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player_mats.csv
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# Name;Title;Complexity rating;Ability name;Charges;Type;Code;Ability;Special text;Starting Breach Positions;Hand;Deck;Special I;Special II;Special III;Special IV;Flavour;Box
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Adelheim;Breach Mage Weaponsmith;4;Aethereal Ward;5;N;;When a nemesis attack or power card is drawn but before it is resolved, you may discard it. It has no effect.#(The nemesis does not draw a replacement card);;0,2,4,3;1,C,C,S,S;C,C,C,C,C;;;;;It is folly what I do, to make things in a place where everything is broken. But still, I bring my hammer down. We all have work to do and I'll not let pride keep me from it.#Ours is an army of fools, yes. We make weapons of the very breaches they wander through. No mystery we die so, when we try to play with the deadliest powers we know. But what of it truly? This is still the way of the things, in spite of all that has passed: some people die while the rest must fight. So I bring my hammer down, again and again. Mending swords. Fashioning strangeness from breach-touched ore. They ask it of me and thus it is done, for folly or not.;Aeon's End
Brama;Breach Mage Elder;1;Brink Siphon;5;M;;Any player gains 4 life.;;0,3,4,2;2,C,C,C,C;C,C,C,S,S;;;;;My conclave of sisters is long ago gone, all of them ash in the world above. I do not remember their names, only their faces and the brightness in their eyes. Their songs fade in the gray shadows of my many years, and I alone can still hear them. Only Gravehold is more ancient than I. Yet somehow I endure.#This city looks to me for guidance, for I have walked a long, wearisome path to stand before them. This is my duty, my burden, my privilege. It was I who counseled them to collapse the mouth of the cave, to entomb us here. It was I who taught the mages to wield the sister-words. Where so many have slipped beneath the shadow, I have remained in light.#Many say we are lost, that Gravehold is just that: our grave. They say that, like my sisters, we will be erased, our bones left to molder in the silence of this cave. But glory will be ours again and I will live to feel the sun and wind on my face once more. Faith, younglings. It is our best weapon.;Aeon's End
Kadir;Breach Mage Delver;3;Otherworldly Gate;5;P;;That player may return up to three spells in their discard pile to their hand. That player may prep up to two spells to each of their opened breaches this turn.;;0,2,3,2;3,C,C,C,S;C,C,C,S,S;;;;;I am alone in my hunger to explore the deeps. The elders the ancient tribes once worshipped a sleeping god somewhere in the maze of tunnels and vaults below. I have journeyed farther than any other and seen many an oddity in the pure black silence. but none yet that resembles a god, asleep or otherwise.#There is no peace to be had elsewhere in Gravhold. Woe fills the air like dust, a patina of dread scattered upon everything. But in the deep, ah, in the deep there is peace. In the deep, there is wisdom that wells up from within as your self dissolves into the emptiness. This is why we take the youngling mages there, to decant their minds, to clear their thoughts, even if only for that single pilgrimage. But I believe our true salvation lies beneath the city. Somewhere in the shadows is a place that even The Nameless cannot find. One day I will lead them to it, and they too will know peace.;Aeon's End
Xaxos (AE);Breach Mage Adept;4;Metaphysical Link;5;P;;Allies collectively gain 4 charges. Reveal the turn order deck and return the revealed cards in any order.;;0,4,4,3;4,C,C,C,C;C,C,C,C,S;;;;;The others, they do not understand. For them, struggle is a virtue acknowledged by less cruel gods than these. They ignore the dark around them and seek a world whose name they cannot remember. But I have discerned our road to salvation, fractured and perilous, straight through the heart of the void.#We may learn much from these creatures, these divinities, though dark they may be. Theirs is a power to cull wounds, to tear wide the membrane of the universe, to traverse the very emptiness that lay between. Is it not within reason to presume they also have some means to shape worlds as well as destroy them? Perhaps they can whisper into existence more than their fell armies and beasts. The tools they wield are just that - tools. Who is to say we cannot use a tool for a better end?#Yet these words alone are enough to brand a mage heretic. It is for this reason I stifle them, though these thoughts echo behind my silence in a way that seams wisdom. For now, I will study our foes closely, and in doing so I shall learn how to lift us from this torment... no matter what means I must use.;Aeon's End
Mist (AE);Breach Mage Dagger Captain;2;Divine Augury;5;M;;Any ally draws four cards.;;0,2,3,3;5,C,C,C,S;C,C,C,S,S;;;;;The mages, they all think me brace, their closest substitute to Thraxir. His death was like all the others: swift and cruel. It is true, I have waded in the fire of the breach three times. Each time I have left splinters of myself behind, little shreds ripped from my bleeding soul. Though many beasts have been quieted by my blade, I must confess each one of them has scared me more than the last.#I am not brave. Not like Thraxir, not like Brama. I simply do this because it was asked of me. I fight not truly for Gravehold alone, but selfishly - I would risk everything for the hope of leaving this place. I was made a dagger captain and taught the sister-words to wield the breach, but I am no different than any one here: scared, desperate, and willing to die for an opportunity to once again be alive.;Aeon's End
Jian;Breach Mage Orphan;2;Black Mirror;4;M;;Cast any player's prepped spell without discarding it. Then cast that prepped spell again. (Discard it afterward.);;0,0,4,3;6,C,C,S,S;C,C,C,S,S;;;;;Father died. The orb. I took it in my hands. And then quiet was upon me.#Orphan. Then the mages. I learned the sister-words. The spark. But never spoke them.#Like Phaedraxa, I see. It changed me.#There are many worlds. The Nameless are a scourge to all. So, war.#Once, I was born. Soon, I will save them, then become nothing. Everything in between is just waiting.#A web. It's all a web.;Aeon's End
Lash;Breach Mage Scout;6;Quicken Thought;5;P;;Shuffle any player's turn order card into the turn order deck. That player suffers 1 damage. (You may not choose the wildcard turn order card.);;0,2,4,2;7,C,C,C,S;C,C,C,S,S;;;;;"Like the jagged rocks around us, these are hard times. You can see it reflected in the eyes of even the heartiest folk: the fog of constant dread looming large within them.#But me, I laugh, I smile. For any day is worth living well, no? What other use would it be? We are the lucky ones, though our journey may be paved with strife. I say laugh anyway. Smile anyway. Let my voice be heard ringing against the wall of the cave, echoing into nothing. If today be my last, then let it also be my best.#Often I stare down at the city from the balustrade, the dirt market being my favorite place to contemplate. The good people there, peddling their wares, the cacophony of their haggling, the scent of salted meat and brine. And I think to myself, ""The world does go on."" And so it does, in spite of our trials, our great adversity. The people in the market, they still find it within themselves to sit at their stall and hope for a good day's profit. To savor the banter of a spirited haggle. To cook a simple yet tasty meal to share with loved ones. And at night in their hovels, they dream against the dark. There is no beauty in this world or any other greater than that.";Aeon's End
Phaedraxa;Breach Mage Seer;6;Auspex Rune;5;T;;Prevent any damage that the players or Gravehold would suffer during that turn.;;9,0,3,2;8,C,C,C,S;C,C,C,C,S;;;;;Time is a web, like the ones the howling spinners weave in the deeps. Each strand reaches backward and forward at once. What was, what is, what will be, there is no difference in the web. Silk is silk. Time is time.#I spoke the sister-words before they were taught to me, before I could walk, but after the world was gone. Brama says that is because the wraiths of the sisters encircle me beyond the veil, but she understands not. There is no host of sister-ghosts guiding my path. There is no chorus of voices within me, only my own. I merely see the web and all trapped in it.#I look at the survivors of this city, this beautiful and stark place hidden in the deep shadows. And in the web, I behold Gravehold, as it was and as it will be. I peel aside the door of a breach. And in the web, a breach widens, much like an eye struggling against the dark. I am born and I die. The Nameless are much the same.#Time is a web, no different, no more.;Aeon's End
