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uicallgraph.h
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//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
//
// copyright : (C) 2014 The CodeLite Team
// file name : uicallgraph.h
//
// -------------------------------------------------------------------------
// A
// _____ _ _ _ _
// / __ \ | | | | (_) |
// | / \/ ___ __| | ___| | _| |_ ___
// | | / _ \ / _ |/ _ \ | | | __/ _ )
// | \__/\ (_) | (_| | __/ |___| | || __/
// \____/\___/ \__,_|\___\_____/_|\__\___|
//
// F i l e
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////
// C++ code generated with wxFormBuilder (version May 7 2012)
// http://www.wxformbuilder.org/
//
// PLEASE DO "NOT" EDIT THIS FILE!
///////////////////////////////////////////////////////////////////////////
#ifndef __UICALLGRAPH_H__
#define __UICALLGRAPH_H__
#include <wx/artprov.h>
#include <wx/xrc/xmlres.h>
#include <wx/intl.h>
#include <wx/string.h>
#include <wx/stattext.h>
#include <wx/gdicmn.h>
#include <wx/font.h>
#include <wx/colour.h>
#include <wx/settings.h>
#include <wx/spinctrl.h>
#include <wx/checkbox.h>
#include <wx/button.h>
#include <wx/sizer.h>
#include <wx/panel.h>
#include <wx/statline.h>
#include <wx/bitmap.h>
#include <wx/image.h>
#include <wx/icon.h>
#include <wx/menu.h>
#include <wx/scrolwin.h>
#include <wx/grid.h>
#include <wx/splitter.h>
///////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
/// Class uicallgraph
///////////////////////////////////////////////////////////////////////////////
class uicallgraph : public wxPanel
{
private:
protected:
wxPanel* m_panel3;
wxStaticText* m_staticText1;
wxSpinCtrl* m_spinNT;
wxStaticText* m_staticText2;
wxSpinCtrl* m_spinET;
wxCheckBox* m_checkBoxHP;
wxCheckBox* m_checkBoxHN;
wxButton* m_buttonRefresh;
wxStaticLine* m_staticline1;
wxSplitterWindow* m_splitter;
wxPanel* m_panel1;
wxScrolledWindow* m_scrolledWindow;
wxMenu* m_menu1;
wxPanel* m_panel2;
wxGrid* m_grid;
// Virtual event handlers, overide them in your derived class
virtual void OnRefreshClick( wxCommandEvent& event ) { event.Skip(); }
virtual void OnLeftDown( wxMouseEvent& event ) { event.Skip(); }
virtual void OnLeftUp( wxMouseEvent& event ) { event.Skip(); }
virtual void OnMouseMove( wxMouseEvent& event ) { event.Skip(); }
virtual void OnMouseWheel( wxMouseEvent& event ) { event.Skip(); }
virtual void OnPaint( wxPaintEvent& event ) { event.Skip(); }
virtual void OnSaveCallGraph( wxCommandEvent& event ) { event.Skip(); }
virtual void OnClosePanel( wxCommandEvent& event ) { event.Skip(); }
virtual void OnZoomIn( wxCommandEvent& event ) { event.Skip(); }
virtual void OnZoomOut( wxCommandEvent& event ) { event.Skip(); }
virtual void OnZoom100( wxCommandEvent& event ) { event.Skip(); }
virtual void OnZoomOriginal( wxCommandEvent& event ) { event.Skip(); }
public:
uicallgraph( wxWindow* parent, wxWindowID id = wxID_ANY, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxSize( -1,300 ), long style = wxTAB_TRAVERSAL );
~uicallgraph();
void m_splitterOnIdle( wxIdleEvent& )
{
m_splitter->SetSashPosition( 400 );
m_splitter->Disconnect( wxEVT_IDLE, wxIdleEventHandler( uicallgraph::m_splitterOnIdle ), NULL, this );
}
void m_scrolledWindowOnContextMenu( wxMouseEvent &event )
{
m_scrolledWindow->PopupMenu( m_menu1, event.GetPosition() );
}
};
#endif //__UICALLGRAPH_H__