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player_cards.csv
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# Name;Type;Cost;Code;Special;Text;Flavour text;Starter;Box;Deck;Start;End
;;;;;;;;;;;
# Aeon's End;;;;;;;;;;;
;;;;;;;;;;;
Burning Opal;G;5;;;Gain 3$. You may discard a card in hand. If you do, any ally draws a card.;"""Careful, youngling. You'll be wanting tongs to handle that!"" - Adelheim, Breach Mage Weaponsmith";;Aeon's End;;55;61
Clouded Sapphire;G;6;;;Gain 3$. If this is the first time you have played Clouded Sapphire this turn, any ally gains 1 charge.;"""They say if you look closely, the shadow of The World That Was is imprisoned within."" - Phaedraxa, Breach Mage Seer";;Aeon's End;;62;68
Diamond Cluster;G;4;;;Gain 2$. If this is the second time you have played Diamond Cluster this turn, gain an additional 2$.#Rule clarification: You may not gain the bonus $ more than once per turn.;These gems were once the most precious, the most scarce. Now they line the walls of caves like shimmering fangs.;;Aeon's End;;69;75
Jade;G;2;A=2;;Gain 2$.;Jade is as common as bone at the mouth of the cave.;;Aeon's End;;76;82
Searing Ruby;G;4;;;Gain 2$. Gain an additional 1$ that can only be used to gain a spell.;"""Some use these to heat and light their hovels against the dark of the cave. Others know that within these gems lies a fire that can be tamed."" - Ghan, Gem Scavenger";;Aeon's End;;83;89
Sifter's Pearl;G;3;;;Gain 2$. Each player reveals the top card of their deck and either discards it or returns it to the top of their deck.;"""To those who have stepped through the breach, the pearl shows the splinters of time itself."" - Phaedraxa, Breach Mage Seer";;Aeon's End;;90;96
V'riswood Amber;G;3;;When you gain this, you may place it on top of your deck.;Gain 2$.;"""Once, the trees of V'riswood towered ancient and beautiful. These polished bits of their amber is all that remains beyond that memory."" - Brama, Breach Mage Elder";;Aeon's End;;97;103
Blasting Staff;R;4;;;You may cast a prepped spell that you prepped this turn. If you do, that spell deals 2 additional damage.;While appearing to be crudely fashioned, these staffs contain within them the very essence of the void.;;Aeon's End;;104;108
Bottled Vortex;R;3;;;Destroy this. Destroy up to two cards in your hand or discard pile. Draw a card.;"""There are worlds within worlds, infinite realms cascading from the yawning nothing."" - Phaedraxa, Breach Mage Seer";;Aeon's End;;109;113
Flexing Dagger;R;2;;;The next time you focus or open a breach this turn, it costs 3$.#OR#Destroy this. Deal 1 damage.;"""Forged from unstable void ore, the blade shifts with the will of its wielder."" - Adelheim, Breach Mage Weaponsmith";;Aeon's End;;114;118
Focusing Orb;R;4;;;Focus any player's breach.#OR#Destroy this. Gravehold gains 3 life.;Jian picked up the orb as if knowing its purpose. That was the last day she ever spoke.;;Aeon's End;;119;123
Mage's Talisman;R;5;;;Gain 1 charge. Any ally gains 1 charge.;The sister-mages of old would wear their talismans as a symbol of their station and a warning to those that would challenge them.;;Aeon's End;;124;128
Unstable Prism;R;3;;;Play a gem in hand twice and destroy it.#OR#Gain 2$.;"""Not every pretty rock is a means to wage war. Some must be cut and carved into more useful things."" - Adelheim, Breach Mage Weaponsmith";;Aeon's End;;129;133
Amplify Vision;S;4;;;Cast: Focus your closed breach with the lowest focus cost. Deal 2 damage. If all of your breaches are opened, deal 1 additional damage.#Rule clarification: If all of a mage's breaches have been destroyed, then they are considered to have only opened breaches, and gain the 1 additional damage.;"""The breaches are merely a mirror through which worlds whisper."" - Phaedraxa, Breach Mage Seer";;Aeon's End;;134;138
Arcane Nexus;S;7;;While prepped, once per turn during your main phase you may return a gem you played this turn to your hand.;Cast: Deal 4 damage.;"""The taint of aether clings to everything in Gravehold. And we that survived near-extinction reek with it, too."" - Nerva, Survivor";;Aeon's End;;139;143
Chaos Arc;S;6;;;Cast: Deal 3 damage. Deal 2 additional damage for each prepped spell in an adjacent breach.;"""Even the blind can see what little is left of our world."" - Phaedraxa, Breach Mage Seer";;Aeon's End;;144;148
Consuming Void;S;7;;;Cast: Destroy up to two cards in hand. Deal 3 damage for each card destroyed in this way.;"""The Far Hollow hovels still smolder from the last time a mage lost his wits and will to the void."" - Ghan, Gem Scavenger";;Aeon's End;;149;153
Dark Fire;S;5;;;Cast: Discard up to two cards in hand. Deal 3 damage for each card discarded this way.;"""Xaxos always says, to come back to light, we must first visit the shadow."" - Malastar, Breach Mage Mentor";;Aeon's End;;154;158
Essence Theft;S;5;;;Cast: Deal 3 damage. You may discard a card in hand. If you do, any player gains 1 life.;"""There is talk of the link between the mages and our adversaries. More and more, the difference between the two becomes harder to see."" - Ohat, Dirt Merchant";;Aeon's End;;159;163
Feral Lightning;S;5;;This spell may be prepped to a closed breach without focusing it.;Cast: Deal 3 damage.;"""All things can be tamed."" - Lash, Breach Mage Scout";;Aeon's End;;164;168
Ignite;S;4;;;Cast: Deal 2 damage. Any ally gains 1 charge.;"""We are but one flickering flame against unimaginable dark."" - Kadir, Breach Mage Delver";;Aeon's End;;169;173
Lava Tendril;S;4;;While prepped, at the end of your casting phase, deal 1 damage.;Cast: Deal 3 damage.;"""My turn!"" - Nym, Breach Apprentice";;Aeon's End;;174;178
Oblivion Swell;S;5;;While prepped, once per turn during your main phase, you may gain 1$.;Cast: Deal 2 damage. You may discard a gem. If you do, deal additional damage equal to its cost.;Many folk have made their fortune harvesting gems. The very breaches through which The Nameless come bestow the stones with strange properties.;;Aeon's End;;179;183
Phoenix Flame;S;3;;;Cast: Deal 2 damage. You may lose 1 charge to deal 2 additional damage.#Rule clarification: You may not lose more than one charge to deal further additional damage.;"""In The World That Was, there were great birds, born of fire and ash. They were thought to be immortal, and yet none now remain."" - Malastar, Breach Mage Mentor";;Aeon's End;;184;188
Planar Insight;S;6;;;Cast: Deal 2 damage. Deal 1 additional damage for each of your opened breaches.#Rule clarification: The player who casts the spell, not the one who has it prepped (if different), counts their own opened breaches.;"""She may no longer speak, but she sees much."" - Brama, Breach Mage Elder";;Aeon's End;;189;193
Spectral Echo;S;3;;;Cast: Deal 2 damage. You may destroy a card in hand.;"""Clear your mind, child. Drink in the void."" - Xaxos, Breach Mage Adept";;Aeon's End;;194;198
Wildfire Whip;S;6;;While prepped, during your main phase, you may spend 2$ to cast any player's prepped spell.;Cast: Deal 4 damage.;"""Sometimes a little motivation is needed for dire situations."" - Z'hana, Breach Mage Renegade";;Aeon's End;;199;203
;;;;;;;;;;;
Leeching Agate;G;3;;When you gain this, gain 1 charge.;Gain 2$.;"""These stones are among the most powerful in the labyrinth of lost caves. They are also the most corrupted."" - Kadir, Breach Mage Delver";;The Nameless;;2;8
Molten Hammer;R;5;;;Gain 1 charge. You may destroy a card in hand or on top of any player's discard pile.;"""Some tools are meant for making, while others hold a more pernicious look."" - Mist, Dagger Captain";;The Nameless;;9;13
Temporal Helix;R;7;;;Cast any player's prepped spell without discarding it.;"""Breach mages are never truly in possession of their own minds."" - Brama, Breach Mage Elder";;The Nameless;;14;18
Blaze;S;4;;When you gain this, you may place it on top of any player's discard pile.;Cast: Deal 2 damage. Deal 1 additional damage for each other time you have cast Blaze this turn and for each other Blaze you currently have prepped.;;;The Nameless;;19;23
Radiance;S;8;;;Cast: Deal 5 damage. Each ally draws a card.;"""All of us, together. For apart we are doomed."" - Brama, Breach Mage Elder";;The Nameless;;24;28
Sage's Brand;S;7;;!Dual##While prepped, draw an additional card during your draw phase.;Cast: Deal 6 damage.;"""The mark of the void lay beneath our skin, not upon it."" - Xaxos, Breach Mage Adept";;The Nameless;;29;33
Scrying Bolt;S;6;;;Cast: Deal 5 damage. You may lose 1 charge. If you do, reveal the top two cards of the nemesis deck. Return them in any order.;"""Who would've thought you could see the future so clearly at the end of a bolt of aether."" - Reeve, Breach Mage Elite";;The Nameless;;34;38
;;;;;;;;;;;
Banishing Topaz;G;5;;;Gain 2$. You may place a card in hand on top of your deck. If you do, gain an additional 2$.;"""They give. And then they take."" - Mist, Dagger Captain";;The Depths;;4;10
Transmogrifier;R;4;;;Destroy a card in hand. You may gain a card from any supply pile that costs up to 3$ more than the destroyed card.;"""Adelheim has fashioned this alien object from riddle and shadow."" - Kadir, Breach Mage Delver";;The Depths;;11;15
Vim Dynamo;R;4;;;Suffer 1 damage. Any player draws two cards.#OR#Destroy this. Any player gains 2 life and 1 charge.;"""This is what happens when Adelheim mucks about with a contraption and a roiling breach."" - Brama, Breach Mage Elder";;The Depths;;16;20
Combustion;S;5;;;Cast: Deal 2 damage to a minion. Deal 2 damage to a different minion or the nemesis.#(Effects that modify damage affect both instances of damage this spell deals.);;;The Depths;;21;25
