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[AMDGPU] Disable -amdgpu-codegenprepare-widen-16-bit-ops by default #111710

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8 changes: 4 additions & 4 deletions llvm/lib/Target/AMDGPU/AMDGPUCodeGenPrepare.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -46,10 +46,10 @@ static cl::opt<bool> WidenLoads(
cl::init(false));

static cl::opt<bool> Widen16BitOps(
"amdgpu-codegenprepare-widen-16-bit-ops",
cl::desc("Widen uniform 16-bit instructions to 32-bit in AMDGPUCodeGenPrepare"),
cl::ReallyHidden,
cl::init(true));
"amdgpu-codegenprepare-widen-16-bit-ops",
cl::desc(
"Widen uniform 16-bit instructions to 32-bit in AMDGPUCodeGenPrepare"),
cl::ReallyHidden, cl::init(false));

static cl::opt<bool>
BreakLargePHIs("amdgpu-codegenprepare-break-large-phis",
Expand Down
70 changes: 33 additions & 37 deletions llvm/test/CodeGen/AMDGPU/GlobalISel/add.v2i16.ll
Original file line number Diff line number Diff line change
Expand Up @@ -281,12 +281,12 @@ define amdgpu_ps i32 @s_add_v2i16_neg_inline_imm_splat(<2 x i16> inreg %a) {
; GFX8-LABEL: s_add_v2i16_neg_inline_imm_splat:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_lshr_b32 s1, s0, 16
; GFX8-NEXT: s_and_b32 s0, s0, 0xffff
; GFX8-NEXT: s_add_i32 s0, s0, 0xffc0
; GFX8-NEXT: s_add_i32 s1, s1, 0xffc0
; GFX8-NEXT: s_addk_i32 s1, 0xffc0
; GFX8-NEXT: s_addk_i32 s0, 0xffc0
; GFX8-NEXT: s_and_b32 s1, 0xffff, s1
; GFX8-NEXT: s_and_b32 s0, 0xffff, s0
; GFX8-NEXT: s_lshl_b32 s1, s1, 16
; GFX8-NEXT: s_and_b32 s0, s0, 0xffff
; GFX8-NEXT: s_or_b32 s0, s1, s0
; GFX8-NEXT: s_or_b32 s0, s0, s1
; GFX8-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: s_add_v2i16_neg_inline_imm_splat:
Expand Down Expand Up @@ -323,12 +323,12 @@ define amdgpu_ps i32 @s_add_v2i16_neg_inline_imm_lo(<2 x i16> inreg %a) {
; GFX8-LABEL: s_add_v2i16_neg_inline_imm_lo:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_lshr_b32 s1, s0, 16
; GFX8-NEXT: s_and_b32 s0, s0, 0xffff
; GFX8-NEXT: s_add_i32 s0, s0, 0xffc0
; GFX8-NEXT: s_add_i32 s1, s1, 4
; GFX8-NEXT: s_addk_i32 s0, 0xffc0
; GFX8-NEXT: s_and_b32 s1, 0xffff, s1
; GFX8-NEXT: s_and_b32 s0, 0xffff, s0
; GFX8-NEXT: s_lshl_b32 s1, s1, 16
; GFX8-NEXT: s_and_b32 s0, s0, 0xffff
; GFX8-NEXT: s_or_b32 s0, s1, s0
; GFX8-NEXT: s_or_b32 s0, s0, s1
; GFX8-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: s_add_v2i16_neg_inline_imm_lo:
Expand Down Expand Up @@ -365,12 +365,12 @@ define amdgpu_ps i32 @s_add_v2i16_neg_inline_imm_hi(<2 x i16> inreg %a) {
