@@ -145,106 +145,106 @@ float4 acos(float4);
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#ifdef __HLSL_ENABLE_16_BIT
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_HLSL_AVAILABILITY (shadermodel, 6.2 )
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- _HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all )
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+ _HLSL_BUILTIN_ALIAS(__builtin_hlsl_all )
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bool all(int16_t );
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_HLSL_AVAILABILITY (shadermodel, 6.2 )
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- _HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all )
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+ _HLSL_BUILTIN_ALIAS(__builtin_hlsl_all )
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bool all(int16_t2);
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_HLSL_AVAILABILITY (shadermodel, 6.2 )
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- _HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all )
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+ _HLSL_BUILTIN_ALIAS(__builtin_hlsl_all )
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bool all(int16_t3);
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_HLSL_AVAILABILITY (shadermodel, 6.2 )
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- _HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all )
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+ _HLSL_BUILTIN_ALIAS(__builtin_hlsl_all )
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bool all(int16_t4);
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_HLSL_AVAILABILITY (shadermodel, 6.2 )
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- _HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all )
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+ _HLSL_BUILTIN_ALIAS(__builtin_hlsl_all )
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bool all(uint16_t );
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_HLSL_AVAILABILITY (shadermodel, 6.2 )
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- _HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all )
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+ _HLSL_BUILTIN_ALIAS(__builtin_hlsl_all )
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bool all(uint16_t2);
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_HLSL_AVAILABILITY (shadermodel, 6.2 )
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- _HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all )
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+ _HLSL_BUILTIN_ALIAS(__builtin_hlsl_all )
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bool all(uint16_t3);
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_HLSL_AVAILABILITY (shadermodel, 6.2 )
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- _HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all )
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+ _HLSL_BUILTIN_ALIAS(__builtin_hlsl_all )
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bool all(uint16_t4);
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#endif
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_HLSL_16BIT_AVAILABILITY (shadermodel, 6.2 )
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- _HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all )
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+ _HLSL_BUILTIN_ALIAS(__builtin_hlsl_all )
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bool all(half);
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_HLSL_16BIT_AVAILABILITY (shadermodel, 6.2 )
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- _HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all )
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+ _HLSL_BUILTIN_ALIAS(__builtin_hlsl_all )
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bool all(half2);
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_HLSL_16BIT_AVAILABILITY (shadermodel, 6.2 )
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- _HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all )
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+ _HLSL_BUILTIN_ALIAS(__builtin_hlsl_all )
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bool all(half3);
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_HLSL_16BIT_AVAILABILITY (shadermodel, 6.2 )
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- _HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all )
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+ _HLSL_BUILTIN_ALIAS(__builtin_hlsl_all )
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bool all(half4);
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- _HLSL_BUILTIN_ALIAS (__builtin_hlsl_elementwise_all )
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+ _HLSL_BUILTIN_ALIAS (__builtin_hlsl_all )
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bool all(bool );
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- _HLSL_BUILTIN_ALIAS (__builtin_hlsl_elementwise_all )
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+ _HLSL_BUILTIN_ALIAS (__builtin_hlsl_all )
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bool all(bool2);
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- _HLSL_BUILTIN_ALIAS (__builtin_hlsl_elementwise_all )
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+ _HLSL_BUILTIN_ALIAS (__builtin_hlsl_all )
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bool all(bool3);
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- _HLSL_BUILTIN_ALIAS (__builtin_hlsl_elementwise_all )
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+ _HLSL_BUILTIN_ALIAS (__builtin_hlsl_all )
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bool all(bool4);
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- _HLSL_BUILTIN_ALIAS (__builtin_hlsl_elementwise_all )
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+ _HLSL_BUILTIN_ALIAS (__builtin_hlsl_all )
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- _HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all )
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+ _HLSL_BUILTIN_ALIAS(__builtin_hlsl_all )
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bool all(int );
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- _HLSL_BUILTIN_ALIAS (__builtin_hlsl_elementwise_all )
