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README.md

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# rendering-techniques
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# Rendering Techniques
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Explanation and examples of modern rendering techniques commonly used for game engines
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## 🚩 Table of Contents
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<details><summary>🧩 Show Classes</summary>
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<p>
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*(🏗️ : Not started | 📝 : Started | 📑 : Needs proofreading | ✔️ : Written )*
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* Todo
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* [Skinning 🏗️]()
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* Todo
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* [Deferred Rendering 🏗️]()
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</p>
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</details>
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## 👩‍💻 Getting Started
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### Prerequisites
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You can read the classes listed in the table of contents, but if you want to follow along, you need to install [CMake](https://cmake.org/) to build the project, and a C++ compiler which handles C++17.
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#### Linux
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```bash
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sudo apt-get install build-essential cmake
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```
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#### Windows
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To get the MSVC compiler, you need to install [Visual Studio](https://visualstudio.microsoft.com/) (and not VSCode), and select C++ development during installation.
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### Build on desktop
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You can handle the `CMakeLists.txt` in any way you like, here's some way to use it :
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#### `Option 1: CLI`
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Go to the folder of this project and run :
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```bash
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mkdir build
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cd build
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cmake ..
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make
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```
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#### `Option 2: Visual Studio (Windows only)`
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Open this folder with the `CMake...` option in file->open on Visual Studio, and run the project.
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#### `Option 3: VSCode`
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Use the `CMakeTools` plugin, build with `f7` then run with `f5` (But be careful to be on the right platform, there is a launch file for windows and for linux).
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## 👨‍👩‍👦‍👦 Contributing
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If you find errors in the code, or better way to explain or do things, feel free to open an issue !
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## 📖 Sources
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### Websites
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| Name | Founder(s) | Description |
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| --- | --- | --- |
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| [WebGL Fundamentals](https://webglfundamentals.org/) | - | Various tutorial on rendering techniques for WebGL 1 & 2 |
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| [Learn OpenGL](https://learnopengl.com/) | [Joey de Vries](http://joeydevries.com/) | Various tutorial on rendering techniques for OpenGL |
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| [Advances in Real Time rendering](https://advances.realtimerendering.com/) | - | Slides and Videos from SigGraph conferences |
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| [Scratch A Pixel](https://www.scratchapixel.com/) | - | Tutorial on Computer Graphics theory |
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### Blogs
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| Name | Founder(s) | Description |
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| --- | --- | --- |
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| [Wicked Engine Dev Blog](https://wickedengine.net/) | János Turánszki | Dev blog of his game engine |
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| [Our Machinery Dev Blog](https://ourmachinery.com/post) | - | Dev blog of their game engine |
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| [3D Game engine programming](https://www.3dgep.com/) | [Robert Grigg](https://www.3dgep.com/author/grigg-rbuas-nl/) | Various articles related to DirectX |
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### Videos
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| Name | Author | Description |
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| --- | --- | --- |
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| [SketchPunkLabs - Learn WebGL](https://www.youtube.com/channel/UCSnyjB_8iVxi2ZAfn_1L6tA) | - | Various tutorials on rendering techniques with WebGL |
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| [GDC Vault](https://www.gdcvault.com/free) | - | Many conferences from professionals in the game industry |
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| [The Cherno](https://www.youtube.com/channel/UCQ-W1KE9EYfdxhL6S4twUNw) | - | Various videos on programming and graphics programming |
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### Books
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| Name | Description | Illustration |
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| ------------------------------------------------------------ | ------------------------------------------------------------ | ------------ |
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| [Game Engine Architecture](https://www.gameenginebook.com/) | A famous book by Jason Gregory, a Naughty Dog engineer | |
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| [Real Time Rendering](http://www.realtimerendering.com/book.html) | Famous book on rendering techniques | |
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| [Game Programming Gems Serie](http://www.satori.org/game-programming-gems/) | Mark DeLoura compilation of articles by other developers | |
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| [GPU Gems Serie](https://developer.nvidia.com/gpugems/gpugems/contributors) | Compilation of various articles by developers | |
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| [GPU Pro Serie](http://gpupro.blogspot.com/) | [Wolfgang Engel](http://www.blogger.com/profile/11031097395025597662) compilation of articles by other developers | |
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| [Game Engine Gems Serie](http://www.gameenginegems.net/) | Compilation of articles by developers | |
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| [Fundamentals of Computer Graphics](https://www.oreilly.com/library/view/fundamentals-of-computer/9781482229417/) | A broad book explaining computer graphics from scratch | |
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| [Physically Based Rendering](http://www.pbr-book.org/) | Matt Pharr, Wenzel Jakob, and Greg Humphreys revolutionary book on materials | |
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