; GFX8-LABEL: s_add_v2i16_neg_inline_imm_hi:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_lshr_b32 s1, s0, 16
; GFX8-NEXT: s_and_b32 s0, s0, 0xffff
; GFX8-NEXT: s_addk_i32 s1, 0xffc0
; GFX8-NEXT: s_add_i32 s0, s0, 4
; GFX8-NEXT: s_add_i32 s1, s1, 0xffc0
; GFX8-NEXT: s_and_b32 s1, 0xffff, s1
; GFX8-NEXT: s_and_b32 s0, 0xffff, s0
; GFX8-NEXT: s_lshl_b32 s1, s1, 16
; GFX8-NEXT: s_and_b32 s0, s0, 0xffff
; GFX8-NEXT: s_or_b32 s0, s1, s0
; GFX8-NEXT: s_or_b32 s0, s0, s1
; GFX8-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: s_add_v2i16_neg_inline_imm_hi:
Expand Down Expand Up @@ -408,14 +408,13 @@ define amdgpu_ps i32 @s_add_v2i16(<2 x i16> inreg %a, <2 x i16> inreg %b) {
; GFX8-LABEL: s_add_v2i16:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_lshr_b32 s2, s0, 16
; GFX8-NEXT: s_and_b32 s0, s0, 0xffff
; GFX8-NEXT: s_lshr_b32 s3, s1, 16
; GFX8-NEXT: s_and_b32 s1, s1, 0xffff
; GFX8-NEXT: s_add_i32 s0, s0, s1
; GFX8-NEXT: s_add_i32 s2, s2, s3
; GFX8-NEXT: s_lshl_b32 s1, s2, 16
; GFX8-NEXT: s_and_b32 s0, s0, 0xffff
; GFX8-NEXT: s_or_b32 s0, s1, s0
; GFX8-NEXT: s_add_i32 s0, s0, s1
; GFX8-NEXT: s_and_b32 s1, 0xffff, s2
; GFX8-NEXT: s_and_b32 s0, 0xffff, s0
; GFX8-NEXT: s_lshl_b32 s1, s1, 16
; GFX8-NEXT: s_or_b32 s0, s0, s1
; GFX8-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: s_add_v2i16:
Expand Down Expand Up @@ -461,14 +460,13 @@ define amdgpu_ps i32 @s_add_v2i16_fneg_lhs(<2 x half> inreg %a, <2 x i16> inreg
; GFX8: ; %bb.0:
; GFX8-NEXT: s_xor_b32 s0, s0, 0x80008000
; GFX8-NEXT: s_lshr_b32 s2, s0, 16
; GFX8-NEXT: s_and_b32 s0, s0, 0xffff
; GFX8-NEXT: s_lshr_b32 s3, s1, 16
; GFX8-NEXT: s_and_b32 s1, s1, 0xffff
; GFX8-NEXT: s_add_i32 s0, s0, s1
; GFX8-NEXT: s_add_i32 s2, s2, s3
; GFX8-NEXT: s_lshl_b32 s1, s2, 16
; GFX8-NEXT: s_and_b32 s0, s0, 0xffff
; GFX8-NEXT: s_or_b32 s0, s1, s0
; GFX8-NEXT: s_add_i32 s0, s0, s1
; GFX8-NEXT: s_and_b32 s1, 0xffff, s2
; GFX8-NEXT: s_and_b32 s0, 0xffff, s0
; GFX8-NEXT: s_lshl_b32 s1, s1, 16
; GFX8-NEXT: s_or_b32 s0, s0, s1
; GFX8-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: s_add_v2i16_fneg_lhs:
Expand Down Expand Up @@ -517,14 +515,13 @@ define amdgpu_ps i32 @s_add_v2i16_fneg_rhs(<2 x i16> inreg %a, <2 x half> inreg
; GFX8: ; %bb.0:
; GFX8-NEXT: s_xor_b32 s1, s1, 0x80008000
; GFX8-NEXT: s_lshr_b32 s2, s0, 16
; GFX8-NEXT: s_and_b32 s0, s0, 0xffff
; GFX8-NEXT: s_lshr_b32 s3, s1, 16
; GFX8-NEXT: s_and_b32 s1, s1, 0xffff
; GFX8-NEXT: s_add_i32 s0, s0, s1