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+ _HLSL_BUILTIN_ALIAS (__builtin_hlsl_all )
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bool all(int2);
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- _HLSL_BUILTIN_ALIAS (__builtin_hlsl_elementwise_all )
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+ _HLSL_BUILTIN_ALIAS (__builtin_hlsl_all )
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bool all(int3);
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- _HLSL_BUILTIN_ALIAS (__builtin_hlsl_elementwise_all )
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+ _HLSL_BUILTIN_ALIAS (__builtin_hlsl_all )
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bool all(int4);
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- _HLSL_BUILTIN_ALIAS (__builtin_hlsl_elementwise_all )
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+ _HLSL_BUILTIN_ALIAS (__builtin_hlsl_all )
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bool all(uint );
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- _HLSL_BUILTIN_ALIAS (__builtin_hlsl_elementwise_all )
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+ _HLSL_BUILTIN_ALIAS (__builtin_hlsl_all )
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bool all(uint2);
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- _HLSL_BUILTIN_ALIAS (__builtin_hlsl_elementwise_all )
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+ _HLSL_BUILTIN_ALIAS (__builtin_hlsl_all )
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bool all(uint3);
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- _HLSL_BUILTIN_ALIAS (__builtin_hlsl_elementwise_all )
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+ _HLSL_BUILTIN_ALIAS (__builtin_hlsl_all )
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bool all(uint4);
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- _HLSL_BUILTIN_ALIAS (__builtin_hlsl_elementwise_all )
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+ _HLSL_BUILTIN_ALIAS (__builtin_hlsl_all )
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bool all(float );
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- _HLSL_BUILTIN_ALIAS (__builtin_hlsl_elementwise_all )
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+ _HLSL_BUILTIN_ALIAS (__builtin_hlsl_all )
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bool all(float2);
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- _HLSL_BUILTIN_ALIAS (__builtin_hlsl_elementwise_all )
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+ _HLSL_BUILTIN_ALIAS (__builtin_hlsl_all )
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bool all(float3);
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- _HLSL_BUILTIN_ALIAS (__builtin_hlsl_elementwise_all )
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+ _HLSL_BUILTIN_ALIAS (__builtin_hlsl_all )
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bool all(float4);
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- _HLSL_BUILTIN_ALIAS (__builtin_hlsl_elementwise_all )
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+ _HLSL_BUILTIN_ALIAS (__builtin_hlsl_all )
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bool all(int64_t );
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- _HLSL_BUILTIN_ALIAS (__builtin_hlsl_elementwise_all )
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+ _HLSL_BUILTIN_ALIAS (__builtin_hlsl_all )
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bool all(int64_t2);
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- _HLSL_BUILTIN_ALIAS (__builtin_hlsl_elementwise_all )
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+ _HLSL_BUILTIN_ALIAS (__builtin_hlsl_all )
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bool all(int64_t3);
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- _HLSL_BUILTIN_ALIAS (__builtin_hlsl_elementwise_all )
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+ _HLSL_BUILTIN_ALIAS (__builtin_hlsl_all )
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bool all(int64_t4);
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- _HLSL_BUILTIN_ALIAS (__builtin_hlsl_elementwise_all )
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+ _HLSL_BUILTIN_ALIAS (__builtin_hlsl_all )
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bool all(uint64_t );
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- _HLSL_BUILTIN_ALIAS (__builtin_hlsl_elementwise_all )
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+ _HLSL_BUILTIN_ALIAS (__builtin_hlsl_all )
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bool all(uint64_t2);
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- _HLSL_BUILTIN_ALIAS (__builtin_hlsl_elementwise_all )
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+ _HLSL_BUILTIN_ALIAS (__builtin_hlsl_all )
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bool all(uint64_t3);
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- _HLSL_BUILTIN_ALIAS (__builtin_hlsl_elementwise_all )
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+ _HLSL_BUILTIN_ALIAS (__builtin_hlsl_all )
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bool all(uint64_t4);
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- _HLSL_BUILTIN_ALIAS (__builtin_hlsl_elementwise_all )
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+ _HLSL_BUILTIN_ALIAS (__builtin_hlsl_all )
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bool all(double );
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- _HLSL_BUILTIN_ALIAS (__builtin_hlsl_elementwise_all )
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+ _HLSL_BUILTIN_ALIAS (__builtin_hlsl_all )
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bool all(double2);
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- _HLSL_BUILTIN_ALIAS (__builtin_hlsl_elementwise_all )
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+ _HLSL_BUILTIN_ALIAS (__builtin_hlsl_all )
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bool all(double3);
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- _HLSL_BUILTIN_ALIAS (__builtin_hlsl_elementwise_all )
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+ _HLSL_BUILTIN_ALIAS (__builtin_hlsl_all )
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bool all(double4);
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// ===----------------------------------------------------------------------===//
@@ -257,106 +257,106 @@ bool all(double4);
