.SwordShield = M{['description']='Naegling Set', 'Sacro', 'Genmei'}
state.Naegling.DualWield = M{['description']='Naegling Set', 'TP', 'Acc'}
state.Crocea = {}
state.Crocea.SwordShield = M{['description']='Crocea Set', 'Sacro', 'Genmei'}
state.Crocea.DualWield = M{['description']='Crocea Set', 'Daybreak', 'Demersal', 'TP', 'Bunzi'}
state.Club = {}
state.Club.SwordShield = M{['description']='Club Set', 'Sacro', 'Genmei'}
state.Club.DualWield = M{['description']='Club Set', 'Daybreak', 'Gleti', 'TP'}
state.Dagger = {}
state.Dagger.SwordShield = M{['description']='Dagger Set', 'Sacro', 'Genmei'}
state.Dagger.DualWield = M{['description']='Dagger Set', 'Malevolence', 'Gleti'}
state.Zerodmg = {}
state.Zerodmg.SwordShield = M{['description']='Dagger Set', 'Sacro', 'Genmei'}
state.Zerodmg.DualWield = M{['description']="Zero Set", 'Normal'}
send_command('bind ~f1 gs c set CombatWeapon Naegling')
send_command('bind ~f2 gs c set CombatWeapon Crocea')
send_command('bind ~f3 gs c set CombatWeapon Club')
send_command('bind ~f4 gs c set CombatWeapon Dagger')
send_command('bind ~f5 gs c set CombatWeapon Zerodmg')
send_command('bind @e gs c toggle EnspellMode')
send_command('bind ^` gs c toggle MagicBurst')
--DW SW
--Low-Haste, Mid-Haste, Cap-Haste
--Accuracy
state.Buff.Composure = buffactive.Composure or false
state.Buff.Saboteur = buffactive.Saboteur or false
state.Buff.Stymie = buffactive.Stymie or false
enfeebling_magic_acc = S{'Bind', 'Break', 'Dispel', 'Distract', 'Distract II', 'Frazzle',
'Frazzle II', 'Gravity', 'Gravity II', 'Silence'}
enfeebling_magic_skill = S{'Distract III', 'Frazzle III', 'Poison II'}
enfeebling_magic_effect = S{'Dia', 'Dia II', 'Dia III', 'Diaga', 'Blind', 'Blind II'}
enfeebling_magic_sleep = S{'Sleep', 'Sleep II', 'Sleepga'}
skill_spells = S{
'Temper', 'Temper II', 'Enfire', 'Enfire II', 'Enblizzard', 'Enblizzard II', 'Enaero', 'Enaero II',
'Enstone', 'Enstone II', 'Enthunder', 'Enthunder II', 'Enwater', 'Enwater II'}
end
function job_file_unload()
send_command('unbind ~f1')
send_command('unbind ~f2')
send_command('unbind ~f3')
send_command('unbind ~f4')
send_command('unbind ~f5')
send_command('unbind @e')
end
-------------------------------------------------------------------------------------------------------------------
-- User setup functions for this job. Recommend that these be overridden in a sidecar file.
-------------------------------------------------------------------------------------------------------------------
-- Define sets and vars used by this job file.
