Skip to content

Latest commit

 

History

History
66 lines (42 loc) · 2.09 KB

changelog.md

File metadata and controls

66 lines (42 loc) · 2.09 KB

Blender2Babylon add-on changelog

Blender Exporter Version 5.6.4

17 July 2018

  • Fix typo for exporting only visible layers

  • Copy tags also to instances

Blender Exporter Version 5.6.3

01 June 2018

  • Fix exporter settings panel (in Properties > Scene tab)

  • Remove active layers export, replace with 3 options (All, Selected objects, and visible Layers)

  • Show message in exporter settings panel to redirect user to Scene tab

  • Fix bl_idname to allow setting of a shortcut

Blender Exporter Version 5.6.2

23 March 2018

The custom property, textureDir, originally for Tower of Babel to indicate the directory to write images, is now joined into the name field of the texture in the .babylon file.

If the field does not end with /, then one will be added between the directory & file name.

The field is relative to the .babylon file. For this to work probably implies that the .babylon is in the same directory as the html file. Still it now allows images to be in a separate directory.

Have not tested where the the .babylon is in a different directory from html file.

Blender Exporter Version 5.6.1

07 March 2018

  • zip file now has manifest option code

Blender Exporter Version 5.6

02 March 2018

Essentially, this is an obsolete feature dump. This in preparation for Blender 2.80 which could cause many changes. Things removed:

  • Remove the checking for, and splitting up of meshes with more than 64k vertices.
  • Flat shading both for the mesh and the entire scene. This can be replaced with a Split Edges modifier.
  • Generate ES6 instead of ES3 (Tower of Babel variant).

There were a few additions:

  • Separate scene level controls for the # of decimals of (Default):
    • positions / shape keys (4)
    • normals (3)
    • UVS (3)
    • vertex colors (3)
    • matrix weights (2)
  • Pickable property for meshes
  • Redesign of checking for un-applied transforms on meshes with armatures

Due to arguments changes to some functions, you will need to restart Blender if you had a prior version.