-
Notifications
You must be signed in to change notification settings - Fork 0
/
PTreeBehaviour.cs
223 lines (194 loc) · 7.14 KB
/
PTreeBehaviour.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using System.Linq;
namespace PTreeBehaviour
{
[CreateAssetMenu(menuName = "PTreeBehaviour/new Behaviour", fileName = "NewBehaviour")]
public class PTreeBehaviour : ScriptableObject
{
public string Name
{
get => _name;
set => _name = value;
}
[SerializeField]
private string _name;
public string[] AllNodeIds;
public BehaviourNode[] AllNodes
{
get
{
BehaviourNode[] allNodes = new BehaviourNode[AllConditionNodes.Length + AllActionNodes.Length + AllSequenceNodes.Length];
AllConditionNodes.CopyTo(allNodes, 0);
AllActionNodes.CopyTo(allNodes, AllConditionNodes.Length);
AllSequenceNodes.CopyTo(allNodes, AllConditionNodes.Length + AllActionNodes.Length);
return allNodes;
}
}
public RootBehaviourNode RootNode;
public ConditionBehaviourNode[] AllConditionNodes;
public ActionBehaviourNode[] AllActionNodes;
public SequenceBehaviourNode[] AllSequenceNodes;
public BehaviourNode GetBaseNode(string id)
{
var allNodes = AllNodes;
foreach (var node in allNodes)
{
if (node.NodeID == id)
{
return node;
}
}
return null;
}
public NodeType GetNode<NodeType>(Type type, string id)
where NodeType : BehaviourNode
{
foreach (var node in AllNodes)
{
if (node.NodeID == id)
{
return node as NodeType;
}
}
return null;
}
public void RemoveNode<NodeType>(Type type, NodeType node)
where NodeType : BehaviourNode
{
ClearParentsFromChildren(node);
AllNodeIds = AllNodeIds.Where(id => id != node.NodeID).ToArray();
if (type == typeof(ConditionBehaviourNode))
{
AllConditionNodes = AllConditionNodes.Where(targetNode => targetNode != node).ToArray();
}
else if (type == typeof(ActionBehaviourNode))
{
AllActionNodes = AllActionNodes.Where(targetNode => targetNode != node).ToArray();
}
else if (type == typeof(SequenceBehaviourNode))
{
AllSequenceNodes = AllSequenceNodes.Where(targetNode => targetNode != node).ToArray();
}
}
public NodeType CreateNode<NodeType>(Type type)
where NodeType : BehaviourNode
{
NodeType node = null;
if (type == typeof(ConditionBehaviourNode))
{
node = CreateConditionBehaviourNode() as NodeType;
}
else if (type == typeof(ActionBehaviourNode))
{
node = CreateActionBehaviourNode() as NodeType;
}
else if (type == typeof(SequenceBehaviourNode))
{
node = CreateSequenceBehaviourNode() as NodeType;
}
Array.Resize(ref AllNodeIds, AllNodeIds.Length + 1);
AllNodeIds[AllNodeIds.Length - 1] = node.NodeID;
return node;
}
private void ClearParentsFromChildren<NodeType>(NodeType node)
where NodeType : BehaviourNode
{
if (node is ConditionBehaviourNode)
{
ConditionBehaviourNode conditionBehaviourName = node as ConditionBehaviourNode;
BehaviourNode falseNode = GetBaseNode(conditionBehaviourName.FalseNode);
if (falseNode != null)
{
falseNode.ParentId = string.Empty;
}
BehaviourNode trueNode = GetBaseNode(conditionBehaviourName.TrueNode);
if (trueNode != null)
{
trueNode.ParentId = string.Empty;
}
}
else if (node is ActionBehaviourNode)
{
ActionBehaviourNode actionBehaviourNode = node as ActionBehaviourNode;
BehaviourNode childNode = GetBaseNode(actionBehaviourNode.OutputId);
if (childNode != null)
{
childNode.ParentId = string.Empty;
}
}
else if (node is SequenceBehaviourNode)
{
SequenceBehaviourNode sequenceBehaviourNode = node as SequenceBehaviourNode;
foreach (string child in sequenceBehaviourNode.Outputs)
{
if (string.IsNullOrEmpty(child))
{
continue;
}
BehaviourNode childNode = GetBaseNode(child);
if (childNode != null)
{
childNode.ParentId = string.Empty;
}
}
}
}
private ConditionBehaviourNode CreateConditionBehaviourNode()
{
ConditionBehaviourNode node = new ConditionBehaviourNode();
Array.Resize(ref AllConditionNodes, AllConditionNodes.Length + 1);
AllConditionNodes[AllConditionNodes.Length - 1] = node;
return node;
}
private ActionBehaviourNode CreateActionBehaviourNode()
{
ActionBehaviourNode node = new ActionBehaviourNode();
Array.Resize(ref AllActionNodes, AllActionNodes.Length + 1);
AllActionNodes[AllActionNodes.Length - 1] = node;
return node;
}
private SequenceBehaviourNode CreateSequenceBehaviourNode()
{
SequenceBehaviourNode node = new SequenceBehaviourNode();
Array.Resize(ref AllSequenceNodes, AllSequenceNodes.Length + 1);
AllSequenceNodes[AllSequenceNodes.Length - 1] = node;
return node;
}
#if UNITY_EDITOR
private void OnValidate()
{
if (RootNode == null || string.IsNullOrEmpty(RootNode.NodeID))
{
RootNode = new RootBehaviourNode();
var lastAllNodes = (string[])AllNodeIds.Clone();
Array.Resize(ref AllNodeIds, AllNodeIds.Length + 1);
AllNodeIds[0] = RootNode.NodeID;
lastAllNodes.CopyTo(AllNodeIds, 1);
}
if (AllNodeIds == null)
{
AllNodeIds = new string[0];
}
if (AllActionNodes == null)
{
AllActionNodes = new ActionBehaviourNode[0];
}
if (AllConditionNodes == null)
{
AllConditionNodes = new ConditionBehaviourNode[0];
}
if (AllSequenceNodes == null)
{
AllSequenceNodes = new SequenceBehaviourNode[0];
}
if (string.IsNullOrEmpty(_name))
{
_name = "New Behaviour Tree";
}
}
#endif
}
}