function init_gear_sets()
--------------------------------------
-- Start defining the sets
--------------------------------------
local fc_cape = { name="Sucellos's Cape", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','Mag. Acc.+10','"Fast Cast"+10','Damage taken-5%'}}
local int_cape = { name="Sucellos's Cape", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','INT+10','"Mag.Atk.Bns."+10','Mag. Evasion+15'}}
local mnd_cape = { name="Sucellos's Cape", augments={'MND+20','Mag. Acc+20 /Mag. Dmg.+20','MND+10','"Cure" potency +10%','Spell interruption rate down-10%',}}
local tp_cape = { name="Sucellos's Cape", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Store TP"+10','Damage taken-5%'}}
local dw_cape = { name="Sucellos's Cape", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dual Wield"+10','Damage taken-5%'}}
local str_ws_cape = { name="Sucellos's Cape", augments={'STR+20','Accuracy+20 Attack+20','STR+10','Weapon skill damage +10%','Damage taken-5%'}}
local dex_ws_cape = { name="Sucellos's Cape", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','Weapon skill damage +10%','Damage taken-5%'}}
local mnd_cape_WS = { name="Sucellos's Cape", augments={'MND+20','Accuracy+20 Attack+20','MND+10','Weapon skill damage +10%','Damage taken-5%'}}
local idle_pdt_cape = { name="Sucellos's Cape", augments={'VIT+20','Eva.+20 /Mag. Eva.+20','VIT+10','"Dual Wield"+10','DEF+50'}}
local idle_mdt_cape = { name="Sucellos's Cape", augments={'INT+20','Eva.+20 /Mag. Eva.+20','INT+10','"Dual Wield"+10','Mag. Evasion+15'}}
sets.Naegling = {main="Naegling"}
sets.Naegling.DualWield = {main="Naegling", sub="Thibron"}
sets.Naegling.DualWield.TP = {main="Naegling", sub="Thibron"}
sets.Naegling.DualWield.Acc = {main="Naegling", sub="Gleti's knife"}
sets.Naegling.SwordShield = {main="Naegling", sub="Sacro bulwark"}
sets.Naegling.SwordShield.Sacro = {main="Naegling", sub="Sacro bulwark"}
sets.Naegling.SwordShield.Genmei = {main="Naegling", sub="Genmei shield"}
sets.Crocea = {main="Crocea mors"}
sets.Crocea.DualWield = {main="Crocea mors", sub="Daybreak"}
sets.Crocea.DualWield.Daybreak = {main="Crocea mors", sub="Daybreak"}
sets.Crocea.DualWield.Demersal = {main="Crocea mors", sub="Demersal degen +1"}
sets.Crocea.DualWield.Bunzi = {main="Crocea mors", sub="Bunzi's rod"}
sets.Crocea.DualWield.TP = {main="Crocea mors", sub="Thibron"}
sets.Crocea.SwordShield = {main="Crocea mors", sub="Sacro bulwark"}
sets.Crocea.SwordShield.Sacro = {main="Crocea mors", sub="Sacro bulwark"}
sets.Crocea.SwordShield.Genmei = {main="Crocea mors", sub="Genmei shield"}
sets.Club = {main="Maxentius"}
sets.Club.DualWield = {main="Maxentius", sub="Daybreak"}
sets.Club.DualWield.Daybreak = {main="Maxentius", sub="Daybreak"}
sets.Club.DualWield.Gleti = {main="Maxentius", sub="Gleti's knife"}
sets.Club.DualWield.TP = {main="Maxentius", sub="Thibron"}
sets.Club.SwordShield = {main="Maxentius", sub="Sacro bulwark"}
sets.Club.SwordShield.Sacro = {main="Maxentius", sub="Sacro bulwark"}
sets.Club.SwordShield.Genmei = {main="Maxentius", sub="Genmei shield"}
sets.Dagger = {main='Tauret'}
sets.Dagger.DualWield = {main='Tauret', sub='Malevolence'}
sets.Dagger.DualWield.Malevolence = {main='Tauret', sub='Malevolence'}
sets.Dagger.DualWield.Gleti = {main='Tauret', sub="Gleti's knife"}