Nym;Breach Mage Apprentice;7;Terminus Barrier;5;M;;Discard the top card of the nemesis deck. If you discarded an attack card, discard an additional card.;;0,4,3,3;1,C,C,C,C;C,C,C,S,S;;;;;The Nameless... what a stupid name for these things. It makes no sense. It's just frightened people trying to understand something they don't. Monsters. That's what these things are. Nothing more, nothing less.#Malastar says respecting one's foe is the straightest and clearest path to defeating them. But why would I respect monsters? Malastar is wrong. Respect is a useless concept in this fight - I have no respect for those freaks and I have turned as many of them to cinder as anyone.#A lot of people are of 'The Nameless', but not me. They think I am too young to know what fear is, but really, fear is the only thing we younglings know. But I choose not to fear them any more. I won't give them anything other than my fire.;The Depths
Z'hana (AE);Breach Mage Renegade;4;Sanctum Glyph;6;M;;Gravehold gains 7 life.;;9,4,3,1;2,C,C,C,C;C,C,C,C,S;;;;;Through the flames I could hear them calling for me. My mother, my father. Their voices drowned in fire and smoke... That was the day I lost my family. That was the day I discovered I was a mage.#My philosophies on The Nameless are even less popular than Xaxos's. Many times I have slept in the crypts for things I have said to others. But many more nights I have fought back the dark, side by side with those who have locked the crypt door behind me.#I have journeyed to the cave mouth many times, sitting in the weak light that somehow manages to penetrate the mountain of rubble that bars our way back to The World That Was. Each time I go, I remove a stone. If they catch me, the crypts await. But I always go back, removing another stone and yet another. One day I will seek whatever awaits me beyond this place. One day I will remove the last stone.;The Depths
Reeve;Breach Mage Elite;4;Quelling Blade;4;M;;Deal 5 damage to a minion. Deal 3 damage to a different minion.;;0,2,3,2;3,C,C,S,S;C,C,C,S,S;;;;;I lost the arm to tainted jade. I felt it creeping through my arteries and lopped it off without a thought. Best to lose the arm and keep the rest, no?#Kadir says I was born for this, meant to live here and now in this damnable hole in the ground to fight these things. And she has the right of it. This is who I am, what I am: a blunt instrument to be used against monsters. My life matters not for much more than that. And I am at peace with it.#Whenever those bells ring I feel my heart swell as I heave my chopper from its sheath. I smell the air burn as the breach opens and I cannot run there fast enough. We all have a purpose, a gift to give. This is mine.;The Depths
Malastar;Breach Mage Mentor;4;Gift of Aether;6;M;;Gain a spell from any supply pile. You may prep that spell to any player's opened breach.;;9,4,1,3;1,C,C,C,C;C,C,C,C,C;;;;;You can always tell which younglings will be mages. Mostly, they are girls, but sometimes a boy-child will carry the spark, though weaker than their sister-kind. Training each of them is my sad calling, for mages come and go like the black days in this place.#First, they learn the sister-words, the mage's tongue, the language of all things. Next we fashion them a gem, one that is theirs alone, a conduit for their nascent power. After this, Kadir takes them deep within the bowels of the cave, where they must find their way back with only their gem to protect them. Many find their way home, but we have lost many would-be mages in my years.#A student's last task is to slay a beast, armed again only with their gem and their wits. The child is dropped down a shaft outside Chasmwalk, left alone with whatever miscreation we have snared from the void. Sometimes the creature is wounded, weak, but always they are hungry. A student that navigates this ordeal is named apprentice. After that, one need only survive long enough to earn the rank of mage.;The Nameless
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Mist (WE);Voidwalker;5;Exalted Brand;6;M;;Cast up to three different spells prepped by any number of players. For each spell cast this way, place that spell into any ally's hand.;;0,2,3,3;1,C,C,C,S;C,C,C,S,S;;;;;"""I am the vessel now. I -- the 'I' I was, at least -- entered the breach, as I had done thrice before, as in my absurd and youthful eagerness to slay these creatures, I even desired to fight them where they lived. As if the beasts we fight would be intimidated to fight in the void.#Child that I was, some fortune was with me, as I was victorious. But as I turned to leave the breach, a much greater fortune awaited. I remember I was just about to step through, when I heard the sound. A humming, a ringing, yet more musical, as if a thousand crystal insects sang a chorus. In an instant, the sound surrounded me. In a second instant, the sound entered me.#The events that happened to the 'me' that was, those seem to me now at a remove. Old hurts, childhood loves, battle fears -- my memories of the time before the change are but memories of memories now. as if I remember a vivid story told to me rather than events in my own life.#But, oh, even so, I remember how much the sound hurt. It ate and burned, fire and acid. The sound grabbed my body and convulsed it from the inside, every mote of my being individually seized and shaken. If I had any control over my body, I would have fallen to the ground and screamed. But I could only burn.#I am sorry for what happen to the 'me' that was. I am sorry for the pain it caused her. But it was the only way to prepare her for my task.#I am the vessel now.""";War Eternal
Ulgimor;Shadowkin Beast;7;Eidolon Shard;6;M;;Gain 6 life. If you are exhausted, any ally gains 5 life instead.;;0,3,4,3;2,C,C,S,S;C,C,C,S,S;;;;;"""I am a coward and cowards are not meant to fight wars. As cowards are wont to do, I ran when I saw the Umbra Titan heave from the feigned corpse of the Prophet, pushing fellow dirt merchants and even a child so that I might save my own life. When the Titan's shadow loomed over me, everything changed in an instant.#'Ulgimor'. This is the only word it says, not that anyone else can hear it. Thus I have taken to calling the creature this name, as have others. It is everything I am not, yet the breach mages insist it is, by extension, some part of me. They have taught it their ways, giving me some lump of enchanted coal to try and control the thing. As it frenzies in battle, I cower behind the shield Adelheim forged, waiting for it all to end.#But Ulgimor would never let this happen, for without me no shadow would be cast. I take what little comfort I can in this notion, though we both know the life of a coward suits me better than that of a hero.""";War Eternal
Quilius;Breach Mage Assassin;5;Quietus Vow;5;M;;Deal 2 damage for each Trophy token you have.#(You may not distribute this damage over multiple targets.);;0,0,4,3;C,C,C,3,S;C,C,C,4,S;;;;;"""One. Two. Three. Four. Five.#One. In the monastery cavern, when I was but a child. The morning I earned some of these scars. So far away, back in The World That Was. The monks found me first, bleeding and blasted. When they asked what had happened, I said only that I killed it. What else needed to be said? They didn't believe me until they found its body under the ruined wall. The monks started training me the very next day.#Two. At the end of my training. A test of my skills. The monks suggested a lesser being, but I wanted to bring back one of my own choosing, one that would move me further on the path. I dragged its head behind me for days before I found my way back. I graduated late, but with the highest distinction.#Three. I lay in wait for this one. It had to be this one, for the path, and this place was the only place where one of these beasts had ever been seen. I lay in wait a long time. By the end of the third year, I began to despair of its existence. My patience was rewarded. The greatest lesson an assassin learns is not how to kill. It's how to wait.#Four and five are yet to come. But I know they will come to me and offer themselves through combat. And I will kill them and move along the path. Each step brings me closer. Each kill brings me closer to the mind of the gods. Look into the eyes when you make a kill. You may get a glimpse of the creature's true master.""";War Eternal
