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First thanks a lot for this great project, it looks awesome. I just tried it, but I have a small issue with the fact that the dark tiles are quite hard to see, especially when my luminosity is not pushed to maximum (which uses lot's of battery on a laptop). For example, the walls are hard to distinguish from background in low luminosity, and in high luminosity I can't read text of most disabled tiles. For example in the second level with the water, I can't read the text "GO AWAY PLS", the top right "ROCK" if I disconnect it. And in the level 6 it tooks me like 1mn to realize that there where a "SKUL" written on top of the top right block, even after realizing I couldn't go there...
Is there any option to use a set of lighter tiles?
Thanks!
The text was updated successfully, but these errors were encountered:
one solution could be to just add a gamma slider in the settings that just makes everything brighter/darker
the problem of using a set of lighter tiles is bab has a palette system for tile colors, and each level uses its own separate palette, and making a contrasty version of each palette feels like a bit much
Hello,
First thanks a lot for this great project, it looks awesome. I just tried it, but I have a small issue with the fact that the dark tiles are quite hard to see, especially when my luminosity is not pushed to maximum (which uses lot's of battery on a laptop). For example, the walls are hard to distinguish from background in low luminosity, and in high luminosity I can't read text of most disabled tiles. For example in the second level with the water, I can't read the text "GO AWAY PLS", the top right "ROCK" if I disconnect it. And in the level 6 it tooks me like 1mn to realize that there where a "SKUL" written on top of the top right block, even after realizing I couldn't go there...
Is there any option to use a set of lighter tiles?
Thanks!
The text was updated successfully, but these errors were encountered: