| name |
type |
description |
mappings |
list |
list of KeyboardInputMapping(s) |
| name |
type |
description |
| key |
int |
Godot keycode of the mapped key |
| absolute |
bool |
If true, the key writes value_down and value_up to property property on press/release. If false, the key changes property by value_up and value_down units per second when held/released. |
| property |
string |
Name of the property. Generally controls:<name-of-control> |
| value_up |
double |
Value to be set or changed when key is released. |
| value_down |
double |
Value to be set or changed when key is pressed/held. |
Provides absolute and hold-to-change keyboard input mapping.