Yan Magda;Enlightened Exile;3;Imperium Ritual;5;M;;Gain a card from any supply pile. If you have four opened breaches, any ally gains a card from any supply pile and places it on top of their deck.;;0,4,4,4;5,C,C,C,C;C,C,C,C,S;;;;;"""I still remember the day The Conclave sentenced me to sleep. You see, they did not believe in killing, as necessary a thing as it may seem to all other creatures and creeds. My crime, among others, was in questioning the nature of their ways. And thus the punishment was to entomb my mind in the gulag of my still body for eternity. They called this the 'Black Mausoleum'.#And so it was that I lay in the hollow of my sarcophagus, drawing what then I thought was the last conscious breath of my very long life. The light died all around me and with it I went, trapped in the amber of dreams.#I cannot recall my time in the sepulcher of sleep. Just blackness and quiet unending. But there came a day when the light spilled across my face and I gasped as a brutish man yanked me from my coma. All around us were tendrils of strange light spiraling into infinity, each one flecked with what seemed a world in miniature. I still remember plucking one of those dlicate lights from the nothing, unaware I had snuffed out an entire world.#In time our cadre of orphans grew in number and in strangeness. We lost many companions along the way, each erased like that tiny light in the spiral. Their faith gave me the strength to journey forward, though in my heart it was retribution that urged me on.#There was a day when the spiral seemed to fall away and a sudden cold was upon us. Garu's labored breath reverberated the dirt crunching under foot. And this was the first time I knew I was truly awake. This was the day we met Indira and learned the truth of it. And once again, I found myself entombed in the black quiet of another world.""";War Eternal
Dezmodia (WE);Voidborn Prodigy;3;Tempest Sigil;6;M;;Any player destroys an opened I or II breach and returns any spells prepped to that breach to their hand. That player gains a !Sigil Breach and places it where the destroyed breach was. Then, that player may prep a spell from their hand to a breach.;;0,3,4,3;6,C,C,S,S;C,C,C,C,S;;;;;"""I was born in the place between worlds. Yan Magda held me as I drew my very first breath and my true mother took her last. I still remember this, as though it only just happened. From that moment forth, I was her student.#Time in the void is not as it is elsewhere. It moves too quickly, and sometimes not at all. My years are not what they seem. I am not as I seem. I remember being born, and, somehow, what it feels like to die. Like The Nameless, I live in the place in between.#Brama and her sycophants, let them have Gravehold. Let them cower here in the dark. There will come a time when the void will swallow all. And I will stare into the infinite with warm tears in my eyes, knowing in some strange way I am home.""";War Eternal
Gex;Breach Mage Adviser;5;Vimcraft Oath;5;M;;Destroy up to two cards in your discard pile that cost 0$. Any ally draws one card and gains 2 life.;;9,0,3,3;7,C,C,C,S;C,C,C,C,S;;;;;"""A hammer is the perfect weapon for our fight, because it doesn't have to be a weapon. Swords must be swords, spears must be spears, bows must shoot arrows. But a hammer can be a tool, can build as well as destroy. A hammer helps us remember we have something to protect, something beyond our fight.#Brama and I have had many long discussions about how appearances matter, and how they don't, and how to look inside them to the truth. I remind her of my training, when I chose my gem. Even she looked at me askance when I returned with a plain gray rock. Until I showed her the spell to look beyond the surface to the beautiful geode within.#Hidden power, hidden reasons, these suit our purposes best. Especially now, when we are surrounded by so many others with hidden thoughts. Neither I nor Brama can fully divine the mind of Yan Magda, nor the mind of the being we once called Mist. Both claim to be allies. Both have helped in the fight so far, that much must be admitted. Nevertheless, I will keep my greatest reasons, and my greatest powers, in reserve. Just in case.""";War Eternal
Garu;Oathsworn Protector;3;Colossal Force;5;M;;Discard up to four of your prepped spells. Deal 2 damage plus 4 additional damage for each spell you discarded divided however you choose to the nemesis or any number of minions.;;0,4,3,3;8,C,C,C,S;C,C,C,S,S;;;;;"""My first day in Gravehold, a child in the hovels asked me if I was a monster. Though I laughed, the words cut deep. I see the way they look upon me, with doubt, with horror. In truth, I cannot remember being anything other than this.#I wandered the void, then ended up here. There is no more to my story. My life before is but an echo, a single familiar sound deep in the hollow of my heart. I hear a voice, a child's voice. And under the rasping of my breath, its wordless cries fill me with dread and longing. I can taste the name, but never enough to utter it aloud.#I knelt that day in the hovels, and forced a smile upon my face. 'The world is full of monsters, little one. But not all of them are bad'.""";War Eternal
Mazahaedron;Henge Mystic;5;Underearth Mantra;4;M;;You may gain a gem that costs 4$ or less from any supply pile. Gravehold gains 4 life.;;0,2,3,3;9,C,C,S,S;C,C,C,C,S;;;;;"""If one listens, this cave speaks an ancient tongue. We are reminded that the world is a living, breathing thing. A sacred beast in which we thrive. Here, under its skin, inside its very heart, most remain unknowing, and fewer still grateful to behold such a thing. 'Worlds within worlds', as the henge mystics say. 'Lights within lights'.#I marvel at the wonder that surrounds me, the life that burgeons in spire of our black ordeal. There is a wisdom in every stone, a truth in every shadow. The echoes of our own voices are but a mirror. And for this very reason, I have never, nor will ever, let my feet touch the hallowed earth below.#And though my brothers fade in the grim quiet above, their wisdom remains my compass. Open your eyes, I say. Listen. The Nameless are but weal fevers to this world, and like all sickness, they will pass.""";War Eternal
Xaxos (WE);Voidbringer;5;Praetorian Halo;4;M;;Any ally gains 1 charge and discards a random card in hand. Focus one of your breaches. Gain 1 life. Destroy a card in your hand or discard pile.;;0,3,4,3;1,C,C,C,C;C,C,C,C,S;;;;;"""There are others now. Others like me. Others that believe there is a wisdom to be had in our supposed enemies. Yan Magda only reinforces this theory, as she walked between worlds with her gaggle of oddities for aeons. The void may yet be our salvation, our ascension. But we must be cautious, lest we face the gallows. As we have seen since Yan's arrival, Brama is a suspicious soul.#Thus we meet in the ruins of the Cragbellows, clandestine and clad in robes. Behind masks, we practice our blood magic and peer into the fractured barrier between our world and theirs. The dead air that spills from the breach carries whispers. And in time, those whispers have told us what must be done.#Were the others to hear these whispers, they would say the end is near. And they would be right. Their end is fast approaching. But not ours. Our time is just beginning.""";The Void
Sparrow;Breach Mage Soldier;3;Eldritch Tether;5;M;;Focus any player's breach. Repeat this three additional times.#OR#Any ally with no closed breaches draws three cards and then preps up to three spells from their hand.;;9,3,3,4;2,C,C,C,C;C,C,C,C,C;;;;;"""What I'm saying is, we're making it too complicated. Ever since they showed up, it's been bicker and argue, argue and bicker. Why all this talk? We know we need to fight, so let's go fight. No talking needed for talk.#Brama says Yan and her pack of miscreants are heretics and cannot be trusted, that the help they gave in the battle with the Thrice-Dead Prophet was just to throw us off. I bet they saw we were winning anyway; we could have done it without them no matter what anybody says. And let us not forget the aftermath of that fight...#I have an idea -- keep them fighting The Nameless. They will die in battle, or they'll slip up and betray their true loyalty, in which case I'll kill them myself. Either way we'll be rid of them, and that suits me just fine.""";The Void