Devouring Shadow;S;6;;While prepped, once per turn during your main phase, you may destroy a card in hand.;Cast: Deal 3 damage.;"""To thrive, everything must eat. Even shadows."" - Malastar, Breach Mage Mentor";;The Depths;;26;30
Disintegrating Scythe;S;7;;;Cast: Deal 8 damage. Suffer 1 damage. Instead of discarding this, destroy it or place it on top of any player's discard pile.;"""Being struck by lightning would only be half as bad."" - Lash, Breach Mage Scout";;The Depths;;31;35
Monstrous Inferno;S;8;;!Dual;Cast: Deal 7 damage divided however you choose to the nemesis and any number of minions.;"""There is a certain serenity to becoming flame. Then they can barely hear the voidspawn as it turns them to coals."" - Z'hana, Breach Mage Renegade";;The Depths;;36;40
Void Bond;S;4;;;Cast: Deal 3 damage. You may cast any player's prepped spell.;"""We share the same fire, we and The Nameless."" - Xaxos, Breach Mage Adept";;The Depths;;41;45
;;;;;;;;;;;
# War Eternal;;;;;;;;;;;
;;;;;;;;;;;
Bloodstone Jewel;G;6;;When you gain a Bloodstone Jewel for the first time on your turn, gain 3$.;Gain 3$.;"""This world bleeds, like all living things."" - Mazahaedron, Henge Mage";;War Eternal;;56;62
Breach Ore;G;4;;;Gain 2$.#OR#Focus your closed breach with the lowest focus cost.;"""If you want to make those wretched things scream, try this."" - Sparrow, Breach Mage Soldier";;War Eternal;;63;69
Dread Diamond;G;3;;;Gain 2$. You may discard a prepped spell. If you do, gain an additional 1$.;"""There is a cruelty within this stone, a hunger veiled as beauty."" - Xaxos, Voidbringer";;War Eternal;;70;76
Erratic Ingot;G;5;;;Gain 2$. Gain an additional 2$ if there is at least one nemesis turn order card in the turn order discard pile.;"""Hit it all you like, Adelheim. It has a mind of its own."" - Gex, Breach Mage Advisor";;War Eternal;;77;83
Frozen Magmite;G;3;;;Gain 2$. You may place the next card you gain this turn on top of your deck.;"""Fear not returning to the dust, younglings. Even fire must sleep."" - Mazahaedron, Henge Mystic";;War Eternal;;84;90
Scoria Slag;G;4;;;Gain 2$. If the nemesis tier is 2 or higher, gain an additional 1$.;"""The cave shudders when the breaches open. And when they close, the rocks are but glowing slag."" - Nerva, Survivor";;War Eternal;;91;97
Volcanic Glass;G;3;;When you gain this on your turn, you may spend 2$. If you do, any ally also gains a Volcanic Glass and places it on top of their deck.;Gain 2$.;"""Long has this brittle slag been called 'god's mirror'."" - Mazahaedron, Henge Mystic";;War Eternal;;98;104
Cairn Compass;R;4;;;Any ally may prep a spell in their discard pile to their opened or closed breach(es).;"""Being lost down there once was more than enough."" - Indira, Breach Apprentice";;War Eternal;;105;109
Conclave Scroll;R;3;;;Gain 1 charge. If this card's supply pile is empty, you may destroy the top card of any ally's discard pile.;"""Brama and her ilk read the words and consider them answers. I see only questions."" - Yan Magda, Enlightened Exile";;War Eternal;;110;114
Fiend Catcher;R;3;;;You may destroy a card in your hand or discard pile. Reveal the top card of the turn order deck. If you revealed a nemesis turn order card, you may place that card on the bottom of the turn order deck.;"""It's as good a place as any for a world-swallowing beast."" - Garu, Oathsworn Protector";;War Eternal;;115;119
Mage's Totem;R;2;;;Destroy a gem or relic you played this turn.#OR#Destroy this. Gravehold gains 1 life.;"""Once, the conclave worshipped at the foot of a great tower much like this very effigy."" - Yan Magda, Enlightened Exile";;War Eternal;;120;124
Primordial Fetish;R;4;;;Focus any player's breach.#OR#Destroy this. Gain 3 life.;"""The child rose from the dust and opened its eyes. The Conclave revere this child, for she was the first of their kind."" - Mazahaedron, Henge Mystic";;War Eternal;;125;129
Vortex Gauntlet;R;6;;;Cast any player's prepped spell. Return that spell to that player's hand.;"""One does not wield this glove. The glove wields the bearer."" - Gex, Breach Mage Advisor";;War Eternal;;130;134
Aurora;S;5;;While prepped, once per turn during your main phase, you may gain 1 charge.;Cast: Deal 3 damage.;"""It is only natural that they question my being here. But let my answer be written in fire."" - Yan Magda, Enlightened Exile";;War Eternal;;135;139
Carbonize;S;4;;;Cast: Deal 3 damage. Reveal the top card of the turn order deck. You may place that card on the bottom of the turn order deck.;;;War Eternal;;140;144
Conjure the Lost;S;6;;;Cast: Deal 5 damage. You may destroy this. If you do, Gravehold gains 4 life.;"""We would all gladly give our lives for Gravehold to live but another day."" - Indira, Breach Apprentice";;War Eternal;;145;149
Celestial Spire;S;5;;;Cast: Deal 3 damage. If this card's supply pile is empty, any ally draws a card.;"""The spires are beacons in the spaces in between."" - Mist, Voidwalker";;War Eternal;;150;154
Convection Field;S;5;;;Cast: Deal 4 damage.#OR#Cast: Deal 2 damage. Any ally may destroy a card in hand.;"""Much to Ulgimor's dismay, no shadow would be cast without the coward Ohat."" - Nerva, Survivor";;War Eternal;;155;159
Crystallize;S;8;;!Dual;Cast: Any ally reveals their hand. Deal 2 damage for each gem in that ally's hand.;"""Born in dirt, buried in dirt"" - Henge Mystic Gospel";;War Eternal;;160;164
Equilibrium;S;7;;While prepped, when you suffer damage, reduce that damage by 1, to a minimum of 1.;Cast: Deal 4 damage.;"""I have spun light into the dark places they fear most. But I have brought the darkness with me."" - Yan Magda, Enlightened Exile";;War Eternal;;165;169
Fiery Torrent;S;5;;;Cast: Deal 2 damage. Deal 2 additional damage for each other Fiery Torrent prepped by any player.;"""Fire feeds fire."" - Dezmodia, Voidborn Prodigy";;War Eternal;;170;174
Jagged Lightning;S;4;;;Cast: Deal 3 damage. You may discard a card in hand. If you do, any player focuses their closed breach with the lowest focus cost.;"""Let us hope it hurts."" - Sparrow, Breach Mage Soldier";;War Eternal;;175;179
Kindle;S;4;;While prepped, during your main phase, you may also prep one Spark to the breach this spell is prepped to.#(You cannot use this effect while there is a Spark prepped in this breach.);Cast: Deal 3 damage.;"""Let them burn along with us."" - Garu, Oathsworn Protector";;War Eternal;;180;184
Nova Forge;S;6;;While prepped, once per turn during your main phase, you may gain 2$ that can only be used to gain a spell.;Cast: Deal 4 damage.;"""As I have said before, the breach is my anvil, Adelheim."" - Gex, Breach Mage Advisor";;War Eternal;;185;189
Pyrotechnic Surge;S;4;;!Dual;Cast: Deal 4 damage. You may destroy a card in your discard pile.;;;War Eternal;;190;194
Reduce to Ash;S;7;;While prepped, at the start of your casting phase, reveal the top card of your deck. You may destroy the revealed card.;Cast: Deal 4 damage;Whether the shadowkin beast known as Ulgimor resides in that lump of coal or it is some part of Ohat remains a topic of controversy.;;War Eternal;;195;199
Thoughtform Familiar;S;3;;;Cast: Deal 2 damage. Deal 1 additional damage for each of your other prepped spells.;"""We make nothing. We simply call it forth."" - Yan Magda, Enlightened Exile";;War Eternal;;200;204
;;;;;;;;;;;
Fossilized Scarab;G;3;;;Gain 2$.#OR#Destroy a card in hand.;"""This creature is not dead, youngling. It sleeps. There is no death, only the moment before waking."" - Yan Magda, Enlightened Exile";;The Void;;3;9
Dimensional Key;R;8;;;Any ally draws two cards.#OR#Destroy this. Suffer 1 damage. Place a card in play from the nemesis deck on top of the nemesis deck.;"""The worlds are full of many doors through which one can wander."" - Remnant, Aetherial Entity";;The Void;;10;14
Eternity Charm;R;3;;;Focus your closed breach with the lowest focus cost. Reveal the top three cards of your deck. You may prep one of the revealed spells.;"""In the void, the stars breathe and expire somehow all at once."" - Mist, Voidwalker";;The Void;;15;19
Resonate;S;6;;;Cast: Deal 4 damage. If there are six or more other cards in your discard pile, deal 3 additional damage.;"""The others must learn to focus if they wish to survive this."" - Remnant, Aetherial Entity";;The Void;;20;24
Conflagration;S;3;;!Link;Cast: Deal 2 damage. Gain 1$.;"""Burn away their wickedness and there is little else left."" - Quilius, Breach Mage Assassin";;The Void;;25;29
Fulminate;S;5;;While prepped, other spells you cast deal 1 additional damage.#!Link;Cast: Deal 3 damage.;;;The Void;;30;34
Inner Fire;S;2;;!Link;Cast: Deal 1 damage. If the nemesis tier is 2 or higher, deal 1 additional damage.;"""Those of us that came here, we will never be rid of the void. It is a part of us now and forever."" - Garu, Oathsworn Protector";;The Void;;35;39
Thermal Dart;S;4;;!Link;Cast: Deal 3 damage. If this is not the first Thermal Dart you have cast this turn, gain 1 charge.;"""Become lethal or become lost."" - Sparrow, Breach Mage Soldier";;The Void;;40;44
;;;;;;;;;;;
Alien Element;G;4;;;Gain 1$. For each of your breaches with a spell prepped to it, gain an additional 1$.;"""It matters not what it is, only what it can do."" - Garu, Oathsworn Protector";;The Outer Dark;;4;10
Haunted Berylite;G;3;;;Gain 2$.#OR#Discard a card in hand. If you do, gain 2 charges.;"""All things end. And each leaves behind a shadow, a skull, a memory."" - Yan Magda, Enlightened Exile";;The Outer Dark;;11;17
Pain Stone;G;6;;;Gain 3$.#OR#Gain 2$ and deal 1 damage.;"""Pain is the true and only tongue of The Nameless."" - Garu, Oathsworn Protector";;The Outer Dark;;18;24
Astral Cube;R;5;;;Return a gem you played this turn to your hand. Reveal the top card of the turn order deck. If you revealed a player's turn order card, that player gains 1 life.;"""Riddles within riddles within shapes within black. There is a power here the others refuse to taste."" - Xaxos, Voidbringer";;The Outer Dark;;25;29