sets.Dagger.SwordShield = {main="Gleti's knife", sub="Sacro bulwark"}
sets.Dagger.SwordShield.Sacro = {main="Gleti's knife", sub="Sacro bulwark"}
sets.Dagger.SwordShield.Genmei = {main="Gleti's knife", sub="Genmei shield"}
sets.Zerodmg = {main="Aern Dagger"}
sets.Zerodmg.DualWield = {main="Aern Dagger", sub="Qutrub knife"}
sets.Zerodmg.DualWield.Normal = {main="Aern Dagger", sub="Qutrub knife"}
sets.Zerodmg.SwordShield = {main="Aern Dagger", sub="Sacro bulwark"}
sets.Zerodmg.SwordShield.Sacro = {main="Aern Dagger", sub="Sacro bulwark"}
sets.Zerodmg.SwordShield.Genmei = {main="Aern Dagger", sub="Genmei shield"}
-- Precast Sets
-- Precast sets to enhance JAs
sets.precast.JA['Chainspell'] = {body="Vitiation tabard +3"}
-- Fast cast sets for spells
--rdm inherit 38
--50
--83 total
sets.precast.FC = {
head="Atrophy chapeau +3", --16
neck="Unmoving collar +1",
ear1="Malignance earring", --1
ear2="Lethargy earring +2", --9
body="Vitiation tabard +3", --15
hands="Lethargy gantherots +3", --8
ring1="Medada's ring", --10%
ring2="Defending ring", --4
back=fc_cape,
waist="Platinum moogle belt", --5
legs="Malignance tights",
feet="Lethargy houseaux +3"
}
sets.precast.FC.Impact = set_combine(sets.precast.FC, {head=empty,body='Crepuscular cloak'})
sets.precast.FC.Dispelga = set_combine(sets.precast.FC, {main="Daybreak", sub="Ammurapi Shield"})
local ws_magic = {
ammo="Sroda tathlum",
head="Lethargy chappel +3",
neck="Sibyl Scarf",
ear1="Moonshade earring",
ear2="Regal earring",
body="Nyame mail",
hands="Jhakri cuffs +2",
ring1="Medada's ring",
ring2="Freke ring",
back=int_cape,
waist="Orpheus's sash",
legs="Nyame flanchard",
feet="Lethargy houseaux +3"
}
local ws_physical = {
ammo="Coiste bodhar",
head="Nyame helm",
neck="Fotia gorget",
ear1="Sherida Earring",
ear2="Lethargy earring +2",
body="Nyame mail",
hands="Nyame gauntlets",
ring1="Rufescent ring",
ring2="Ilabrat ring",
back=mnd_cape_WS,
waist="Fotia belt",
legs="Nyame flanchard",
feet="Lethargy houseaux +3"
}
-- Weaponskill sets
-- Default set for any weaponskill that isn't any more specifically defined
sets.precast.WS = ws_physical
-- Specific weaponskill sets. Uses the base set if an appropriate WSMod version isn't found.
sets.precast.WS["Empyreal Arrow"] = ws_physical
sets.precast.WS["Aeolian Edge"] = ws_magic
sets.precast.WS["Red Lotus Blade"] = ws_magic
sets.precast.WS["Seraph Blade"] = set_combine(ws_magic,{
ring2="Shukuyu ring",
back=mnd_cape_WS
})
sets.precast.WS["Circle Blade"] = set_combine(ws_physical, {
ring2="Shukuyu ring",
back=str_ws_cape
})
sets.precast.WS["Vorpal Blade"] = set_combine(ws_physical, {
ring2="Shukuyu ring",
back=str_ws_cape
})
sets.precast.WS["Savage Blade"] = set_combine(ws_physical, {
neck="Republican platinum medal",
ear1="Regal earring",
ring1="Rufescent ring",
ring2="Shukuyu ring",
waist="Sailfi belt +1",
back=str_ws_cape
})
sets.precast.WS["Death Blossom"] = set_combine(ws_physical, {
ring2="Shukuyu ring"
})
sets.precast.WS["Sanguine Blade"] = set_combine(ws_magic, {
ear1="Regal earring",
neck="Duelist's torque +2",
head="Pixie Hairpin +1",
ring1="Medada's ring",
ring2="Archon ring",
back=mnd_cape_WS
})
sets.precast.WS["Chant du Cygne"] = set_combine(ws_physical, {
back=dex_ws_cape
})
sets.precast.WS["Requiescat"] = {
head="Leth. Chappel +3",
body="Lethargy Sayon +3",