Indira;Breach Apprentice;9;Pyromancer's Guile;4;M;;Cast any number of spells in hand. Those spells each deal 1 additional damage. You may destroy a card in your discard pile.;;9,9,3,9;C,C,C,1,S;C,C,C,2,S;;;;;"""Malastar was kind at least. He took my hand and bade me sit before he gently explained Brama's decision. It was a matter of the proper form, he said. I had not completed the entire apprentice's ordeal. I had not returned to Gravehold alone. Were I to be allowed to call myself a mage without completing the ordeal, other younglings might press for other exceptions. 'We cannot have any weakening of the customs of the mages, for the mages are too important to our survival', he told me.#But no, it would erode the faith of those around me to have to work with me, Brama said, and so it was for the best that I take my gem and my years of study and all the spells I had learned and go become a dirt merchant or sentry upon the balustrade.#That is what Brama said. But the truth is, it wasn't for lack of completing the ordeal. It was because she no longer trusted me. More precisely, she did not trust me upon returning in the company of Yan Magda.#So now, in a great irony, I study with Yan Magda. I listen to her tales, her time spent in between worlds. She speaks truths others dare not utter, and for this alone she was branded a heretic. And through her words I hone I skills.#How tragic that both women reach for the same goals, and yet cannot reach together.""";The Outer Dark
Remnant;Aethereal Entity;4;Ephemera Masque;5;M;;Any ally returns two cards in their discard pile to their hand.#OR#Gravehold gains 5 life.;;0,4,4,3;3,C,C,S,S;C,C,C,C,S;;Aether Breach;;;"""Yan Magda insists I was once someone else. A man. A woman. Perhaps a child. I had a name and life that was somehow lost. She has explained that I am now but a fragment of my former self, a trick of the light given form and thought. A ghost in a world of those soon to follow. But I have no memory of who or what I was. I know only that I must persist.#It is always a struggle. Were I to have a body, I would likely describe the agony that is maintaining this form. I would likely fall to the cold ground and fill the world with my screams as I begin to unravel. But I feel nothing because I am nothing. There is no pain, only the urge to linger a little longer. I cannot depart, not yet.#So I sharpen what I think are my thoughts and force my way back into the world, to this dire place full of battered souls. I am needed here, whatever I may be, wherever this may be. My task remains unfulfilled. I must persist.""";The Outer Dark
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Sahala;Oracle;3;Star Bind;4;Y;;Reveal the top three cards of your deck. Place a spell revealed this way into your hand. If there are no spells prepped to your Celestial Breach, prep up to two spells in hand to your Celestial Breach.;;0,2,4,4;C,C,C,1b5,S;C,C,C,S,S;;;;Celestial Breach;"I grew up on my father's stories of how Xaxos saved his life. My father would stretch his arms out wide, growling like a fanger stalker, and then grand my hand and pull me down low, pretending to cower in fear. He'd whisper dramatically about how far he was from Gravehold, all alone, with absolutely no hope of rescure. I would laugh, pull on his sleeve, jump up and down. You're not alone, Dad, look around the corner, Xaxos followed you. In my father's stories, Xaxos was always there, blasting his way through hordes of comical enemies. In real he was always around, practicing breach magic with my father, helping me with my own studies. I once asked Xaxos about the story, about how it actually went. He just knelt beside me and pointed at where my father was practicing, working the many facets of a shimmering stone. ""We retrieved that fallen star, Sahala. That is what is important. Power is often hidden in the cruelest of places. But that does not mean we have to be cruel to find it"". When Xaxos turned on the other mages, it broke my father's heart. He couldn't bring himself to choose between duty and love. So he chose neither and stepped down from his duties as a breach mage. I took the opposite path. If my father had opposed Xaxos, there was no guarantee he could have swayed his decision, but by doing nothing he made no difference at all. My father abandoned his friend by not taking that chance. Gravehold abandoned Xaxos's student when we cast them out. I will not abandon my brothers. I found the meteorite my father and Xaxos had recovered all those years ago collecting dust in our cellar. I use its power now, and I will fight where my father did not dare. I cannot believe that the Xaxos I knew is gone. He cannot be beyond saving.";The New Age
Gygar;Tide Master;3;High Tide;5;M;;Place a Surge token on your Ancient Breach.#OR#Cast a spell prepped to your Ancient Breach. Gain 2 charges.;;0,0,3,3;C,C,C,1b15,S;C,C,C,1b20,S;Ancient Breach;;;;Old Gravehold and its unknown troves of power aren't lost. Nothing is lost until we stop looking for it. There are little cracks and pockets full of knowledge and treasure all over this world, and I'm the one who's gonna hunt them down. Years and years of rain filled up the tunnels we abandoned in The Fall, drowning ancient ruins and their manifold mysteries. Somewhere down there lie the sunken secrets forgotten by the modern children of New Gravehold, just waiting for me to rediscover them. The elders balked when I proposed an exploratory mission into the depths, shying away from adventure in favor of the known. For them, Old Gravehold is nothing but a memory of failure and loss. But I won't let emotion steer me away from discovery! I recruited Kadir to help me craft a spell for holding air, and her daughter Claudia insisted on joining my expedition below the surface. Claudia's focus may be scattered but her mind is keen and sharp. I needed her help maintaining her mother's spell to reach the deepest ruins. While swimming among the sunken stones, we found a strange necklace inside an unnatural pocket of air. We returned to the surface with it and I discovered it had the power to bend water to my will. More marvels just like it must be waiting below. Who knows what mysteries I - we - have yet to uncover. Our hunt for the unknown has only just begun.;The New Age
Taqren (NA);The Shield;2;Breach Siphon;4;M;;Focus any player's breach. Any player gains 1 life for each opened breach you have.;;0,3,4,3;C,C,C,C,1b26;C,C,C,C,S;;;;Defender Breach (On Cast: Gravehold +1 life);"Danger unifies. Tragedy hardens. Desperation brings out the deepest strength in a person's soul. This is why the people of Gravehold cling like cockroaches to the surface of this world that hates us. I was a child when my mother, Z'hana, pulled me sobbing out of the collapsing tunnels. My father was in too deep, fighting to protect us against Maelstrom. I watched, helpless, as he vanished behind the rocks. I will always remember listening to my mother, the strongest person I know, crying herself to sleep. The next morning she sat me down and brushed the hair from my eyes. She said, ""I want to see you grow up in peace, my child, but our world does not know peace. I wish you could grow up feeling safe, but this city is not safe. Your father and I have tried to give you a better future, but we failed. I'm sorry, my love. All I can give you now is the strength to keep fighting. Succeed where we could not. Make this world a place where your children do not need to struggle to survive. Become strong, but do not become a weapon. Become their shield.""";The New Age
