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bullet.py
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30 lines (24 loc) · 998 Bytes
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import pygame
from pygame.sprite import Sprite
class Bullet(Sprite):
"""对飞船发射的子弹进行管理的类"""
def __init__(self, ai_settings, screen, ship):
super().__init__()
self.screen = screen
# 在(0, 0)处创建一个表示子弹的矩形,再设置其正确的位置
self.rect = pygame.Rect(0, 0, ai_settings.bullet_width, ai_settings.bullet_height)
self.rect.centerx = ship.rect.centerx
self.rect.top = ship.rect.top
# 存储用小数表示的子弹的位置
self.y = float(self.rect.y)
self.speed_factor = ai_settings.bullet_speed_factor
self.color = ai_settings.bullet_color
def update(self):
"""子弹的移动"""
# 更新子弹的位置
self.y -= self.speed_factor
# 更新子弹的rect位置
self.rect.y = self.y
def draw_bullet(self):
"""在屏幕上绘制子弹"""
pygame.draw.rect(self.screen, self.color, self.rect)