; GFX8-NEXT: s_add_i32 s2, s2, s3
; GFX8-NEXT: s_lshl_b32 s1, s2, 16
; GFX8-NEXT: s_and_b32 s0, s0, 0xffff
; GFX8-NEXT: s_or_b32 s0, s1, s0
; GFX8-NEXT: s_add_i32 s0, s0, s1
; GFX8-NEXT: s_and_b32 s1, 0xffff, s2
; GFX8-NEXT: s_and_b32 s0, 0xffff, s0
; GFX8-NEXT: s_lshl_b32 s1, s1, 16
; GFX8-NEXT: s_or_b32 s0, s0, s1
; GFX8-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: s_add_v2i16_fneg_rhs:
Expand Down Expand Up @@ -580,14 +577,13 @@ define amdgpu_ps i32 @s_add_v2i16_fneg_lhs_fneg_rhs(<2 x half> inreg %a, <2 x ha
; GFX8-NEXT: s_xor_b32 s0, s0, 0x80008000
; GFX8-NEXT: s_xor_b32 s1, s1, 0x80008000
; GFX8-NEXT: s_lshr_b32 s2, s0, 16
; GFX8-NEXT: s_and_b32 s0, s0, 0xffff
; GFX8-NEXT: s_lshr_b32 s3, s1, 16
; GFX8-NEXT: s_and_b32 s1, s1, 0xffff
; GFX8-NEXT: s_add_i32 s0, s0, s1
; GFX8-NEXT: s_add_i32 s2, s2, s3
; GFX8-NEXT: s_lshl_b32 s1, s2, 16
; GFX8-NEXT: s_and_b32 s0, s0, 0xffff
; GFX8-NEXT: s_or_b32 s0, s1, s0
; GFX8-NEXT: s_add_i32 s0, s0, s1
; GFX8-NEXT: s_and_b32 s1, 0xffff, s2
; GFX8-NEXT: s_and_b32 s0, 0xffff, s0
; GFX8-NEXT: s_lshl_b32 s1, s1, 16
; GFX8-NEXT: s_or_b32 s0, s0, s1
; GFX8-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: s_add_v2i16_fneg_lhs_fneg_rhs:
Expand Down
163 changes: 100 additions & 63 deletions llvm/test/CodeGen/AMDGPU/GlobalISel/ashr.ll
Original file line number Diff line number Diff line change
Expand Up @@ -79,38 +79,61 @@ define amdgpu_ps i8 @s_ashr_i8(i8 inreg %value, i8 inreg %amount) {
;
; GFX8-LABEL: s_ashr_i8:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_sext_i32_i8 s0, s0
; GFX8-NEXT: s_sext_i32_i8 s1, s1
; GFX8-NEXT: s_lshl_b32 s0, s0, 8
; GFX8-NEXT: s_sext_i32_i16 s0, s0
; GFX8-NEXT: s_and_b32 s1, s1, 0xff
; GFX8-NEXT: s_ashr_i32 s0, s0, 8
; GFX8-NEXT: s_sext_i32_i16 s0, s0
; GFX8-NEXT: s_and_b32 s1, 0xffff, s1
; GFX8-NEXT: s_ashr_i32 s0, s0, s1
; GFX8-NEXT: ; return to shader part epilog
;
; GFX9-LABEL: s_ashr_i8:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_and_b32 s1, s1, 0xff
; GFX9-NEXT: s_sext_i32_i8 s0, s0
; GFX9-NEXT: s_sext_i32_i8 s1, s1
; GFX9-NEXT: s_sext_i32_i16 s0, s0
; GFX9-NEXT: s_and_b32 s1, 0xffff, s1
; GFX9-NEXT: s_ashr_i32 s0, s0, s1
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10PLUS-LABEL: s_ashr_i8:
; GFX10PLUS: ; %bb.0:
; GFX10PLUS-NEXT: s_sext_i32_i8 s0, s0
; GFX10PLUS-NEXT: s_sext_i32_i8 s1, s1
; GFX10PLUS-NEXT: s_and_b32 s1, s1, 0xff
; GFX10PLUS-NEXT: s_sext_i32_i16 s0, s0
; GFX10PLUS-NEXT: s_and_b32 s1, 0xffff, s1
; GFX10PLUS-NEXT: s_ashr_i32 s0, s0, s1
