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Collection of GLSL Shaders for OpenGL 3.2+ working with openFrameworks.

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leozimmerman/ShadersLibrary

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Shaders Library

Collection of GLSL Shaders for OpenGL 3.2+ working with openFrameworks.

Examples

  • Phong Shading
  • Normal Mapping
  • Cube Mapping
  • Displacement Mapping
  • BRDF
  • Geometry Shaders
  • Tessellation shaders
  • Shadow Mapping

Sources and references

This library gathers different related examples, projects, tutorials, documentation, etc. All of them are referenced the readme file of each example.

Compilation

  • Xcode projects were developed with OF 0.9.3 and Xcode 8.0
  • Clone this repository into OF_ROOT/apps/

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Collection of GLSL Shaders for OpenGL 3.2+ working with openFrameworks.

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