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Allocate a static buffer for 1bpp/2bpp/4bpp greyscale sprites and draw bitmaps on it #541
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I understand exactly what you mean, and I was originally going to implement it as well. |
I actually have quite a few problems with the current LovyanGFX V1 implementation, and am considering creating a new V2 design from HAL. So we don't want to spend time supporting V1. |
Just add a function prototype like this. I think it takes just a few bytes. However, most of projects do not use this prototype. |
By the way, if you copy an RGB565 image to a palette image, what kind of result do you expect to get? |
It is not easy to copy a normal image like RGB565, RGB888 etc to a palette image. But it is easier to copy to a 1bpp/2bpp/4bpp greyscale image. I will create my own transform function if I must copy from an normal image to a palette image. So, I just hope to add a prototype for creating a static sprite. You do not need to do anything else for V1. void setBuffer(void* buffer, int32_t w, int32_t h, color_depth_t bpp = rgb565_2Byte); Source code reference previous text. |
Use this |
I'm developing a library for E-paper displays. It supports 16-level grey display for most common E-paper displays.
I hope you can pay more attention to greyscale bitmaps and sprites.
Firstly. Setting buffer for static greyscale bitmaps.
I tried using
setBuffer
function for my static 8-bpp greyscale bitmap array. Bit it was always converted toRGB332
colour format.Now I have to edit your library to show a static greyscale bitmap.
Now there is an available function prototype for
setBuffer
at file LGFX_Sprite.hpp line 155.Could you add a function like this?
Next. My ESP32 Halted when copying from an RGB sprite to a 4bpp greyscale sprite.
When copying from an RGB565 or RGB888 sprite to a grey bitmap (1bpp, 2bpp and 4bpp) the library halted at file LGFX_Sprite.cpp line 481: in
void Panel_Sprite::writeImage(uint_fast16_t x, uint_fast16_t y, uint_fast16_t w, uint_fast16_t h, pixelcopy_t* param, bool)
fp_copy is nullptr.my destination sprite is greyscale 4bit color type. Source sprite is RGB565 color type.
I have tried these:
At file pixelcopy.hpp line 115.
I think this nullptr is the reason.
Please add pixel copying support for 1bpp,2bpp and 4bpp bitmaps and sprites.
Thanks.
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