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NodeJSPackageJSON.h
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#ifndef NODEJSPACKAGEJSON_H
#define NODEJSPACKAGEJSON_H
#include <wx/filename.h>
class NodeJSPackageJSON
{
wxFileName m_filename;
wxString m_name;
wxString m_version;
wxString m_description;
wxFileName m_script;
wxArrayString m_args;
public:
NodeJSPackageJSON();
virtual ~NodeJSPackageJSON();
/**
* @brief load the local package.json file stored under the .codelite folder
*/
bool Load(const wxString& projectPath);
/**
* @brief create the local package.json file under the .codelite folder
* baed on the project package.json file
*/
bool Create(const wxString& projectPath);
/**
* @brief save the settings
*/
bool Save(const wxString& projectPath);
void SetDescription(const wxString& description) { this->m_description = description; }
void SetName(const wxString& name) { this->m_name = name; }
void SetVersion(const wxString& version) { this->m_version = version; }
const wxString& GetDescription() const { return m_description; }
const wxString& GetName() const { return m_name; }
const wxString& GetVersion() const { return m_version; }
void SetFilename(const wxFileName& filename) { this->m_filename = filename; }
const wxFileName& GetFilename() const { return m_filename; }
void SetScript(const wxFileName& script) { this->m_script = script; }
const wxFileName& GetScript() const { return m_script; }
void SetArgs(const wxArrayString& args) { this->m_args = args; }
const wxArrayString& GetArgs() const { return m_args; }
};
#endif // NODEJSPACKAGEJSON_H