; GFX10PLUS-NEXT: ; return to shader part epilog
%result = ashr i8 %value, %amount
ret i8 %result
}

define amdgpu_ps i8 @s_ashr_i8_7(i8 inreg %value) {
; GCN-LABEL: s_ashr_i8_7:
; GCN: ; %bb.0:
; GCN-NEXT: s_sext_i32_i8 s0, s0
; GCN-NEXT: s_ashr_i32 s0, s0, 7
; GCN-NEXT: ; return to shader part epilog
; GFX6-LABEL: s_ashr_i8_7:
; GFX6: ; %bb.0:
; GFX6-NEXT: s_sext_i32_i8 s0, s0
; GFX6-NEXT: s_ashr_i32 s0, s0, 7
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: s_ashr_i8_7:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_lshl_b32 s0, s0, 8
; GFX8-NEXT: s_sext_i32_i16 s0, s0
; GFX8-NEXT: s_ashr_i32 s0, s0, 15
; GFX8-NEXT: ; return to shader part epilog
;
; GFX9-LABEL: s_ashr_i8_7:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_sext_i32_i8 s0, s0
; GFX9-NEXT: s_sext_i32_i16 s0, s0
; GFX9-NEXT: s_ashr_i32 s0, s0, 7
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10PLUS-LABEL: s_ashr_i8_7:
; GFX10PLUS: ; %bb.0:
; GFX10PLUS-NEXT: s_sext_i32_i8 s0, s0
; GFX10PLUS-NEXT: s_sext_i32_i16 s0, s0
; GFX10PLUS-NEXT: s_ashr_i32 s0, s0, 7
; GFX10PLUS-NEXT: ; return to shader part epilog
%result = ashr i8 %value, 7
Expand Down Expand Up @@ -652,21 +675,21 @@ define amdgpu_ps i16 @s_ashr_i16(i16 inreg %value, i16 inreg %amount) {
; GFX8-LABEL: s_ashr_i16:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_sext_i32_i16 s0, s0
; GFX8-NEXT: s_sext_i32_i16 s1, s1
; GFX8-NEXT: s_and_b32 s1, 0xffff, s1
; GFX8-NEXT: s_ashr_i32 s0, s0, s1
; GFX8-NEXT: ; return to shader part epilog
;
; GFX9-LABEL: s_ashr_i16:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_sext_i32_i16 s0, s0
; GFX9-NEXT: s_sext_i32_i16 s1, s1
; GFX9-NEXT: s_and_b32 s1, 0xffff, s1
; GFX9-NEXT: s_ashr_i32 s0, s0, s1
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10PLUS-LABEL: s_ashr_i16:
; GFX10PLUS: ; %bb.0:
; GFX10PLUS-NEXT: s_sext_i32_i16 s0, s0
; GFX10PLUS-NEXT: s_sext_i32_i16 s1, s1
; GFX10PLUS-NEXT: s_and_b32 s1, 0xffff, s1
; GFX10PLUS-NEXT: s_ashr_i32 s0, s0, s1
; GFX10PLUS-NEXT: ; return to shader part epilog
%result = ashr i16 %value, %amount
Expand Down Expand Up @@ -827,14 +850,16 @@ define amdgpu_ps i32 @s_ashr_v2i16(<2 x i16> inreg %value, <2 x i16> inreg %amou
;
; GFX8-LABEL: s_ashr_v2i16:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_sext_i32_i16 s2, s0
; GFX8-NEXT: s_bfe_i32 s0, s0, 0x100010
; GFX8-NEXT: s_sext_i32_i16 s3, s1
; GFX8-NEXT: s_bfe_i32 s1, s1, 0x100010
; GFX8-NEXT: s_ashr_i32 s2, s2, s3
; GFX8-NEXT: s_lshr_b32 s2, s0, 16
; GFX8-NEXT: s_lshr_b32 s3, s1, 16
