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20 stars written in GLSL
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C++ examples for the Vulkan graphics API

GLSL 10,725 2,072 Updated Mar 9, 2025

Step-by-step guide through the abstract and complex universe of Fragment Shaders.

GLSL 6,237 706 Updated Mar 4, 2025

SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.

GLSL 2,159 581 Updated Mar 3, 2025

Shader created to emulate the design style of Arc System Works games such as Guilty Gear and Dragon Ball FighterZ. Created using Amplify Shader Editor.

GLSL 404 64 Updated Aug 23, 2022

This project demonstrates different cases when Unity has to break a batch while rendering.

GLSL 368 83 Updated Mar 20, 2017

FXAA implementation for glslify in WebGL

GLSL 332 38 Updated Oct 23, 2015
GLSL 124 20 Updated Jan 19, 2017

Real-Time Global Illumination using Precomputed Light Field Probes

GLSL 116 19 Updated May 31, 2018

Sub Surface Scattering Approximation Shader for Unity 3D

GLSL 89 19 Updated May 1, 2015

Lux 2.0

GLSL 86 26 Updated May 21, 2015

Bunch of the shaders I make for Unity

GLSL 76 17 Updated May 30, 2022

Open Source RTS Camera Script for Unity

GLSL 74 19 Updated Sep 13, 2016

Atmoshperic scatter in Unity

GLSL 74 15 Updated Jan 30, 2022

Implementation of the skin rendering technique described in GPU Gems 3 - Chapter 14 using the Unity engine

GLSL 38 21 Updated May 1, 2016

RadialBlur post image effect for Unity3D

GLSL 31 5 Updated Aug 28, 2015

My own flavor of Unity Technologies' Atmospheric Scattering that was used in The Blacksmith short demo.

GLSL 16 5 Updated Feb 3, 2017

Re-understanding of Shader

GLSL 14 17 Updated Jan 11, 2017

Example unity project with a working Vertex (for algorithmic vertex displacement) and Fragment (for using the 3d model's original texture)

GLSL 12 2 Updated Dec 2, 2016

Project Epsilon - A simple physically based game rendering engine in c++.

GLSL 7 Updated Jul 7, 2017

GLSL feather instancing geometry shader

GLSL 5 1 Updated Jan 2, 2019