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BLM.lua
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BLM.lua
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-------------------------------------------------------------------------------------------------------------------
-- Setup functions for this job. Generally should not be modified.
-------------------------------------------------------------------------------------------------------------------
-- Initialization function for this job file.
function get_sets()
mote_include_version = 2
-- Load and initialize the include file.
include('Wiz-Include.lua')
end
-- Setup vars that are user-independent. state.Buff vars initialized here will automatically be tracked.
function job_setup()
state.OffenseMode:options('None', 'Normal')
state.CastingMode:options('Normal', 'Occult Acumen', 'DT')
state.IdleMode:options('Normal', "Death")
state.MagicBurst = M(false, 'Magic Burst')
state.EatTp = M(false, 'Eat TP')
state.CombatWeapon:set('Laevateinn')
state.Laevateinn = M{['description']='Laevateinn Set', 'Khonsu', 'Enki'}
state.Kaumodaki = M{['description']='Kaumodaki Set', 'Khonsu', 'Enki'}
state.Marin = M{['description']='Marin staff +1 Set', 'Khonsu', 'Enki'}
state.Khatvanga = M{['description']='Khatvanga Set', 'Khonsu', 'Enki'}
state.Drepanum = M{['description']='Drepanum Set', 'Khonsu', 'Enki'}
state.Bunzi = M{['description']='Bunzi rod Set', 'Ammurapi', 'Genmei'}
state.Opashoro = M{['description']='Drepanum Set', 'Khonsu', 'Enki'}
-- Additional local binds
send_command('bind ^` gs c toggle MagicBurst')
send_command('bind !` gs c toggle EatTp')
send_command('bind ~f1 gs c set CombatWeapon Laevateinn')
send_command('bind ~f2 gs c set CombatWeapon Kaumodaki')
send_command('bind ~f3 gs c set CombatWeapon Marin')
send_command('bind ~f4 gs c set CombatWeapon Khatvanga')
send_command('bind ~f5 gs c set CombatWeapon Drepanum')
send_command('bind ~f6 gs c set CombatWeapon Bunzi')
send_command('bind ~f7 gs c set CombatWeapon Opashoro')
end
-------------------------------------------------------------------------------------------------------------------
-- User setup functions for this job. Recommend that these be overridden in a sidecar file.
-------------------------------------------------------------------------------------------------------------------
-- Called when this job file is unloaded (eg: job change)
function user_unload()
send_command('unbind ^`')
send_command('unbind !`')
send_command('unbind ~f1')
send_command('unbind ~f2')
send_command('unbind ~f3')
send_command('unbind ~f4')
send_command('unbind ~f5')
send_command('unbind ~f6')
send_command('unbind ~f7')
end
-- Define sets and vars used by this job file.
function init_gear_sets()
sets.Laevateinn = {}
sets.Laevateinn.Khonsu = {main="Laevateinn", sub="Khonsu"}
sets.Laevateinn.Enki = {main="Laevateinn", sub="Enki strap"}
sets.Kaumodaki = {}
sets.Kaumodaki.Khonsu = {main="Kaumodaki", sub="Khonsu"}
sets.Kaumodaki.Enki = {main="Kaumodaki", sub="Enki strap"}
sets.Marin = {}
sets.Marin.Khonsu = {main="Marin staff +1", sub="Khonsu"}
sets.Marin.Enki = {main="Marin staff +1", sub="Enki strap"}
sets.Khatvanga = {}
sets.Khatvanga.Khonsu = {main="Khatvanga", sub="Khonsu"}
sets.Khatvanga.Enki = {main="Khatvanga", sub="Enki strap"}
sets.Drepanum = {}
sets.Drepanum.Khonsu = {main="Drepanum", sub="Khonsu"}
sets.Drepanum.Enki = {main="Drepanum", sub="Enki strap"}
sets.Bunzi = {}
sets.Bunzi.Ammurapi = {main="Bunzi's rod", sub="Ammurapi shield"}
