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index.js
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index.js
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import { RawShaderMaterial, Color } from 'three';
import * as dat from 'dat.gui';
const magicUniformsToThree = uniforms => {
const r = {};
for (const k in uniforms) {
const uniform = uniforms[k];
let value = uniforms[k].json.value;
if (uniform.type === 'bool') {
value = !!value;
}
if (typeof value === 'string') {
value = new Color(value);
}
r[k] = { value };
}
return r;
};
const parseShaders = (vertex, fragment) => {
const vertexUniforms = parseGLSL(vertex);
const fragmentUniforms = parseGLSL(fragment);
return {
...vertexUniforms,
...fragmentUniforms,
};
};
const parseGLSL = source => {
const lines = source.match(/uniform (.+?) (.+?);.+\/\/.+ms\((.+?)\)/gm);
if (!lines) {
return {};
}
const uniforms = {};
lines.forEach(line => {
const [, type, name, jsonString] = line.match(/uniform (.+?) (.+?);.+\/\/.+ms\((.+?)\)/);
let json = {};
try {
eval(`json = ${jsonString}`);
} catch (e) {
throw new Error(e);
}
if (!json.value) {
json.value = 0;
}
uniforms[name] = {
name,
type,
json,
};
});
return uniforms;
};
const gui = new dat.GUI({
name: 'MagicShader',
});
let spectorGui;
let id = 0;
class MagicShader extends RawShaderMaterial {
constructor(params) {
const originalParams = params;
const magicUniforms = parseShaders(params.vertexShader, params.fragmentShader);
params.uniforms = {
...magicUniformsToThree(magicUniforms),
...params.uniforms,
};
super(params);
this.originalParams = originalParams;
this.params = params;
this.magicUniforms = magicUniforms;
this.displayName = this.params.name || `Shader n. ${++id}`;
this.spector();
this.bindUI();
}
bindUI() {
if (this.gui) {
gui.removeFolder(this.gui);
}
this.gui = gui.addFolder(this.displayName);
Object.keys(this.magicUniforms).forEach(key => {
const magicUniform = this.magicUniforms[key];
const magicJson = magicUniform.json;
const uniform = this.uniforms[key];
const folder = this.gui.addFolder(magicJson.name || `🔮 ${magicUniform.type} - ${key}`);
if (uniform.value instanceof Color) {
const add = folder.addColor(magicJson, 'value').onChange(res => {
uniform.value.set(res);
});
add.listen();
} else if (Array.isArray(magicJson.value)) {
Object.keys(uniform.value).forEach(index => {
const add = folder.add(uniform.value, index);
magicJson.step && add.step(magicJson.step);
if (magicJson.range && magicJson.range[index] && magicJson.range[index].length === 2) {
add.min(magicJson.range[index][0]);
add.max(magicJson.range[index][1]);
}
add.listen();
});
} else {
const add = folder.add(uniform, 'value');
magicJson.step && add.step(magicJson.step);
magicJson.options && add.options(magicJson.options);
if (magicJson.range && magicJson.range.length === 2) {
add.min(magicJson.range[0]);
add.max(magicJson.range[1]);
}
add.listen();
}
});
}
// Spector.js stuff
spector() {
if (!window.spector) {
return;
}
if (!spectorGui) {
// Just once, for the whole context.
spectorGui = gui.addFolder('📈 Spector');
this.spectorFPS = 0;
setInterval(() => {
this.spectorFPS = spector.getFps();
}, 200);
spectorGui.add(this, 'spectorFPS').name('FPS').listen();
spectorGui.add(this, 'capture');
}
this.checkProgram = this.checkProgram.bind(this);
this.checkProgramInterval = setInterval(this.checkProgram, 200);
}
capture() {
const instance = document.querySelector('canvas');
spector.captureNextFrame(instance);
}
checkProgram() {
if (this.program && this.program.program) {
this.program.program.__SPECTOR_Object_TAG.displayText = this.displayName;
this.program.vertexShader.__SPECTOR_Object_TAG.displayText = `Vertex - ${this.displayName}`;
this.program.fragmentShader.__SPECTOR_Object_TAG.displayText = `Fragment - ${this.displayName}`;
this.program.program.__SPECTOR_rebuildProgram = this.rebuildShader.bind(this);
clearInterval(this.checkProgramInterval);
}
}
rebuildShader(vertex, fragment, onCompile, onError) {
this.vertexShader = vertex;
this.fragmentShader = fragment;
this.magicUniforms = parseShaders(vertex, fragment);
this.uniforms = {
...this.uniforms,
...magicUniformsToThree(this.magicUniforms),
};
this.needsUpdate = true;
this.bindUI();
onCompile(this.program.program);
this.checkProgramInterval = setInterval(this.checkProgram, 200);
}
clone() {
return new this.constructor(this.originalParams).copy(this);
}
}
export { gui };
export default MagicShader;