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Custom Deferred Render Pipeline for Panda3D

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Custom Deferred Render Pipeline for Panda3D

Deferred Render Pipeline for the Panda3D game engine originally made for the KITSUNETSUKI project game.

KITSUNETSUKI project: https://k.kitsune.one/

Conda package: https://anaconda.org/kitsune.ONE/panda3d-krender

Features

  • rplight compatible lighting and shadowmapping system

Building requirements

  • CMake
  • Panda3D (full package with headers, not pip package)

Building python package

pip wheel --no-deps .
pip install *.whl

Building conda package

git clone https://github.com/kitsune-ONE-team/panda3d-krender.git
conda build .
conda install panda3d-krender --use-local

Installing prebuild conda package

conda config --add channels kitsune.one
conda install panda3d-krender

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Custom Deferred Render Pipeline for Panda3D

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  • C++ 55.4%
  • GLSL 28.5%
  • CMake 8.5%
  • C 4.4%
  • Python 2.8%
  • Shell 0.4%