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steamtypes.h
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46 lines (42 loc) · 868 Bytes
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef STEAMTYPES_H
#define STEAMTYPES_H
#ifdef _WIN32
#pragma once
#endif
// Steam-specific types. Defined here so this header file can be included in other code bases.
#ifndef WCHARTYPES_H
typedef unsigned char uint8;
#endif
#ifndef uint16
typedef unsigned short uint16;
#endif
#ifndef int32
typedef signed long int32;
#endif
#ifndef uint32
typedef unsigned long uint32;
#endif
#ifndef int64
#ifdef _WIN32
typedef __int64 int64;
#elif _LINUX
typedef long long int64;
#endif
#endif
#ifndef uint64
#ifdef _WIN32
typedef unsigned __int64 uint64;
#elif _LINUX
typedef unsigned long long uint64;
#endif
#endif
#ifndef NETADR_H
class netadr_t;
#endif
#endif // STEAMTYPES_H