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CMakeProjectMenu.cpp
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//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
//
// copyright : (C) 2014 The CodeLite Team
// file name : CMakeProjectMenu.cpp
//
// -------------------------------------------------------------------------
// A
// _____ _ _ _ _
// / __ \ | | | | (_) |
// | / \/ ___ __| | ___| | _| |_ ___
// | | / _ \ / _ |/ _ \ | | | __/ _ )
// | \__/\ (_) | (_| | __/ |___| | || __/
// \____/\___/ \__,_|\___\_____/_|\__\___|
//
// F i l e
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
/* ************************************************************************ */
/* */
/* CMakePlugin for Codelite */
/* Copyright (C) 2013 Jiří Fatka <ntsfka@gmail.com> */
/* */
/* This program is free software: you can redistribute it and/or modify */
/* it under the terms of the GNU General Public License as published by */
/* the Free Software Foundation, either version 3 of the License, or */
/* (at your option) any later version. */
/* */
/* This program is distributed in the hope that it will be useful, */
/* but WITHOUT ANY WARRANTY; without even the implied warranty of */
/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */
/* GNU General Public License for more details. */
/* */
/* You should have received a copy of the GNU General Public License */
/* along with this program. If not, see <http://www.gnu.org/licenses/>. */
/* */
/* ************************************************************************ */
/* ************************************************************************ */
/* INCLUDES */
/* ************************************************************************ */
// Declaration
#include "CMakeProjectMenu.h"
// wxWidgets
#include <wx/app.h>
// Codelite
#include "dirsaver.h"
// CMakePlugin
#include "CMakeGenerator.h"
#include "CMakeProjectSettings.h"
/* ************************************************************************ */
/* CLASSES */
/* ************************************************************************ */
CMakeProjectMenu::CMakeProjectMenu(CMakePlugin* plugin)
: wxMenu()
, m_plugin(plugin)
{
// Open file
Append(new wxMenuItem(this, ID_OPEN_CMAKELISTS, _("Open CMakeLists.txt")));
AppendSeparator();
// Export
Append(new wxMenuItem(this, ID_EXPORT_CMAKELISTS, _("Export CMakeLists.txt")));
Append(new wxMenuItem(this, ID_MAKE_DIRTY, _("Make dirty"),
_("Marks CMake output files as dirty and forces cmake configuration to be call again. "
"This is very handy when you made some changes which don't change CMakeLists.txt")
));
// Binding directly to the wxMenu doesn't work
wxTheApp->Bind(wxEVT_MENU, &CMakeProjectMenu::OnCMakeListsOpen, this, ID_OPEN_CMAKELISTS);
wxTheApp->Bind(wxEVT_MENU, &CMakeProjectMenu::OnExport, this, ID_EXPORT_CMAKELISTS);
wxTheApp->Bind(wxEVT_MENU, &CMakeProjectMenu::OnMakeDirty, this, ID_MAKE_DIRTY);
wxTheApp->Bind(wxEVT_UPDATE_UI, &CMakeProjectMenu::OnFileExists, this, ID_OPEN_CMAKELISTS);
wxTheApp->Bind(wxEVT_UPDATE_UI, &CMakeProjectMenu::OnCMakeEnabled, this, ID_MAKE_DIRTY);
}
/* ************************************************************************ */
CMakeProjectMenu::~CMakeProjectMenu()
{
wxTheApp->Unbind(wxEVT_UPDATE_UI, &CMakeProjectMenu::OnCMakeEnabled, this, ID_MAKE_DIRTY);
wxTheApp->Unbind(wxEVT_UPDATE_UI, &CMakeProjectMenu::OnFileExists, this, ID_OPEN_CMAKELISTS);
wxTheApp->Unbind(wxEVT_MENU, &CMakeProjectMenu::OnMakeDirty, this, ID_MAKE_DIRTY);
wxTheApp->Unbind(wxEVT_MENU, &CMakeProjectMenu::OnExport, this, ID_EXPORT_CMAKELISTS);
wxTheApp->Unbind(wxEVT_MENU, &CMakeProjectMenu::OnCMakeListsOpen, this, ID_OPEN_CMAKELISTS);
}
/* ************************************************************************ */
void
CMakeProjectMenu::OnCMakeListsOpen(wxCommandEvent& event)
{
wxUnusedVar(event);
ProjectPtr project = m_plugin->GetSelectedProject();
if (project)
m_plugin->OpenCMakeLists(m_plugin->GetProjectDirectory(project->GetName()));
}
/* ************************************************************************ */
void
CMakeProjectMenu::OnExport(wxCommandEvent& event)
{
CMakeGenerator::Generate(m_plugin->GetSelectedProject(), true);
}
/* ************************************************************************ */
void
CMakeProjectMenu::OnMakeDirty(wxCommandEvent& event)
{
// Get settings
const CMakeProjectSettings* settings = m_plugin->GetSelectedProjectSettings();
// Event shouldn't be called when project is not enabled
wxASSERT(settings && settings->enabled);
// This function just touch .cmake_dirty file
ProjectPtr project = m_plugin->GetSelectedProject();
// Real project
wxString projectName = project->GetName();
// Project has parent project -> touch dirty file there
if (!settings->parentProject.IsEmpty()) {
projectName = settings->parentProject;
}
// Move to project directory
wxFileName dirtyFile = m_plugin->GetProjectDirectory(projectName);
dirtyFile.SetFullName(".cmake_dirty");
// Update file time
dirtyFile.Touch();
}
/* ************************************************************************ */
void
CMakeProjectMenu::OnFileExists(wxUpdateUIEvent& event)
{
ProjectPtr project = m_plugin->GetSelectedProject();
if (project)
event.Enable(m_plugin->ExistsCMakeLists(m_plugin->GetProjectDirectory(project->GetName())));
}
/* ************************************************************************ */
void
CMakeProjectMenu::OnCMakeEnabled(wxUpdateUIEvent& event)
{
event.Enable(m_plugin->IsSeletedProjectEnabled());
}
/* ************************************************************************ */