Claudia;Prospector;5;Aeplosion;5;A;;That ally gains 2$. The next time that ally gains a card from a supply pile this turn, you gain a copy of that card from that supply pile.#OR#That ally gains 5$.;;9,4,3,1;C,C,C,C,1b36;C,C,C,C,S;;;;;I was born with the mind of an artist and the spirit of an inventor. Or maybe the mind of a genius and the spirit of an even better genius! Not to brag, but I was only three years old when I shattered my first gem. All planned, of course. I wandered into my mom's workshop and banged into the leg of her work table. Dad made a fancy new lock for the door after that, probably to try and test my ingenuity. My dad's really smart like that. Must be where I get it from. Well, I solved his lock puzzle, I wiggled aether around inside until I cracked it. Dad kept making harder locks and I kept figuring them out, getting into mom's lab, and breaking things! I really owe it all to my parents. If they hadn't kept trying to stop me from getting places, I never would have gotten anywhere. Just like refining a diamond. My parents taught me to always seek to learn and to grow and evolve! Right now, we are standing on the shoulders of our foremothers and they are saying we're heavy and need to get off and walk on our own two feet! Everyone is so limited in imagination, our exploration of aether is held back only by our unwillingness to seek it out. We all know that aether is in gems, but it's also in EVERYTHING. This world IS aether! I am aether! Some people say I'm crazy, but I say this WORLD is crazy! It's time to start fighting fire with fire. Since I can feel my own aether, and everybody else's aether, I can control it with a level of detail no one has ever dreamed of before! So yeah, I'm a genius. My mom might be pretty proud of her emerald, but I'm the best gem she ever created.;The New Age
Rhia;Relic Hunter;6;Sublimate;4;M;;Return a card in your hand or discard pile to its supply pile. If you returned a relic, gain a card from any supply pile that costs up to 3$ more than the returned card. Otherwise, gain a card from any supply pile that costs up to 2$ more than the returned card. Either way, place the gained card into your hand.;;9,2,3,3;C,C,C,1d7,S;C,C,C,C,C;;;;;When I was a kid I started losing my hair. No one knew what was happening, not even Brama. I was weak, bedridden for months. My folks figured I was gonna die, they cried over me while I drifted in and outta consciousness. They talked like I was already gone, sayin' how I'd be at peace now and all. Screw that. I've never been at peace my whole life. This whole world has never been at peace. Life is a battle and I'm not the givin' up type. Don't ask me how I found the strength but one night I got outta bed and stumbled into my dad's laboratory. I grabbed hold of one of the artifacts he'd been researching and poured every scrap of magical energy I had into it. I felt my skin changing and a tingle on my scalp. My hair began to grow back, strange and crystalline. Somehow, that infusion of breach magic fixed me. Brama has never stopped trying to find the secret to my healing. No one knows why I got sick or how I got better, or where my new hair comes from, but I don't care. Every day I walk on my own two feet is a day I stole from the Void. And I'm not done fighting yet.;The New Age
Soskel;Aristocrat;4;Energized Sigil;4;M;;Place an Energize token on any player's breach that doesn't have one.#OR#Discard an Energize token on any player's breach. That player gains 4 life.;When a player casts a spell from a breach that has an Energize token on it, that player gains 1 charge.;0,3,4,4;C,C,C,2b6,S;S,C,C,C,C;;;;;It wasn't until Arachnos captured me and forced Void essence into my very soul that I understood what true power is. It's the potential to make a difference, to save those you love. My whole life I've only wanted to serve and protect Gravehold but I was never strong enough. It's my home, and its people are my family. As a youth, I carried crying children as we ran from The Fall, told them stories to help them sleep as we wandered the tunnels. I was a nobody, but I wanted to be useful. I had to defend what was left. After that day, I vowed to never again be so helpless. I needed to understand breach magic, but Mist said it was uncommon for an adult to become a mage initiate. I watched the children I had saved surpass me, become prodigious mages and burn brighter than I ever imagined. When Brama selected me as commander of an expedition to the north, I was shocked. My breach magic was certainly competent, but I was nowhere near as powerful as the mages she put under my leadership. I asked her why she chose me and Brama smiled. She said that while power is important, the true mark of a leader is understanding those he leads. It was this discipline, and my familiarity with loss, that let me survive the torture of Arachnos' ritual without forgetting myself. I have watched friends die too many times. This power may be corrupted, but if I can use it to help, I won't hold back.;The New Age
Talix;The Chain;6;Soaring Ash;5;M;;Destroy two sparks in hand. If you do, shuffle your turn order card into the turn order deck.#OR#Gravehold gains 5 life.;;0,2,3,3;3b8,S,S,S,S;S,S,S,S,3b9;;;;;It was kind of lonely growing up in Southpost. There weren't many kids my age to play with so I made my own fun by exploring the wilds. It was against the rules to go out alone, but that was what made it so fun. As the top dog of Southpost, my mom had more important things to do than keep a super close eye on me. So I spent a lot of time at home. Studying. Right next to a conveniently unlocked window. I knew it was stupid to wander around alone, but I was a kid. Kids are stupid. And I was still an idiot well into my adulthood. I never saw the point of growing up until I had a kid of my own. I found him, Inco, in some ancient ruins, curled up for warmth and half buried in vines that I later learned were part of him. I'm still amazed by how much power he holds in that tiny body of his. I suppose he'd have to be strong, growing up out in the wilds. It's crazy, I was the first other human he ever met in his whole life. It took a while to get him to trust me, but finally I convinced him to come back to Southpost with me. After a few months we moved to New Gravehold together so Inco could be around kids his own age. I know what it's like to feel alone, isolated from your people. As long as I'm here, Inco will never feel that way.;The New Age
Lost;Living Forge;5;Meek's Might;5;M;;Return up to four cards that cost 0$ in your discard pile to your hand.;Set aside all of the Forged Crystal and Forged Spark cards. These form the Forged deck. Cards in this deck can only be gained using Lost's Heart Forge. Forged Sparks and Forged Crystals count as Sparks and Crystals, respectively.;0,2,4,4;C,C,END2,S,S;C,C,C,S,S;;;;;"""After we defeated that massive wolf-like Nameless, we found this suit of armor hiding below ground. Lost managed to remember that he was a mage of Gravehold, but we don't know which mage, nor how he found himself bound to this suit of armor. During The Fall, the tunnels collapsed, which sealed off outposts and scouting parties. We never learned the fate of many breach mages during that time. Already some people treat Lost like a ghost returned from our unhappy past. Some, myself included, can't help but see him as a sign that all our missing friends might still be out there. I know it's foolish to get caught up in baseless hopes, but I still want to believe we could find just one more mage. After all, who knows how long Lost has been down there, waiting patiently for someone to come. Not knowing who he is, forging weapons he didn't know how to use. But I am hopeful. Each day, Lost's connection to us all grows stronger. Perhaps we may one day be able to reunite him with loved ones."" - Soskel";The New Age
Mazra;The Reader;6;Research;4;M;;"Destroy a card with ""Mazra"" in its name in your hand. Gain a card with ""Mazra"" in its name from the personal upgrade deck that costs 3$ more than the destroyed card and place that card into your hand.#OR#Return to your hand all cards with ""Mazra"" in their name in your discard pile.";"Set aside all cards with ""Mazra's"" in their name that cost more than 0$. These form Mazra's personal upgrade deck. Cards in this deck can only be gained using Mazra's Research ability.";0,4,3,4;C,C,C,C,1;C,C,C,C,2;;;Research Breach;;"""She'll probably deny it if you ask her, but I think Mazra might love books more than she loves me. She was born like two hours after me and she must have spent the entirety of that time in the somb growing her crazy huge brain. I'm no idiot, but Mazra was six when she gave Brama a ten-page petition to gain access to the Gravehold archives room. At just eight years old, she translated an ancient tome of breach magic and memorized spells no one had ever heard of. She was ten when she passed her ordeal and became the youngest breach mage ever. When I asked for toys she asked for textbooks. She used to follow Brama around and sneak into council meetings the way normal kids sneak out of school. We were only five years old when Mazra told me she was gonna be the next head of the council of elders. If it was any other kid I'd call them ridiculous, but if there's anyone who I trust to run Gravehold, it's my freak of a little sister."" - Razra";The Ancients