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#ifdef __HLSL_ENABLE_16_BIT
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_HLSL_AVAILABILITY (shadermodel, 6.2 )
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- _HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_any )
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+ _HLSL_BUILTIN_ALIAS(__builtin_hlsl_any )
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bool any(int16_t );
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_HLSL_AVAILABILITY (shadermodel, 6.2 )
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- _HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_any )
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+ _HLSL_BUILTIN_ALIAS(__builtin_hlsl_any )
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bool any(int16_t2);
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_HLSL_AVAILABILITY (shadermodel, 6.2 )
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- _HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_any )
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+ _HLSL_BUILTIN_ALIAS(__builtin_hlsl_any )
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bool any(int16_t3);
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_HLSL_AVAILABILITY (shadermodel, 6.2 )
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- _HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_any )
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+ _HLSL_BUILTIN_ALIAS(__builtin_hlsl_any )
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bool any(int16_t4);
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_HLSL_AVAILABILITY (shadermodel, 6.2 )
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- _HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_any )
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+ _HLSL_BUILTIN_ALIAS(__builtin_hlsl_any )
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bool any(uint16_t );
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_HLSL_AVAILABILITY (shadermodel, 6.2 )
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- _HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_any )
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+ _HLSL_BUILTIN_ALIAS(__builtin_hlsl_any )
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bool any(uint16_t2);
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_HLSL_AVAILABILITY (shadermodel, 6.2 )
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- _HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_any )
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+ _HLSL_BUILTIN_ALIAS(__builtin_hlsl_any )
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bool any(uint16_t3);
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_HLSL_AVAILABILITY (shadermodel, 6.2 )
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- _HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_any )
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+ _HLSL_BUILTIN_ALIAS(__builtin_hlsl_any )
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bool any(uint16_t4);
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#endif
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_HLSL_16BIT_AVAILABILITY (shadermodel, 6.2 )
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- _HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_any )
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+ _HLSL_BUILTIN_ALIAS(__builtin_hlsl_any )
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bool any(half);
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_HLSL_16BIT_AVAILABILITY (shadermodel, 6.2 )
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- _HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_any )
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+ _HLSL_BUILTIN_ALIAS(__builtin_hlsl_any )
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bool any(half2);
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_HLSL_16BIT_AVAILABILITY (shadermodel, 6.2 )
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- _HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_any )
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+ _HLSL_BUILTIN_ALIAS(__builtin_hlsl_any )
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bool any(half3);
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_HLSL_16BIT_AVAILABILITY (shadermodel, 6.2 )
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- _HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_any )
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+ _HLSL_BUILTIN_ALIAS(__builtin_hlsl_any )
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bool any(half4);
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- _HLSL_BUILTIN_ALIAS (__builtin_hlsl_elementwise_any )
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+ _HLSL_BUILTIN_ALIAS (__builtin_hlsl_any )
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bool any(bool );
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- _HLSL_BUILTIN_ALIAS (__builtin_hlsl_elementwise_any )
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+ _HLSL_BUILTIN_ALIAS (__builtin_hlsl_any )
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bool any(bool2);
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- _HLSL_BUILTIN_ALIAS (__builtin_hlsl_elementwise_any )
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+ _HLSL_BUILTIN_ALIAS (__builtin_hlsl_any )
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bool any(bool3);
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- _HLSL_BUILTIN_ALIAS (__builtin_hlsl_elementwise_any )
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+ _HLSL_BUILTIN_ALIAS (__builtin_hlsl_any )
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bool any(bool4);
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- _HLSL_BUILTIN_ALIAS (__builtin_hlsl_elementwise_any )
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+ _HLSL_BUILTIN_ALIAS (__builtin_hlsl_any )
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- _HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_any )
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+ _HLSL_BUILTIN_ALIAS(__builtin_hlsl_any )
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bool any(int );
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- _HLSL_BUILTIN_ALIAS (__builtin_hlsl_elementwise_any )