Riddlesphere;R;3;;;Gain 1 charge.#OR#You may lose 2 charges. If you do, gain 5$.;"""Behold, the beginning and the end."" - Dezmodia, Voidborn Prodigy";;The Outer Dark;;30;34
Char;S;8;;;Cast: Deal 6 damage. If this damage causes a minion to be discarded, any player gains 2 life.;"""It is not killing. It is research."" - Xaxos, Voidbringer";;The Outer Dark;;35;39
Catalyst;S;6;;;Cast: Deal 2 damage. If you have 2 life or less, deal 5 additional damage.;"""What little quiet we have found is drowned out by the screams of the many we have lost."" - Gex, Breach Mage Advisor";;The Outer Dark;;40;44
Feedback Aura;S;5;;;Cast: Deal 3 damage. If you have 4 or more charges, deal 3 additional damage.;"""The void flows through me now. I am one with nothing."" - Xaxos, Voidbringer";;The Outer Dark;;45;49
Nether Conduit;S;7;;;Cast: Reveal a card in hand that costs 2$ or more. If you do, deal damage equal to the number of cards missing in that card's supply pile. Then, any ally may gain a card from that supply pile.#(Gem supply piles start with 7 cards. Relic and spell supply piles start with 5 cards.);;;The Outer Dark;;50;54
Pyromancy;S;7;;;Cast: Deal 1 damage. Allies may collectively discard up to two cards in hand. For each card discarded this way, deal 3 additional damage.;Even in the black between worlds, fire hungers for light.;;The Outer Dark;;55;59
Scorch;S;5;;;Cast: Deal 4 damage. If this damage causes a minion from the nemesis deck to be discarded, any ally gains 2 charges.;"""With each beast she marks, Quilius thinks herself closer to enlightenment."" - Yan Magda, Enlightened Exile";;The Outer Dark;;60;64
;;;;;;;;;;;
# Legacy;;;;;;;;;;;
;;;;;;;;;;;
Ancient Cyanolith;G;3;A=2;;Gain 2$.;The ancients prized this gem for its potential.;;Legacy;Ia;2;8
Branching Radite;G;4;;;Gain 2$. If you have two or more prepped spells, gain an additional 1$.;One vein of pure radite can power a mage for life.;;Legacy;Ia;9;15
Gilded Marble;G;6;A=3;;Gain 3$.;Marble is among the most valued materials in Gravehold.;;Legacy;Ia;16;22
Neural Wreath;R;4;;;Focus any player's breach. Any player may prep a spell in hand.;Connecting to another mind requires precision and exacting concentration.;;Legacy;Ia;23;27
Ethereal Hand;R;6;;;Any ally draws two cards.;A helping hand can turn the tide of a battle.;;Legacy;Ia;28;32
Fire Chakram;S;2;D=2;;Cast: Deal 2 damage.;This basic spell is standard in every mage's repertoire.;;Legacy;Ia;33;37
Warping Haze;S;3;;;Cast: Deal 2 damage. If you have two or more other prepped spells, deal 1 additiona damage.;The haze feeds on your energy, warping reality and growing in power.;;Legacy;Ia;38;42
Incinerating Fist;S;4;D=3;;Cast: Deal 3 damage.;This spell is the standard for those who want to fight up close and personal.;;Legacy;Ia;43;47
Gravity Node;S;5;;;Cast: Any player discards a card in hand. If they do, deal 4 damage.;Normally, breach mages do not experiment with gravity. These are not normal times.;;Legacy;Ia;48;52
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Crumbling Compound;G;5;;;Gain 2$. You may discard a gem in hand. If you do, gain an additional 2$.;Long ago, Brama discovered that this compound could temporarily drain and transform another gem's essence into raw aether.;;Legacy;Id;2;8
Geophage;R;3;;;Gain 1$. You may destroy a gem in hand.;"This strange creature was discovered by Mist and has become her pet. She calls it ""Chompy"".";;Legacy;Id;9;13
Breach Flare;S;4;;;Cast: Deal 2 damage. Focus any player's III breach.;Two mages, fighting side by side, can share their energy to accomplish so much more.;;Legacy;Id;14;18
Bending Beam;S;5;;;Cast: Deal 2 damage. If this spell was cast from an opened III breach, deal 3 additional damage.;Malastar found a way to combine this beam with the unique properties of one particular type of breach into something far more deadly.;;Legacy;Id;19;23
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Entangled Shard;G;4;;;Gain 2$. If you have 3 or more charges, gain an additional 1$.;The shard feeds on your inner magic, using your stored charges to power itself.;;Legacy;II;2;8
Starfire Frenzy;S;6;;;Cast: Deal 4 damage. You may discard a spell in hand. If you do, deal 1 additional damage and gain 1 charge.;Every mage knows the legends of the stars' power, but little remains besides this spell.;;Legacy;II;9;13
Force Transfusion;S;4;;;Cast: Deal 3 damage. If you have 3 or more charges, gain 1 charge.;Learned mages can compound their stored charges, leading to even greater power.;;Legacy;II;14;18
Brane Knife;R;3;;;Gain 1 charge. Any ally focuses their closed breach with the lowest focus cost.;Discovered in the ancient tunnels, this knife can slice through reality in a way never before seen.;;Legacy;II;19;23
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Soothing Torporene;G;3;(A=2)/S;;Gain 2$.#OR#!Silence a minion.;This newly acquired gem will soothe even the most aggressive minions into a passive sleep.;;Legacy;III;24;30
Void Mill;R;5;;;Focus any player's breach. Two different players may destroy the top card of their discard pile.;Breaches are like living things -- they hunger, and need to be fed.;;Legacy;III;31;35
Arcane Salvo;S;5;;While prepped, once per turn during your main phase, you may place a relic you played this turn or a relic in your discard pile on top of your deck.;Cast: Deal 4 damage.;Malastar has developed a way to recharge relics quickly, allowing them to be used more often.;;Legacy;III;36;40
Breach Collision;S;7;;When you gain this, you may place it on top of any player's discard pile.;Cast: Deal 5 damage. Gravehold gains 1 life.;When two breaches touch, memories and thoughts collide, often with unexpected results.;;Legacy;III;41;45
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Phased Portalite;G;4;;;Gain 2$. If your III breach is opened, gain an additional 1$.;When broken down, Portalite allows a seasoned breach mage to draw even greater aether from a particular breach.;;Legacy;IV;12;18
Refined Lumenium;G;5;;;Gain 2$. Any ally draws a card.;After going through extensive refinement, Lumenium provides a burst of power to allies.;;Legacy;IV;19;25
Reality Stabilizer;R;6;C=2,S;;Gain 2 charges. !Silence a minion.;The ability to silence minions might have won us the battle for Gravehold.;;Legacy;IV;26;30
Pyro Geist;S;6;;When you prep this, deal 1 damage.;Cast: Deal 1 damage. Deal 2 damage.#(Effects that modify damage affect both instances of damage this spell deals when cast.);Channeling the swirling flames of the geist takes dedicated practice.;;Legacy;IV;31;35
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Conductive Grit;G;3;;;Gain 2$. Gain 1 pulse token.#OR#You may lose 1 pulse token. If you do, gain 3$.;The grit can be used to regulate and store the electricity that pulses through us all.;;Legacy;V;12;18
Voltaic Relay;R;4;;;Any player gains 3 pulse tokens. That player may lose 1 pulse token. If they do, they destroy a card in hand.;This staff allows us to channel the newfound Pulse energy into a willing vessel, purging them of unwanted thoughts.;;Legacy;V;19;23
Infernal Mirror;R;5;;;Any ally gains 1 charge. Any player gains 2 pulse tokens. You may lose 2 pulse tokens. If you do, cast any player's prepped spell. That spell deals 1 additional damage.;The mirror reflects our darkest truths. If you can withstand them, you can reshape reality.;;Legacy;V;24;28
Breach Communion;S;4;;While prepped, once per turn during your main phase, you may gain 1 pulse token.;Cast: Deal 2 damage. You may lose 2 pulse tokens. If you do, deal 3 additional damage.#Rule clarification: You may not lose more than 2 pulse tokens to deal further additional damage.;Finding ways to use newly discovered Pulse magic has given us greater power than ever before.;;Legacy;V;29;33
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Fulmite Slab;G;6;;;Gain 1$. Gain 2 pulse tokens. Until the end of the turn, you may lose 1 pulse token to gain 1$ any number of times.;This ordinary slab, when charged, can produce aether on par with the richest gems.;;Legacy;VI;13;19
Prophetic Lens;R;4;;;Gain 1 charge. Reveal the top card of your deck. You may destroy it. If you don't, gain 1$.;In our eagerness to explore the newfound Pulse magic, we nearly overlooked this lens that allow its wearer to glimpse the future.;;Legacy;VI;20;24
Sparking Siphon;S;3;;When you gain this, gain 2 pulse tokens.;Cast: Deal 2 damage. You may lose 1 pulse token. If you do, any player gains 1 life.;This spring of Pulse energy is enough to refresh the most drained mage.;;Legacy;VI;25;29
Thunderous Oath;S;8;;;Cast: Deal 6 damage. Gain 1 pulse token. You may lose any number of pulse tokens. If you do, any ally draws cards equal to the number of pulse tokens lost this way.;Oaths are never to be taken lightly. The very utterance of these words can cause immense shifts in reality.;;Legacy;VI;30;34
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Arcing Silicate;G;4;;;Gain 2$. Gain 1 pulse token. You may lose any number of pulse tokens. Deal damage equal to the number of pulse tokens lost this way.;Strange pulses now run through our bodies. Perhaps they can be directed outwards and used to destabilize our foes.;;Legacy;VIII;2;8
Adrenal Batteries;R;7;;;Gain 2 pulse tokens. You may lose 4 pulse tokens. If you do, open any player's closed breach. Then, gain a spell from any supply pile that costs 5$ or less and prep that spell to any player's opened breach.;Sometimes, all a mage needs is a little jump-start.;;Legacy;VIII;9;13