sets.Bunzi.Genmei = {main="Bunzi's rod", sub="Genmei shield"}
sets.Opashoro = {}
sets.Opashoro.Khonsu = {main="Opashoro", sub="Khonsu"}
sets.Opashoro.Enki = {main="Opashoro", sub="Enki strap"}
--------------------------------------
-- Start defining the sets
--------------------------------------
local magic_atk_cape = { name="Taranus's Cape", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','INT+10','"Mag.Atk.Bns."+10','Spell interruption rate down-10%'}}
local idle_cape = { name="Taranus's Cape", augments={'VIT+20','Eva.+20 /Mag. Eva.+20','Mag. Evasion+10','Phys. dmg. taken-10%'}}
local idle_mdt_cape = { name="Taranus's Cape", augments={'INT+20','Eva.+20 /Mag. Eva.+20','INT+10','"Fast Cast"+10','Mag. Evasion+15'}}
local magic_int_ws = { name="Taranus's Cape", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','INT+10','Weapon skill damage +10%','Damage taken-5%'}}
local death_cape = { name="Taranus's Cape", augments={'MP+60','Mag. Acc+20 /Mag. Dmg.+20','MP+20','"Mag.Atk.Bns."+10','Spell interruption rate down-10%'}}
local ws_boots = { name="Merlinic Crackows", augments={'Attack+25','Crit.hit rate+3','Weapon skill damage +10%','Mag. Acc.+16 "Mag.Atk.Bns."+16'}}
---- Precast Sets ----
-- Precast sets to enhance JAs
sets.precast.JA['Mana Wall'] = { feet = "Wicce sabots +3" }
sets.precast.JA.Manafont = { body = "Archmage's coat +3"}
-- equip to maximize HP (for Tarus) and minimize MP loss before using convert
sets.precast.JA.Convert = {}
-- Fast cast sets for spells
sets.precast.FC = {
head="Merlinic hood", --fast cast 8%
neck="Unmoving collar +1",
body="Agwu's robe", --fast cast 8%
hands="Agwu's gages", --fast cast 6%
legs="Lengo pants",
feet="Merlinic crackows", --fast cast 5%
waist="Embla sash", --fast cast 5%
ear1="Malignance earring", --fast cast 4%
ear2="Loquacious Earring", --fast cast 2%
ring1="Medada's Ring", --fast cast 10%
ring2="Kishar ring" --fast cast 4%
}
sets.precast.FC['Enhancing Magic'] = set_combine(sets.precast.FC)
sets.precast.FC['Elemental Magic'] = set_combine(sets.precast.FC, {
head="Wicce petasos +3",
ear2="Barkarole earring",
ring1="Mallquis Ring",
legs="Mallquis trews +2",
feet="Spaekona's sabots +3"
})
sets.precast.FC['Impact'] = set_combine(sets.precast.FC, {
head=empty,
body='Crepuscular cloak'
})
sets.precast.FC["Dispelga"] = set_combine(sets.precast.FC, {main="Daybreak"})
sets.precast.FC.Cure = set_combine(sets.precast.FC)
sets.precast.FC.Curaga = sets.precast.FC.Cure
local physical_int_ws = {
head="Archmage's petasos +3",
neck="Sorcerer's stole +2",
ear1="Regal earring",
ear2="Ishvara earring",
body="Archmage's coat +3",
hands="Jhakri cuffs +2",
ring1="Medada's ring",
ring2="Metamorph ring +1",
back=magic_int_ws,
waist="Fotia belt",
legs="Archmage's tonban +3",
feet=ws_boots
}
local magical_int_ws = {
head="Archmage's petasos +3",
neck="Sorcerer's stole +2",
ear1="Regal earring",
ear2="Malignance earring",
body="Archmage's coat +3",
hands="Jhakri cuffs +2",
ring1="Medada's ring",
ring2="Metamorph ring +1",
back=magic_int_ws,
waist="Orpheus's sash",
legs="Archmage's tonban +3",
feet=ws_boots
}
local dark_magic_affinity = {head="Pixie hairpin +1", ring2="Archon ring"}
local dark_magic_int_ws = set_combine(magical_int_ws, dark_magic_affinity)
-- Weaponskill sets
-- Default set for any weaponskill that isn't any more specifically defined
sets.precast.WS = magical_int_ws
-- Specific weaponskill sets. Uses the base set if an appropriate WSMod version isn't found.
