Learn how to dynamically generate a collider that follows your Line Renderer regardless of shape or size of your Line Renderer! In this tutorial I cover how to add a new Mesh Collider component to your Line Renderer GameObject and generate a mesh at runtime that matches your Line Renderer!
It's easier than you might think!
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- Requires Unity 2021.3 LTS or higher. (technically the API is supported from 2018, but I haven't tried older versions of Unity with this project)