-
Notifications
You must be signed in to change notification settings - Fork 50
Expand file tree
/
Copy pathdmematerial.cpp
More file actions
89 lines (70 loc) · 2.5 KB
/
dmematerial.cpp
File metadata and controls
89 lines (70 loc) · 2.5 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. =======
//
// Purpose:
//
//=============================================================================
#include "movieobjects/dmematerial.h"
#include "datamodel/dmelementfactoryhelper.h"
#include "movieobjects_interfaces.h"
#include "materialsystem/IMaterial.h"
#include "materialsystem/IMaterialSystem.h"
#include "tier2/tier2.h"
#include "datamodel/dmattributevar.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Expose this class to the scene database
//-----------------------------------------------------------------------------
IMPLEMENT_ELEMENT_FACTORY( DmeMaterial, CDmeMaterial );
//-----------------------------------------------------------------------------
// Constructor, destructor
//-----------------------------------------------------------------------------
void CDmeMaterial::OnConstruction()
{
m_mtlName.Init( this, "mtlName" );
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CDmeMaterial::OnDestruction()
{
}
//-----------------------------------------------------------------------------
// resolve
//-----------------------------------------------------------------------------
void CDmeMaterial::Resolve()
{
BaseClass::Resolve();
if ( m_mtlName.IsDirty() )
{
m_mtlRef.Shutdown();
}
}
//-----------------------------------------------------------------------------
// Sets the material
//-----------------------------------------------------------------------------
void CDmeMaterial::SetMaterial( const char *pMaterialName )
{
m_mtlName = pMaterialName;
}
//-----------------------------------------------------------------------------
// Returns the material name
//-----------------------------------------------------------------------------
const char *CDmeMaterial::GetMaterialName() const
{
return m_mtlName;
}
//-----------------------------------------------------------------------------
// accessor for cached IMaterial
//-----------------------------------------------------------------------------
IMaterial *CDmeMaterial::GetCachedMTL()
{
if ( !m_mtlRef.IsValid() )
{
const char *mtlName = m_mtlName.Get();
if ( mtlName == NULL )
return NULL;
m_mtlRef.Init( g_pMaterialSystem->FindMaterial( mtlName, NULL, false ) );
}
return (IMaterial * )m_mtlRef;
}