Qu (NA);Builder and Destroyer;8;Duality Embrace;5;M;;If you are in Destroyer form, cast up to two different spells prepped by any number of players, and then flip over the Form token. Otherwise, any player preps up to two spells in their discard pile to their opened breaches, and then flip over the Form token.;Place the Form token on top of the mat with the Destroyer side faceup. All of the gems played and spells cast by Qu are affected by the faceup side of the Form token. The Form token can be flipped by using Qu's Duality Embrace ability or Change Form relic.#While in Destroyer Form, when you play a gem, gain 1 less $, to a minimum of 0. Spells you cast deal 1 additional damage.#While in Builder Form, when you play a gem, gain 1 additional $. Spells you cast deal 1 less damage, to a minimum of 0.;0,3,4,3;C,C,11,S,S;S,S,12,C,C;;;;;Even though he was my father, I never really knew Xaxos. Not like some of his old friends here in Gravehold. Growing up, I could tell I was looking at the shell of a man. I was seeing someone desperately trying to piece himself back together, to regain something lost, to return to the man he was before. I never met the man my father was. The Void changes people. I should know, I lived my whole life there. I wonder, now, if the Nameless fight and kill because the very essence of their world drives them to it. Bloodlust permeates the air, twisting their minds. Or perhaps it is the emptiness, the barren nothing they are born into forces them into action. Growing up here, I understand what drives them towards the portals. The first time I saw a breach open I dropped everything. I didn't stop to think about my father, his research, our home, or my things. Everything paled in comparison to the potential to escape. I doubt he will ever even notice I am gone. Time is warped, it passes differently inside the Void. I don't know how old I am, or how long I have been gone, or where my place is in this strange world. But I know New Gravehold is beautiful. Humans are beautiful. Perhaps it is because of my humanity that I can control the Void energy that has consumed me my entire life. I've embraced my rage, channeled my hurt, and funneled my passion outward into strength. I will not let the Nameless have this world too, not when I have only just found it.;The Ancients
Nook;Orb Caller;9;Condense Aether;5;M;;You may destroy a card in your hand or discard pile. Gain 4$. You may place the next spell you gain this turn into your hand.;;9,9,3,9;C,C,C,C,1;C,C,C,C,2;;;;;Give me a second to clear my thoughts. It gets harder and harder to tell this story in the proper order. Finally, when I ran out of breaches, the portal began pulling at me, pulling at my very mind. I wanted to see the other side. The more we could learn about the Void, I was sure, the better we could defend ourselves. After that, Indira trapped my little Void in a magical containment sphere. I thought I could create a simulation, a miniaturized Void breach, the kind the Nameless came through. The worst of them all was that the portal required energy, too much energy. I used to have a mind unparalleled in all of New Gravehold. Indira kept me together, afterwards. I opened breach after breach and the Void kept sucking them in, devouring their energy. If we could manufacture a Void portal, I believed I could peer through safely. At least I can use the sphere, now. I was a scientist. I would have died if Indira hadn't come in and stopped it. But it's not what I was before. I like to think I still am one, despite everything that I lost. To this day I do not know if I succeeded. I awoke without familiar breach magic, without many of my memories, without my mind. Initially, my research encountered many issues. Indira understands what it's like to have all of your energy concentrated in one place. More energy than I could muster. Time was scattered, messy, hard to grasp. I'll never be that again. Give me a second to clear my thoughts. It gets harder and harder to tell this story in the proper order.;Shattered Dreams
Inco;Child of Green;4;Massive Growth;5;M;;Cast any number of Rose Thorns prepped by any number of players. Those spells deal 2 additional damage.;Set aside all of the Rose Thorn cards. Those cards form the Rose Thorn deck. This is not a supply pile. Cards in this deck can be gained using Inco's Verdant Emerald. Additionally, Inco may spend 2$ to gain a card from this deck.;0,3,3,3;C,C,C,4,S;C,C,C,C,5;;;;;"The elders of Gravehold don't know what I am. I understand. For a long time I didn't know what I was either. My roots were planted deep in the wilds, nurtured by strange creatures with emerald eyes and thorny faces. I never considered it odd that my leaves were pinkish flesh instead of sturdy horns and hooves. I never thought about how I control the vines that interlace my body, or where they grew from. It was many years before my branches longed to stretch towards new suns, before my world of green and growth grew tiresome and repetitive. All trees need room to grow, but unlike most plants, I was not rooted. I was free to move and wander. For days I drifted, a lone leaf on the wind, seeking solace from tormenting storms. I took shelter in strange ruins and woke up face to face with a fleshy creature that looked just like me. It took many dawns for us to learn to communicate. Eventually I discovered he was something called a human named Talix. He took me home with him to Gravehold and treated me like his own child. There are so many of these humans, like twisting roses, all different hues, each more strange and beautiful than the last, but one here outshines them all. I lean always toward my radiant new sun, Razra. She and Talix and this forest of stone are strange beyond comprehension. I am still a stranger here. But I'm not afraid, because these are my people. As my new father told me: ""You're human, Inco. You're home.""";Into the Wild
Razra;The Trainer;7;Train Rip;4;M;;"Destroy a card with ""Rip"" in its name in your hand. Gain a card with ""Rip"" in its name from the personal upgrade deck that costs 3$ more than the destroyed card and place that card into your hand.#OR#Return to your hand all cards with ""Rip"" in their name you have played this turn or are in your discard pile.";"Set aside all card with ""Rip"" in their name that cost more than 0$. These form Razra's personal upgrade deck. Cards in this deck can only be gained using Razra's Train Rip ability.";0,3,4,4;C,C,C,32,S;C,C,C,33,S;;;;;"""Razra and I may be identical but we couldn't be more different. She's always taken the fact that we live in a jungle full of deadly monsters as more of a challenge than something to fear. She was the sort of child who would break her leg jumping off the roof, and before it even healed, jump off again because now she's sure she's perfected the landing. I think these days the dirt might be so deeply ingrained in her skin that it won't ever come off. It's no wonder she's so close with that strange forest boy, Inco. I'll admit, I worried about her for a long time. We had both always wanted to become breach mages. While it came naturally to me, Razra struggled. She wouldn't focus on a book, couldn't sit through a lesson. Then, as if it was sent for her, that strange creature wandered close to the city. No normal person would even care, but my sister has never been normal. She threw herself into befriending this creature, named it Rip, and trained it beyond what anyone had assumed possible. It was miraculous. With Rip by her side Razra grew quickly in strength, racing through her training at unprecedented speeds. Finally, she joined me as a full fledged breach mage. I was starting to get bored waiting for her to catch up."" - Mazra";Into the Wild
