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promise.md

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Promise Stream

A Promise is basically a future that can be retried and cancelled. Like a future, it will only return a single value. However, unlike a future, a promise can be retried in the case that an error has occurred. It can also be manually cancelled. This gives the client much more control over how the promise delivers its value. By simply returning a Promise, an interface is essentially saying that the task to retrieve the data can be retried on the client’s terms.

Retry

A good example of using retry is networking:

func network(request: NetworkRequest) -> Promise<String>
 
 client.network(request: request)
   .retry(3, delay: 2.0) // retry 3 times, delayed by 2.0 seconds each time
   .map{ $0.jsonValue }
   .dispatch(.async(on: .background)).map{ 
      // convert json to an object in background
	   }
   .dispatch(.async(on: .main)).on{ 
      // Update self with new object on main
   }

If you want more control, you can control how and when the request is retried:

func network(request: NetworkRequest) -> Promise<String>
 
 client.network(request: request)
   .retry{ attempt, error, retry in
     guard attempt < 4, let networkError = error as? NetworkError else { return retry(false) }
     if networkError.statusCode == 504 {
       Dispatch.delay(after: 5.0, on: .main).execute {
         retry(true)
       }
     } else {
       retry(false)
     }
   }
   .map{ $0.jsonValue }
   .dispatch(.async(on: .background)).map{ 
      // convert json to an object in background
	   }
   .dispatch(.async(on: .main)).on{ 
      // Update self with new object on main
   }

So in the above case, the processing chain checks if we’ve made less than 4 attempts, the network is returning a NetworkError, and if so, retry after 5.0 seconds if the status code is 504.

Normally, this kind of retry logic would either need to be baked into the network function itself or the client would have to manually keep track of and re-make a new network request. Having the logic in the actual processing chain not only make it much clearer, but gives the client much more control over what’s happening.

Retries can cascade and Promises can reuse a valid value. So, for example, let’s say you have a network request that returns a Promise.

func network(request: NetworkRequest) -> Promise<String> {
  return Promise<String> { _ response in
    self.apiClient.get(request) { completion in
      response(completion)
    }
  }
  .retry(3, delay: 2.0)
  .reuse(true)
}

So here the network is already making 3 attempts to retry the network request. Because of this, it may make sense to protect itself against further retry attempts if it’s already retrieved a successful value, and so avoid saturating the network with unnecessary requests. By calling reuse(true), any attempt to retry from a down stream operation will be filled by the existing retry value, if one exists.

However, note that the retry still does cascade. If a client does this:

 client.network(request: request)
   .retry(3, delay: 2.0)

Then the network request will be attempted 6 times at 2 second intervals. If this is undesirable, it may make sense for the function to use a Promise internally, but return a Future. Luckily, this is easy to do:

func network(request: NetworkRequest) -> Future<String> {
  return Promise<String> { _ response in
    self.apiClient.get(request) { completion in
      response(completion)
    }
  }
  .retry(3, delay: 2.0)
  .future()
}

Since a Future is being returned, it cannot be retried. But internally the Promise will retry 3 times before fulfilling the Future.

I should mention that a Future guarantees that all processing chains will only ever receive 1 value or error. Because of the retry mechanism, a Promise can only guarantee that processing chains after the last retry will receive only 1 value or error. It’s important to realize that if you ever pass a Promise to someone else, you can never assume that your observers or operations will only be used once. If you need that assurance, pass a Future instead of a Promise.

Cancelling

A promise can also be cancelled, which will terminate the entire promise with a cancellation event:

func network(request: NetworkRequest) -> Promise<String>
 
 self.currentRequest = client.network(request: request)
   .retry(3, delay: 2.0) // retry 3 times, delayed by 2.0 seconds each time
   .map{ $0.jsonValue }
   .dispatch(.async(on: .background)).map{ 
      // convert json to an object in background
	   }
   .dispatch(.async(on: .main)).on{ 
      // Update self with new object on main
   }
   
  // later:
  self.currentRequest?.cancel()

It’s pretty simple, really. The cancellation will be sent up stream until it reaches the task. The task will have access to this information as an Observable<StreamState> object it can observe and react to. The entire Promise will be cancelled and no further data will be sent.

Completion

I should note a peculiar behavior of Promise. Because a Promise can’t be certain it’s finished until the last operation has been performed, it actually terminates itself from the bottom up. It’s done this way in order to prevent the Promise from prematurely terminating when it’s possible for some chain to attempt a retry. There’s a few corollaries to this:

  1. A Promise can have branching processing chains just like any other stream. This means that one branch my terminate successfully, while another might end up retrying because of a processing error. In normal use, this is probably not a problem, but it’s something you should be aware of.
  2. If you were to create a series of onTerminate observers, the observers would be executed in the reverse order they were added. Again, this is because a Promise terminates from the bottom up. Again, it’s unlikely this will ever present itself as a problem, but it’s something I should note.

Replaying Value

When you receive a Promise, you can never know whether the Promise has been completed or not. If the Promise has completed, the completed value will replay after a short amount of time. The delay is there to ensure the processing chain has had a chance to be added. Otherwise, if you need the value immediately, you can call replay() at the end of the processing chain and the completed value will immediately be pushed into the new processing chain. If the Promise hasn't been filled, calling replay() will do nothing.

Merge Operations

Just as any stream, both Future and Promise can be merged into other streams. It's important to understand how a Future and Promise work before you attempt merging them into each other or another type of stream.

Because merge operations always return the left-hand Stream type (the stream being merged into, or the stream on which merge/combine/zip is called), then merging any stream into a Future or Promise will return a Future or Promise. This creates very specific behavior:

  • merge(_) - Merge operations will emit 1 value from either stream and then complete.
  • combine(_) and zip(_): Both combine and zip will end up doing the exact same thing. They will emit 1 combination of values, 1 from each stream and then complete.