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celeste.c
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celeste.c
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/*
* This is where the actual celeste code sits.
* It is mostly a line by line port of the original lua code.
* Due to C limitations, modifications have to be made, mostly relating to static typing.
* The PICO-8 functions such as music() are used here preceded by Celeste_P8,
* so _init becomes Celeste_P8_init && music becomes P8music, etc
*/
#include <math.h>
#include <string.h>
#include <stdlib.h>
#include <assert.h>
#include <stdio.h>
#include "celeste.h"
#ifdef CELESTE_P8_FIXEDP
//very ugly hack:
//in order to switch to fixed point type and arithmetic, without having
//to replace every arithmetic operator with a macro call, use a C++
//struct with operator overloading and #define float to it...
//it works, i guess!
# ifndef __cplusplus
# error "fixed point mode can only be compiled with a C++ compiler"
# endif
#include <cstdint>
#include <climits>
struct _fix32 {
int32_t n;
static const int32_t FACTOR = (1<<16);
//constructor
template <typename T> _fix32(T v) { *this = v; /* use operator= */ }
_fix32() { /*undefined*/ }
//construct number from raw integer value
static _fix32 from_bits(int32_t i) {
_fix32 tmp;
tmp.n = i;
return tmp;
}
//fractional part
inline uint16_t frac() { return static_cast<uint16_t>(this->n); }
// T -> _fix32
template <typename T> static inline _fix32 from(T n) { return _fix32::from_bits(n * T(FACTOR)); }
// _fix32 -> T
template <typename T> inline T to() const { return T(this->n) / T(FACTOR); }
template <typename T> inline _fix32& operator=(T n) {
this->n = _fix32::from<T>(n).n;
return *this;
}
//same as .to<T>()
template <typename T> inline explicit operator T() const { return this->to<T>(); }
//arithmetic operator overloading
inline friend _fix32 operator +(_fix32 a, _fix32 b) { return from_bits(a.n + b.n); }
inline friend _fix32 operator -(_fix32 a, _fix32 b) { return from_bits(a.n - b.n); }
inline friend _fix32 operator -(_fix32 a) { return from_bits(-a.n); }
inline friend _fix32 operator *(_fix32 a, _fix32 b) {
return from_bits(int64_t(a.n)*int64_t(b.n) / int64_t(FACTOR));
}
inline friend _fix32 operator /(_fix32 a, _fix32 b) { //pico8 decomp'd
if (b == 0) return a > 0 ? FACTOR : -FACTOR; // +inf / -inf
if (b.frac() == 0 && ((int)b > 0)) {
return _fix32::from_bits(int64_t(a.n) / int64_t(b));
}
return from_bits((int64_t(a.n)*FACTOR) / int64_t(b.n));
}
inline friend _fix32& operator +=(_fix32& a, _fix32 b) { return a = a + b; }
inline friend _fix32& operator -=(_fix32& a, _fix32 b) { return a = a - b; }
inline friend _fix32& operator *=(_fix32& a, _fix32 b) { return a = a * b; }
inline friend _fix32& operator /=(_fix32& a, _fix32 b) { return a = a / b; }
inline friend bool operator ==(_fix32 a, _fix32 b) { return a.n == b.n; }
inline friend bool operator !=(_fix32 a, _fix32 b) { return a.n != b.n; }
inline friend bool operator <(_fix32 a, _fix32 b) { return a.n < b.n; }
inline friend bool operator >(_fix32 a, _fix32 b) { return a.n > b.n; }
inline friend bool operator <=(_fix32 a, _fix32 b) { return a.n <= b.n; }
inline friend bool operator >=(_fix32 a, _fix32 b) { return a.n >= b.n; }
};
static_assert(sizeof(_fix32) == 4, "bad");
//math functions
static _fix32 _fix32_mod(_fix32 a, _fix32 b) {
return _fix32::from_bits(((a.n % b.n) + b.n) % b.n);
}
static _fix32 _fix32_sin(_fix32 x) { //pico8 decomp'd
static const int32_t sin_tbl[4098] = {65536,65536,65536,65536,65536,65536,65536,65536,65536,65536,65536,65535,65535,65535,65535,65535,65535,65535,65534,65534,65534,65534,65534,65533,65533,65533,65533,65532,65532,65532,65532,65531,65531,65531,65530,65530,65530,65529,65529,65529,65528,65528,65527,65527,65527,65526,65526,65525,65525,65524,65524,65523,65523,65522,65522,65521,65521,65520,65520,65519,65519,65518,65517,65517,65516,65516,65515,65514,65514,65513,65512,65512,65511,65510,65510,65509,65508,65507,65507,65506,65505,65504,65504,65503,65502,65501,65500,65500,65499,65498,65497,65496,65495,65494,65493,65493,65492,65491,65490,65489,65488,65487,65486,65485,65484,65483,65482,65481,65480,65479,65478,65477,65476,65474,65473,65472,65471,65470,65469,65468,65467,65465,65464,65463,65462,65461,65460,65458,65457,65456,65455,65453,65452,65451,65449,65448,65447,65446,65444,65443,65442,65440,65439,65437,65436,65435,65433,65432,65430,65429,65428,65426,65425,65423,65422,65420,65419,65417,65416,65414,65413,65411,65410,65408,65406,65405,65403,65402,65400,65398,65397,65395,65393