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| 1 | +#version 330 |
| 2 | + |
| 3 | +in vec2 tc; |
| 4 | +out vec4 color; |
| 5 | +uniform sampler2D samp; |
| 6 | +uniform float time_f; |
| 7 | +uniform vec2 iResolution; |
| 8 | + |
| 9 | +vec4 xor_RGB(vec4 icolor, vec4 source) { |
| 10 | + ivec3 int_color; |
| 11 | + ivec4 isource = ivec4(source * 255); |
| 12 | + for(int i = 0; i < 3; ++i) { |
| 13 | + int_color[i] = int(255 * icolor[i]); |
| 14 | + int_color[i] = int_color[i]^isource[i]; |
| 15 | + if(int_color[i] > 255) |
| 16 | + int_color[i] = int_color[i]%255; |
| 17 | + icolor[i] = float(int_color[i])/255; |
| 18 | + } |
| 19 | + return icolor; |
| 20 | +} |
| 21 | + |
| 22 | +float pingPong(float x, float length) { |
| 23 | + float modVal = mod(x, length * 2.0); |
| 24 | + return modVal <= length ? modVal : length * 2.0 - modVal; |
| 25 | +} |
| 26 | + |
| 27 | +vec4 blur(sampler2D image, vec2 uv, vec2 resolution) { |
| 28 | + vec2 texelSize = 1.0 / resolution; |
| 29 | + vec4 result = vec4(0.0); |
| 30 | + float kernel[100]; |
| 31 | + |
| 32 | + float kernelVals[100] = float[](0.5, 1.0, 1.5, 2.0, 2.5, 2.5, 2.0, 1.5, 1.0, 0.5, |
| 33 | + 1.0, 2.0, 2.5, 3.0, 3.5, 3.5, 3.0, 2.5, 2.0, 1.0, |
| 34 | + 1.5, 2.5, 3.0, 3.5, 4.0, 4.0, 3.5, 3.0, 2.5, 1.5, |
| 35 | + 2.0, 3.0, 3.5, 4.0, 4.5, 4.5, 4.0, 3.5, 3.0, 2.0, |
| 36 | + 2.5, 3.5, 4.0, 4.5, 5.0, 5.0, 4.5, 4.0, 3.5, 2.5, |
| 37 | + 2.5, 3.5, 4.0, 4.5, 5.0, 5.0, 4.5, 4.0, 3.5, 2.5, |
| 38 | + 2.0, 3.0, 3.5, 4.0, 4.5, 4.5, 4.0, 3.5, 3.0, 2.0, |
| 39 | + 1.5, 2.5, 3.0, 3.5, 4.0, 4.0, 3.5, 3.0, 2.5, 1.5, |
| 40 | + 1.0, 2.0, 2.5, 3.0, 3.5, 3.5, 3.0, 2.5, 2.0, 1.0, |
| 41 | + 0.5, 1.0, 1.5, 2.0, 2.5, 2.5, 2.0, 1.5, 1.0, 0.5); |
| 42 | + |
| 43 | + for (int i = 0; i < 100; i++) { |
| 44 | + kernel[i] = kernelVals[i]; |
| 45 | + } |
| 46 | + float kernelSum = 842.0; |
| 47 | + |
| 48 | + for (int x = -5; x <= 4; ++x) { |
| 49 | + for (int y = -5; y <= 4; ++y) { |
| 50 | + vec2 offset = vec2(float(x), float(y)) * texelSize; |
| 51 | + result += texture(image, uv + offset) * kernel[(y + 5) * 10 + (x + 5)]; |
| 52 | + } |
| 53 | + } |
| 54 | + |
| 55 | + return result / kernelSum; |
| 56 | +} |
| 57 | + |
| 58 | +void main(void) { |
| 59 | + vec4 tcolor = blur(samp, tc, iResolution); |
| 60 | + float time_t = pingPong(time_f, 10.0) + 2.0; |
| 61 | + color = xor_RGB(sin(tcolor * time_t), texture(samp, tc)); |
| 62 | +} |
| 63 | + |
| 64 | + |
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