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Any way to have polygons render smoothly? when I zoom in and scroll around, the polygon slice off the page doesn't render until it stops moving. Was probably easier to code that way using whatever optimization algo you had in mind, but it makes it look far inferior to the built-in maps api. Otherwise, a pretty great, impressive implementation... though it seems like a ton of complexity to add a feature that's much simpler with the maps api itself. :/
It may just be a problem with google-map-react, though, now that I think about it, because it shows pins not rendering until you stop moving around. Is that it? The pins aren't so bad, but the polygons aren't quite as nice. Maybe if they faded in instead of being off and then popping on, it would be nicer.
The text was updated successfully, but these errors were encountered:
I also think this is not the best approach, but I didn't have time to work more on this. I had to do this way because google-map-react didn't support polygons or the maps api very well.
Your work was great, very helpful, just seemed like a very difficult task
to do well–im sure your approach could work, just needed more time, and it
looks like you already spent a lot of time. I'm in a hurry, so I didn't
have time to contribute.
Any way to have polygons render smoothly? when I zoom in and scroll around, the polygon slice off the page doesn't render until it stops moving. Was probably easier to code that way using whatever optimization algo you had in mind, but it makes it look far inferior to the built-in maps api. Otherwise, a pretty great, impressive implementation... though it seems like a ton of complexity to add a feature that's much simpler with the maps api itself. :/
It may just be a problem with google-map-react, though, now that I think about it, because it shows pins not rendering until you stop moving around. Is that it? The pins aren't so bad, but the polygons aren't quite as nice. Maybe if they faded in instead of being off and then popping on, it would be nicer.
The text was updated successfully, but these errors were encountered: