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scene.go
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package lines
import (
"context"
"github.com/lucasepe/doodlekit"
)
func Scene() doodlekit.Scene {
return &scene{}
}
type scene struct {
deck []line
color int
dx1, dy1 int
dx2, dy2 int
x1dir, y1dir int
x2dir, y2dir int
xMin, yMin int
xMax, yMax int
}
func (s *scene) Init(ctx context.Context) {
gc := doodlekit.Canvas(ctx)
rng := doodlekit.Rng(ctx)
s.xMax, s.yMax = gc.Width(), gc.Height()
s.deck = []line{}
s.color = rng.RndI(1, 14)
x1, y1 := rng.RndI(s.xMin, s.xMax), rng.RndI(s.yMin, s.yMax)
x2, y2 := rng.RndI(s.xMin, s.xMax-8), rng.RndI(s.yMin, s.yMax-8)
for i := 0; i < 10; i++ {
s.deck = append(s.deck, line{
x1: x1, y1: y1,
x2: x2, y2: y2,
color: s.color,
})
}
s.dx1 = rng.RndI(0, 8)
s.dx2 = rng.RndI(0, 8)
s.dy1 = rng.RndI(0, 8)
s.dy2 = rng.RndI(0, 8)
s.x1dir = chooseDir(ctx)
s.x2dir = chooseDir(ctx)
s.y1dir = chooseDir(ctx)
s.y2dir = chooseDir(ctx)
}
func (s *scene) Update(ctx context.Context, dt float64) {
rng := doodlekit.Rng(ctx)
last := len(s.deck) - 1
x1 := s.deck[last].x1 + s.dx1*s.x1dir
x2 := s.deck[last].x2 + s.dx2*s.x2dir
y1 := s.deck[last].y1 + s.dy1*s.y1dir
y2 := s.deck[last].y2 + s.dy2*s.y2dir
if x1 < s.xMin || x1 > s.xMax {
if x1 < s.xMin {
x1 = s.xMin
}
if x1 > s.xMax {
x1 = s.xMax
}
s.x1dir = -s.x1dir
s.dx1 = rng.RndI(0, 8)
s.color = rng.RndI(1, 16)
}
if x2 < s.xMin || x2 > s.xMax {
if x2 < s.xMin {
x2 = s.xMin
}
if x2 > s.xMax {
x2 = s.xMax
}
s.x2dir = -s.x2dir
s.dx2 = rng.RndI(0, 8)
s.color = rng.RndI(1, 16)
}
if y1 < s.yMin || y1 > s.yMax {
if y1 < s.yMin {
y1 = s.yMin
}
if y1 > s.yMax {
y1 = s.yMax
}
s.y1dir = -s.y1dir
s.dy1 = rng.RndI(0, 8)
s.color = rng.RndI(1, 16)
}
if y2 < s.yMin || y2 > s.yMax {
if y2 < s.yMin {
y2 = s.yMin
}
if y2 > s.yMax {
y2 = s.yMax
}
s.y2dir = -s.y2dir
s.dy2 = rng.RndI(0, 8)
s.color = rng.RndI(1, 16)
}
s.deck = append(s.deck[:0], s.deck[1:]...)
s.deck = append(s.deck, line{
x1: x1, y1: y1,
x2: x2, y2: y2,
color: s.color,
})
}
func (s *scene) Draw(ctx context.Context) {
gc := doodlekit.Canvas(ctx)
//gc.Cls(0)
gc.Color(s.color)
for _, el := range s.deck {
gc.Line(el.x1, el.y1, el.x2, el.y2)
gc.Line(s.xMax-el.y1, el.x1, s.yMax-el.y2, el.x2)
gc.Line(el.y1, s.yMax-el.x1, el.y2, s.yMax-el.x2)
gc.Line(s.xMax-el.x1, s.yMax-el.y1, s.xMax-el.x2, s.yMax-el.y2)
}
}
type line struct {
x1, y1 int
x2, y2 int
color int
}
func chooseDir(ctx context.Context) int {
rng := doodlekit.Rng(ctx)
if rng.Rnd(0, 1) <= 0.5 {
return 1
}
return -1
}