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world.hpp
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#ifndef WORLD_HPP
#define WORLD_HPP
#include <vector>
#include "vec2.hpp"
class PointMass {
public:
Vec2 pos, vel = Vec2(0, 0);
double mass;
int radius = 10;
Color color = GREEN;
PointMass(Vec2 pos, double mass) : pos{pos}, mass{mass} {}
PointMass(Vec2 pos, double mass, Color color) : pos{pos}, mass{mass}, color{color} {}
PointMass(Vec2 pos, Vec2 vel, double mass) : pos{pos}, vel{vel}, mass{mass} {}
PointMass(Vec2 pos, Vec2 vel, double mass, Color color)
: pos{pos}, vel{vel}, mass{mass}, color{color} {}
void draw() {
DrawCircle(pos.x, pos.y, radius, color);
}
bool operator==(const PointMass&) const = default;
};
class UnaryForce {
virtual Vec2 force(PointMass &p) const = 0;
virtual double potential_energy(PointMass &p) const = 0;
};
class BinaryForce {
public:
virtual Vec2 force(PointMass &p, PointMass &q) const = 0;
virtual double potential_energy(PointMass &p, PointMass &q) const = 0;
};
class Gravity : public BinaryForce {
double G = 1;
public:
Gravity(double G) : G{G} {}
virtual Vec2 force(PointMass &p, PointMass &q) const {
double dist = (q.pos - p.pos).norm();
if (dist < 1e-12) return Vec2(0, 0);
return (G * p.mass * q.mass * (q.pos - p.pos)) / (dist * dist * dist);
}
virtual double potential_energy(PointMass &p, PointMass &q) const {
double dist = (q.pos - p.pos).norm();
if (dist < 1e-12) return 0;
return (-G * p.mass * q.mass) / dist;
}
};
class World {
//Vec2 gravity = Vec2(0, 200);
Vec2 world_gravity = Vec2(0, 100);
public:
double energy; // total mechanical energy
std::vector<PointMass> objects;
std::vector<BinaryForce*> binary_forces;
World() : objects{}, binary_forces{} {}
void add_object(PointMass p) {
objects.push_back(p);
}
void add_binary_force(BinaryForce* f) {
binary_forces.push_back(f);
}
void draw() {
for (auto o : objects) {
o.draw();
}
}
void compute_energy() {
double k = 0, u = 0;
for (auto p: objects) {
k += 0.5 * p.mass * p.vel.norm() * p.vel.norm();
}
for (auto f: binary_forces) {
for (int i = 0; i < objects.size(); i++) {
auto &p = objects[i];
for (int j = 0; j < objects.size(); j++) {
if (i == j) continue;
auto &q = objects[j];
u += 0.5 * f->potential_energy(p, q);
}
}
}
energy = k + u;
}
};
#endif