; GFX8-NEXT: s_sext_i32_i16 s0, s0
; GFX8-NEXT: s_and_b32 s1, 0xffff, s1
; GFX8-NEXT: s_ashr_i32 s0, s0, s1
; GFX8-NEXT: s_lshl_b32 s0, s0, 16
; GFX8-NEXT: s_and_b32 s1, s2, 0xffff
; GFX8-NEXT: s_sext_i32_i16 s1, s2
; GFX8-NEXT: s_ashr_i32 s1, s1, s3
; GFX8-NEXT: s_and_b32 s1, 0xffff, s1
; GFX8-NEXT: s_and_b32 s0, 0xffff, s0
; GFX8-NEXT: s_lshl_b32 s1, s1, 16
; GFX8-NEXT: s_or_b32 s0, s0, s1
; GFX8-NEXT: ; return to shader part epilog
;
Expand Down Expand Up @@ -1029,23 +1054,27 @@ define amdgpu_ps <2 x i32> @s_ashr_v4i16(<4 x i16> inreg %value, <4 x i16> inreg
;
; GFX8-LABEL: s_ashr_v4i16:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_sext_i32_i16 s4, s0
; GFX8-NEXT: s_bfe_i32 s0, s0, 0x100010
; GFX8-NEXT: s_sext_i32_i16 s5, s1
; GFX8-NEXT: s_bfe_i32 s1, s1, 0x100010
; GFX8-NEXT: s_sext_i32_i16 s6, s2
; GFX8-NEXT: s_bfe_i32 s2, s2, 0x100010
; GFX8-NEXT: s_sext_i32_i16 s7, s3
; GFX8-NEXT: s_bfe_i32 s3, s3, 0x100010
; GFX8-NEXT: s_ashr_i32 s4, s4, s6
; GFX8-NEXT: s_lshr_b32 s4, s0, 16
; GFX8-NEXT: s_lshr_b32 s6, s2, 16
; GFX8-NEXT: s_sext_i32_i16 s0, s0
; GFX8-NEXT: s_and_b32 s2, 0xffff, s2
; GFX8-NEXT: s_ashr_i32 s0, s0, s2
; GFX8-NEXT: s_ashr_i32 s2, s5, s7
; GFX8-NEXT: s_sext_i32_i16 s2, s4
; GFX8-NEXT: s_lshr_b32 s5, s1, 16
; GFX8-NEXT: s_lshr_b32 s7, s3, 16
; GFX8-NEXT: s_ashr_i32 s2, s2, s6
; GFX8-NEXT: s_sext_i32_i16 s1, s1
; GFX8-NEXT: s_and_b32 s3, 0xffff, s3
; GFX8-NEXT: s_ashr_i32 s1, s1, s3
; GFX8-NEXT: s_lshl_b32 s0, s0, 16
; GFX8-NEXT: s_and_b32 s3, s4, 0xffff
; GFX8-NEXT: s_lshl_b32 s1, s1, 16
; GFX8-NEXT: s_and_b32 s2, s2, 0xffff
; GFX8-NEXT: s_or_b32 s0, s0, s3
; GFX8-NEXT: s_sext_i32_i16 s3, s5
; GFX8-NEXT: s_and_b32 s2, 0xffff, s2
; GFX8-NEXT: s_ashr_i32 s3, s3, s7
; GFX8-NEXT: s_and_b32 s0, 0xffff, s0
; GFX8-NEXT: s_lshl_b32 s2, s2, 16
; GFX8-NEXT: s_or_b32 s0, s0, s2
; GFX8-NEXT: s_and_b32 s2, 0xffff, s3
; GFX8-NEXT: s_and_b32 s1, 0xffff, s1
; GFX8-NEXT: s_lshl_b32 s2, s2, 16
; GFX8-NEXT: s_or_b32 s1, s1, s2
; GFX8-NEXT: ; return to shader part epilog
;
Expand Down Expand Up @@ -1236,41 +1265,49 @@ define amdgpu_ps <4 x i32> @s_ashr_v8i16(<8 x i16> inreg %value, <8 x i16> inreg
;
; GFX8-LABEL: s_ashr_v8i16:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_sext_i32_i16 s8, s0
; GFX8-NEXT: s_bfe_i32 s0, s0, 0x100010
; GFX8-NEXT: s_sext_i32_i16 s9, s1
; GFX8-NEXT: s_bfe_i32 s1, s1, 0x100010
; GFX8-NEXT: s_sext_i32_i16 s12, s4
; GFX8-NEXT: s_bfe_i32 s4, s4, 0x100010
; GFX8-NEXT: s_sext_i32_i16 s13, s5
