-
Notifications
You must be signed in to change notification settings - Fork 2.1k
/
Copy pathagent.go
500 lines (415 loc) · 15.6 KB
/
agent.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
package autopilot
import (
"sync"
"sync/atomic"
"github.com/davecgh/go-spew/spew"
"github.com/lightningnetwork/lnd/lnwire"
"github.com/roasbeef/btcd/btcec"
"github.com/roasbeef/btcutil"
)
// Config couples all the items that an autopilot agent needs to function.
// All items within the struct MUST be populated for the Agent to be able to
// carry out its duties.
type Config struct {
// Self is the identity public key of the Lightning Network node that
// is being driven by the agent. This is used to ensure that we don't
// accidentally attempt to open a channel with ourselves.
Self *btcec.PublicKey
// Heuristic is an attachment heuristic which will govern to whom we
// open channels to, and also what those channels look like in terms of
// desired capacity. The Heuristic will take into account the current
// state of the graph, our set of open channels, and the amount of
// available funds when determining how channels are to be opened.
// Additionally, a heuristic make also factor in extra-graph
// information in order to make more pertinent recommendations.
Heuristic AttachmentHeuristic
// ChanController is an interface that is able to directly manage the
// creation, closing and update of channels within the network.
ChanController ChannelController
// WalletBalance is a function closure that should return the current
// available balance o the backing wallet.
WalletBalance func() (btcutil.Amount, error)
// Graph is an abstract channel graph that the Heuristic and the Agent
// will use to make decisions w.r.t channel allocation and placement
// within the graph.
Graph ChannelGraph
// MaxPendingOpens is the maximum number of pending channel
// establishment goroutines that can be lingering. We cap this value in
// order to control the level of parallelism caused by the autopiloit
// agent.
MaxPendingOpens uint16
// TODO(roasbeef): add additional signals from fee rates and revenue of
// currently opened channels
}
// channelState is a type that represents the set of active channels of the
// backing LN node that the Agent should be ware of. This type contains a few
// helper utility methods.
type channelState map[lnwire.ShortChannelID]Channel
// Channels returns a slice of all the active channels.
func (c channelState) Channels() []Channel {
chans := make([]Channel, 0, len(c))
for _, channel := range c {
chans = append(chans, channel)
}
return chans
}
// ConnectedNodes returns the set of nodes we currently have a channel with.
// This information is needed as we want to avoid making repeated channels with
// any node.
func (c channelState) ConnectedNodes() map[NodeID]struct{} {
nodes := make(map[NodeID]struct{})
for _, channels := range c {
nodes[channels.Node] = struct{}{}
}
// TODO(roasbeef): add outgoing, nodes, allow incoming and outgoing to
// per node
// * only add node is chan as funding amt set
return nodes
}
// Agent implements a closed-loop control system which seeks to autonomously
// optimize the allocation of satoshis within channels throughput the network's
// channel graph. An agent is configurable by swapping out different
// AttachmentHeuristic strategies. The agent uses external signals such as the
// wallet balance changing, or new channels being opened/closed for the local
// node as an indicator to re-examine its internal state, and the amount of
// available funds in order to make updated decisions w.r.t the channel graph.
// The Agent will automatically open, close, and splice in/out channel as
// necessary for it to step closer to its optimal state.
//
// TODO(roasbeef): prob re-word
type Agent struct {
// Only to be used atomically.
started uint32
stopped uint32
// cfg houses the configuration state of the Ant.
cfg Config
// chanState tracks the current set of open channels.
chanState channelState
// stateUpdates is a channel that any external state updates that may
// affect the heuristics of the agent will be sent over.
stateUpdates chan interface{}
// totalBalance is the total number of satoshis the backing wallet is
// known to control at any given instance. This value will be updated
// when the agent receives external balance update signals.
totalBalance btcutil.Amount
quit chan struct{}
wg sync.WaitGroup
}
// New creates a new instance of the Agent instantiated using the passed
// configuration and initial channel state. The initial channel state slice
// should be populated with the set of Channels that are currently opened by
// the backing Lightning Node.
func New(cfg Config, initialState []Channel) (*Agent, error) {
a := &Agent{
cfg: cfg,
chanState: make(map[lnwire.ShortChannelID]Channel),
quit: make(chan struct{}),
stateUpdates: make(chan interface{}),
}
for _, c := range initialState {
a.chanState[c.ChanID] = c
}
return a, nil
}
// Start starts the agent along with any goroutines it needs to perform its
// normal duties.
func (a *Agent) Start() error {
if !atomic.CompareAndSwapUint32(&a.started, 0, 1) {
return nil
}
log.Infof("Autopilot Agent starting")
startingBalance, err := a.cfg.WalletBalance()
if err != nil {
return err
}
a.wg.Add(1)
go a.controller(startingBalance)
return nil
}
// Stop signals the Agent to gracefully shutdown. This function will block
// until all goroutines have exited.