hands="Leth. Ganth. +3",
legs="Leth. Fuseau +3",
feet="Leth. Houseaux +3",
neck="Sanctity Necklace",
waist="Kentarch Belt +1",
left_ear="Crep. Earring",
right_ear="Lethargy Earring +2",
left_ring="Rufescent Ring",
right_ring="Chirich Ring +1",
back=mnd_cape_WS,
}
sets.precast.WS["Evisceration"] = ws_physical
sets.precast.WS["Aeolian Edge"] = ws_magic
sets.precast.WS["Exenterator"] = ws_physical
sets.precast.WS["Black Halo"] = ws_physical
-- Midcast Sets
sets.midcast.Cure = {
head="Lethargy chappel +3",
neck="Loricate torque +1",
body="Bunzi's robe",
hands="Lethargy gantherots +3",
ring1="Menelaus's ring",
ring2="Defending ring",
back=mnd_cape,
legs="Atrophy tights +3",
feet="Kaykaus boots"
}
sets.midcast.CureSelf = set_combine(sets.midcast.Cure, {waist="Gishdubar sash"})
sets.midcast.CureWeather = set_combine(sets.midcast.Cure, {
main="Daybreak",
waist="Hachirin-no-Obi"
})
sets.midcast.Curaga = sets.midcast.Cure
sets.midcast.Cursna = {
ring1="Haoma's ring",
ring2="Menelaus's ring"
}
sets.midcast.StatusRemoval = {}
sets.midcast['Enhancing Magic'] = {
head="Befouled Crown",
neck="Incanter's torque",
ear1="Mimir earring",
ear2="Lethargy earring +2",
body="Vitiation Tabard +3",
hands="Vitiation gloves +3",
ring1={name="Stikini Ring +1", bag="wardrobe5"},
ring2={name="Stikini Ring +1", bag="wardrobe6"},
waist="Embla sash",
legs="Atrophy Tights +3",
feet="Lethargy Houseaux +3",
back="Ghostfyre cape"
}
sets.midcast.EnhancingSkill = set_combine(sets.midcast['Enhancing Magic'], {
neck="Incanter's torque"
})
sets.midcast.EnhancingDuration = set_combine(sets.midcast['Enhancing Magic'], {
main="Colada",
sub="Ammurapi shield",
head="Telchine cap",
ear2="Lethargy earring +2",
neck="Duelist's torque +2",
body="Vitiation tabard +3",
hands="Atrophy gloves +3",
waist="Embla sash",
back="Ghostfyre cape",
legs="Telchine braconi",
feet="Lethargy houseaux +3"
})
sets.buff.ComposureOther = set_combine(sets.midcast['Enhancing Magic'], {
main="Colada",
sub="Ammurapi shield",
head="Lethargy Chappel +3",
neck="Duelist's torque +2",
ear2="Lethargy earring +2",
hands="Atrophy gloves +3",
body="Lethargy sayon +3",
waist="Embla sash",
back="Ghostfyre cape",
legs="Lethargy fuseau +3",
feet="Lethargy houseaux +3"
})
sets.midcast.Regen = sets.midcast.EnhancingDuration
sets.midcast.Refresh = set_combine(sets.midcast.EnhancingDuration, {
body="Atrophy tabard +3",
legs="Lethargy fuseau +3"
})
sets.midcast.RefreshSelf = set_combine(sets.midcast.refresh, {waist="Gishdubar sash"})
local SIRD = {
ammo="Staunch Tathlum +1",
head="Leth. Chappel +3",
neck="Loricate Torque +1",
ear1="Magnetic Earring",
ear2="Sanare Earring",
body="Lethargy Sayon +3",
hands={ name="Chironic Gloves", augments={'Mag. Acc.+15 "Mag.Atk.Bns."+15','Spell interruption rate down -11%','INT+8','"Mag.Atk.Bns."+5',}},
ring1="Freke Ring",
ring2="Defending Ring",
back=mnd_cape,
waist="Plat. Mog. Belt",
legs="Carmine Cuisses +1",
feet="Leth. Houseaux +3"
}
sets.midcast.Stoneskin = SIRD
sets.midcast.Utsusemi = SIRD
sets.midcast.Phalanx = set_combine(sets.midcast['Enhancing Magic'],
{
hands="Taeon gloves",
legs="Taeon tights",
feet="Taeon boots"
})
sets.midcast.Aquaveil = set_combine(SIRD, {
hands="Regal cuffs"
})
sets.midcast.Storm = sets.midcast.EnhancingDuration
sets.midcast.GainStat = set_combine(sets.midcast.EnhancingDuration, {