-- STR 40% | Physical
sets.precast.WS["Heavy Swing"] = physical_int_ws
-- STR 40% INT 40% | Magical
sets.precast.WS["Rock Crusher"] = set_combine(magical_int_ws, {
neck="Quanpur necklace"
})
-- STR 40% INT 40% | Magical
sets.precast.WS["Earth Crusher"] = set_combine(magical_int_ws, {
neck="Quanpur necklace"
})
-- STR 40% MND 40% | Magical
sets.precast.WS["Starburst"] = dark_magic_int_ws
-- STR 40% MND 40% | Magical
sets.precast.WS["Sunburst"] = dark_magic_int_ws
-- STR 100% | Physical
sets.precast.WS["Shell Crusher"] = physical_int_ws
-- STR 50% | Physical
sets.precast.WS["Full Swing"] = physical_int_ws
-- INT 50% MND 50% | Physical
sets.precast.WS["Spirit Taker"] = physical_int_ws
-- STR 30% MND 50% | Physical
sets.precast.WS["Retribution"] = physical_int_ws
-- INT 85% | Physical
sets.precast.WS["Shattersoul"] = physical_int_ws
-- STR 30% INT 30% | Magical
sets.precast.WS["Cataclysm"] = set_combine(dark_magic_int_ws, {
-- legs="Jhakri slops +2",
-- feet="Jhakri pigaches +2"
-- hands="Archmage's gloves +3"
-- head="Archmage's petasos +3",
-- ring1="Metamorph ring +1"
-- neck="Fotia gorget"
-- belt="Fotia belt"
})
-- INT 80% | Magical
sets.precast.WS["Vidohunir"] = dark_magic_int_ws
-- MAX MP
sets.precast.WS["Myrkr"] = {
ammo="Hydrocera",
head="Pixie Hairpin +1",
ear1="Etiolation earring",
ear2="Loquacious earring",
neck="Sanctity necklace",
body="Spaekona's coat +3",
hands="Spaekona's gloves +3",
ring1="Mephitas's ring +1",
ring2="Metamorph ring +1",
back=death_cape,
waist="Luminary sash",
legs="Spaekona's tonban +3",
feet="Spaekona's sabots +3"
}
---- Midcast Sets ----
sets.midcast.FastRecast = sets.precast.FC
sets.midcast.Cure = set_combine(sets.midcast.FastRecast, {
head = "Vanya hood",
neck="Incanter's torque",
body = "Vrikodara jupon",
hands = "Telchine gloves",
ring1 = "Haoma's ring",
ring2 = "Menelaus's ring",
back = "Solemnity cape",
waist = "Embla sash",
legs = "Gyve trousers",
feet = "Medium's sabots"
})
sets.midcast.Curaga = sets.midcast.Cure
sets.midcast['Enhancing Magic'] = {
head="Telchine cap",
neck="Incanter's torque",
ear1="Andoaa earring",
ear2="Mimir earring",
body="Telchine chasuble",
hands="Telchine gloves",
ring1={name="Stikini Ring +1", bag="wardrobe5"},
ring2={name="Stikini Ring +1", bag="wardrobe6"},
waist="Embla sash",
legs="Telchine braconi",
feet="Telchine pigaches"
}
sets.midcast.Stoneskin = set_combine(sets.midcast['Enhancing Magic'])
sets.midcast['Enfeebling Magic'] = {
ammo="Pemphredo tathlum",
head = "Spaekona's petasos +3",
neck = "Sorcerer's stole +2",
left_ear = "Regal earring",
right_ear="Malignance earring",
body = "Spaekona's coat +3",
hands= "Regal cuffs",
ring1="Medada's ring",
ring2="Kishar Ring",
back="Aurist's cape +1",
waist="Luminary Sash",
legs="Spaekona's tonban +3",
feet="Spaekona's sabots +3"
}
sets.midcast.ElementalEnfeeble = {
ammo="Pemphredo tathlum",
head="Spae. Petasos +3",
body="Spaekona's Coat +3",
