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doc/getting-started/building.md

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@@ -173,7 +173,7 @@ Add the .fls shader files by right clicking on the folder and select Add->Existi
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![add existing](building/add-existing.png)
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You can now navigate in your custom folder in the `src` folder and select the files.
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You can now navigate in your custom folder in the `src` folder and select the files. These .fsl stands for Forge Shading Language, which is a superset of DirectX's HLSL that can be transpiled into other shading languages such as .glsl.
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![add shaders](building/add-shaders.png)
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doc/getting-started/the-forge.md

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### Some visual features
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ConfettiFX also has closed-source technologies that you can see them [here](https://theforge.dev/products/). What's below is available freely in TheForge.
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The support for [Mesh Shaders](https://developer.nvidia.com/blog/introduction-turing-mesh-shaders/) (which are growing to be a game-changer as seen with [Unreal Engine 5 Nanite](https://docs.unrealengine.com/5.0/en-US/RenderingFeatures/Nanite/) renderer) is on its way but [not there yet](https://github.com/ConfettiFX/The-Forge/issues/174).
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| Name | Description |
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| ------------------------------------------------------------ | ------------------------------------------------------------ |

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