This Houdini node allows you to write wrangle nodes in C++ instead of VEX.
VEX is an amazing tool for prototyping and fast production, however it is quite simplistic and sometimes broken language. Writing wrangle nodes in C++ brings the full expressive power of C++ and access to HDK(Houdini C++ API) in the expense of slow compilation times compared to VEX.
To make the transition from VEX to C++ as simple as possible, we provide C++ implementation of VEX functions. Therefore you can write almost the same code in C++ as you would write it with VEX.
This node is an extension of the node made by animatrix. My version should be easier to use for people experienced with VEX.
Talk about how to modify `hcustom` to C++17 and add no warning flags.
Tested only on Houdini 17 and g++ 8.1
C++ impelementation of VEX functions
connection between Houdini and Eigen
finite element library