hands="Vitiation Gloves +3"
})
sets.midcast.Haste = sets.midcast.EnhancingDuration
sets.midcast.Flurry = sets.midcast.EnhancingDuration
--Int during time of casting adds to base dmg but caps at about 250 int
sets.midcast.Spikes = set_combine(sets.midcast.EnhancingSkill, {
legs="Vitiation tights +3"
})
sets.midcast.Protect = set_combine(sets.midcast.EnhancingDuration)
sets.midcast.Protectra = sets.midcast.Protect
sets.midcast.Shell = sets.midcast.Protect
sets.midcast.Shellra = sets.midcast.Shell
sets.midcast['Enfeebling Magic'] = {
main="Contemplator +1",
sub="Enki strap",
ranged=empty,
ammo="Regal gem",
head="Lethargy chappel +3",
neck="Duelist's torque +2",
ear1="Snotra earring",
ear2="Lethargy earring +2",
body="Lethargy sayon +3",
hands="Regal cuffs",
ring1="Medada's ring",
ring2={name="Stikini Ring +1", bag="wardrobe6"},
waist="Obstinate Sash",
back="Aurist's cape +1",
legs={ name="Chironic Hose", augments={'Mag. Acc.+30','"Cure" potency +7%','INT+12','"Mag.Atk.Bns."+8'}},
feet="Vitiation Boots +3"
}
-- Custom spell classes
sets.midcast.MndEnfeebles = set_combine(sets.midcast['Enfeebling Magic'], {
})
sets.midcast.MndEnfeeblesAcc = set_combine(sets.midcast.MndEnfeebles, {
ranged="Ullr",
ammo=empty,
head="Atrophy chapeau +3",
body="Atrophy Tabard +3"
})
sets.midcast.MndEnfeeblesEffect = set_combine(sets.midcast.MndEnfeebles, {
})
sets.midcast.IntEnfeebles = set_combine(sets.midcast['Enfeebling Magic'], {
})
sets.midcast.IntEnfeeblesAcc = set_combine(sets.midcast.IntEnfeebles, {
ranged="Ullr",
ammo=empty
})
sets.midcast.IntEnfeeblesEffect = set_combine(sets.midcast.IntEnfeebles, {
body="Lethargy sayon +3"
})
sets.midcast.SkillEnfeebles = set_combine(sets.midcast['Enfeebling Magic'], {
})
sets.midcast.Sleep = set_combine(sets.midcast.IntEnfeeblesAcc, {
})
sets.midcast.SleepMaxDuration = set_combine(sets.midcast.Sleep, {
head="Leth. Chappel +3",
body="Lethargy Sayon +3",
legs="Leth. Fuseau +3",
feet="Leth. Houseaux +3",
})
sets.midcast.Silence = set_combine(sets.midcast['Enfeebling Magic'], {
})
sets.midcast.ElementalEnfeeble = sets.midcast.IntEnfeebles
sets.midcast.Dispelga = set_combine(sets.midcast.IntEnfeeblesAcc, {main="Daybreak", sub="Ammurapi Shield"})
sets.midcast['Elemental Magic'] = {
main="Bunzi's rod",
sub="Ammurapi shield",
ammo="Pemphredo tathlum",
head="Lethargy chappel +3",
neck="Sibyl scarf",
ear1="Malignance earring",
ear2="Regal earring",
body="Lethargy sayon +3",
hands="Lethargy gantherots +3",
ring1="Medada's ring",
ring2="Metamorph ring +1",
back=int_cape,
waist="Acuity belt +1",
legs="Lethargy fuseau +3",
feet="Lethargy houseaux +3"
}
sets.midcast.Impact = set_combine(sets.midcast['Elemental Magic'], {head=empty,body='Crepuscular cloak'})
sets.midcast['Dark Magic'] = set_combine(sets.midcast['Elemental Magic'], {
head="Pixie hairpin +1",
neck="Erra pendant",
ring1="Evanescence ring",
ring2="Archon ring",
waist="Fucho-no-obi",
})
sets.midcast.Stun = set_combine(sets.midcast['Dark Magic'], {})
sets.midcast.Drain = set_combine(sets.midcast['Dark Magic'], {
ring2="Excelsis ring",
waist="Fucho-no-obi",
feet="Merlinic crackows"
})
sets.midcast.Aspir = sets.midcast.Drain
-- Sets for special buff conditions on spells.
sets.buff.Saboteur = {hands="Lethargy gantherots +3"}
-- Sets to return to when not performing an action.