Fiery Conclusion;S;5;;;Cast: Deal 4 damage. If there are three or more empty supply piles, deal 3 additional damage.;Not all magic is used to destroy. This spell, however, can do nothing but destroy.;;Legacy;VIII;14;18
Sphere of Inversion;S;9;;;Cast: Deal 7 damage. Any ally may destroy a card in hand. If they do, they gain 2 life.;The sphere can temporarily invert a mage's power, allowing them to turn it in upon themselves to restore their wounds.;;Legacy;VIII;19;23
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Jolting Crust;G;3;;;Gain 2$. Gain 1 pulse token.#OR#Gain 2$. Lose 1 pulse token. If you do, gain 1 charge.;This gem allows mages to gain and convert latent Pulse energy into charges.;;Buried Secrets;;1;7
Mentite Chunk;G;5;;;Gain 3$. If there are seven or more cards in your discard pile, gain an additional 1$.;Efficient management of resources is key to a swift victory. The breach mage who plans ahead can turn a disadvantage into a great strength.;;Buried Secrets;;8;14
Muted Lacoste;G;5;;When you gain this, !Silence a minion.;Gain 3$.;This newly discovered gem innately allows its user to silence minions. Mist never told us where she found it.;;Buried Secrets;;15;21
Oblivium Resin;G;5;;;Gain 2$. If you have three or more cards in hand that cost 0$, gain an additional 2$.;The power of this resin ebbs and flows - when placed next to stronger materials, the power of the resin fades, hidden away inside.;;Buried Secrets;;22;28
Shining Tetrite;G;6;;;Gain 4$ that cannot be used to gain a card.;Tetrite was discovered by the breach mage Malastar, who is still unlocking its secrets. Some believe it to be useless, but a keen eye knows better.;;Buried Secrets;;29;35
Summonite;G;3;;;Gain 2$.#OR#Gain a Summonite from the supply and place it on top of any ally's discard pile.;When imbued with the correct frequency of energies, the summonite is able to replicate itself, thus increasing its potential.;;Buried Secrets;;36;42
Triplite Core;G;4;;;Gain 3$ that can only be used to gain cards.;Triplite is a fragile crystal, holding unbalanced energies inside. A careful hand is required to use it properly.;;Buried Secrets;;43;49
Voidium Spike;G;3;;;Gain 2$. Each ally may discard a card in hand. Each ally that does gains 1 charge.;When driven into the ground, the Voidium Spike acts as a tether, allowing other nearby mages to draw charges from it.;;Buried Secrets;;50;56
Bottled Star;R;7;C=3;;Gain 3 charges.;Now that we have access to the stars themselves, our ancient rites allow us to borrow their power, storing it up for a time of great crisis.;;Buried Secrets;;57;61
Living Gauntlet;R;4;;;Reveal the top card of your deck. You may destroy or discard it. Each ally may draw a card. Each ally that does discards a card in hand.;This gauntlet hungers. Feed its greed and you will be rewarded.;;Buried Secrets;;62;66
Manifold Container;R;4;;;Gain 1$. The next time you gain a card this turn, you may also gain a card that costs less than the gained card.;By bending the rules of space and time, this container allows a mage to conserve much of their aether.;;Buried Secrets;;67;71
Scholar's Opus;R;3;;;Gain 1 charge. If there are seven or more cards in your discard pile, gain 1 additional charge.;There are many secrets to be found in the dusty stacks of old tomes left behind on the surface by long-dead scholars.;;Buried Secrets;;72;76
Soul Cords;R;5;;;Any player gains 1 pulse token. Each player with 2 or more pulse tokens gains 1 charge.;Suspected to have been used in ancient ceremonies, this cord can bond souls together, allowing the bonded to share in their triumphs.;;Buried Secrets;;77;81
Blade of Wisdom;S;6;;When you gain this, if there are seven or more other cards in your discard pile, gain 2 life.;Cast: Deal 5 damage.;It is only after exhausting all other possibilities that the solution to your problems rises to the top, striking like a bolt of lightning.;;Buried Secrets;;82;86
Burning Current;S;3;;While prepped, during your casting phase, you may lose 2 pulse tokens. If you do, spells you cast this turn deal 1 additional damage.;Cast: Deal 1 damage. Gain 1 pulse token.;Like the flows of lava that are its namesake, this spell is channeled through a breach mage, allowing them to draw from their pulse to strengthen their other spells.;;Buried Secrets;;87;91
Double Tap;S;3;;;Cast: Deal 1 damage. Deal 1 damage.#(Effects that modify damage affect both instances of damage this spell deals.);Sometimes, one shot isn't enough.;;Buried Secrets;;92;96
Draining Touch;S;2;;;Cast: Deal 1 damage. Gain 1 charge.;Xaxos taught us this simple spell to steal a creature's essence to fuel ourselves.;;Buried Secrets;;97;101
Flash of Intellect;S;4;;!Link;Cast: Deal 3 damage. If there are six or more other cards in your discard pile, you may gain a Flash of Intellect from the supply and place it on top of your deck.;Clever breach mages adapt to the battlefield, seizing any advantage they can.;;Buried Secrets;;102;106
Nerve Jab;S;2;;;Cast: Deal 1 damage. !Silence a minion.;With a few precise strikes to exactly the right points, we can impair a minion for a few precious moments.;;Buried Secrets;;107;111
Precision Shot;S;3;;!Link;Cast: Deal 2 damage. If there are six or more other cards in your discard pile, deal 2 additional damage.;The time it takes to line up a perfect shot might seem like a waste to some, but the deadliness that comes with a precise strike is worth the preparation.;;Buried Secrets;;112;116
Psychic Eruption;S;8;;;Cast: Deal damage equal to the number of cards in any player's discard pile.;Brama's newest technique allows breach mages to leverage each other's minds and use that rush of knowledge to power their attacks.;;Buried Secrets;;117;121
Stunning Force;S;5;;;Cast: Deal 4 damage to the nemesis. !Silence a minion.;The sheer power of this spell is great enough that its reverberations stop nearby minions in their tracks.;;Buried Secrets;;122;126
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# New Age;;;;;;;;;;;
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Exogranite;G;3;;;Gain 2$.#OR#Destroy this. Gain 3$.;"""I love the colors this one makes when it explodes."" - Claudia";;The New Age;1a;2;8
Recurring Jasper;G;4;;;Gain 2$. If the top card of your discard spell is a spell, you may place this gem on top of your deck.;"""Most times, aether calls to magic. In this one, magic calls to aether."" - Lexive, Arcane Theorist";;The New Age;1a;9;15
Energized Rubidium;G;5;;;Gain 3$. Any ally may discard a card in hand. If they do, that player gains 1 charge.;"""Let knowledge empower you."" - Gygar";;The New Age;1a;16;22
Galvanized Bauble;R;3;;;Focus any ally's breach.#OR#Cast any player's prepped spell. You may destroy it.;"""I think I knew this relic once. I was happier then."" - Lost";;The New Age;1a;23;27
Aether Conduit;R;4;;;Attach this to any player's breach. When a spell is cast from this breach, the player who cast that spell gains 1$.;"""This is just one of the many techniques I brought from the Void."" - Qu";;The New Age;1a;28;32
Tethered Darts;S;3;;;Cast: Deal 2 damage. If this was cast from an opened III or IV breach, you may place this into any ally's hand.;"""Despite not being born in Gravehold, Inco quickly became one of us."" - Sahala";;The New Age;1a;33;37
Force Amplifier;S;4;;;Cast: Deal 3 damage. If this was cast from an opened III or IV breach, deal 1 additional damage.;"""Put your hand here, yes there. Bend this way. Okay, now imagine fire."" - Talix";;The New Age;1a;38;42
Imbued Smash;S;5;;;Cast: Deal 4 damage. You may discard a card in hand. If you do, deal 2 damage to the nemesis.#(Effects that modify damage affect both instances of damage.);"""Of course it's done! Just... punch far away from me first, okay?"" - Claudia";;The New Age;1a;43;47
Patterned Strike;S;7;;;Cast: Deal 4 damage. You may return to your hand up to two cards in your discard pile that cost 0$.;"""Even breach magic is governed by rules of action and result."" - Lexive, Arcane Theorist";;The New Age;1a;48;52
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Resonant Pearl;G;3;;;Gain 2$. Any ally may discard a Resonant Pearl in hand and draw a card. If they do, gain an additional 1$.;"""Aether echoes in numerous ways."" - Lexive, Arcane Theorist";;The New Age;1d;10;16
Caged Fire;R;3;;;Destroy the top card of any player's discard pile.#OR#Destroy this. Gain 2 life.;"""I've fed it so much and it's still hungry. How?"" - Inco";;The New Age;1d;17;21
Well of Energy;R;7;;;Gravehold gains 2 life.#OR#Any player gains 2 life.;"""Very well, I'll stay back this time. Take this at least, to restore you."" - Mazra";;The New Age;1d;22;26
Spirit Lift;S;8;;While prepped once during your turn when you gain a charge, any ally gains 2 charges.;Cast: Deal 5 damage.;"""More!"" - Gygar";;The New Age;1d;27;31
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Pain Conduit;R;3;;;Attach this to any player's breach. When a spell is cast from this breach, it deals 2 additional damage, and discard this card.;"""Duck!"" - Claudia";;The New Age;2b;8;12
Fatal Harmony;S;5;;;Cast: Deal 4 damage. Any ally may discard a Fatal Harmony in hand and draw a card. If they do, deal 3 damage.#(Effects that modify damage affect both instances of damage.);"""By calibrating our essence to one another, we can nearly explode with power."" - Soskel";;The New Age;2b;13;17
Bouncing Boom;S;6;;!Echo;Cast: Deal 2 damage.;"""A simple trick, but exponential in its potential."" - Taqren";;The New Age;2b;18;22
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Unrefined Blaststone;G;6;;;Gain 3$.#OR#Destroy a card in this card's supply pile. If you do, deal 3 damage.;"""Not every blast needs to come from a spell."" - Lexive, Arcane Theorist";;The New Age;3b;17;23