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+ _HLSL_BUILTIN_ALIAS (__builtin_hlsl_any )
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bool any(int2);
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- _HLSL_BUILTIN_ALIAS (__builtin_hlsl_elementwise_any )
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+ _HLSL_BUILTIN_ALIAS (__builtin_hlsl_any )
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bool any(int3);
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- _HLSL_BUILTIN_ALIAS (__builtin_hlsl_elementwise_any )
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+ _HLSL_BUILTIN_ALIAS (__builtin_hlsl_any )
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bool any(int4);
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- _HLSL_BUILTIN_ALIAS (__builtin_hlsl_elementwise_any )
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+ _HLSL_BUILTIN_ALIAS (__builtin_hlsl_any )
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bool any(uint );
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- _HLSL_BUILTIN_ALIAS (__builtin_hlsl_elementwise_any )
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+ _HLSL_BUILTIN_ALIAS (__builtin_hlsl_any )
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bool any(uint2);
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- _HLSL_BUILTIN_ALIAS (__builtin_hlsl_elementwise_any )
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+ _HLSL_BUILTIN_ALIAS (__builtin_hlsl_any )
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bool any(uint3);
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- _HLSL_BUILTIN_ALIAS (__builtin_hlsl_elementwise_any )
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+ _HLSL_BUILTIN_ALIAS (__builtin_hlsl_any )
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bool any(uint4);
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- _HLSL_BUILTIN_ALIAS (__builtin_hlsl_elementwise_any )
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+ _HLSL_BUILTIN_ALIAS (__builtin_hlsl_any )
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bool any(float );
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- _HLSL_BUILTIN_ALIAS (__builtin_hlsl_elementwise_any )
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+ _HLSL_BUILTIN_ALIAS (__builtin_hlsl_any )
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bool any(float2);
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- _HLSL_BUILTIN_ALIAS (__builtin_hlsl_elementwise_any )
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+ _HLSL_BUILTIN_ALIAS (__builtin_hlsl_any )
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bool any(float3);
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- _HLSL_BUILTIN_ALIAS (__builtin_hlsl_elementwise_any )
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+ _HLSL_BUILTIN_ALIAS (__builtin_hlsl_any )
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bool any(float4);
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- _HLSL_BUILTIN_ALIAS (__builtin_hlsl_elementwise_any )
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+ _HLSL_BUILTIN_ALIAS (__builtin_hlsl_any )
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bool any(int64_t );
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- _HLSL_BUILTIN_ALIAS (__builtin_hlsl_elementwise_any )
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+ _HLSL_BUILTIN_ALIAS (__builtin_hlsl_any )
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bool any(int64_t2);
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- _HLSL_BUILTIN_ALIAS (__builtin_hlsl_elementwise_any )
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+ _HLSL_BUILTIN_ALIAS (__builtin_hlsl_any )
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bool any(int64_t3);
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- _HLSL_BUILTIN_ALIAS (__builtin_hlsl_elementwise_any )
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+ _HLSL_BUILTIN_ALIAS (__builtin_hlsl_any )
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bool any(int64_t4);
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- _HLSL_BUILTIN_ALIAS (__builtin_hlsl_elementwise_any )
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+ _HLSL_BUILTIN_ALIAS (__builtin_hlsl_any )
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bool any(uint64_t );
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- _HLSL_BUILTIN_ALIAS (__builtin_hlsl_elementwise_any )
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+ _HLSL_BUILTIN_ALIAS (__builtin_hlsl_any )
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bool any(uint64_t2);
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- _HLSL_BUILTIN_ALIAS (__builtin_hlsl_elementwise_any )
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+ _HLSL_BUILTIN_ALIAS (__builtin_hlsl_any )
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bool any(uint64_t3);
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- _HLSL_BUILTIN_ALIAS (__builtin_hlsl_elementwise_any )
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+ _HLSL_BUILTIN_ALIAS (__builtin_hlsl_any )
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bool any(uint64_t4);
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- _HLSL_BUILTIN_ALIAS (__builtin_hlsl_elementwise_any )
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+ _HLSL_BUILTIN_ALIAS (__builtin_hlsl_any )
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bool any(double );
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- _HLSL_BUILTIN_ALIAS (__builtin_hlsl_elementwise_any )
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+ _HLSL_BUILTIN_ALIAS (__builtin_hlsl_any )
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bool any(double2);
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- _HLSL_BUILTIN_ALIAS (__builtin_hlsl_elementwise_any )
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+ _HLSL_BUILTIN_ALIAS (__builtin_hlsl_any )
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bool any(double3);
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- _HLSL_BUILTIN_ALIAS (__builtin_hlsl_elementwise_any )
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+ _HLSL_BUILTIN_ALIAS (__builtin_hlsl_any )
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bool any(double4);
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// ===----------------------------------------------------------------------===//
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