-- Idle sets
sets.idle = {
ammo="Staunch tathlum +1",
head="Lethargy chappel +3",
neck="Loricate torque +1",
ear1="Etiolation earring",
ear2="Arete del Luna +1",
body="Lethargy sayon +3",
hands="Malignance gloves",
ring1="Ayanmo ring",
ring2="Defending ring",
back=idle_pdt_cape,
waist="Slipor sash",
legs="Nyame flanchard",
feet="Malignance boots"
}
-- -- Defense sets
-- 1663 defense
-- 29 mdb 704 meva
-- definitely > 50% dt
sets.defense.PDT = {
ammo="Staunch tathlum +1",
head="Nyame helm", -- 5 mdb 123 meva
neck="Loricate Torque +1",
ear1="Ran earring",
ear2="Foresti earring",
body="Adamantite armor",
hands="Nyame gauntlets", -- 4 mdb 112 meva
ring1="Ayanmo ring",
ring2="Mephitas's ring +1",
back=idle_pdt_cape, -- 30 meva
waist="Flume belt +1",
legs="Nyame flanchard", -- 7 mdb 150 meva
feet="Nyame sollerets" -- 5 mdb 150 meva
}
sets.defense.MDT = {
ammo="Staunch tathlum +1",
head="Lethargy chappel +3",
neck="Loricate torque +1",
ear1="Sanare earring",
ear2="Arete del luna +1",
body="Adamantite armor",
hands="Lethargy gantherots +3",
ring1="Shadow ring",
ring2={name="Vexer ring +1", bag="wardrobe6"},
back=idle_mdt_cape,
waist="Slipor sash",
legs="Lethargy fuseau +3",
feet="Lethargy houseaux +3"
}
sets.Kiting = {legs="Carmine cuisses +1"}
-- Engaged sets
-- Variations for TP weapon and (optional) offense/defense modes. Code will fall back on previous
-- sets if more refined versions aren't defined.
-- If you create a set with both offense and defense modes, the offense mode should be first.
-- EG: sets.engaged.Dagger.Accuracy.Evasion
-- Normal melee group
sets.engaged = {
ranged=empty,
ammo="Coiste bodhar",
head="Malignance chapeau",
neck="Anu Torque",
ear1="Sherida Earring",
ear2="Lethargy earring +2",
body="Malignance tabard",
hands="Malignance gloves",
ring1={name="Chirich ring +1", bag="wardrobe5"},
ring2={name="Chirich ring +1", bag="wardrobe6"},
back=dw_cape,
waist="Grunfeld rope",
legs="Malignance tights",
feet="Malignance boots"
}
-- sets.engaged[state.CombatMode][state.CombatForm][state.CombatWeapon][state.OffenseMode][state.HybridMode][classes.CustomMeleeGroups (any number)]
sets.engaged.SwordShield = set_combine(sets.engaged, {feet="Atrophy boots +3", back=tp_cape})
sets.engaged.SwordShield.HighAcc = set_combine(sets.engaged.SwordShield, {neck="Combatant's torque", ear1="Dignitary's earring"})
sets.engaged.SwordShield.LowHaste = set_combine(sets.engaged.SwordShield, {ring2="Hetairoi ring"})
sets.engaged.SwordShield.MidHaste = set_combine(sets.engaged.SwordShield.LowHaste, {})
sets.engaged.SwordShield.HighHaste = set_combine(sets.engaged.SwordShield.MidHaste, {})
sets.engaged.DualWield = set_combine(sets.engaged, {waist="Reiki yotai", ear2="Eabani earring"})
sets.engaged.DualWield.HighAcc = set_combine(sets.engaged.DualWield, {ear2 = "Lethargy earring +2"})
sets.engaged.DualWield.LowHaste = set_combine(sets.engaged.DualWield, {})
sets.engaged.DualWield.MidHaste = set_combine(sets.engaged.DualWield, {})
sets.engaged.DualWield.HighHaste = set_combine(sets.engaged.DualWield, {})
sets.engaged.Hybrid = {
head="Malignance Chapeau",
body="Malignance Tabard",
hands="Malignance Gloves",
legs="Malignance Tights",
feet="Malignance Boots",
neck="Loricate Torque +1",
ring2="Gelatinous Ring +1", --"Defending Ring", --10/10
back=idle_pdt_cape
}
sets.engaged.Enspell = {
waist="Orpheus's Sash",
}
sets.magic_burst = {
main="Bunzi's rod",
sub="Ammurapi shield",
ammo="Ghastly tathlum +1",
head="Ea hat +1",
neck="Duelist's torque +2",
ear1="Regal earring",
ear2="Malignance earring",
body="Ea houppelande +1",
hands="Bunzi's gloves",
ring1="Medada's ring",
ring2="Metamorph ring +1",
back=int_cape,
waist="Acuity belt +1",
legs="Lethargy fuseau +3",
feet="Lethargy houseaux +3"
}
sets.precast.Item['Holy Water'] = {
neck="Nicander's necklace",
ring1={name="Blenmot's ring +1", bag="wardrobe5"},
ring2={name="Blenmot's ring +1", bag="wardrobe6"}
}
sets.precast.Item['Hallowed Water'] = {
neck="Nicander's necklace",
ring1={name="Blenmot's ring +1", bag="wardrobe5"},
ring2={name="Blenmot's ring +1", bag="wardrobe6"}
}
coroutine.schedule(lockstyle,8)
end
-------------------------------------------------------------------------------------------------------------------
-- Job-specific hooks for standard casting events.
