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C++ examples for the Vulkan graphics API
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
Shader created to emulate the design style of Arc System Works games such as Guilty Gear and Dragon Ball FighterZ. Created using Amplify Shader Editor.
This project demonstrates different cases when Unity has to break a batch while rendering.
Real-Time Global Illumination using Precomputed Light Field Probes
Sub Surface Scattering Approximation Shader for Unity 3D
Bunch of the shaders I make for Unity
Implementation of the skin rendering technique described in GPU Gems 3 - Chapter 14 using the Unity engine
My own flavor of Unity Technologies' Atmospheric Scattering that was used in The Blacksmith short demo.
Example unity project with a working Vertex (for algorithmic vertex displacement) and Fragment (for using the 3d model's original texture)
Project Epsilon - A simple physically based game rendering engine in c++.
GLSL feather instancing geometry shader