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Save data is stored for each player on server & loaded by some sort of identifier. That identifier could be IP, display name, or be configured to be integrated with a platform like Itch or Steam
Client Authoritative Saving:
Save data is stored on each players machine and is loaded and sent to the server on connect
The text was updated successfully, but these errors were encountered:
#313 does not include multiplayer saving
For this we have two options:
The text was updated successfully, but these errors were encountered: