tests
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#[cfg(all(feature = "std", feature = "proc"))] #[test] fn example() { use shipyard::{Component, IntoIter, View, ViewMut, World}; #[derive(Component)] struct Health(u32); #[derive(Component)] struct Position { _x: f32, _y: f32, } fn in_acid(positions: View<Position>, mut healths: ViewMut<Health>) { for (_, health) in (&positions, &mut healths) .iter() .filter(|(pos, _)| is_in_acid(pos)) { health.0 -= 1; } } fn is_in_acid(_: &Position) -> bool { // it's wet season true } let mut world = World::new(); world.add_entity((Position { _x: 0.0, _y: 0.0 }, Health(1000))); world.run(in_acid); }