Link Conduit;R;6;;;Attach this to any player's breach. Two spells may be prepped to this breach.;"""I can see the stars. They will fuel us."" - Sahala";;The New Age;3b;24;28
Reverating Shock;S;4;;!Echo;Cast: Deal 1 damage. Gain 1$ that can only be used to gain cards.;"""Thank you, my friends. Go forth."" - Sahala";;The New Age;3b;29;33
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Lurking Sionite;G;3;;;Gain 2$. If there is a Lurking Sionite in any ally's discard pile, gain an additional 1$.;"""One man can accomplish much, but give him brothers, sisters, friends? He is an army."" - Taqren";;The New Age;END;18;24
Marble Galaxy;R;2;;;Any ally may discard a Marble Galaxy in hand and draw a card. Gain 1 charge or focus your closed breach with the lowest focus cost. If an ally discarded a Marble Galaxy, resolve both effects.;"""Hold the world in your hands."" - Nook";;The New Age;END;25;29
Deluge of Power;S;6;;;Cast: Deal 4 damage. Any ally may discard up to two cards in hand. They draw a card for each card discarded this way.;"""Many secrets await us under the waves."" - Gygar";;The New Age;END;30;34
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Shining Fluorite;G;7;;;Gain 3$. Place the next spell you gain this turn into your hand.;"""Never forget how unrestrained a spell can be if you loosen your grip."" - Lexive, Arcane Theorist";;The Ancients;;13;19
Polyphase Turbine;R;3;;;If this is the first time you've played Polyphase Turbine this turn, gain 2$. Otherwise, gain 1 charge and 1$.;"""It's soothing. Just turn it and feel the power swell inside you."" - Gygar";;The Ancients;;20;24
Breach Extractor;R;5;;;Any player destroys up to two cards in hand.#OR#Destroy this. Gravehold gains 3 life.;"""I remember... breach magic. Beyond flame. I will show you."" - Lost";;The Ancients;;25;29
Focusing Conduit;R;5;;;Attach this to any player's breach. At the end of that player's casting phase, focus this breach. When this breach is opened, destroy this card.;"""This is a neat shortcut I used to get out of lessons."" - Razra";;The Ancients;;30;34
Dual Flash;S;3;;;Cast: Deal 2 damage. If this is the first time you have cast Dual Flash during your casting phase this turn, you may cast any player's prepped Dual Flash without discarding it.;"""Repetition is key to mastery, even in magic."" - Lexive, Arcane Theorist";;The Ancients;;35;39
Dust Caller;S;5;;;Cast: Deal 4 damage. Any ally returns a card that costs 0$ from their discard pile to their hand.;"""While weak on their own, our simplest tools may be all we have left."" - Sahala";;The Ancients;;40;44
Symbiotic Synapse;S;7;;If there is another Symbiotic Synapse in any player's discard pile, this gains !Echo.;Cast: Deal 4 damage.;"""Let us be like the insect and the flower, helping one another."" - Inco";;The Ancients;;45;49
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Olivinite;G;3;;;Gain 2$.#OR#Deal 1 damage to a minion.;"""Break off a chunk and throw it as hard as you can."" - Rhia";;Shattered Dreams;;3;9
Cache Glass;G;4;;;Gain 2$. If there is a Cache Glass in your discard pile, you may destroy a card in your discard pile.;"""Numerous facets, reflecting into countless possibilities."" - Lexive, Arcane Theorist";;Shattered Dreams;;10;16
Reflective Conduit;R;3;;;Attach this to any player's breach. When a spell is cast from this breach, the player who cast that spell may return it to their hand instead of discarding it. If they do, discard this.;"""Slice it like this. Now expand and make it two."" - Qu";;Shattered Dreams;;17;21
Will Weaver;R;7;;;Gain 2 charges. After the next time you activate your ability this turn, deal 3 damage.;"""It makes me uncomfortable, hurts my head, but it flows with power."" - Talix";;Shattered Dreams;;22;26
Breach Seeker;S;5;;!Echo;Cast: Deal 1 damage. Focus any ally's breach.;"""Cut through the aether, bring me the Void!"" - Mazra";;Shattered Dreams;;27;31
Crescendo Ray;S;4;;;Cast: Deal 3 damage. Gain 1$ for each other spell you have prepped.;"""Do not challenge me."" - Soskel";;Shattered Dreams;;32;36
Storm Vapors;S;4;;;Cast: Deal 3 damage. If there is another Storm Vapors in any player's discard pile, focus any player's breach.;"""Mazra told me where to go, but I was the one to bring it back."" - Razra";;Shattered Dreams;;37;41
Mantra of Strength;S;3;;;Cast: Any player focuses their closed breach with the highest focus cost. Deal 1 damage. You may destroy this. If you do, deal 2 additional damage.;"""Three hundred reps, every day. Be the water."" - Gygar";;Shattered Dreams;;42;46
Embody Flame;S;7;;;Cast: Deal 5 damage. You may destroy a card in this card's supply pile. If you do, deal 3 additional damage.;"""Arms crossed, knee locked. Turn the aether to flame."" - Talix";;Shattered Dreams;;47;51
Snap Ritual;S;6;;While prepped, once per turn during your main phase, you may discard a card in hand to deal 2 damage.;Cast: Deal 3 damage.;"""HahahAHAHA."" - Claudia";;Shattered Dreams;;52;56
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Jeweled Brain;G;3;;;Gain 2$.#OR#Gain 1$. Return to your hand a card in your discard pile that costs 0$.;"""This is what our insides look like!"" - Claudia";;Into the Wild;;76;82
Blast Sphere;R;8;;;Cast any player's prepped spell three times without discarding it and then destroy it.;"""I'm starting to owe Kadir a lot of favors."" - Gygar";;Into the Wild;;83;87
Wound Mender;S;8;;!Echo;Cast: Deal 2 damage. If this was cast from an opened III or IV breach, gain 1 life.;"""Then, I extract its life essence. Simple. First I insert it here."" - Nook";;Into the Wild;;88;92
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# Outcasts;;;;;;;;;;;
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Molten Peridot;G;3;;;Gain 2$. If this is the second time you have played Molten Peridot this turn, you may destroy this. If you do, gain a card that costs 4$ or less from any supply pile.;;;Outcasts;1a;2;8
Petrified Phoenixium;G;4;;;Gain 2$. The next time you gain a card this turn, you may cast any player's prepped spell.;;;Outcasts;1a;9;15
Duplicating Sazite;G;6;;;Gain 3$. The next time you gain a card this turn, you may discard a prepped spell that costs 1$ or more. If you do, any ally gains a card from the supply that costs less than or equal to the card you gained.;;;Outcasts;1a;16;22
Destiny Forger;R;4;;;Any ally may destroy a card in hand. That player may gain a card that costs up to 2$ more than the destroyed card and place it into their hand.#OR#Destroy this. Gain 2 charges.;;;Outcasts;1a;23;27
Transmuter's Lens;R;5;;;Destroy this. You may destroy a card in your hand or discard pile. Gain a card that costs up to 6$ from any supply pile.;;;Outcasts;1a;28;32
Fortified Frost;S;2;;;Cast: Deal 2 damage. You may discard a card in hand. If you do, deal 1 additional damage.;;;Outcasts;1a;33;37
Twisted Fang;S;4;;;Cast: Deal 3 damage. If this card's supply pile is empty, deal 1 additional damage.;;;Outcasts;1a;38;42
Lightning Arrow;S;5;;;Cast: Deal 3 damage. You may discard a card in hand. If you do, Gravehold gains 1 life.;;;Outcasts;1a;43;47
Tornado of Insight;S;6;;;Cast: Deal 5 damage. If you have no closed breaches, gain 1 charge.;"""A breach has power, even without forcing magic through it."" - Lexive, Arcane Theorist";;Outcasts;1a;48;52
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Galvanized Sapphire;G;4;A=2,O=1;;Gain 2$. Xaxos: Outcast gains 1 charge.;;;Outcasts;1d;8;14
Vigorous Sunstone;G;5;;When you gain this, if this is the second card you gained this turn, place this into your hand.;Gain 3$.;;;Outcasts;1d;15;21
Carnivorous Roox;R;3;;;Gain 1$. You may destroy a card in hand to gain $ equal to its cost.#OR#Destroy this. Focus your closed breach with the lowest focus cost twice.;;;Outcasts;1d;22;26
Infused Ignition;S;4;;;Cast: Deal 3 damage. If Xaxos: Outcast has 4 or less charges, he gains 1 charge.;;;Outcasts;1d;27;31
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Elongated Looq;G;4;;;Gain 2$. The next time you focus or open a breach this turn, gain 1 charge.;;;Outcasts;2b;2;8
Chain of Retrieval;R;4;;;Focus any ally's breach.#OR#Return a card in your discard pile to your hand that costs 6$ or less.;;;Outcasts;2b;9;13
Paired Storm;S;3;;!Link;Cast: Deal 2 damage. If this is the second time you have cast a Paired Storm this turn, deal 2 additional damage.;;;Outcasts;2b;14;18
Arcane Relay;S;8;;;Cast: Any ally draws a card and then reveals their hand. Deal 4 damage. Deal 1 additional damage for each card in that ally's hand that costs 1$ or more.;;;Outcasts;2b;19;23
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Helix of Amber;G;3;;;Gain 2$. You may suffer 1 damage. If you do, destroy a card that costs 0$ in your hand.;;;Outcasts;3b;2;8
Reconstituting Circuit;R;3;;;Xaxos: Outcast gains 1 charge. You may destroy a card in hand.;;;Outcasts;3b;9;13
Unhinged Vortex;R;7;;;Any ally draws three cards. Then, they discard a card in hand.#OR#You may focus any ally's breach. Any ally may return a card in their discard pile to their hand.;;;Outcasts;3b;14;18
Radiant Conflux;S;5;;;Cast: Deal 3 damage. Any ally may draw a card and then discard a card in hand.;"""When dealing with magic, you cannot rely on your eyes and ears. You must learn to rely on senses beyond that."" - Lexive, Arcane Theorist";;Outcasts;3b;19;23
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Unstable Pyrite;G;2;A=1,X+2;;Gain 1$. You may destroy this. If you do, gain an additional 2$.;;;Outcasts;END;2;8
Orb of the Deep;R;2;;;Focus your closed breach with the lowest focus cost.#OR#Destroy this. Gain 1 charge.;;;Outcasts;END;9;13
Rift Dagger;R;3;;;Gain a card from any other supply pile that costs 3$ or less. You may destroy this to gain a card that costs up to 4$ instead. You may spend 1$. If you do, place that card into your hand.;;;Outcasts;END;14;18