hands="Spae. Gloves +3",
legs="Arch. Tonban +3",
feet="Wicce Sabots +3",
neck="Src. Stole +2",
waist="Sacro cord",
ear1="Regal Earring",
ear2="Malignance earring",
ring1="Medada's ring",
ring2="Metamorph ring +1",
back=magic_atk_cape
}
sets.midcast['Dark Magic'] = {
main="Laevateinn",
sub="Khonsu",
ammo="Pemphredo Tathlum",
head="Wicce petasos +3",
body="Wicce coat +3",
hands="Archmage's gloves +3",
legs="Spaekona's tonban +3",
feet="Wicce sabots +3",
neck="Erra Pendant",
waist="Acuity belt +1",
ear1="Regal Earring",
ear2="Malignance earring",
ring1="Archon ring",
ring2={name="Stikini Ring +1", bag="wardrobe6"},
back=magic_atk_cape,
}
sets.midcast.Absorb = sets.midcast['Dark Magic']
sets.midcast.Drain = set_combine(sets.midcast['Dark Magic'], {
head="Pixie Hairpin +1",
neck="Erra pendant",
legs="Spaekona's tonban +3",
feet="Agwu's pigaches"
})
sets.midcast.Aspir = set_combine(sets.midcast.Drain, {
feet="Archmage's sabots +3"
})
sets.midcast.Aquaveil = set_combine(sets.midcast['Enhancing Magic'], {
hands="Regal cuffs"
})
-- sets.midcast.Stun = {main="Lehbrailg +2",sub="Mephitis Grip",ammo="Sturm's Report",
-- head="Nahtirah Hat",neck="Weike Torque",ear1="Psystorm Earring",ear2="Lifestorm Earring",
-- body="Hagondes Coat",hands="Yaoyotl Gloves",ring1="Strendu Ring",ring2="Sangoma Ring",
-- back="Refraction Cape",waist="Witful Belt",legs="Orvail Pants +1",feet="Bokwus Boots"}
-- Elemental Magic sets
sets.midcast['Elemental Magic'] = {
ammo="Pemphredo tathlum",
head="Archmage's petasos +3",
body="Wicce coat +3",
hands="Archmage's gloves +3",
legs="Archmage's tonban +3",
feet="Archmage's sabots +3",
neck="Sorcerer's stole +2",
waist="Acuity belt +1",
ear1="Malignance earring",
ear2="Regal earring",
left_ring="Medada's ring",
right_ring="Metamorph ring +1",
back=magic_atk_cape,
}
sets.midcast['Elemental Magic'].JaSpell = set_combine(sets.midcast['Elemental Magic'], {
legs="Wicce chausses +3"
})
sets.midcast['Elemental Magic'].AncientMagic = set_combine(sets.midcast['Elemental Magic'], {
head = "Archmage's petasos +3"
})
local deathSet = set_combine(sets.midcast['Elemental Magic'], {
head="Pixie hairpin +1",
ring2="Archon ring",
back=death_cape
})
sets.precast['Death'] = deathSet
sets.midcast['Death'] = deathSet
sets.magic_burst = set_combine(sets.midcast['Elemental Magic'], {
head="Ea hat +1", --MB: 7 MB2: 7
neck="Sorcerer's stole +2", --MB: 10
body="Wicce coat +3", --MB2: 5
hands="Agwu's gages", --MB: 8 MB2: 5
legs="Ea slops +1", --MB: 8 MB2: 8
feet="Agwu's pigaches", --MB: 6
right_ring="Freke ring",
back=magic_atk_cape --MB 5
})
sets.midcast['Elemental Magic']['DT'] = set_combine(sets.midcast['Elemental Magic'], {
head="Wicce petasos +3", --MB: 7 MB2: 7
neck="Sorcerer's stole +2", --MB: 10
body="Wicce coat +3", --MB2: 5
hands="Wicce gloves +3", --MB: 8 MB2: 5
legs="Wicce chausses +3", --MB: 8 MB2: 8
feet="Wicce sabots +3", --MB: 6
back=magic_atk_cape --MB 5
})