-------------------------------------------------------------------------------------------------------------------
-- Run after the default midcast() is done.
-- eventArgs is the same one used in job_midcast, in case information needs to be persisted.
function job_post_midcast(spell, action, spellMap, eventArgs)
if spell.skill == 'Enhancing Magic' then
if classes.NoSkillSpells:contains(spell.english) then
equip(sets.midcast.EnhancingDuration)
if spellMap == 'Refresh' then
equip(sets.midcast.Refresh)
if spell.target.type == 'SELF' then
equip (sets.midcast.RefreshSelf)
end
end
elseif skill_spells:contains(spell.english) then
equip(sets.midcast.EnhancingSkill)
end
if (spell.target.type == 'PLAYER' or spell.target.type == 'NPC') and buffactive.Composure then
equip(sets.buff.ComposureOther)
end
elseif spell.skill == 'Healing Magic' then
if spellMap == 'Cure' and spell.target.type == 'SELF' then
equip(sets.midcast.CureSelf)
end
elseif spell.skill == 'Elemental Magic' then
if state.MagicBurst.value and spell.english ~= 'Impact' then
equip(sets.magic_burst)
end
local obi_or_orpheus = obi_or_orpheus(spell)
if obi_or_orpheus then
equip({waist=obi_or_orpheus})
end
elseif spell.skill == 'Enfeebling Magic' and state.Buff.Saboteur then
equip(sets.buff.Saboteur)
end
end
-- Custom spell mapping.
function job_get_spell_map(spell, default_spell_map)
if spell.action_type == 'Magic' then
if default_spell_map == 'Cure' or default_spell_map == 'Curaga' then
if (world.weather_element == 'Light' or world.day_element == 'Light') then
return 'CureWeather'
end
end
if spell.skill == 'Enfeebling Magic' then
if enfeebling_magic_skill:contains(spell.english) then
return "SkillEnfeebles"
elseif spell.type == "WhiteMagic" then
if enfeebling_magic_acc:contains(spell.english) and not buffactive.Stymie then
return "MndEnfeeblesAcc"
elseif enfeebling_magic_effect:contains(spell.english) then
return "MndEnfeeblesEffect"
else
return "MndEnfeebles"
end
elseif spell.type == "BlackMagic" then
if enfeebling_magic_acc:contains(spell.english) and not buffactive.Stymie then
return "IntEnfeeblesAcc"
elseif enfeebling_magic_effect:contains(spell.english) then
return "IntEnfeeblesEffect"
elseif enfeebling_magic_sleep:contains(spell.english) and ((buffactive.Stymie and buffactive.Composure) or state.SleepMode.value == 'MaxDuration') then
return "SleepMaxDuration"
elseif enfeebling_magic_sleep:contains(spell.english) then
return "Sleep"
else
return "IntEnfeebles"
end
else
return "MndEnfeebles"
end
end
end
end
-------------------------------------------------------------------------------------------------------------------
-- Job-specific hooks for non-casting events.
-------------------------------------------------------------------------------------------------------------------
-- Handle notifications of general user state change.
function job_state_change(stateField, newValue, oldValue)
end
-------------------------------------------------------------------------------------------------------------------
-- User code that supplements standard library decisions.
-------------------------------------------------------------------------------------------------------------------
-- Modify the default idle set after it was constructed.
function customize_idle_set(idleSet)
return idleSet
end
function job_state_change(descrip, newVal, oldVal)
end
function customize_melee_set(meleeSet)
return meleeSet
end
function lockstyle()
if player.main_job == 'RDM' then send_command('@input /lockstyleset 4') end
end
function sub_job_change()
coroutine.schedule(lockstyle,8)
end
function job_handle_equipping_gear(playerStatus, eventArgs)
--Equip the weapons we want to always have on.
end
function IsDualWield(weaponSet)
local sub = windower.ffxi.get_items(weaponSet.sub_bag, weaponSet.sub)
local item = res.items[sub.id]
return item.category == "Weapon"
end