This is a work-in-progress .NET GUI to facilitate reading and modifying Unreal Engine 4 game assets using my UAssetAPI.
You can find pre-built binaries of UAssetGUI in the Releases tab of this repository.
If you'd like to compile UAssetGUI for yourself, read on:
- Visual Studio 2017 or later
- Git
- Clone the UAssetAPI repository, which is a pre-requisite for UAssetGUI:
git clone https://github.com/atenfyr/UAssetAPI.git
- Switch to the new UAssetAPI directory:
cd UAssetAPI
- Clone the UAssetGUI repository:
git clone https://github.com/atenfyr/UAssetGUI.git
-
Open the
UAssetAPI.sln
solution file in Visual Studio, right-click on the solution name in the Solution Explorer, and press "Restore Nuget Packages." -
Right-click on the UAssetGUI project in the Solution Explorer and click "Set as Startup Project."
-
Press the "Start" button or press F5 to compile and open UAssetGUI.
Contributions are always welcome to this repository, and they're what make the open source community so great. Any contributions, whether through pull requests or issues, that you make are greatly appreciated.
If you find an Unreal Engine 4 .uasset that display "failed to maintain binary equality," feel free to submit an issue on the UAssetAPI issues page with a copy of the asset in question along with the name of the game and the Unreal version that it was cooked with.
UAssetAPI and UAssetGUI are distributed under the MIT license, which you can view in detail in the LICENSE file.