sets.midcast['Elemental Magic']['Occult Acumen'] = set_combine(sets.midcast['Elemental Magic'], {
ammo="Seraphic ampulla",
head="Mallquis chapeau +2",
neck="Combatant's torque",
ear1="Dedition earring",
ear2="Crepuscular earring",
hands={ name="Merlinic Dastanas", augments={'"Mag.Atk.Bns."+23','"Occult Acumen"+10','Mag. Acc.+3'}},
ring1={name="Chirich Ring +1", bag="wardrobe5"},
ring2={name="Chirich Ring +1", bag="wardrobe6"},
back={name="Taranus's Cape", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','INT+10','"Store TP"+10','Spell interruption rate down-10%'}},
waist="Oneiros rope",
legs="Perdition slops",
feet={ name="Merlinic Crackows", augments={'"Occult Acumen"+11','Mag. Acc.+15'}}
})
sets.midcast['Comet'] = set_combine(sets.midcast['Elemental Magic'], {
head="Pixie hairpin +1",
ring2="Archon ring",
})
sets.midcast['Meteor'] = sets.midcast['Comet']
sets.midcast['Impact'] = set_combine(sets.midcast['Elemental Magic'], {
head=empty,
ring2="Archon ring",
body='Crepuscular cloak'
})
sets.midcast["Dispelga"] = set_combine(sets.midcast['Enfeebling Magic'], {main="Daybreak"})
-- -- Minimal damage gear for procs.
-- sets.midcast['Elemental Magic'].Proc = {main="Earth Staff", sub="Mephitis Grip",ammo="Impatiens",
-- head="Nahtirah Hat",neck="Twilight Torque",ear1="Bloodgem Earring",ear2="Loquacious Earring",
-- body="Manasa Chasuble",hands="Serpentes Cuffs",ring1="Sheltered Ring",ring2="Paguroidea Ring",
-- back="Swith Cape +1",waist="Witful Belt",legs="Nares Trews",feet="Chelona Boots +1"}
-- Idle sets
sets.defense.PDT = {
ammo="Staunch Tathlum +1",
head="Nyame Helm",
neck="Loricate Torque +1",
ear1="Ran Earring",
ear2="Lugalbanda earring",
body="Adamantite armor",
hands="Nyame Gauntlets",
ring1="Shadow Ring",
ring2="Shneddick Ring +1",
back=idle_cape,
waist="Acuity belt +1",
legs="Nyame Flanchard",
feet="Nyame Sollerets"
}
sets.defense.MDT = {
ammo="Staunch Tathlum +1",
head="Wicce Petasos +3",
neck="Loricate Torque +1",
ear1="Sanare Earring",
ear2="Lugalbanda Earring",
body="Adamantite armor",
hands="Wicce Gloves +3",
ring1="Shadow ring",
ring2={name="Vexer ring +1", bag="wardrobe6"}, --4 mdb
back=idle_mdt_cape,
waist="Acuity belt +1",
legs="Wicce Chausses +3",
feet="Wicce Sabots +3"
}
-- Normal refresh idle set
sets.idle = set_combine(sets.defense.PDT, {
ammo="Staunch tathlum +1",
head="Befouled crown",
ear2="Lugalbanda earring",
body="Shamash robe",
ring1={name="Stikini Ring +1", bag="wardrobe5"},
ring2={name="Stikini Ring +1", bag="wardrobe6"},
legs="Assiduity pants +1"
})
sets.idle["Death"] = deathSet
sets.Kiting = {
ring2="Shneddick ring +1",
feet="Hippomenes socks +1"
}
-- Buff sets: Gear that needs to be worn to actively enhance a current player buff.
sets.buff['Mana Wall'] = { feet = "Wicce sabots +3" }
-- Engaged sets
-- Variations for TP weapon and (optional) offense/defense modes. Code will fall back on previous
-- sets if more refined versions aren't defined.