,65392,65390,65388,65387,65385,65383,65382,65380,65378,65376,65375,65373,65371,65369,65368,65366,65364,65362,65360,65358,65357,65355,65353,65351,65349,65347,65345,65343,65341,65339,65338,65336,65334,65332,65330,65328,65326,65324,65322,65320,65317,65315,65313,65311,65309,65307,65305,65303,65301,65299,65296,65294,65292,65290,65288,65286,65283,65281,65279,65277,65275,65272,65270,65268,65265,65263,65261,65259,65256,65254,65252,65249,65247,65245,65242,65240,65237,65235,65233,65230,65228,65225,65223,65220,65218,65215,65213,65210,65208,65205,65203,65200,65198,65195,65193,65190,65188,65185,65182,65180,65177,65175,65172,65169,65167,65164,65161,65159,65156,65153,65150,65148,65145,65142,65139,65137,65134,65131,65128,65126,65123,65120,65117,65114,65111,65109,65106,65103,65100,65097,65094,65091,65088,65085,65082,65079,65076,65073,65070,65067,65064,65061,65058,65055,65052,65049,65046,65043,65040,65037,65034,65031,65028,65025,65021,65018,65015,65012,65009,65006,65002,64999,64996,64993,64989,64986,64983,64980,64976,64973,64970,64967,64963,64960,64957,64953,64950,64947,64943,64940,64936,64933,64930,64926,64923,64919,64916,64912,64909,64905,64902,64899,64895,64892,64888,64884,64881,64877,64874,64870,64867,64863,64859,64856,64852,64849,64845,64841,64838,64834,64830,64827,64823,64819,64816,64812,64808,64804,64801,64797,64793,64789,64786,64782,64778,64774,64770,64766,64763,64759,64755,64751,64747,64743,64739,64735,64732,64728,64724,64720,64716,64712,64708,64704,64700,64696,64692,64688,64684,64680,64676,64672,64667,64663,64659,64655,64651,64647,64643,64639,64635,64630,64626,64622,64618,64614,64609,64605,64601,64597,64593,64588,64584,64580,64575,64571,64567,64563,64558,64554,64550,64545,64541,64536,64532,64528,64523,64519,64514,64510,64506,64501,64497,64492,64488,64483,64479,64474,64470,64465,64461,64456,64452,64447,64443,64438,64433,64429,64424,64420,64415,64410,64406,64401,64396,64392,64387,64382,64378,64373,64368,64363,64359,64354,64349,64344,64340,64335,64330,64325,64320,64316,64311,64306,64301,64296,64291,64287,64282,64277,64272,64267,64262,64257,64252,64247,64242,64237,64232,64227,64222,64217,64212,64207,64202,64197,64192,64187,64182,64177,64172,64167,64161,64156,64151,64146,64141,64136,64131,64125,64120,64115,64110,64105,64099,64094,64089,64084,64078,64073,64068,64062,64057,64052,64047,64041,64036,64031,64025,64020,64014,64009,64004,63998,63993,63987,63982,63976,63971,63966,63960,63955,63949,63944,63938,63933,63927,63922,63916,63910,63905,63899,63894,63888,63882,63877,63871,63866,63860,63854,63849,63843,63837,63832,63826,63820,63814,63809,63803,63797,63792,63786,63780,63774,63768,63763,63757,63751,63745,63739,63733,63728,63722,63716,63710,63704,63698,63692,63686,63680,63674,63668,63663,63657,63651,63645,63639,63633,63627,63621,63614,63608,63602,63596,63590,63584,63578,63572,63566,63560,63554,63547,63541,63535,63529,63523,63517,63510,63504,63498,63492,63486,63479,63473,63467,63461,63454,63448,63442,63435,63429,63423,63416,63410,63404,63397,63391,63385,63378,63372,63365,63359,63353,63346,63340,63333,63327,63320,63314,63307,63301,63294,63288,63281,63275,63268,63262,63255,63248,63242,63235,63229,63222,63215,63209,63202,63195,63189,63182,63175,63169,63162,63155,63149,63142,63135,63128,63122,63115,63108,63101,63095,63088,63081,63074,63067,63060,63054,63047,63040,63033,63026,63019,63012,63005,62998,62992,62985,62978,62971,62964,62957,62950,62943,62936,62929,62922,62915,62908,62901,62894,62886,62879,62872,62865,62858,62851,62844,62837,62830,62822,62815,62808,62801,62794,62787,62779,62772,62765,62758,62750,62743,62736,62729,62721,62714,62707,62699,62692,62685,62677,62670,62663,62655,62648,62641,62633,62626,62618,62611,62604,62596,62589,62581,62574,62566,62559,62551,62544,62536,62529,62521,62514,62506,62499,62491,62483,62476,62468,62461,62453,62445,62438,62430,62423,62415,62407,62400,62392,62384,62376,62369,62361,62353,62346,62338,62330,62322,62314,62307,62299,62291,62283,62275,62268,62260,62252,62244,62236,62228,6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8904,18880,18856,18832,18808,18783,18759,18735,18711,18687,18663,18639,18615,18591,18567,18543,18518,18494,18470,18446,18422,18398,18374,18350,18325,18301,18277,18253,18229,18205,18181,18156,18132,18108,18084,18060,18036,18012,17987,17963,17939,17915,17891,17867,17842,17818,17794,17770,17746,17721,17697,17673,17649,17625,17600,17576,17552,17528,17504,17479,17455,17431,17407,17382,17358,17334,17310,17285,17261,17237,17213,17188,17164,17140,17116,17091,17067,17043,17019,16994,16970,16946,16922,16897,16873,16849,16824,16800,16776,16751,16727,16703,16679,16654,16630,16606,16581,16557,16533,16508,16484,16460,16435,16411,16387,16362,16338,16314,16289,16265,16241,16216,16192,16168,16143,16119,16095,16070,16046,16021,15997,15973,15948,15924,15900,15875,15851,15826,15802,15778,15753,15729,15704,15680,15656,15631,15607,15582,15558,15534,15509,15485,15460,15436,15411,15387,15363,15338,15314,15289,15265,15240,15216,15192,15167,15143,15118,15094,15069,15045,15020,14996,14971,14947,14922,14898,14874,14849,14825,14800,14776,14751,14727,14702,14678,14653,14629,14604,14580,14555,14531,14506,14482,14457,14433,14408,14384,14359,14334,14310,14285,14261,14236,14212,14187,14163,14138,14114,14089,14065,14040,14016,13991,13966,13942,13917,13893,13868,13844,13819,13794,13770,13745,13721,13696,13672,13647,13622,13598,13573,13549,13524,13499,13475,13450,13426,13401,13376,13352,13327,13303,13278,13253,13229,13204,13180,13155,13130,13106,13081,13056,13032,13007,12983,12958,12933,12909,12884,12859,12835,12810,12785,12761,12736,12711,12687,12662,12638,12613,12588,12564,12539,12514,12490,12465,12440,12415,12391,12366,12341,12317,12292,12267,12243,12218,12193,12169,12144,12119,12095,12070,12045,12020,11996,11971,11946,11922,11897,11872,11847,11823,11798,11773,11749,11724,11699,11674,11650,11625,11600,11575,11551,11526,11501,11476,11452,11427,11402,11377,11353,11328,11303,11278,11254,11229,11204,11179,11155,11130,11105,11080,11056,11031,11006,10981,10956,10932,10907,10882,10857,10833,10808,10783,10758,10733,10709,10684,10659,10634,10609,10585,10560,10535,10510,10485,10461,10436,10411,10386,10361,10336,10312,10287,10262,10237,10212,10188,10163,10138,10113,10088,10063,10039,10014,9989,9964,9939,9914,9890,9865,9840,9815,9790,9765,9740,9716,9691,9666,9641,9616,9591,9566,9542,9517,9492,9467,9442,9417,9392,9367,9343,9318,9293,9268,9243,9218,9193,9168,9144,9119,9094,9069,9044,9019,8994,8969,8944,8919,8895,8870,8845,8820,8795,8770,8745,8720,8695,8670,8646,8621,8596,8571,8546,8521,8496,8471,8446,8421,8396,8371,8346,8322,8297,8272,8247,8222,8197,8172,8147,8122,8097,8072,8047,8022,7997,7972,7947,7923,7898,7873,7848,7823,7798,7773,7748,7723,7698,7673,7648,7623,7598,7573,7548,7523,7498,7473,7448,7423,7398,7373,7348,7323,7298,7273,7249,7224,7199,7174,7149,7124,7099,7074,7049,7024,6999,6974,6949,6924,6899,6874,6849,6824,6799,6774,6749,6724,6699,6674,6649,6624,6599,6574,6549,6524,6499,6474,6449,6424,6399,6374,6349,6324,6299,6274,6249,6224,6199,6173,6148,6123,6098,6073,6048,6023,5998,5973,5948,5923,5898,5873,5848,5823,5798,5773,5748,5723,5698,5673,5648,5623,5598,5573,5548,5523,5498,5473,5448,5422,5397,5372,5347,5322,5297,5272,5247,5222,5197,5172,5147,5122,5097,5072,5047,5022,4997,4972,4946,4921,4896,4871,4846,4821,4796,4771,4746,4721,4696,4671,4646,4621,4596,4570,4545,4520,4495,4470,4445,4420,4395,4370,4345,4320,4295,4270,4244,4219,4194,4169,4144,4119,4094,4069,4044,4019,3994,3969,3943,3918,3893,3868,3843,3818,3793,3768,3743,3718,3693,3667,3642,3617,3592,3567,3542,3517,3492,3467,3442,3417,3391,3366,3341,3316,3291,3266,3241,3216,3191,3165,3140,3115,3090,3065,3040,3015,2990,2965,2940,2914,2889,2864,2839,2814,2789,2764,2739,2714,2688,2663,2638,2613,2588,2563,2538,2513,2488,2462,2437,2412,2387,2362,2337,2312,2287,2261,2236,2211,2186,2161,2136,2111,2086,2061,2035,2010,1985,1960,1935,1910,1885,1860,1834,1809,1784,1759,1734,1709,1684,1659,1633,1608,1583,1558,1533,1508,1483,1458,1432,1407,1382,1357,1332,1307,1282,1257,1231,1206,1181,1156,1131,1106,1081,1056,1030,1005,980,955,930,905,880,854,829,804,779,754,729,704,679,653,628,603,578,553,528,503,478,452,427,402,377,352,327,302,276,251,226,201,176,151,126,101,75,50,25,0,0};
unsigned index = ((x.n + 0x4002) >> 2) & 0x3FFF;
if (0x1FFF < index) {
index = 0x4000 - index;
}
if ((int)index < 0x1000) {
return _fix32::from_bits(sin_tbl[index]);
}
return _fix32::from_bits(-sin_tbl[0x2000 - index]);
}
static int _fix32_floor(_fix32 x) {
return static_cast<int>(static_cast<unsigned>(x.n) & 0xFFFF0000) / (1<<16);
}
static _fix32 _fix32_min(_fix32 a, _fix32 b) {
return a > b ? b : a;
}
static _fix32 _fix32_max(_fix32 a, _fix32 b) {
return a > b ? a : b;
}
static _fix32 _fix32_abs(_fix32 x) {
return x >= 0 ? x : -x;
}
#define float _fix32
#else //CELESTE_P8_FIXEDP
#define float float
#endif //CELESTE_P8_FIXEDP
#ifdef __cplusplus
#define this xthis //this is a keyword in C++
#endif
//i cant be bothered to put all function declarations in an appropiate place so ill just toss them all here:
static void PRELUDE(void);
static void PRELUDE_initclouds(void);
static void PRELUDE_initparticles(void);
static void title_screen(void);
static void load_room(int x, int y);
static void next_room(void);
static void psfx(int num);
static void restart_room(void);
#define bool Celeste_P8_bool_t
#define false 0
#define true 1
static float clamp(float val, float a, float b);
static float appr(float val, float target, float amount);
static float sign(float v);
static bool maybe(void);
static bool solid_at(int x,int y,int w,int h);
static bool ice_at(int x,int y,int w,int h);
static bool tile_flag_at(int x,int y,int w,int h,int flag);
static int tile_at(int x,int y);
static bool spikes_at(float x,float y,int w,int h,float xspd,float yspd);
//exported /imported functions
static Celeste_P8_cb_func_t Celeste_P8_call = NULL;
//exported
void Celeste_P8_set_call_func(Celeste_P8_cb_func_t func) {
Celeste_P8_call = func;
}
static void pico8_srand(unsigned seed);
void Celeste_P8_set_rndseed(unsigned seed) {
pico8_srand(seed);
}
///////PICO-8 functions
static inline void P8music(int track, int fade, int mask) {
Celeste_P8_call(CELESTE_P8_MUSIC, track, fade, mask);
}
static inline void P8spr(int sprite, int x, int y, int cols, int rows, bool flipx, bool flipy) {
Celeste_P8_call(CELESTE_P8_SPR, sprite, x, y, cols, rows, flipx, flipy);
}
static inline bool P8btn(int b) {
return Celeste_P8_call(CELESTE_P8_BTN, b);
}
static inline void P8sfx(int id) {
Celeste_P8_call(CELESTE_P8_SFX, id);
}
static inline void P8pal(int a, int b) {
Celeste_P8_call(CELESTE_P8_PAL, a, b);
}
static inline void P8pal_reset() {
Celeste_P8_call(CELESTE_P8_PAL_RESET);
}
static inline void P8circfill(int x, int y, int r, int c) {
Celeste_P8_call(CELESTE_P8_CIRCFILL, x,y,r,c);
}
static inline void P8rectfill(int x, int y, int x2, int y2, int c) {
Celeste_P8_call(CELESTE_P8_RECTFILL, x,y,x2,y2,c);
}
static inline void P8print(const char* str, int x, int y, int c) {
Celeste_P8_call(CELESTE_P8_PRINT, str,x,y,c);
}
static inline void P8line(int x, int y, int x2, int y2, int c) {
Celeste_P8_call(CELESTE_P8_LINE, x,y,x2,y2,c);
}
static inline int P8mget(int x, int y) {
return Celeste_P8_call(CELESTE_P8_MGET, x,y);
}
static inline bool P8fget(int t, int f) {
return Celeste_P8_call(CELESTE_P8_FGET, t,f);
}
static inline void P8camera(int x, int y) {
Celeste_P8_call(CELESTE_P8_CAMERA, x, y);
}
static inline void P8map(int mx, int my, int tx, int ty, int mw, int mh, int mask) {
Celeste_P8_call(CELESTE_P8_MAP, mx, my, tx, ty, mw, mh, mask);
}
//these values dont matter as set_rndseed should be called before init, as long as they arent both zero
static unsigned rnd_seed_lo = 0, rnd_seed_hi = 1;
static int pico8_random(int max) { //decomp'd pico-8
if (!max) return 0;
rnd_seed_hi = ((rnd_seed_hi << 16) | (rnd_seed_hi >> 16)) + rnd_seed_lo;
rnd_seed_lo += rnd_seed_hi;
return rnd_seed_hi % (unsigned)max;
};
static void pico8_srand(unsigned seed) { //also decomp'd
if (seed == 0) {
rnd_seed_hi = 0x60009755;
seed = 0xdeadbeef;
} else {
rnd_seed_hi = seed ^ 0xbead29ba;
}
for (int i = 0x20; i > 0; i--) {
rnd_seed_hi = ((rnd_seed_hi << 16) | (rnd_seed_hi >> 16)) + seed;
seed += rnd_seed_hi;
}
rnd_seed_lo = seed;
}
#ifndef CELESTE_P8_FIXEDP
// https://github.com/lemon-sherbet/ccleste/issues/1
static float P8modulo(float a, float b) {
return fmodf(fmodf(a, b) + b, b);
}
#define P8max fmaxf
#define P8min fminf
#define P8abs fabsf
#define P8flr floorf
static float P8rnd(float max) {
int n = pico8_random(max * (1<<16));
return (float)n / (1<<16);
}
static float P8sin(float x) {
return -sinf(x*6.2831853071796f); //https://pico-8.fandom.com/wiki/Math
}
#else //CELESTE_P8_FIXEDP
#define P8modulo _fix32_mod
#define P8max _fix32_max
#define P8min _fix32_min
#define P8abs _fix32_abs
#define P8flr _fix32_floor
static _fix32 P8rnd(_fix32 max) {
return _fix32::from_bits(pico8_random(max.n));
}
#define P8sin _fix32_sin
#endif
#define P8cos(x) (-P8sin((x)+0.25f)) //cos(x) = sin(x+pi/2)
#ifdef CELESTE_P8_FIXEDP
//these need explicit casts to int
#define P8pal(_a,_b) P8pal(int(_a), int(_b))
#define P8spr(_s,_x,_y,_c,_r,_fx,_fy) P8spr(int(_s), int(_x), int(_y), (_c),(_r), (_fx),(_fy))
#define P8circfill(_x,_y,_r,_c) P8circfill(int(_x), int(_y), int(_r), (_c))
#define P8rectfill(_x0,_y0,_x1,_y1,_c) P8rectfill(int(_x0),int(_y0),int(_x1),int(_y1), int(_c))
#define P8print(_s,_x,_y,_c) P8print(_s,int(_x),int(_y),(_c))
#define P8line(_x0,_y0,_x1,_y1,_c) P8line(int(_x0),int(_y0),int(_x1),int(_y1),(_c))
#define P8camera(_x,_y) P8camera(int(_x),int(_y))
static inline bool ice_at(float x,float y,float w,float h) { return ice_at(int(x),int(y),int(w),int(h)); }
static inline bool solid_at(float x,float y,float w,float h) { return solid_at(int(x),int(y),int(w),int(h)); }
#endif
#define MAX_OBJECTS 30
#define FRUIT_COUNT 30
////////////////////////////////////////////////
// ~celeste~
// matt thorson + noel berry
// globals
//////////////
typedef struct {float x,y;} VEC;
typedef struct {int x,y;} VECI;
static VECI room = {.x=0,.y=0};
//static int num_objects = 0;
static int freeze = 0;
static int shake = 0;
static bool will_restart = false;
static int delay_restart = 0;
static bool got_fruit[FRUIT_COUNT] = {false};
static bool has_dashed = false;
static int sfx_timer = 0;
static bool has_key = false;
static bool pause_player = false;
static bool flash_bg = false;
static int music_timer = 0;
//these are originally implicit globals defined in title_screen()
static bool new_bg = false;
static int frames, seconds;
static short minutes; //this variable can overflow in normal gameplay (after +500 hours)
static int deaths, max_djump;
static bool start_game;
static int start_game_flash;
enum {
k_left = 0,
k_right = 1,
k_up = 2,
k_down = 3,
k_jump = 4,
k_dash = 5
};
//with this X macro table thing we can define the properties that each object type has, in the original lua code these properties
//are inferred from the `types` table
#define OBJ_PROP_LIST() \
/* TYPE TILE HAS INIT HAS UPDATE HAS DRAW IF_NOT_FRUIT */\
X(PLAYER, -1, Y, Y, Y, false)\
X(PLAYER_SPAWN, 1, Y, Y, Y, false)\
X(SPRING, 18, Y, Y, N, false)\
X(BALLOON, 22, Y, Y, Y, false)\
X(SMOKE, -1, Y, Y, N, false)\
X(PLATFORM, -1, Y, Y, Y, false)\
X(FALL_FLOOR, 23, Y, Y, Y, false)\
X(FRUIT, 26, Y, Y, N, true)\
X(FLY_FRUIT, 28, Y, Y, Y, true)\
X(FAKE_WALL, 64, N, Y, Y, true)\
X(KEY, 8, N, Y, N, true)\
X(CHEST, 20, Y, Y, N, true)\
X(LIFEUP, -1, Y, Y, Y, false)\
X(MESSAGE, 86, N, N, Y, false)\
X(BIG_CHEST, 96, Y, N, Y, false)\
X(ORB, -1, Y, N, Y, false)\
X(FLAG, 118, Y, N, Y, false)\
X(ROOM_TITLE, -1, Y, N, Y, false)
typedef enum {
#define X(t,...) OBJ_##t,
OBJ_PROP_LIST()
#undef X
OBJTYPE_COUNT
} OBJTYPE;
// entry point //
/////////////////
static void PRELUDE() {
//top-level init code has been moved into functions that are called here
PRELUDE_initclouds();
PRELUDE_initparticles();
}
void Celeste_P8_init() { //identifiers beginning with underscores are reserved in C
if (!Celeste_P8_call) {
fprintf(stderr, "Warning: Celeste_P8_call is NULL.. have you called Celeste_P8_set_call_func()?\n");
}
PRELUDE();
title_screen();
}
static void title_screen() {
for (int i = 0; i <= 29; i++)
got_fruit[i] = false;
frames=0;
deaths=0;
max_djump=1;
start_game=false;
start_game_flash=0;
P8music(40,0,7);
load_room(7,3);
}
static void begin_game() {
frames=0;
seconds=0;
minutes=0;
music_timer=0;
start_game=false;
P8music(0,0,7);
load_room(0,0);
}
static int level_index() {
return room.x%8+room.y*8;
}
static bool is_title() {
return level_index()==31;
}
// effects //
/////////////
typedef struct {
float x,y,spd,w;
} CLOUD;
static CLOUD clouds[17];
//top level init code has been moved into a function
static void PRELUDE_initclouds() {
for (int i=0; i<=16; i++) {
clouds[i] = (CLOUD){
.x=P8rnd(128),
.y=P8rnd(128),
.spd=1+P8rnd(4),
.w=32+P8rnd(32),
};
}
}
typedef struct {
bool active;
float x,y,s,spd,off,c,h,t;
VEC spd2; //used by dead particles, moved from spd
} PARTICLE;
static PARTICLE particles[25];
static PARTICLE dead_particles[8];
//top level init code has been moved into a function
static void PRELUDE_initparticles() {
for (int i=0; i<=24; i++) {
particles[i] = (PARTICLE){
.x=P8rnd(128),
.y=P8rnd(128),
.s=0+P8flr(P8rnd(5)/4),
.spd=0.25f+P8rnd(5),
.off=P8rnd(1),
.c=6+P8flr(0.5+P8rnd(1))
};
}
}
typedef struct {int x,y,w,h;} HITBOX;
typedef struct {
float x,y,size;
bool isLast;
} HAIR;
//OBJECT strucutre
typedef struct {
bool active;
short id; //unique identifier for each object, incremented per object
//inherited
OBJTYPE type;
bool collideable, solids;
float spr;
bool flip_x, flip_y;
float x, y;
HITBOX hitbox;
VEC spd;
VEC rem;
//player
bool p_jump, p_dash;
int grace, jbuffer, djump, dash_time;
short dash_effect_time; //can underflow in normal gameplay (after 18 minutes)
VEC dash_target;
VEC dash_accel;
float spr_off;
bool was_on_ground;
HAIR hair[5]; //also player_spawn
//player_spawn
int state, delay;
VEC target;
//spring
int hide_in, hide_for;
//balloon
int timer;
float offset, start;
//fruit
float off;
//fly_fruit
bool fly;
float step;
int sfx_delay;
//lifeup
int duration;
float flash;
//platform
float last, dir;
//message
const char* text;
float index;
VECI off2; //changed from off..
//big chest
PARTICLE particles[50];
int particle_count;
//flag
int score;
bool show;
} OBJ;
//OBJ function declarations fuckery
#define when_Y(x) static void x(OBJ* this);
#define when_N(x) enum { x = 0 }; //OBJTYPE_prop definition requires a constant value, and `static cost void* x = NULL` doesn't count
#define X(name,t,has_init,has_update,has_draw,if_not_fruit) \
when_##has_init (name##_init)\
when_##has_update (name##_update)\
when_##has_draw (name##_draw)
OBJ_PROP_LIST()
#undef X
typedef void (*obj_callback_t)(OBJ*);
struct objprop {
int tile;
obj_callback_t init;
obj_callback_t update;
obj_callback_t draw;
const char* nam;
bool if_not_fruit;
};
static const struct objprop OBJTYPE_prop[] = {
#define X(name,t,has_init,has_update,has_draw,_if_not_fruit) \
[OBJ_##name] = { \
.tile = t,\
.init = (obj_callback_t)name##_init, \
.update = (obj_callback_t)name##_update, \
.draw = (obj_callback_t)name##_draw, \
.nam = #name, \
.if_not_fruit = _if_not_fruit \
},
OBJ_PROP_LIST()
#undef X
{0}
};
#define OBJ_PROP(o) OBJTYPE_prop[(o)->type]
static OBJ objects[MAX_OBJECTS] = {{.active = false}};
static void create_hair(OBJ* obj);
static void set_hair_color(int c);
static void draw_hair(OBJ* obj, int facing);
static void unset_hair_color(void);
static void kill_player(OBJ* obj);
static void break_fall_floor(OBJ* obj);
static void draw_time(float x, float y);
static OBJ* init_object(OBJTYPE type, float x, float y);
static void destroy_object(OBJ* obj);
static void draw_object(OBJ* obj);
//OBJECT FUNCTIONS MOVED HERE
static bool OBJ_is_solid(OBJ* obj, float ox, float oy);
static bool OBJ_is_ice(OBJ* obj, float ox, float oy);
static OBJ* OBJ_collide(OBJ* obj, OBJTYPE type, float ox, float oy);
static bool OBJ_check(OBJ* obj, OBJTYPE type, float ox, float oy);
static void OBJ_move(OBJ* obj, float ox, float oy);
static void OBJ_move_x(OBJ* obj, float amount, float start);
static void OBJ_move_y(OBJ* obj, float amount);
static bool OBJ_is_solid(OBJ* obj, float ox, float oy) {
if (oy>0 && !OBJ_check(obj, OBJ_PLATFORM,ox,0) && OBJ_check(obj, OBJ_PLATFORM,ox,oy)) {
return true;
}
return solid_at(obj->x+obj->hitbox.x+ox,obj->y+obj->hitbox.y+oy,obj->hitbox.w,obj->hitbox.h)
|| OBJ_check(obj, OBJ_FALL_FLOOR,ox,oy)
|| OBJ_check(obj, OBJ_FAKE_WALL,ox,oy);
}
static bool OBJ_is_ice(OBJ* obj, float ox, float oy) {
return ice_at(obj->x+obj->hitbox.x+ox,obj->y+obj->hitbox.y+oy,obj->hitbox.w,obj->hitbox.h);
}
static OBJ* OBJ_collide(OBJ* obj, OBJTYPE type, float ox, float oy) {
OBJ* other;
for (int i=0; i < MAX_OBJECTS; i++) {
other=&objects[i];
if (other->active && other->type == type && other != obj && other->collideable &&
other->x+other->hitbox.x+other->hitbox.w > obj->x+obj->hitbox.x+ox &&
other->y+other->hitbox.y+other->hitbox.h > obj->y+obj->hitbox.y+oy &&
other->x+other->hitbox.x < obj->x+obj->hitbox.x+obj->hitbox.w+ox &&
other->y+other->hitbox.y < obj->y+obj->hitbox.y+obj->hitbox.h+oy) {
return other;
}
}
return NULL;
}
static bool OBJ_check(OBJ* obj, OBJTYPE type, float ox, float oy) {
return OBJ_collide(obj, type,ox,oy) != NULL;
}
static void OBJ_move(OBJ* obj, float ox, float oy) {
float amount;
// [x] get move amount
obj->rem.x += ox;
amount = P8flr(obj->rem.x + 0.5);
obj->rem.x -= amount;
OBJ_move_x(obj, amount,0);
// [y] get move amount
obj->rem.y += oy;
amount = P8flr(obj->rem.y + 0.5);
obj->rem.y -= amount;
OBJ_move_y(obj, amount);
}
static void OBJ_move_x(OBJ* obj, float amount, float start) {
if (obj->solids) {
float step = sign(amount);
for (float i=start; i <= P8abs(amount); i+=1) {
if (!OBJ_is_solid(obj, step,0)) {
obj->x += step;
} else {
obj->spd.x = 0;
obj->rem.x = 0;
break;
}
}
} else {
obj->x += amount;
}
}
static void OBJ_move_y(OBJ* obj, float amount) {