Bottled Sun;R;6;O=3;;Xaxos: Outcast gains 3 charges.;;;Outcasts;END;19;23
Shattering Bolt;S;4;;;Cast: Deal 2 damage. You may destroy a card in your hand.#OR#Cast: Discard a gem in hand. If you do, deal 4 damage.;;;Outcasts;END;24;28
Unstable Rift;S;5;;While prepped, at the end of your casting phase, deal 1 damage and gain 1$.;Cast: Deal 4 damage.;;;Outcasts;END;29;33
Gathered Will;S;5;;;Cast: Deal 2 damage. You may gain a spell from any supply pile that costs 4$ or less and place it on top of your deck.;;;Outcasts;END;34;38
Hasted Intellect;S;6;;While prepped, when you gain a card, you may place that card on top of your deck.;Cast: Deal 4 damage.;"""A mage's mind is a useful weapon. We should try to sharpen it as we would any weapon."" - Lexive, Arcane Theorist";;Outcasts;END;39;43
Swarm of Flame;S;6;;;Cast: Deal 5 damage. You may cast any player's prepped spell that costs 5$ or less.;;;Outcasts;END;44;48
Dizzying Burst;S;8;;;Cast: Deal 6 damage. Reveal the turn order deck. Return it in any order.;"""If magic alone can disorient them, it means their lens of the world may be as imperfect as ours."" - Lexive, Arcane Theorist";;Outcasts;END;49;53
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Quickening Qitite;G;3;;;Gain 2$. You may discard a card in hand. If you do, focus any player's II breach.;;;Southern Village;;1;7
Jeweled Urup;G;5;;;Gain 3$.#OR#If this is the second time you have played Jeweled Urup this turn, you may destroy this. If you do, gain a card from any supply pile that costs 7$ or less.;;;Southern Village;;8;14
Cat's Eye;R;1;;You cannot gain this card if you have gained another card this turn. You cannot gain any other cards the turn you gain this.;Gain 1 charge. You may destroy this. If you do, gain 1$.;;;Southern Village;;15;19
Volt Replicator;R;4;;;Any ally gains a card that costs 5$ or less. If there are two or fewer Volt Replicators in the supply, you may destroy this. If you do, place the gained card into that ally's hand instead.;;;Southern Village;;20;24
Energized Conduit;R;7;;;Attach this to any player's breach. When a spell is cast from this breach, the player who cast that spell gains 1 charge.;;;Southern Village;;25;29
Flame Jab;S;1;;;Cast: Deal 2 damage to a minion. You may destroy this. If you do, gain 1$.;;;Southern Village;;30;34
Gathering Winds;S;3;;;Cast: Deal 2 damage. If there are six or more other cards in your discard pile, focus any player's breach.;;;Southern Village;;35;39
Cinder Shower;S;5;;While prepped, when you gain a card, deal 1 damage.;Cast: Deal 3 damage.;;;Southern Village;;40;44
Reaper's Flame;S;7;;While prepped, once per turn when you cast another spell, you may gain a card that costs 5$ or less from any supply pile.;Cast: Deal 5 damage.;;;Southern Village;;45;49
Erasure of Mind;S;7;;;Cast: Destroy a card in hand that costs 3$ or more. If you do, deal 10 damage.#OR#Cast: Deal 5 damage. Reveal the top two cards of your deck and place any number on top of your discard pile.;;;Southern Village;;50;54
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Glass-Eyed Oracle;R;1;;;Gain 1$.#OR#Destroy this and any number of copies of this card in hand. You may gain a card with cost up to three times the number of copies destroyed;;;Return to Gravehold;;1;5
Cleanse;S;4;;;Cast: Deal 3 damage. If you have 3 or less life, gain 1 life.;;;Return to Gravehold;;6;10
Memory Break;S;6;;;Cast: Deal 3 damage. You may destroy a card in hand. If you do, deal additional damage equal to the cost of the destroyed card.;;;Return to Gravehold;;11;15
;;;;;;;;;;;
# Promos;;;;;;;;;;;
;;;;;;;;;;;
Drown in Flames;S;6;;;Cast: Deal 4 damage to a minion or the nemesis. You may lose 2 charges. If you do, repeat this.#(Effects that modify damage affect each instance of damage this spell deals.);;;Legacy (Kickstarter Exclusive);;6;10
Thieving Spirit;S;5;;;Cast: Deal 4 damage. Gain 1$.;;;Dice Tower;;18;22
Fleeting Vision;S;3;;;Cast: Deal 2 damage. Each player may reveal the top two cards of their deck and may discard any of those cards.;;;Legacy (Kickstarter Exclusive);;30;34
Splinter Missile;S;5;;;Cast: Deal 4 damage. Any ally may discard a card in hand. If they do, divide this damage however you choose among the nemesis and any number of minions.;It takes great skill to fight in tandem with your allies, but to use this spell effectively, you must.;;Legacy (Kickstarter Exclusive);;36;40
Echo Stone;G;4;;;Gain 2$. If you have played another Echo Stone this turn, gain an additional 1$.;Kadir never said how she learned this stone resonated with itself.;;Legacy (Kickstarter Exclusive);;42;48
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Fractured Quartz;G;4;;;Gain 2$. You may destroy two cards in this card's supply pile. If you do, gain an additional 1$.;"""Many push their magic to the breaking point. Some push their gems to the same."" - Lexive, Arcane Theorist";;The New Age (Kickstarter Exclusive);;58;64
Rock Launcher;R;3;;;Discard or destroy a card in hand. If you do, deal damage equal to its cost.;"""Put it here. Gems are useful for more than just aether."" - Rhia";;The New Age (Kickstarter Exclusive);;65;69
Abacus of Ignition;R;4;;;You may cast any ally's prepped spell. Any ally draws a card.;"""Yes, I know it's a strange device. No, I don't want something else. Just watch."" - Soskel";;The New Age (Kickstarter Exclusive);;70;74
Illuminating Flame;S;6;;;Cast: Deal 5 damage. If this was cast from an opened III or IV breach, you may destroy this. If you do, gain 3 charges.;"""Hello friends. Welcome to your lesson."" - Claudia";;The New Age (Kickstarter Exclusive);;75;79
Chronal Arc;S;7;;!Dual;Cast: Deal 4 damage. You may place this card into your hand.;"""The potential of one single spell is infinite, provided the mage is wise enough to unlock it."" - Lexive, Arcane Theorist";;The New Age (Kickstarter Exclusive);;80;84
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Coruscating Sapal;G;4;;;Gain 2$. You may lose 1 charge. If you do, gain an additional 2$.;;;Outcasts (Kickstarter Exclusive);;90;96
Force Catalyst;S;4;;While prepped, during you may phase, you may spend 3$ to cast any player's prepped spell.;Cast: Deal 3 damage.;;;Outcasts (Kickstarter Exclusive);;97;101
Humming Shell;R;7;;;Destroy up to two cards in hand or discard pile.#OR#Gain 2 charges.;;;Outcasts (Kickstarter Exclusive);;102;106
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# Curses;;;;;;;;;;;
;;;;;;;;;;;
Cursed Shard;G;0;;;Gain 1$. Place this on top of your deck.#OR#Spend 2$ to destroy this.;Starts the game in the Curse deck.;Curses;Outcasts;1c;33;36
Cursed Manacles;R;0;;;Gain 1 charges. Suffer 1 damage.#OR#Discard two prepped spells to destroy this.;Starts the game in the Curse deck.;Curses;Outcasts;1c;38;39
Cursed Bolt;S;0;;;Cast: Deal 1 damage. Place this on top of your deck.#OR#Cast: Deal 1 damage. Discard two cards in hand. If you do, destroy this.;Starts the game in the Curse deck.;Curses;Outcasts;1c;40;42
;;;;;;;;;;;
# Special unique cards;;;;;;;;;;;
;;;;;;;;;;;
Forged Crystal;G;0;A=2;Use this card only when playing with Lost.;Gain 2$.;"""Refined in the flames."" - Lost";Lost;The New Age;END;9;13
Forged Spark;S;0;D=2;Use this card only when playing with Lost.;Cast: Deal 2 damage.;"""Fire within fire."" - Lost";Lost;The New Age;END;14;17
Rose Thorn;S;2;;Use this card only when playing with Inco.;Cast: Deal 2 damage. You may return this to the Rose Thorn deck.;"""One thorn is only a prick, but a field of thorns will be your end."" - Inco";Inco;Into the Wild;;6;15
Rip, Fetch!;R;3;;Use this card only when playing with Razra.;Focus your closed breach with the lowest focus cost. You may destroy a card in hand.;"""Help me focus. I need to clear my thoughts."" - Razra";Razra;Into the Wild;;34;35
Rip, Go!;R;3;;Use this card only when playing with Razra.;Focus any ally's breach. That ally gains 1 charge.;"""That mage needs our help. C'mon!"" - Razra";Razra;Into the Wild;;36;37
Rip, Attack!;R;6;;Use this card only when playing with Razra.;Any ally may prep a spell in hand. Cast up to two spells prepped by any player. Spells cast this way deal 1 additional damage.;"""Don't hold back now!"" - Razra";Razra;Into the Wild;;38;39
Rip, Eat!;R;6;;Use this card only when playing with Razra.;Any ally gains 2 charges and may destroy a card in hand.;"""Rip has the unusual property of turning matter or thoughts into pure energy. Fascinating."" - Mazra";Razra;Into the Wild;;40;41
Mazra's Wisdom;S;3;;Use this card only when playing with Mazra.;Cast: Deal 2 damage. Any ally draws a card.;"""You could learn something from me."" - Mazra";;The Ancients;Mazra;3;4
Mazra's Arc;S;3;;Use this card only when playing with Mazra.;Cast: Deal 3 damage. Focus your closed breach with the lowest focus cost.;"""The ancients knew two things well. Lightning is one of them."" - Mazra";Mazra;The Ancients;;5;6
Mazra's Inferno;S;6;;Use this card only when playing with Mazra.;Cast: Deal 6 damage.#OR#Cast: Deal 4 damage. Destroy a card in hand.;"""And fire is the other. Stay down."" - Mazra";Mazra;The Ancients;;7;8
Mazra's Gift;S;6;;Use this card only when playing with Mazra.;Cast: Deal 4 damage. Any ally gains 1 charge.#OR#Cast: Deal 4 damage. Any ally gains 1 life.;"""For me? Aw, thanks Maz!"" - Razra";Mazra;The Ancients;;9;10
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# Starter cards;;;;;;;;;;;
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Amethyst Shard;G;0;;;Gain 1$. Any ally may draw a card and then discard a card in hand.;"There is an irony to the weaponsmith that is best described as ""blunt"".";Adelheim;Aeon's End;;1;0