func (a *Agent) Stop() error {
if !atomic.CompareAndSwapUint32(&a.stopped, 0, 1) {
return nil
}
log.Infof("Autopilot Agent stopping")
close(a.quit)
a.wg.Wait()
return nil
}
// balanceUpdate is a type of external state update that reflects an
// increase/decrease in the funds currently available to the wallet.
type balanceUpdate struct {
balanceDelta btcutil.Amount
}
// chanOpenUpdate is a type of external state update the indicates a new
// channel has been opened, either by the Agent itself (within the main
// controller loop), or by an external user to the system.
type chanOpenUpdate struct {
newChan Channel
}
// chanOpenFailureUpdate is a type of external state update that indicates
// a previous channel open failed, and that it might be possible to try again.
type chanOpenFailureUpdate struct{}
// chanCloseUpdate is a type of external state update that indicates that the
// backing Lightning Node has closed a previously open channel.
type chanCloseUpdate struct {
closedChans []lnwire.ShortChannelID
}
// OnBalanceChange is a callback that should be executed each time the balance of
// the backing wallet changes.
func (a *Agent) OnBalanceChange(delta btcutil.Amount) {
go func() {
a.stateUpdates <- &balanceUpdate{
balanceDelta: delta,
}
}()
}
// OnChannelOpen is a callback that should be executed each time a new channel
// is manually opened by the user or any system outside the autopilot agent.
func (a *Agent) OnChannelOpen(c Channel) {
go func() {
a.stateUpdates <- &chanOpenUpdate{
newChan: c,
}
}()
}
// OnChannelOpenFailure is a callback that should be executed when the
// autopilot has attempted to open a channel, but failed. In this case we can
// retry channel creation with a different node.
func (a *Agent) OnChannelOpenFailure() {
go func() {
a.stateUpdates <- &chanOpenFailureUpdate{}
}()
}
// OnChannelClose is a callback that should be executed each time a prior
// channel has been closed for any reason. This includes regular
// closes, force closes, and channel breaches.
func (a *Agent) OnChannelClose(closedChans ...lnwire.ShortChannelID) {
go func() {
a.stateUpdates <- &chanCloseUpdate{
closedChans: closedChans,
}
}()
}
// mergeNodeMaps merges the Agent's set of nodes that it already has active
// channels open to, with the set of nodes that are pending new channels. This
// ensures that the Agent doesn't attempt to open any "duplicate" channels to
// the same node.
func mergeNodeMaps(a map[NodeID]struct{}, b map[NodeID]struct{},
c map[NodeID]Channel) map[NodeID]struct{} {
res := make(map[NodeID]struct{}, len(a)+len(b)+len(c))
for nodeID := range a {
res[nodeID] = struct{}{}
}
for nodeID := range b {
res[nodeID] = struct{}{}
}
for nodeID := range c {
res[nodeID] = struct{}{}
}
return res
}
// mergeChanState merges the Agent's set of active channels, with the set of
// channels awaiting confirmation. This ensures that the agent doesn't go over
// the prescribed channel limit or fund allocation limit.
func mergeChanState(pendingChans map[NodeID]Channel,
activeChans channelState) []Channel {
numChans := len(pendingChans) + len(activeChans)
totalChans := make([]Channel, 0, numChans)
for _, activeChan := range activeChans.Channels() {
totalChans = append(totalChans, activeChan)
}
for _, pendingChan := range pendingChans {
totalChans = append(totalChans, pendingChan)
}
return totalChans
}
// controller implements the closed-loop control system of the Agent. The
// controller will make a decision w.r.t channel placement within the graph
// based on: its current internal state of the set of active channels open,
// and external state changes as a result of decisions it makes w.r.t channel
// allocation, or attributes affecting its control loop being updated by the
// backing Lightning Node.
func (a *Agent) controller(startingBalance btcutil.Amount) {
defer a.wg.Done()
// We'll start off by assigning our starting balance, and injecting
// that amount as an initial wake up to the main controller goroutine.
a.OnBalanceChange(startingBalance)
// TODO(roasbeef): do we in fact need to maintain order?
// * use sync.Cond if so
// failedNodes lists nodes that we've previously attempted to initiate
// channels with, but didn't succeed.
failedNodes := make(map[NodeID]struct{})
// pendingOpens tracks the channels that we've requested to be
// initiated, but haven't yet been confirmed as being fully opened.