if (obj->solids) {
float step = sign(amount);
for (int i=0; i <= P8abs(amount); i++) {
if (!OBJ_is_solid(obj,0,step)) {
obj->y += step;
} else {
obj->spd.y = 0;
obj->rem.y = 0;
break;
}
}
} else {
obj->y += amount;
}
}
// player entity //
///////////////////
static void PLAYER_init(OBJ* this) {
this->p_jump=false;
this->p_dash=false;
this->grace=0;
this->jbuffer=0;
this->djump=max_djump;
this->dash_time=0;
this->dash_effect_time=0;
this->dash_target=(VEC){.x=0,.y=0};
this->dash_accel=(VEC){.x=0,.y=0};
this->hitbox = (HITBOX){.x=1,.y=3,.w=6,.h=5};
this->spr_off=0;
this->was_on_ground=false;
create_hair(this);
}
static OBJ player_dummy_copy; //see below
static void PLAYER_update(OBJ* this) {
if (pause_player) return;
int input = P8btn(k_right) ? 1 : (P8btn(k_left) ? -1 : 0);
/*LEMON: in order to kill the player in these lines, while maintaining object slots in the same order as they would be in pico-8,
* we need to remove the object there but that shifts back the objects array which will make it so the rest of the player_update()
* function modifies data from a newly loaded object; which is bad, so we simulate the pico-8 behaviour of reading from and writing to
* a table that is not referenced in the objects table by switching to a dummy copy of the player object */
bool do_kill_player = false;
// spikes collide
if (spikes_at(this->x+this->hitbox.x,this->y+this->hitbox.y,this->hitbox.w,this->hitbox.h,this->spd.x,this->spd.y)) {
do_kill_player = true;
}
// bottom death
if (this->y>128) {
do_kill_player = true;
}
if (do_kill_player) {
//switch to dummy copy, need to copy before destroying the object
player_dummy_copy = *this;
kill_player(this);
this = &player_dummy_copy;
}
bool on_ground=OBJ_is_solid(this, 0,1);
bool on_ice=OBJ_is_ice(this, 0,1);
// smoke particles
if (on_ground && !this->was_on_ground) {
init_object(OBJ_SMOKE,this->x,this->y+4);
}
bool jump = P8btn(k_jump) && !this->p_jump;
this->p_jump = P8btn(k_jump);
if ((jump)) {
this->jbuffer=4;
} else if (this->jbuffer>0) {
this->jbuffer-=1;
}
bool dash = P8btn(k_dash) && !this->p_dash;
this->p_dash = P8btn(k_dash);
if (on_ground) {
this->grace=6;
if (this->djump<max_djump) {
psfx(54);
this->djump=max_djump;
}
} else if (this->grace > 0) {
this->grace-=1;
}
this->dash_effect_time -=1;
if (this->dash_time > 0) {
init_object(OBJ_SMOKE, this->x,this->y);
this->dash_time-=1;
this->spd.x=appr(this->spd.x,this->dash_target.x,this->dash_accel.x);
this->spd.y=appr(this->spd.y,this->dash_target.y,this->dash_accel.y);
} else {
// move
int maxrun=1;
float accel=0.6;
float deccel=0.15;
if (!on_ground) {
accel=0.4;
} else if (on_ice) {
accel=0.05;
if (input==(this->flip_x ? -1 : 1)) {
accel=0.05;
}
}
if (P8abs(this->spd.x) > maxrun) {
this->spd.x=appr(this->spd.x,sign(this->spd.x)*maxrun,deccel);
} else {
this->spd.x=appr(this->spd.x,input*maxrun,accel);
}
//facing
if (this->spd.x!=0) {
this->flip_x=(this->spd.x<0);
}
// gravity
float maxfall=2;
float gravity=0.21;
if (P8abs(this->spd.y) <= 0.15) {
gravity*=0.5;
}
// wall slide
if (input!=0 && OBJ_is_solid(this, input,0) && !OBJ_is_ice(this, input,0)) {
maxfall=0.4;
if (P8rnd(10)<2) {
init_object(OBJ_SMOKE,this->x+input*6,this->y);
}
}
if (!on_ground) {
this->spd.y=appr(this->spd.y,maxfall,gravity);
}
// jump
if (this->jbuffer>0) {
if (this->grace>0) {
// normal jump
psfx(1);
this->jbuffer=0;
this->grace=0;
this->spd.y=-2;
init_object(OBJ_SMOKE,this->x,this->y+4);
} else {
// wall jump
int wall_dir=(OBJ_is_solid(this, -3,0) ? -1 : (OBJ_is_solid(this, 3,0) ? 1 : 0));
if (wall_dir!=0) {
psfx(2);
this->jbuffer=0;
this->spd.y=-2;
this->spd.x=-wall_dir*(maxrun+1);
if (!OBJ_is_ice(this, wall_dir*3,0)) {
init_object(OBJ_SMOKE,this->x+wall_dir*6,this->y);