Buried Light;S;0;;;Cast: Deal 1 damage. Gain 1$.;Hers is a fire that burns bright and with a single purpose: to deliver us back to The World That Was, no matter what cost.;Brama;Aeon's End;;2;0
Emerald Shard;G;0;;;Gain 1$.#OR#Any player gains 1 life.;The caves run deep in Gravehold, ssome say to a shadow city even older than time. Yet none have delved as deep as Kadir.;Kadir;Aeon's End;;3;0
Flare;S;0;;;Cast: Reveal the top card of the turn order deck, and then place it back on top of the turn order deck. If you revealed a player turn order card, deal 3 damage. Otherwise, deal 1 damage.;The other mages do not fully trust Xaxos, for there is a darkness they perceive in his words.;Xaxos;Aeon's End;;4;0
Garnet Shard;G;0;;;Gain 1$.#OR#Cast any player's prepped spell.;Thrice has she walked into the breach to face them, a feat not yet attempted by other mages.;Mist;Aeon's End;;5;0
Moonstone Shard;G;0;;;Gain 1$. Gain an additional 1$ that can only be used to gain a gem.;Like many children of Gravehold, Jian was left an orphan, stricken silent by the very thing that took her father's light.;Jian;Aeon's End;;6;0
Quartz Shard;G;0;;;Gain 1$. Reveal the top card of the turn order deck. You may place that card on the bottom or the top of the turn order deck. If you revealed a player turn order card, gain an additional 1$.;Laughter is scarce these days in Gravehold, yet Lash manages to conjure a smile in most he meets.;Lash;Aeon's End;;7;0
Tourmaline Shard;G;0;;;Gain 1$. Any ally may suffer 1 damage. If they do, they destroy a card in hand.;Phaedraxa is burdened with a sense beyond sight. Only she remembers The World That Was.;Phaedraxa;Aeon's End;;8;0
Cinder;S;0;;;Cast: Deal 1 damage.#OR#Cast: Gain 2$.;Nym is Malastar's most gifted and reckless apprentice. Brama has said it is as if the boy were born without a sense of fear, but perhaps fear is a virtue we need to learn.;Nym;The Depths;;1;0
Eternal Ember;S;0;;;Cast: Deal 1 damage.#OR#Cast: Cast one of your prepped spells without discarding it.;There is an anger within her that makes her dangerous, unpredictable. If not for Brama's constant intercession, likely she would have met the gallows long ago.;Z'hana;The Depths;;2;0
Obsidian Shard;G;0;;;Gain 1$. You may suffer 1 damage. If you do, gain an additional 2$.;They say she doesn't sleep. She just sharpens that blade of hers patiently, eager for a breach to bring her worthy foes.;Reeve;The Depths;;3;0
Immolate;S;0;;While prepped, when you suffer 1 damage, gain 1 charge.;Cast: Deal 1 damage.;His charge is two-fold: to guide his former students as needed and to train the younglings that will fight for Gravehold when the others fall.;Malastar;The Nameless;;1;0
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Amethyst Paragon;G;0;;;Gain 1$. Any ally may prep a spell in hand to their opened or closed breach(es).#Rule clarification: The closed breach(es), if applicable, do not need to have been focused this turn.;"""No other mage has entered the breach as many times as I. But this last time, something came back with me."" - Mist, Voidwalker";Mist;War Eternal;;1;0
Coal Shard;G;0;;;If you have 2 life or less, destroy this. Otherwise, gain 3$, gain 1 charge, and suffer 2 damage.;"""Afraid of my own shadow? Of course!"" - Ohat, Dirt Merchant";Ulgimor;War Eternal;;2;0
Extinguish;S;0;;;Cast: Deal 1 damage. If this damage causes a minion from the nemesis deck to be discarded, Quilius gains a Trophy token.;"""There is a fire in all things. The others call it forth. But I, I snuff it out."" - Quilius, Breach Mage Assassin";Quilius;War Eternal;;3;4
Illuminate;S;0;;While prepped, when you focus or open one of your breaches during your turn, deal 1 damage.;Cast: Deal 1 damage.;"""My time in the void has taught me one thing worth knowing: all paths require light to traverse."" - Yan Magda, Enlightened Exile";Yan Magda;War Eternal;;5;0
Oblivion Shard;G;0;;;Gain 2$ that cannot be used to gain a relic or spell.;"""It's best not to think of her as just a youngling. She is that, yes, but also something more."" - Yan Magda, Enlightened Exile";Dezmodia;War Eternal;;6;0
Shattered Geode;G;0;;;Gain 1$. You may place the top card of any ally's discard pile into your hand.;"""In training, Malastar gathered us to select our gems. I chose this rock, knowing well what was hidden within."" - Gex, Breach Mage Advisor";Gex;War Eternal;;7;0
Torch;S;0;;;Cast: Deal 1 damage.#OR#Cast: Focus any player's breach.;"""Ours is a light that will never go out."" - Garu, Oathsworn Protector";Garu;War Eternal;;8;0
Worldheart Shard;G;0;;;Gain 1$.#OR#Gain 2$ that can only be used to gain a card. Place the next card you gain this turn on top of any ally's discard pile.;"""Listen, youngling. The cave, it murmurs the words of all mothers. We are not lost here. We live upon the very heart of this world."" - Mazahaedron, Henge Mystic";Mazahaedron;War Eternal;;9;0
Pyre;S;0;;;Cast: Deal 1 damage. Any ally may discard a card in hand. If they do, deal 2 additional damage.;"""I shall light a fire on our last day in this world. And as I step into the void, I shall turn and watch the flame expire."" - Xaxos, Voidbringer";Xaxos;The Void;;1;0
Smolder;S;0;;This spell may be prepped to a closed breach without focusing it.;Cast: Deal 1 damage.;Sparrow is not her true name, but rather a youngling jest, for once she was a frail and timid thing.;Sparrow;The Void;;2;0
Twin Opal;G;0;;;Gain 1$. You may cast a spell in hand.;"""To become a breach mage, one must survive their ordeal alone. Brama says there is no other way."" - Indira, Breach Apprentice";Indira;The Outer Dark;;1;2
Void Shard;G;0;;;Gain 1$. Gain an additional 1$ that can only be used to focus or open a breach.;"""I do not know what it is or how it came into my possession, only that, like myself, it is drawn to the void."" - Remnant, Aethereal Entity";Remnant;The Outer Dark;;3;0
;;;;;;;;;;;
Sparkling Meteorite;G;0;;;Gain 1$.#OR#Gain 3$ that can only be used to focus or open a breach.;"""I took up my father's power to keep Gravehold safe."" - Sahala";Sahala;The New Age;1b;5;0
Tidal Surge;S;0;C=1;;Cast: Gain 1 charge.;"""This is nothing. There's greater power still hiding in the depths."" - Gygar";Gygar;The New Age;1b;15;20
Gift Of Spirit;S;0;;;Cast: Deal 1 damage.#OR#Cast: Any ally draws a card.;"""Breathe it in, let it invigorate you."" - Taqren";Taqren;The New Age;1b;26;0
Aetherscope;G;0;;;Gain 1$.#OR#Any ally may lose 1 charge. If they do, gain 2 charges.;"""The greatest power rests in the smallest detail."" - Claudia";Claudia;The New Age;1b;36;0
Planar Pocket;G;0;;;Gain 1$. Gain an additional 2$ that can only be used to gain a relic.;"""I left it in here somewhere..."" - Rhia";Rhia;The New Age;1d;7;0
Lucky Coin;G;0;;;Gain 1$. You may lose 1 charge. If you do, gain 2 additional $.;"""One flip of the coin returns a charge to aether."" - Soskel";Soskel;The New Age;2b;6;0
Furnacium;R;0;;;Gain 1$. Discard up to three spells in hand. Gain 1$ for each spell discarded this way. You may place this on top of your deck.;"""How does he not burn? I can't even get near it and he holds it in his hand."" - Inco";Talix;The New Age;3b;8;9
Heart Forge;G;0;;;Gain 1$.#OR#Destroy a Spark or Crystal in hand. Gain a card of the same type from the Forged deck and place it into your hand.;"""He forges with his hands, his heart, and his body."" - Soskel";Lost;The New Age;END;2;0
Mazra's Studies;S;0;;;Cast: Deal 1 damage.#OR#Cast: Focus your III breach.;"""Take care of that for me, would you?"" - Mazra";Mazra;The Ancients;;1;2
Change Form;R;0;;;Qu flips over the Form token.;"""Let the Void take me."" - Qu";Qu;The Ancients;;11;0
Melded Radite;G;0;;;Gain 0$. You may cast any player's prepped spell.;"""So much time in the Void twisted this gem, rendering it useless for most people."" - Qu";Qu;The Ancients;;12;0
Mystic Orb;R;0;;;Gain 1 charge. Cast a spell in your hand. Return that spell to its supply pile, if able. You may lose 1 charge to gain a spell from any supply pile that costs less than the cast spell.;"""It gets harder and harder to tell this story in the proper order. Give me a second to clear my thoughts."" - Nook (SD-001)#""Give me a second to clear my thoughts. It gets harder and harder to tell this story in the proper order."" - Nook (SD-002)";Nook;Shattered Dreams;;1;2
Verdant Emerald;G;0;;;Gain 1$.#OR#Gain a Rose Thorn from the Rose Thorn deck. Place that card on top of any player's discard pile.;"""Sprout, my tangle of thorns. Together, we shall protect our new home."" - Inco";Inco;Into the Wild;;4;5
Rip, Help!;R;0;C=1;;Gain 1 charge.;"""Good boy. I can use this nicely."" - Razra";Razra;Into the Wild;;32;33
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Entwined Amethyst;G;0;;;Gain 1$. When you discard this during an ally's turn, you gain 1 charge.;"""As it is in love, so it is in magic."" - Ilya";Ilya;Outcasts;1b;4;9
Trulite Of Force;G;0;;;Gain 1$. Any ally may discard a card in hand. If they do, gain 1$ that can only be used to gain a spell or to focus or open a breach.;"""True power comes when we stand together."" - Ilya";Ilya;Outcasts;1b;5;11
Entwined Amethyst;G;0;;;Gain 1$. When you discard this during an ally's turn, you gain 1 charge.;"""As it is in magic, so it is in love."" - Kel";Kel;Outcasts;1b;14;19
Trulite Of Energy;G;0;;;Gain 1$. Any ally may discard a card in hand. If they do, gain 1$ that can only be used to gain a gem or relic.;"""Without the people we love, we are nothing."" - Kel";Kel;Outcasts;1b;15;21
Esoteric Amplifier;G;0;;;Gain 1$. You may suffer 1 damage.;"""I have learned to mine the power of my own life force."" - Taqren";Taqren;Outcasts;1b;25;0
Glyph Carver;G;0;;;Gain 1$.#OR#Place 1 glyph token on top of any card in the supply.;"""The techniques of Azer are intricate. I have only just begun to scratch the surface."" - Z'hana";Z'hana;Outcasts;1b;36;40