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Ilya;Right Hand;4;Life Embrace;5;M;;Cast all of your prepped spells without discarding them. Any ally returns a card in their discard pile to their hand.;;0,2,3,3;C,1b4,S,S,1b5;C,1b9,S,S,1b11;;;;;"""How should one talk about Ilya? The most beautiful things defy description. She is like the warm, sure knowledge that the sun will rise tomorrow. Hope, eternal, even in this world that gladly kill us all. Ilya and I were paired together when we were kids, picked to be Tethers. I still remember the day we received our tattoos. We were holding hands and she looked me in the eyes, smiled so brightly, and asked if I could feel the magic. She said she had never felt so connected to the world and its aether. That she could feel it all flowing through her. I'd always thought of magic as something to fight with. A way to defend the village, to push back the Portalborn, to keep everyone safe. but in that moment, in her eyes, I saw what Ilya saw. Beautiful, magical currents of life coursing through us all. Connecting us to the plants and the animals and the stones and the water. Connecting us to each other. Whenever we hold hands now, I think of it again. The connection Ilya sees everywhere she looks. There is no one I would rather spend my life with."" - Kel";Outcasts
Kel;Left Hand;4;Soul Invigoration;6;M;;Return up to two gems or relics you played this turn to your hand. Any ally draws a card and may prep a spell in hand to an opened or closed breach.;;0,4,4,4;C,C,1b14,S,1b15;C,C,1b19,S,1b21;;;;;"""Kel likes to think she's tough, but I know her a little better than that. Beneath that sour exterior is a soft and loving core. She cares more about Azer than any of us. She'd give her life without hesitation to defend every single villager, and I'm glad I get to be at her side making sure she doesn't have to. We've been fighting together, hand in hand, since we were little kids. I still remember the day we got our tattoos done. It was one of the best days of my life. She looked right in my eyes and promised she would defend me. That as long as she was at my side we'd go down together or not at all. She squeezed my hand tight and said it was the honor of her life to fight by my side, and I swear I almost burst out laughing at the serious expression on her face. But that's just the kind of person Kel is. She cares. About everything, with every fiber of her being. I'm so lucky that we get to spend our lives together."" - Ilya";Outcasts
Taqren (O);Severed Shield;6;Sustain;5;M;;If you are not exhausted, gain 3 life. Otherwise, Gravehold gains 3 life.;"On the left side of the front of the mat, there is a barrier track:#- Any ally draws a card.#- Focus your closed breach with the lowest focus cost.#- Gain 1 charge.#- Prep a spell in hand to one of your opened or closed breaches.##Place the barrier token on the ""Any ally draws a card."" space of the barrier track.#When Taqren suffers damage, or is exhausted and would suffer damage, move the barrier token to a different space on the barrier track and resolve the listed effect.#While Taqren is exhausted, Gravehold suffers 1 damage per 1 damage Taqren suffers instead of 2.";0,2,3,3;C,C,C,1b25,S;C,C,C,S,S;;;;;I am optimistic, but that does not make me a fool. As soon as I heard talk of a traitor amongst the council of Elders, I knew it was my mother. She is my mother. I am not so ignorant that I could not tell something was wrong with her. I had hoped it would not be this dire, but that is the way of optimism. It does not always match up to the harsh truths of reality. The traitor mage, they call her. I do not like this term. My mother is misguided, yes. She made costly and dangerous mistakes, but she is not a traitor. She was the one who taught me that New Gravehold is nothing more than its people, and that defending them is the greatest endeavour of my life. She taught me that it is not enough to fight now, in the present, but that one must look forward to the future to ensure the safety of our children. Her ideas are radical, and her methods are flawed, but in many ways she is right. We cannot be content with tradition. We cannot become complacent in our old ways, not when there is a chance to do better. To pass on a safer, kinder world to the next generation. They should not have to live at war, as we have. Not if there's something we can do to stop it.;Outcasts
Z'hana (O);Crimson Rebel;3;Inscribe;5;P;;Gravehold gains 5 life. Place two glyph tokens on top of any card in the supply.;Set all the glyph tokens next to this mat. When an ally gains a card with a glyph token on it, that ally or Z'hana resolves that token's effect. Then, that token is returned to Z'hana. When Z'hana gains a card with a glyph token on it, place that glyph token on any card in the supply unless you are playing with one mage. When a card with one or more glyph tokens is removed from the supply, return those glyph tokens to Z'hana.;9,4,3,1;C,C,C,C,1b36;C,C,C,1b40,S;;;;;I won't defend myself. I won't make excuses. The people of New Gravehold can judge me if they wish. My reputation means nothing to me. All I care about is the safety of my people, and the future of humanity. No one loved Gravehold more than me. I spent my life defending it, and I am still defending it. My heart broke for everything we lost in The Fall. Our home, our people, our history. My Soren. Losing him there, raising Taqren without him, it's the hardest thing I've ever had to do. After we founded New Gravehold I cautioned Brama against exiling all of Xaxos's old students. I had just as much cause as any, more cause even, to hate Xaxos for bringing Maelstrom to Gravehold, but his followers had done nothing wrong. Outlawing the very study of the Void is tyranny, and nothing but a recipe for stagnation. If we refuse to learn from the mistakes of our past, we are doomed to repeat them. Brama and her traditions are only holding New Gravehold back. For the sake of future generations, we need to embrace new kinds of magic and move forward.;Outcasts
Qu (O);Destroyer;7;Combust Aether;4;D;;Draw three cards.;;0,0,4,4;C,C,C,C,2b29;C,C,C,C,S;;;;;I spent so much of my life desperate to escape the Void, it's odd to find myself returned. My new life in New Gravehold is so beautiful that I am almost afraid to touch it, as if it might shatter like brittle glass. I have people I would consider friends. I have a house that I am trying to consider a home. Taqren tells me it's normal to be nostalgic for a battleground. He says he too has dreams of the fearful weeks he spent running from Gravehold as the caves collapsed, hunted by Nameless with almost no protection. At least then he had purpose, clarity of direction. Now my bed is so comfortable, I don't feel like I belong in it. The people are so carefully kind, they avoid my monstrous half with practiced courtesy, and I know they are not ready. So I was almost relieved to follow my father's call and return to this dreaded place where everything is pain and fear and suffering, but it is at least a familiar pain. I know the shape of this pain, where it inserts itself beneath my ribs and settles. It does not try to hide behind honeyed words. I do not want to stay here, in this dark place. But maybe by the time I have returned, New Gravehold will be ready for me. Maybe I will finally be ready for it.;Outcasts
Thraxir;Reanimated;5;Shackles Unleashed;5;M;;Cast up to three spells prepped by any players. If you have three opened breaches, those spells deal 1 additional damage. If you have four opened breaches, you may cast up to four spells and those spells deal 2 additional damage instead.;;4,4,4,4;C,C,C,3b27,S;C,C,C,C,S;Forged Breach;Honed Breach;Refined Breach;Serrated Breach;"""It's been hard to get Thraxir's story from him, he recalls details sporadically and much of his human life is buried beneath years and years of bloodshed. It must be traumatic, coming back to yourself after spending so long as a mindless monster. The memory of hurting the people you once cared about... it can be easier to live without. This, at least, I understand intimately. Void essence is powerful, but it can drive you past the point of sanity. I'm ashamed to admit that I was conscious of what I was doing when I turned on my fellow mages and attacked them. It would be easier for me if I could hide in the fog of madness. I thought my cause was righteous enough, my goals pure enough that any action could be excused. Thraxir and I are both too far gone to ever truly belong in New Gravehold again. But perhaps together we can rediscover what it means to be human."" - Xaxos";Outcasts