}
}
}
}
// dash
float d_full=5;
float d_half=d_full*0.70710678118;
if (this->djump>0 && dash) {
init_object(OBJ_SMOKE,this->x,this->y);
this->djump-=1;
this->dash_time=4;
has_dashed=true;
this->dash_effect_time=10;
int v_input=(P8btn(k_up) ? -1 : (P8btn(k_down) ? 1 : 0));
if (input!=0) {
if (v_input!=0) {
this->spd.x=input*d_half;
this->spd.y=v_input*d_half;
} else {
this->spd.x=input*d_full;
this->spd.y=0;
}
} else if (v_input!=0) {
this->spd.x=0;
this->spd.y=v_input*d_full;
} else {
this->spd.x=(this->flip_x ? -1 : 1);
this->spd.y=0;
}
psfx(3);
freeze=2;
shake=6;
this->dash_target.x=2*sign(this->spd.x);
this->dash_target.y=2*sign(this->spd.y);
this->dash_accel.x=1.5;
this->dash_accel.y=1.5;
if (this->spd.y<0) {
this->dash_target.y*=.75;
}
if (this->spd.y!=0) {
this->dash_accel.x*=0.70710678118f;
}
if (this->spd.x!=0) {
this->dash_accel.y*=0.70710678118f;
}
} else if (dash && this->djump<=0) {
psfx(9);
init_object(OBJ_SMOKE,this->x,this->y);
}
}
// animation
this->spr_off+=0.25;
if (!on_ground) {
if (OBJ_is_solid(this, input,0)) {
this->spr=5;
} else {
this->spr=3;
}
} else if (P8btn(k_down)) {
this->spr=6;
} else if (P8btn(k_up)) {
this->spr=7;
} else if ((this->spd.x==0) || (!P8btn(k_left) && !P8btn(k_right))) {
this->spr=1;
} else {
this->spr=1+((int)this->spr_off)%4;
}
// next level
if (this->y<-4 && level_index()<30) { next_room(); }
// was on the ground
this->was_on_ground=on_ground;
}
static void PLAYER_draw(OBJ* this) {
// clamp in screen
if (this->x<-1 || this->x>121) {
this->x=clamp(this->x,-1,121);
this->spd.x=0;
}
set_hair_color(this->djump);
draw_hair(this,this->flip_x ? -1 : 1);
P8spr(this->spr,this->x,this->y,1,1,this->flip_x,this->flip_y);
unset_hair_color();
}
static void psfx(int num) {
if (sfx_timer<=0) {
P8sfx(num);
}
}
void create_hair(OBJ* obj) {
/*obj->hair = {};*/
for (int i=0;i<=4;i++) {
obj->hair[i] = (HAIR) {.x=obj->x,.y=obj->y,.size=P8max(1,P8min(2,3-i)), .isLast = i == 4};
}
}
static void set_hair_color(int djump) {
P8pal(8,(djump==1 ? 8 : (djump==2 ?(7+P8flr(((int)(((float)frames)/3.0))%2)*4) : 12)));
}
static void draw_hair(OBJ* obj, int facing) {
float last_x=obj->x+4-facing*2;
float last_y=obj->y+(P8btn(k_down) ? 4 : 3);
HAIR* h;
int i = 0;
do {
h = &obj->hair[i++];
h->x+=(last_x-h->x)/1.5;
h->y+=(last_y+0.5-h->y)/1.5;
P8circfill(h->x,h->y,h->size,8);
last_x=h->x;
last_y=h->y;
} while (!h->isLast);
}
static void unset_hair_color() {
P8pal(8,8);
}
//player_spawn
static void PLAYER_SPAWN_init(OBJ* this) {
P8sfx(4);
this->spr=3;
this->target.x=this->x;
this->target.y=this->y;
this->y=128;
this->spd.y=-4;
this->state=0;
this->delay=0;
this->solids=false;
create_hair(this);
}
static void PLAYER_SPAWN_update(OBJ* this) {
// jumping up
if (this->state==0) {
if (this->y < this->target.y+16) {
this->state=1;
this->delay=3;
}
// falling
} else if (this->state==1) {
this->spd.y+=0.5;
if (this->spd.y>0 && this->delay>0) {
this->spd.y=0;
this->delay-=1;
}
if (this->spd.y>0 && this->y > this->target.y) {
this->y=this->target.y;
this->spd.x = this->spd.y=0;
this->state=2;
this->delay=5;
shake=5;
init_object(OBJ_SMOKE,this->x,this->y+4);
P8sfx(5);
}
// landing
} else if (this->state==2) {
this->delay-=1;
this->spr=6;
if (this->delay<0) {
float x = this->x, y = this->y;
destroy_object(this);
init_object(OBJ_PLAYER,x,y);
}
}
}
static void PLAYER_SPAWN_draw (OBJ* this) {
set_hair_color(max_djump);
draw_hair(this,1);
P8spr(this->spr,this->x,this->y,1,1,this->flip_x,this->flip_y);
unset_hair_color();
}
//spring
static void SPRING_init(OBJ* this) {
this->hide_in=0;
this->hide_for=0;
}
static void SPRING_update(OBJ* this) {
if (this->hide_for>0) {
this->hide_for-=1;
if (this->hide_for<=0) {
this->spr=18;
this->delay=0;