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CMakeLists.txt
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# define minimum cmake version
cmake_minimum_required(VERSION 2.6.2)
# set the plugin name here
set( PLUGIN_NAME "Subversion")
# Our project is called 'plugin' this is how it will be called in
# visual studio, and in our makefiles.
project( ${PLUGIN_NAME} )
# It was noticed that when using MinGW gcc it is essential that 'core' is mentioned before 'base'.
find_package(wxWidgets COMPONENTS ${WX_COMPONENTS} REQUIRED)
# wxWidgets include (this will do all the magic to configure everything)
include( "${wxWidgets_USE_FILE}" )
# Include paths
include_directories("${CL_SRC_ROOT}/Plugin" "${CL_SRC_ROOT}/sdk/wxsqlite3/include" "${CL_SRC_ROOT}/CodeLite" "${CL_SRC_ROOT}/PCH" "${CL_SRC_ROOT}/Interfaces")
add_definitions(-DWXUSINGDLL_WXSQLITE3)
add_definitions(-DWXUSINGDLL_CL)
add_definitions(-DWXUSINGDLL_SDK)
if ( USE_PCH )
add_definitions(-include "${CL_PCH_FILE}")
add_definitions(-Winvalid-pch)
endif ( USE_PCH )
if (UNIX AND NOT APPLE)
set ( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fPIC" )
set ( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fPIC" )
endif()
if ( APPLE )
add_definitions(-fPIC)
endif()
FILE(GLOB SRCS "*.cpp")
# Define the output
add_library(${PLUGIN_NAME} SHARED ${SRCS})
# Codelite plugins doesn't use the "lib" prefix.
set_target_properties(${PLUGIN_NAME} PROPERTIES PREFIX "")
target_link_libraries(${PLUGIN_NAME}
${LINKER_OPTIONS}
${wxWidgets_LIBRARIES}
libcodelite
plugin
)
# Installation destination
CL_INSTALL_PLUGIN(${PLUGIN_NAME})