A widget which implicitly launches a hero animation when its position changed within the same route.
In the pubspec.yaml
of your flutter project, add the following dependency:
dependencies:
...
local_hero:
In your library add the following import:
import 'package:local_hero/local_hero.dart';
To be animated implicitly, a widget needs to be surrounded by a LocalHero
widget with a unique tag
:
const LocalHero(
tag: 'my_widget_tag',
child: MyWidget(),
),
A LocalHero
widget must have a LocalHeroScope
ancestor which hosts the animations properties (duration, curve, etc.).
At each frame we must have only one LocalHero
per tag, per LocalHeroScope
.
The following example shows the basic usage of a LocalHero
widget:
class _LocalHeroPage extends StatelessWidget {
const _LocalHeroPage({
Key key,
}) : super(key: key);
@override
Widget build(BuildContext context) {
return Scaffold(
body: SafeArea(
child: LocalHeroScope(
duration: const Duration(milliseconds: 300),
curve: Curves.easeInOut,
child: const _LocalHeroPlayground(),
),
),
);
}
}
class _LocalHeroPlayground extends StatefulWidget {
const _LocalHeroPlayground({
Key key,
}) : super(key: key);
@override
_LocalHeroPlaygroundState createState() => _LocalHeroPlaygroundState();
}
class _LocalHeroPlaygroundState extends State<_LocalHeroPlayground> {
AlignmentGeometry alignment = Alignment.topLeft;
@override
Widget build(BuildContext context) {
return Column(
children: <Widget>[
Expanded(
child: Padding(
padding: const EdgeInsets.all(8),
child: Align(
alignment: alignment,
child: const LocalHero(
tag: 'id',
child: _Box(),
),
),
),
),
RaisedButton(
onPressed: () {
setState(() {
alignment = alignment == Alignment.topLeft
? Alignment.bottomRight
: Alignment.topLeft;
});
},
child: const Text('Move'),
),
],
);
}
}
class _Box extends StatelessWidget {
const _Box({
Key key,
}) : super(key: key);
@override
Widget build(BuildContext context) {
return Container(
color: Colors.red,
width: 50,
height: 50,
);
}
}
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Please see the Changelog page to know what's recently changed.
Feel free to contribute to this project.
If you find a bug or want a feature, but don't know how to fix/implement it, please fill an issue.
If you fixed a bug or implemented a feature, please send a pull request.