Dezmodia (O);Void Risen;7;Void Vortex;4;M;;Any ally draws three cards. Then, place any number of cards in your hand into their hand. Then, that ally places the same number of cards in their hand into your hand.;When Dezmodia is exhausted, she does not discard her Void Breach.;9,9,9,3;C,C,C,C,END56;C,C,C,C,S;;;;Void Breach;Xaxos tells me they're calling it The Fall. My denouement. The crowning achievement of my life, to die and bring my entire civilization down around me. Impressive, I know. I've always been impressive. The child prodigy. Time is odd in the Void. It's familiar and strange all at once. From the day I was born, I knew what it would feel like to die, and now that I have died it fails to measure up to expectations. I suppose after spending a lifetime with it, even the pain of death can grow familiar. I lived my first life in the in-between of worlds, stuck between ours and the Void like a reflection of the stars caught in a pool. At least now my outsides match my insides. I can feel it humming in my teeth, the frission between universes. Each breach, each portal, they rip and tug at the uneasy balance between these worlds. Even I do not know what will happen when the seams unravel.;Outcasts
Arachnos (O);Redeemed Acolyte;3;Expunge;6;M;;Cast any player's prepped spell. That spell deals 3 additional damage.;;0,0,3,3;C,C,C,END57,S;C,C,C,C,S;;;;;The ritual was poorly conceived. There were flaws. Not the least of which was my own personal involvement. Power corrupts, it is often said. It is said less often that the corruption is not merely to the spirit, but also to the mind. Once I started down my path of discovery, I found myself more and more unwilling to stop. I eschewed safety protocols I had always held in the highest regard. I sacrificed my friend Karak to my ambitions, thinking my process ready for human trials. I listened to Karak screaming in the Void as the ritual aged him, melted his flesh, turned him into something grotesque and inhuman. But I would not stop. I hesitate to blame it all on the corrupting nature of Void essence, because that would excuse the greed and ambition that have always been embedded deep in me. I should not be excused. If this odd rebirth is a potential for a second chance, I do not intend to squander it. My mind is clearer than it has been in years. I already lost so much, my home, my friends, even my humanity. I do not intend to lose more.;Outcasts
Cairna;Flame Walker;4;Energize;6;M;;Gain a spell that costs 5$ or less from a supply pile. You may lose two charges to gain any spell from a supply pile instead. You may lose a charge to prep a spell in your discard pile to one of your opened breaches.;Cairna's ability can be used when she has 3 or more charges. When Cairna uses her ability, she loses 3 charges.;0,1,2,3;C,C,C,C,16;C,C,C,S,S;;;;;People lost a lot of things when the cave collapsed on Gravehold. For me? It was my legs. I didn't even see the piece of rubble when it came down. I blacked out for a lot of it. Luckily. I assume my family thought I died. I try not to hold it against them. You see your little girl half crushed beneath a building you don't assume she'll bounce back from that. I'm still not entirely sure how I did. I hadn't had any training in breach magic. I hadn't picked out a special rock or learned the sister-words or whatever initiates do. The mages keep it all very wrapped up in their world. Normal people like my family were never informed about these things. All I know is I woke up buried alive, needing a way out, and then the rocks responded to me. I don't question how it happened. I just know it saved my life. I made myself legs out of the stones that I thought would be my tomb, and I walked all on my own. There was no one left in the ruins of Gravehold by then. I've been surviving for years down here alone. It's not the best life, but I'm surviving. I've got my legs. I've got my strength. Let the world come crashing down again: I made it through once, I can do it again.;Return to Gravehold
Ohat and Ulgimor;Double Soul;4;Enrapture;4;M;;Ohat mode: Suffer 2 damage. Any ally draws five cards and discards two cards in hand.#Ulgimor mode: Cast a spell prepped to Ulgimor's IV breach without discarding it.;Place the Ohat/Ulgimor token on the front of the mat with the Ohat side faceup. When you have 5 or more life, you are in Ohat mode. When you have 4 or less life, you are in Ulgimor mode. Flip the token to the appropriate side when relevant. When you become exhausted, do not resolve any on-exhaust effects. You can gain life when you have 0 life to become un-exhausted.;0,3,3,3;C,C,C,C,17;S,C,C,C,S;;;;Essence Breach;I've never fancied myself a survivor, but fate had other plans in mind for me. And when I say fate, I mean Ulgimor. Back in the day, before this fragment of the Umbra Titan stitched itself to my shadow, people called me a coward. I even called myself a coward. You can't fault me for being honest about it. I didn't have big plans for my life. Never aspired to be much more than what I was. A simple dirt merchant. I figured getting bound to Ulgimor would be the worst thing that would ever happen to me, but that was before the entire city was destroyed. Now I'm glad he was there, he pulled us both through that, sheltering me from the falling debris and keeping me moving. It's funny, you don't really get to know the horrifying shadow monster attached to your soul until you're stuck underground with it alone for decades. Then it becomes almost comforting. The last vestige of who you once were. But I like who I am now, who we are. Together. We're stronger when we cooperate. Only took being on my own to realize that.;Return to Gravehold
Lucien;Water Weaver;7;Magnetism;5;C;;Open all of your breaches. Prep any number of spells in hand to your opened breaches.;;0,1,1,1;C,C,C,S,55;C,C,C,C,S;;Channel Breach;Tide Breach;Flood Breach;"A single drop of water will eventually wear away the tallest mountain. It's inevitable. Unstoppable. It's the way of the universe. Every mage in Azer, when they begin their training as a child, is paired with a Tether. One is trained to command large quantities of aether for powerful offensives, and the other is trained to focus that energy, channel it, and keep it until control. Source and sink. My Tether's name was Phy. He used to call me his tide. ""You're boring, Lucien"", he would say. ""But you always get where you're going"". I lost Phy to a Portalborn a few months ago. I wasn't there. I should have been there. What am I without him? All finesse and nothing behind it. A tide with no waves, no force of ocean driving it forward. But there will always be another monster, and someone must rise to meet it. One step after another. As inevitable as the tide.";Southern Village
Reth;Force of Nature;5;Missing Half;5;M;;Reveal your deck. Place up to two spells with the same name from your deck into your hand, and up to two spells with that same name from your discard pile into your hand. Return your deck in the same order.;;0,2,3,3;C,C,C,56,S;C,C,C,S,S;;;Unbound Breach;;Every mage in Azer has a Tether, right? That super special partner who they fight with and protect more than anyone else? The center of their universe? How special for them. I don't need that. Never have, never will, and I'm sick of everyone treating me like I'm fragile and damage just because I'm on my own. I liked being on my own. I'm strong like this. Who needs to channel aether when you can simply tear open a conduit and let the power overwhelm you? The teachers says I'm reckless. I say I get results. I used to have a Tether, way back when. If I focus really hard, I can even remember his face. Green hair. Pale eyes. He had a weird penchant for plants and a tendency to wander off into the woods for hours at a time. One day he wandered off and simply didn't come back. We hadn't even had our tattoos done yet. What was I supposed to do? A single mage abandoned by her Tether and left to create my own kind of magic. So I did. A magic more powerful because I didn't have some partner holding me back. I don't need guidelines, I don't need a Tether, and I definitely don't need anyone's help.;Southern Village
Own Mage 1 (Bow);;3;;;;;;;;;;;;;;;Legacy
Own Mage 2 (Sword);;3;;;;;;;;;;;;;;;Legacy
Own Mage 3 (Ram);;3;;;;;;;;;;;;;;;Legacy
Own Mage 4 (Staff);;3;;;;;;;;;;;;;;;Legacy