// This state is required as otherwise, we may go over our allotted
// channel limit, or open multiple channels to the same node.
pendingOpens := make(map[NodeID]Channel)
var pendingMtx sync.Mutex
updateBalance := func() {
newBalance, err := a.cfg.WalletBalance()
if err != nil {
log.Warnf("unable to update wallet balance: %v", err)
return
}
a.totalBalance = newBalance
}
// TODO(roasbeef): add 10-minute wake up timer
for {
select {
// A new external signal has arrived. We'll use this to update
// our internal state, then determine if we should trigger a
// channel state modification (open/close, splice in/out).
case signal := <-a.stateUpdates:
log.Infof("Processing new external signal")
switch update := signal.(type) {
// The balance of the backing wallet has changed, if
// more funds are now available, we may attempt to open
// up an additional channel, or splice in funds to an
// existing one.
case *balanceUpdate:
log.Debugf("Applying external balance state "+
"update of: %v", update.balanceDelta)
a.totalBalance += update.balanceDelta
// The channel we tried to open previously failed for
// whatever reason.
case *chanOpenFailureUpdate:
log.Debug("Retrying after previous channel open failure.")
updateBalance()
// A new channel has been opened successfully. This was
// either opened by the Agent, or an external system
// that is able to drive the Lightning Node.
case *chanOpenUpdate:
log.Debugf("New channel successfully opened, "+
"updating state with: %v",
spew.Sdump(update.newChan))
newChan := update.newChan
a.chanState[newChan.ChanID] = newChan
pendingMtx.Lock()
delete(pendingOpens, newChan.Node)
pendingMtx.Unlock()
updateBalance()
// A channel has been closed, this may free up an
// available slot, triggering a new channel update.
case *chanCloseUpdate:
log.Debugf("Applying closed channel "+
"updates: %v",
spew.Sdump(update.closedChans))
for _, closedChan := range update.closedChans {
delete(a.chanState, closedChan)
}
updateBalance()
}
pendingMtx.Lock()
log.Debugf("Pending channels: %v", spew.Sdump(pendingOpens))
pendingMtx.Unlock()
// With all the updates applied, we'll obtain a set of
// the current active channels (confirmed channels),
// and also factor in our set of unconfirmed channels.
confirmedChans := a.chanState
pendingMtx.Lock()
totalChans := mergeChanState(pendingOpens, confirmedChans)
pendingMtx.Unlock()
// Now that we've updated our internal state, we'll
// consult our channel attachment heuristic to
// determine if we should open up any additional
// channels or modify existing channels.
availableFunds, numChans, needMore := a.cfg.Heuristic.NeedMoreChans(
totalChans, a.totalBalance,
)
if !needMore {
continue
}
log.Infof("Triggering attachment directive dispatch, "+
"total_funds=%v", a.totalBalance)
// We're to attempt an attachment so we'll o obtain the
// set of nodes that we currently have channels with so
// we avoid duplicate edges.
connectedNodes := a.chanState.ConnectedNodes()
pendingMtx.Lock()
nodesToSkip := mergeNodeMaps(connectedNodes, failedNodes, pendingOpens)
pendingMtx.Unlock()
// If we reach this point, then according to our
// heuristic we should modify our channel state to tend
// towards what it determines to the optimal state. So
// we'll call Select to get a fresh batch of attachment
// directives, passing in the amount of funds available
// for us to use.
chanCandidates, err := a.cfg.Heuristic.Select(
a.cfg.Self, a.cfg.Graph, availableFunds,
numChans, nodesToSkip,
)
if err != nil {
log.Errorf("Unable to select candidates for "+
"attachment: %v", err)
continue
}
if len(chanCandidates) == 0 {
log.Infof("No eligible candidates to connect to")
continue
}
log.Infof("Attempting to execute channel attachment "+
"directives: %v", spew.Sdump(chanCandidates))
// For each recommended attachment directive, we'll
// launch a new goroutine to attempt to carry out the
// directive. If any of these succeed, then we'll
// receive a new state update, taking us back to the
// top of our controller loop.
pendingMtx.Lock()
for _, chanCandidate := range chanCandidates {
// Before we proceed, we'll check to see if
// this attempt would take us past the total
// number of allowed pending opens. If so, then
// we'll skip this round and wait for an
// attempt to either fail or succeed.
if uint16(len(pendingOpens))+1 >
a.cfg.MaxPendingOpens {
log.Debugf("Reached cap of %v pending "+
"channel opens, will retry "+
"after success/failure",
a.cfg.MaxPendingOpens)
continue
}
nID := NewNodeID(chanCandidate.PeerKey)
pendingOpens[nID] = Channel{
Capacity: chanCandidate.ChanAmt,
Node: nID,
}
go func(directive AttachmentDirective) {
pub := directive.PeerKey
err := a.cfg.ChanController.OpenChannel(
directive.PeerKey,
directive.ChanAmt,
directive.Addrs,
)
if err != nil {
log.Warnf("Unable to open "+
"channel to %x of %v: %v",
pub.SerializeCompressed(),
directive.ChanAmt, err)
// As the attempt failed, we'll
// clear it from the set of
// pending channels.
pendingMtx.Lock()
nID := NewNodeID(directive.PeerKey)
delete(pendingOpens, nID)
// Mark this node as failed so we don't
// attempt it again.
failedNodes[nID] = struct{}{}
pendingMtx.Unlock()
// Trigger the autopilot controller to
// re-evaluate everything and possibly
// retry with a different node.
a.OnChannelOpenFailure()
}
}(chanCandidate)
}
pendingMtx.Unlock()
// The agent has been signalled to exit, so we'll bail out
// immediately.
case <-a.quit:
return
}
}
}