DotCam : -Project creator -Ocean Manager -Ocean Shader -Ocean material
Handkor : -Initial Shader -Code for Buoyancy
TK-Master : -BuoyancyComponent -BuoyancyForceComponent -BuoyantDestrutible -Infinite Ocean System -Screen Space Reflections (SSR) -Planar Reflection support -Distance Blended Normals -Configurable Sets of Panning Normals (Small, Medium, Far) -Heightmap-based Seafoam & Foam Wave Caps (Thanks Tin Le!) -Cubmap-based Reflections (optional) -Exposed many parameters to BP_Ocean. - You can now easily switch between shader versions, change textures, normals, foam, cubemap, heightmap etc. -Underwater Distortion Effect -Underwater Caustics
EvoPulseGaming :
- Current project owner/manager
- IWYU compliance fixes
- Conversion into the Environment Plugin Project (Seperation of Ocean Project into individual plugins, cleanup, de-bloating)
- Physically correct sun/moon position code.
- Several fixes and improvements to the sky system (eclipses, clouds hiding sun/moon, sun/moon/clouds hiding stars)
NilsonLima :
- Various tutorials
Nadrugal : -Additions to the SkyDome
Burnrate (Justin Beales) : -AdvancedBuoyancyComponent
- Created with Misc. Games and Intelligent Procedure for:
- Fishing: Barents Sea
- http://miscgames.no/
- http://www.intelligentprocedure.com/
QuantumV : -BuoyantMesh
Komodoman : -Fish flocking AI and a variety of fish:
Project maintainers (past and current):
- DotCam
- Zoc
- NilsonLima - EvoPulseGaming
- TK-Master
BlueEagle :
- Tons of code/project cleanup, conversion of ocean to cpp
Przemek2122 :
- Refactored Buoyancy Component
Beskar_Mando :
- New buoyancy system (In progress)
Snarf :
- Fixed coding conventions on Fish System, fixed GetDayOfYear crash, moved underwaterbp to c++ for 2ms speed up (not imported yet)
Mordynak:
- World Composition dev
BlueEagle (ajfurey) :
- Converted Ocean BP Variables to c++, and project clean up
This system uses techniques from many tutorials, however it would not have been possible without the help of the following users (Especially Handkor, he deserves a lot of credit for this!): Handkor - https://forums.unrealengine.com/community/work-in-progress/6668-dynamic-physical-ocean?7440-Dynamic-physical-ocean= JBaldwin - https://forums.unrealengine.com/community/work-in-progress/2938-jbaldwin-ue4-content-preview-thread?2793-JBaldwin-UE4-Content-Preview-Thread= berna - https://forums.unrealengine.com/community/work-in-progress/12418-parametric-beaufort-scale-ocean?26317-Parametric-quot-Beaufort-scale-quot-ocean= ufna - https://forums.unrealengine.com/development-discussion/engine-source-github/4358-plugin-ocean-surface-simulation-plugin-vaocean?4181-Plugin-Ocean-surface-simulation-plugin-(VaOcean)=&highlight=vaocean Ehamloptiran - https://forums.unrealengine.com/development-discussion/engine-source-github/3775-project-fluidsurface-plugin?3609-Project-FluidSurface-Plugin= KhenaB - (dead link) https://forums.unrealengine.com/community/work-in-progress/18725-subside-dev-progress?47316-Ocean-Storm-WIP=&highlight=ocean+storm gregdumb - https://forums.unrealengine.com/community/community-content-tools-and-tutorials/1735-tutorial-quick-time-of-day-setup?1613-Tutorial-Quick-Time-of-Day-Setup=&highlight=gregdumb and many others.