Call Of The Void;S;0;;While prepped, the first time you play a gem or relic that costs 1$ or more each turn, play that card twice and then return it to the supply.;Cast: Deal 1 damage.;"""It's been so long since I came back here. I'd forgotten how powerful the Void truly is."" - Qu";Qu;Outcasts;2b;29;0
Nameless Siphon;G;0;;;Gain 1$.#OR#Any ally may discard a card in hand. If they do, focus one of your breaches.;"""I am still...monstrous. I only know how to take."" - Thraxir";Thraxir;Outcasts;3b;27;0
Swirling Darkness;S;0;;This may be prepped to closed breaches.;Cast: Focus the breach this was cast from.;"""Use the energy of a breach to open a breach. Pure contradiction. Just like me."" - Dezmodia";Dezmodia;Outcasts;END;56;0
Convergence;S;0;;While prepped, when you play a gem or relic that costs 3$ or more, gain 1 charge. Arachnos may not give this charge to Xaxos: Outcast.;Cast: Deal 1 damage.;"""It's always been my talent to see potential in the ordinary."" - Arachnos";Arachnos;Outcasts;END;57;0
Invigorate;S;0;;;Cast: Deal 1 damage.#OR#Cast: Return a spell in your discard pile to your hand.;"""Let's give some life to these old stones!"" - Cairna";Cairna;Return to Gravehold;;16;0
Shower Of Coals;S;0;;;Ohat Mode: Cast: Suffer 1 damage and gain 2$.#Ulgimor Mode: Cast: Deal 3 damage.;"""At least now when people call me two-faced I'll know what they mean."" - Ohat";Ohat and Ulgimor;Return to Gravehold;;17;0
Sun Shard;G;0;;;Gain 1$.#OR#Gain 3$ that can only be used to open a breach.;"""Maintaining these breaches on my own requires an intense amount of concentration. Please, be quiet, and let me focus."" - Lucien";Lucien;Southern Village;;55;0
Fossilized Rose;S;0;;;Cast: Discard a card in hand. If you do, gain a spell that costs 5$ or less from any supply pile.#OR#Cast: Deal 1 damage.;"""This rose is a reminder of someone I'd rather forget. If it wasn't so useful, I'd have left it behind years ago."" - Reth";Reth;Southern Village;;56;0
;;;;;;;;;;;
# Treasures level 1;;;;;;;;;;;
;;;;;;;;;;;
Nym's Vision;TS;0;;;Cast: Deal 1 damage. Reveal the top card of the nemesis deck. If you revealed an attack, gain 2$.;;;The New Age (Kickstarter Exclusive);;51;0
Reeve's Raven Shard;TG;0;;;Gain 1$. You may discard a card in hand. If you do, gain an additional 1$.;;;The New Age (Kickstarter Exclusive);;52;0
Kadir's Emerald Shard;TG;0;;;Gain 1$.#OR#Any player gains 1 life.;;;The New Age;1d;4;0
Jian's Moonstone Shard;TG;0;;;Gain 1$. Gain an additional 1$ that can only be used to gain a gem.;;;The New Age;END;59;0
Lash's Quartz Shard;TG;0;;;Gain 1$. Reveal the top card of the turn order deck. You may place that card on the bottom or the top of the turn order deck. If you revealed a player turn order card, gain an additional 1$.;;;The New Age;END;60;0
Z'hana's Fleeting Ember;TS;0;;;Cast: Deal 1 damage.#OR#Cast: Cast one of your prepped spells that costs 4$ or less without discarding it.;;;The Ancients;;62;0
Brama's Buried Light;TS;0;D=1,A=1;;Cast: Deal 1 damage. Gain 1$.;;;The New Age;1d;2;0
Malastar's Immolate;TS;0;;While prepped, when you suffer damage, gain 1 charge.;Cast: Deal 1 damage.;;;Into the Wild;;21;0
Adelheim's Amethyst Shard;TG;0;;;Gain 1$. Any ally may draw a card and then discard a card in hand.;;;The New Age;END;57;0
Phaedraxa's Tourmaline Shard;TG;0;;;Gain 1$. Any ally may suffer 1 damage. If they do, they destroy a card in hand.;;;Shattered Dreams;;70;0
Mist's Garnet Shard;TG;0;;;Gain 1$.#OR#Cast any player's prepped spell.;;;The New Age;1d;5;0
Xaxos's Flare;TS;0;;;Cast: Reveal the top card of the turn order deck, and then place it back on top of the turn order deck. If you revealed a player turn order card, deal 3 damage. Otherwise, deal 1 damage.;;;The New Age;END;61;0
Sparrow's Aid;TS;0;;;Cast: Deal 1 damage. Any ally may prep a spell in hand to their opened or closed breach(es).;;;The New Age (Kickstarter Exclusive);;50;0
Gex's Shattered Geode;TG;0;;;Gain 1$. You may place the top of any ally's discard pile into your hand.;;;The New Age;END;58;0
Yan Magda's Illuminate;TS;0;;While prepped, when you focus or open one of your breaches during your turn, deal 1 damage.;Cast: Deal 1 damage.;;;Into the Wild;;23;0
Quilius's Erasure;TS;0;;;Cast: Deal 1 damage. If this damages a minion, deal 1 additional damage.;;;The Ancients;;61;0
Garu's Torch;TS;0;;;Cast: Deal 1 damage.#OR#Cast: Focus any player's breach.;;;The New Age;1d;3;0
Dezmodia's Oblivion Shard;TG;0;;;Gain 2$ that cannot be used to gain a relic or spell.;;;Into the Wild;;19;0
Ulgimor's Coal Fragment;TG;0;;;Gain 2$ and suffer 1 damage.#OR#Gain 1 life.;;;Into the Wild;;73;0
Remnant's Void Shard;TG;0;;;Gain 1$. Gain an additional 1$ that can only be used to focus or open a breach.;;;The Ancients;;60;0
Xaxos's Pyre;TS;0;;;Cast: Deal 1 damage. Any ally may discard a card in hand. If they do, deal 2 additional damage.;;;The New Age;1d;6;0
Indira's Lone Opal;TG;0;;;Gain 1$. You may cast a spell in hand that costs 4$ or less.;;;Into the Wild;;20;0
Mist's Amethyst Paragon;TG;0;;;Gain 1$. Any ally may prep a spell in hand to their opened or closed breach(es).#Rule clarification: If it is a closed breach, it does not need to have been focused this turn.;;;Into the Wild;;22;0
Mazahaedron's Worldheart Shard;TG;0;;;Gain 1$.#OR#Gain 2$ that can only be used to gain a card. Place the next card you gain this turn on top of any ally's discard pile.;;;Shattered Dreams;;69;0
Razra's Training Whistle;TG;0;;;Gain 1$.#OR#Gain 1 charge.;;;Outcasts;1d;34;0
Sahala's Black Meteorite;TG;0;;;Gain 1$.#OR#Gain 3$ that can only be used to focus or open your IV breach.;;;Outcasts (Kickstarter Exclusive);;110;0
Rhia's Planar Pocket;TG;0;;;Gain 1$. Gain an additional 1$ that can only be used to gain a relic.;;;Outcasts;1d;32;0
Talix's Everburn;TG;0;;;Gain 1$. Discard up to three spells in hand. Gain 1$ for each spell discarded this way.;;;Outcasts;1d;33;0
Claudia's Aetherscope;TG;0;;;Gain 1$.#OR#Any ally may lose 1 charge. If they do, gain 2 charges.;;;Return to Gravehold;;18;0
Lost's Forged Spark;TS;0;;When the game starts, add a Crystal to your discard pile.;Cast: Deal 2 damage.;;;Outcasts;1d;35;0
Lost's Forged Crystal;TG;0;;When the game starts, add a Crystal to your discard pile.;Gain 2$.;;;Southern Village;;58;0
Qu's Void Radite;TG;0;;;Gain 1$. You may cast any player's prepped spell. That spell deals 1 less damage, minion 1.;;;Return to Gravehold;;20;0
Soskel's Lucky Coin;TG;0;;;Gain 1$. You may lose 1 charge. If you do, gain an additional 2$.;;;Return to Gravehold;;19;0
Nook's Mystic Flourish;TG;0;;;Gain 1$. Cast a spell in your hand. If that spell costs 1$ or more, return that spell to its supply pile, gain a spell from any supply pile that costs less than the cast spell, and gain 1 charge.;;;Outcasts (Kickstarter Exclusive);;111;0
Inco's Spreading Emerald;TG;0;;;Gain 1$.#OR#The next time you gain a card that costs 3$ or less this turn, any ally gains a copy of that card from the supply.;;;Southern Village;;57;0
Gygar's Tsunami;TS;0;;;Cast: Deal 1 damage. You may lose 1 charge. If you do, deal 3 additional damage.;;;Return to Gravehold;;22;0
Taqren's Gift of Spirit;TS;0;;;Cast: Deal 1 damage.#OR#Cast: Any ally draws a card.;;;Return to Gravehold;;21;0
Mazra's Thesis;TS;0;;;Cast: Deal 1 damage. Focus any player's III breach.;;;Outcasts;1d;36;0
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Crystal;G;0;A=1;;Gain 1$.;;Starter;Aeon's End;;0;0
Spark;S;0;D=1;;Cast: Deal 1 damage.;;Starter;War Eternal;;0;0
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# Nemesis cards that go into players' decks;;;;;;;;;;;
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Tainted Jade;G;0;;Use this only when playing with Blight Lord.;Gain 2$. Suffer 1 damage.#OR#Spend 2$ to destroy this. If you destroy this card in any other way, suffer 1 damage. When you destroy it, return this to the Tainted Jade supply pile.;"""The tainted jade calls to those weak enough to listen."" - Ghan, Gem Scavenger";Special;The Nameless;;48;55
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[X:A] Flare;X;3;;;Cast: Gravehold suffers 1 damage. Reveal the top card of the turn order deck. If a player turn order card was revealed, that player suffers 2 damage.;;Special;Legacy;VIII;25;26
[X:A] Gravity Node;X;3;;;Cast: Any player suffers 2 damage and discards a card in hand.;;Special;Legacy;VIII;27;28
[X:A] Incinerating Fist;X;3;;;Cast: Gravehold suffers 3 damage.;;Special;Legacy;VIII;29;30
[X:A] Breach Communion;X;4;;;Cast: The player with the most pulse tokens loses 1 pulse token and suffers 3 damage.;;Special;Legacy;VIII;31;0
[X:A] Pyromancy;X;4;;;Cast: The players collectively discard two cards in hand. Gravehold suffers 3 damage.;;Special;Legacy;VIII;32;0
[X:A] Sparking Siphon;X;4;;;Cast: Any player loses 1 pulse token and suffers 2 damage. If 1 pulse token was lost this way, Xaxos: Ascended gains 3 life.;;Special;Legacy;VIII;33;0
[X:A] Breach Collision;X;5;;;Cast: Gravehold suffers 5 damage.;;Special;Legacy;VIII;34;0
[X:A] Monstrous Inferno;X;5;;;Cast: The players collectively suffer 7 damage.;;Special;Legacy;VIII;35;0
[X:A] Pyro Geist;X;5;;;Cast: Any player suffers 2 damage. A different player suffers 3 damage.;;Special;Legacy;VIII;36;0
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Cracked Onyx;G;0;;Use this only when playing with The Wailing.#When this is destroyed, return it to its supply pile.;Gain 1$.#OR#Return this and up to one Cracked Onyx in your discard pile to its supply pile.;;Special;Shattered Dreams;;74;93
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Soulfire;G;3;;Use this card when playing Fountain of Souls.;Gain 1$. The Lantern gains 1 fuel.#OR#Gain 1$. Discard 1 soul.;;Special;Outcasts;4;2;11