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#elif BX_PLATFORM_WINDOWS \
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|| BX_PLATFORM_WINRT \
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|| BX_PLATFORM_XBOXONE
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+ # ifndef WIN32_LEAN_AND_MEAN
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+ # define WIN32_LEAN_AND_MEAN
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+ # endif // WIN32_LEAN_AND_MEAN
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# include < windows.h>
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# include < errno.h>
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#endif // BX_PLATFORM_
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#endif // BX_CRT_MSVC
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#if BX_PLATFORM_WINDOWS || BX_PLATFORM_WINRT
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+ # ifndef WIN32_LEAN_AND_MEAN
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+ # define WIN32_LEAN_AND_MEAN
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+ # endif // WIN32_LEAN_AND_MEAN
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# include < windows.h>
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# include < psapi.h>
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#elif BX_PLATFORM_ANDROID \
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#elif BX_PLATFORM_WINDOWS \
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|| BX_PLATFORM_WINRT \
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|| BX_PLATFORM_XBOXONE
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+ # ifndef WIN32_LEAN_AND_MEAN
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+ # define WIN32_LEAN_AND_MEAN
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+ # endif // WIN32_LEAN_AND_MEAN
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# include < windows.h>
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# include < limits.h>
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# if BX_PLATFORM_XBOXONE
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|| BX_PLATFORM_WINRT \
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|| BX_PLATFORM_XBOXONE \
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|| BX_PLATFORM_WINRT
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+ # ifndef WIN32_LEAN_AND_MEAN
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+ # define WIN32_LEAN_AND_MEAN
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+ # endif // WIN32_LEAN_AND_MEAN
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# include < windows.h>
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# include < limits.h>
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# include < errno.h>
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#elif BX_PLATFORM_EMSCRIPTEN
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# include < emscripten.h>
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#elif BX_PLATFORM_WINDOWS || BX_PLATFORM_XBOXONE || BX_PLATFORM_WINRT
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+ # ifndef WIN32_LEAN_AND_MEAN
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+ # define WIN32_LEAN_AND_MEAN
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+ # endif // WIN32_LEAN_AND_MEAN
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# include < windows.h>
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#else
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# include < sys/time.h> // gettimeofday
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