-- If you create a set with both offense and defense modes, the offense mode should be first.
-- EG: sets.engaged.Dagger.Accuracy.Evasion
-- Normal melee group
sets.engaged = {
head="Nyame helm",
neck="Sanctity necklace",
ear1="Telos earring",
ear2="Dignitary's earring",
body="Nyame mail",
hands="Gazu bracelets +1",
ring1={name="Chirich Ring +1", bag="wardrobe5"},
ring2={name="Chirich Ring +1", bag="wardrobe6"},
waist="Grunfeld rope",
legs="Nyame flanchard",
feet="Nyame sollerets",
back={ name="Taranus's Cape", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10','Mag. Evasion+15'}},
}
sets.precast.Item['Holy Water'] = {
neck="Nicander's necklace",
ring1={name="Blenmot's ring +1", bag="wardrobe5"},
ring2={name="Blenmot's ring +1", bag="wardrobe6"}
}
sets.precast.Item['Hallowed Water'] = {
neck="Nicander's necklace",
ring1={name="Blenmot's ring +1", bag="wardrobe5"},
ring2={name="Blenmot's ring +1", bag="wardrobe6"}
}
coroutine.schedule(lockstyle,8)
end
-------------------------------------------------------------------------------------------------------------------
-- Job-specific hooks for standard casting events.
-------------------------------------------------------------------------------------------------------------------
-- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
-- Set eventArgs.useMidcastGear to true if we want midcast gear equipped on precast.
function job_precast(spell, action, spellMap, eventArgs)
-- if spellMap == 'Cure' or spellMap == 'Curaga' then
-- gear.default.obi_waist = "Goading Belt"
-- elseif spell.skill == 'Elemental Magic' then
-- gear.default.obi_waist = "Sekhmet Corset"
-- if state.CastingMode.value == 'Proc' then
-- classes.CustomClass = 'Proc'
-- end
-- end
end
-- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
function job_midcast(spell, action, spellMap, eventArgs)
end
function job_post_midcast(spell, action, spellMap, eventArgs)
if spell.skill == 'Elemental Magic' and spell.english ~= 'Impact' then
if state.MagicBurst.value then
equip(sets.magic_burst)
end
if player.mp < 700 then
equip({body="Spaekona's Coat +3"})
end
local obi_or_orpheus = obi_or_orpheus(spell)
if obi_or_orpheus then
equip({waist=obi_or_orpheus})
end
end
end
function job_aftercast(spell, action, spellMap, eventArgs)
-- Lock feet after using Mana Wall.
if not spell.interrupted then
if spell.english == 'Mana Wall' then
enable('feet')
equip(sets.buff['Mana Wall'])
disable('feet')
end
end
end
-------------------------------------------------------------------------------------------------------------------
-- Job-specific hooks for non-casting events.
-------------------------------------------------------------------------------------------------------------------
-- Called when a player gains or loses a buff.
-- buff == buff gained or lost
-- gain == true if the buff was gained, false if it was lost.
function job_buff_change(buff, gain)
-- Unlock feet when Mana Wall buff is lost.
if buff == "Mana Wall" and not gain then
enable('feet')
handle_equipping_gear(player.status)
end
end
function customize_idle_set(idleSet)
if state.EatTp.value then
idleSet = set_combine(idleSet, {neck='Chrysopoeia torque'})
end
return idleSet
end
-- Handle notifications of general user state change.
function job_state_change(descrip, newVal, oldVal)
end
-------------------------------------------------------------------------------------------------------------------
-- User code that supplements standard library decisions.
-------------------------------------------------------------------------------------------------------------------
-- Custom spell mapping.
function job_get_spell_map(spell, default_spell_map)
end
function lockstyle()
if player.main_job == 'BLM' then send_command('@input /lockstyleset 1') end
end
function job_sub_job_change(newSubjob, oldSubjob)
coroutine.schedule(lockstyle,8)
end
function display_current_job_state(eventArgs)
end