Implementation of the SPH Algorithm (fluid simulation) in Unity, comparing singlethread and ECS/Job System performances.
Updated to Unity 2019.2!
More info in this article: https://medium.com/@leomontes_60748/how-to-implement-a-fluid-simulation-on-the-cpu-with-unity-ecs-job-system-bf90a0f2724f
You can select the scene from 'Assets/Scenes'. Once in the scene, you can hit play to see the simulation. You can change some settings in the script from the MANAGER GameObject.
Single-thread:
- Particle count
- Particle parameters*
ECS, Job system:
- Particle count You can find the particle parameters* inside 'Assets/Job System/Prefabs' in the SPHSphereECS GameObject.
- Particle parameters:
- radius
- smoothing radius
- rest density
- gravity multiplier
- mass
- viscosity
- drag