; GFX8-NEXT: s_bfe_i32 s5, s5, 0x100010
; GFX8-NEXT: s_sext_i32_i16 s10, s2
; GFX8-NEXT: s_bfe_i32 s2, s2, 0x100010
; GFX8-NEXT: s_sext_i32_i16 s14, s6
; GFX8-NEXT: s_bfe_i32 s6, s6, 0x100010
; GFX8-NEXT: s_lshr_b32 s8, s0, 16
; GFX8-NEXT: s_lshr_b32 s12, s4, 16
; GFX8-NEXT: s_sext_i32_i16 s0, s0
; GFX8-NEXT: s_and_b32 s4, 0xffff, s4
; GFX8-NEXT: s_ashr_i32 s0, s0, s4
; GFX8-NEXT: s_ashr_i32 s4, s9, s13
; GFX8-NEXT: s_sext_i32_i16 s4, s8
; GFX8-NEXT: s_lshr_b32 s9, s1, 16
; GFX8-NEXT: s_lshr_b32 s13, s5, 16
; GFX8-NEXT: s_ashr_i32 s4, s4, s12
; GFX8-NEXT: s_sext_i32_i16 s1, s1
; GFX8-NEXT: s_and_b32 s5, 0xffff, s5
; GFX8-NEXT: s_ashr_i32 s1, s1, s5
; GFX8-NEXT: s_sext_i32_i16 s11, s3
; GFX8-NEXT: s_bfe_i32 s3, s3, 0x100010
; GFX8-NEXT: s_sext_i32_i16 s15, s7
; GFX8-NEXT: s_bfe_i32 s7, s7, 0x100010
; GFX8-NEXT: s_ashr_i32 s5, s10, s14
; GFX8-NEXT: s_sext_i32_i16 s5, s9
; GFX8-NEXT: s_and_b32 s4, 0xffff, s4
; GFX8-NEXT: s_lshr_b32 s10, s2, 16
; GFX8-NEXT: s_lshr_b32 s14, s6, 16
; GFX8-NEXT: s_ashr_i32 s5, s5, s13
; GFX8-NEXT: s_sext_i32_i16 s2, s2
; GFX8-NEXT: s_and_b32 s6, 0xffff, s6
; GFX8-NEXT: s_and_b32 s0, 0xffff, s0
; GFX8-NEXT: s_lshl_b32 s4, s4, 16
; GFX8-NEXT: s_ashr_i32 s2, s2, s6
; GFX8-NEXT: s_lshl_b32 s1, s1, 16
; GFX8-NEXT: s_and_b32 s4, s4, 0xffff
; GFX8-NEXT: s_ashr_i32 s8, s8, s12
; GFX8-NEXT: s_ashr_i32 s6, s11, s15
; GFX8-NEXT: s_sext_i32_i16 s6, s10
; GFX8-NEXT: s_or_b32 s0, s0, s4
; GFX8-NEXT: s_and_b32 s4, 0xffff, s5
; GFX8-NEXT: s_lshr_b32 s11, s3, 16
; GFX8-NEXT: s_lshr_b32 s15, s7, 16
; GFX8-NEXT: s_ashr_i32 s6, s6, s14
; GFX8-NEXT: s_sext_i32_i16 s3, s3
; GFX8-NEXT: s_and_b32 s7, 0xffff, s7
; GFX8-NEXT: s_and_b32 s1, 0xffff, s1
; GFX8-NEXT: s_lshl_b32 s4, s4, 16
; GFX8-NEXT: s_ashr_i32 s3, s3, s7
; GFX8-NEXT: s_sext_i32_i16 s7, s11
; GFX8-NEXT: s_or_b32 s1, s1, s4
; GFX8-NEXT: s_lshl_b32 s2, s2, 16
; GFX8-NEXT: s_and_b32 s4, s5, 0xffff
; GFX8-NEXT: s_lshl_b32 s0, s0, 16
; GFX8-NEXT: s_and_b32 s7, s8, 0xffff
; GFX8-NEXT: s_and_b32 s4, 0xffff, s6
; GFX8-NEXT: s_ashr_i32 s7, s7, s15
; GFX8-NEXT: s_and_b32 s2, 0xffff, s2
; GFX8-NEXT: s_lshl_b32 s4, s4, 16
; GFX8-NEXT: s_or_b32 s2, s2, s4
; GFX8-NEXT: s_lshl_b32 s3, s3, 16
; GFX8-NEXT: s_and_b32 s4, s6, 0xffff
; GFX8-NEXT: s_or_b32 s0, s0, s7
; GFX8-NEXT: s_and_b32 s4, 0xffff, s7
; GFX8-NEXT: s_and_b32 s3, 0xffff, s3
; GFX8-NEXT: s_lshl_b32 s4, s4, 16
; GFX8-NEXT: s_or_b32 s3, s3, s4
; GFX8-NEXT: ; return to shader part epilog
;
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